gstreamer/gst/gl/gstgl_nvimage.c
Thomas Vander Stichele febb402b4b [008/906] gst-indent
2014-03-15 18:36:15 +01:00

429 lines
12 KiB
C

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
/* gcc -ansi -pedantic on GNU/Linux causes warnings and errors
* unless this is defined:
* warning: #warning "Files using this header must be compiled with _SVID_SOURCE or _XOPEN_SOURCE"
*/
#ifndef _XOPEN_SOURCE
# define _XOPEN_SOURCE 1
#endif
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/glx.h>
#include <GL/gl.h>
//#include <GL/glext.h>
#include <GL/glu.h>
#include <string.h>
#include <math.h>
// too lazy to write an API for this ;)
#include "regcomb_yuvrgb.c"
#include "gstglsink.h"
typedef struct _GstGLImageConnection GstGLImageConnection;
struct _GstGLImageConnection
{
GstImageConnection conn;
Display *dpy;
gint w, h;
gint bpp;
int ytex_id;
int uvtex_id;
int septex_id;
unsigned char *m_memory;
int m_bufslots[4];
};
#define TEX_XSIZE 1024
#define TEX_YSIZE 1024
#define YUVTEX_SIZE ((TEX_XSIZE * TEX_YSIZE) * 3 /2)
#define AGP_BUFSLOTS 4
typedef struct _GstNvImage GstNvImage;
struct _GstNvImage
{
GstImageData data;
int slot; // < AGP_BUFSLOTS: allocated from AGP mem, otherwise from CPU mem
GstGLImageConnection *conn;
};
static GstGLImageInfo *gst_gl_nvimage_info (GstImageInfo * info);
static GstGLImageConnection *gst_gl_nvimage_connection (GstImageConnection *
conn);
static gboolean gst_gl_nvimage_check_xvideo ();
static GstCaps *gst_gl_nvimage_get_caps (GstImageInfo * info);
static GstImageConnection *gst_gl_nvimage_set_caps (GstImageInfo * info,
GstCaps * caps);
static GstImageData *gst_gl_nvimage_get_image (GstImageInfo * info,
GstImageConnection * conn);
static void gst_gl_nvimage_put_image (GstImageInfo * info,
GstImageData * image);
static void gst_gl_nvimage_free_image (GstImageData * image);
static void gst_gl_nvimage_open_conn (GstImageConnection * conn,
GstImageInfo * info);
static void gst_gl_nvimage_close_conn (GstImageConnection * conn,
GstImageInfo * info);
static void gst_gl_nvimage_free_conn (GstImageConnection * conn);
GstImagePlugin *
get_gl_nvimage_plugin (void)
{
static GstImagePlugin plugin = { gst_gl_nvimage_get_caps,
gst_gl_nvimage_set_caps,
gst_gl_nvimage_get_image,
gst_gl_nvimage_put_image,
gst_gl_nvimage_free_image
};
return &plugin;
}
static GstGLImageInfo *
gst_gl_nvimage_info (GstImageInfo * info)
{
if (info == NULL || info->id != GST_MAKE_FOURCC ('X', 'l', 'i', 'b')) {
return NULL;
}
return (GstGLImageInfo *) info;
}
static GstGLImageConnection *
gst_gl_nvimage_connection (GstImageConnection * conn)
{
if (conn == NULL || conn->free_conn != gst_gl_nvimage_free_conn)
return NULL;
return (GstGLImageConnection *) conn;
}
gboolean
gst_gl_nvimage_check_xvideo ()
{
//int ver, rel, req, ev, err;
printf ("Checking NVidia OpenGL extensions.\n");
if (!GL_ARB_multitexture_Init ())
return FALSE;
if (!GL_EXT_paletted_texture_Init ())
return FALSE;
if (!GL_NV_register_combiners_Init ())
return FALSE;
#if 0
if (display == NULL)
return FALSE;
if (Success == XvQueryExtension (display, &ver, &rel, &req, &ev, &err))
return TRUE;
#endif
return TRUE;
}
static GstCaps *
gst_gl_nvimage_get_caps (GstImageInfo * info)
{
//gint i;
//int adaptors;
//int formats;
GstCaps *caps = NULL;
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
g_warning ("nvimage get caps called, context %p !\n",
glXGetCurrentContext ());
/* we don't handle these image information */
if (xinfo == NULL) {
printf ("Invalid XInfo struct !\n");
return NULL;
}
if (gst_gl_nvimage_check_xvideo () == FALSE) {
g_warning ("GL_NVImage: Server has no NVidia extension support\n");
return NULL;
}
caps = gst_caps_append (caps, GST_CAPS_NEW ("nvimage_caps",
"video/x-raw-yuv",
"format", GST_PROPS_FOURCC (GST_MAKE_FOURCC ('Y', 'V', '1', '2')),
"width", GST_PROPS_INT_RANGE (0, 1024),
"height", GST_PROPS_INT_RANGE (0, 1024))
);
g_warning ("nvimage returns caps !\n");
return caps;
}
static GstImageConnection *
gst_gl_nvimage_set_caps (GstImageInfo * info, GstCaps * caps)
{
//gint i, j = 0;
//int adaptors;
//int formats;
GstGLImageConnection *conn;
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
guint32 format;
/* we don't handle these image information */
if (xinfo == NULL)
return NULL;
conn = g_new0 (GstGLImageConnection, 1);
conn->conn.open_conn = gst_gl_nvimage_open_conn;
conn->conn.close_conn = gst_gl_nvimage_close_conn;
conn->conn.free_conn = gst_gl_nvimage_free_conn;
gst_caps_get (caps,
"width", &conn->w, "height", &conn->h, "format", &format, NULL);
// maybe I should a bit more checking here, e.g. maximum size smaller than maximum texture extents
if (format != GST_MAKE_FOURCC ('Y', 'V', '1', '2')) {
GST_DEBUG ("GL_NVImage: Format is invalid !\n");
return NULL;
}
if (0) //conn->port == (XvPortID) -1)
{
/* this happens if the plugin can't handle the caps, so no warning */
g_free (conn);
return NULL;
}
GST_DEBUG ("GL_NVImage: caps %p are ok, creating image", caps);
return (GstImageConnection *) conn;
}
static GstImageData *
gst_gl_nvimage_get_image (GstImageInfo * info, GstImageConnection * conn)
{
GstNvImage *image;
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
GstGLImageConnection *nvconn = gst_gl_nvimage_connection (conn);
/* checks */
if (xinfo == NULL)
return NULL;
if (nvconn == NULL)
return NULL;
// I should also check the current GLX context !
// Ah, Don't have to, I am guarantueed to be in the same thread as put_image
image = g_new0 (GstNvImage, 1);
image->data.size = nvconn->w * nvconn->h * 3 / 2;
//g_warning("Allocating %d bytes from main memory !", image->data.size);
image->data.data = g_malloc (image->data.size);
//image->slot = AGP_BUFSLOTS; // no AGP slot
image->conn = nvconn;
if (image->data.data == NULL) {
g_warning ("GL_NvImage: data allocation failed!");
g_free (image);
return NULL;
}
return (GstImageData *) image;
}
static void
gst_gl_nvimage_put_image (GstImageInfo * info, GstImageData * image)
{
GstNvImage *im = (GstNvImage *) image;
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
int img_width = im->conn->w;
int img_height = im->conn->h;
int uv_width = img_width >> 1;
int uv_height = img_height >> 1;
unsigned char *buf_y = im->data.data;
unsigned char *buf_v = (buf_y + img_width * img_height);
unsigned char *buf_u = buf_v + ((img_width / 2) * (img_height / 2));
/* checks omitted for speed (and lazyness), do we need them? */
g_assert (xinfo != NULL);
// both upload the video, and redraw the screen
//glClearColor(0,0.5, 0.3,1.0); // a test color
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glTranslatef (0.0, 0.0, -5.0);
glDisable (GL_TEXTURE_2D);
if (xinfo->info.demo) {
//g_print("Putting image, context is %p\n", glXGetCurrentContext());
glTranslatef (0.0, 0.0, -5.0); // make it avoid the clipping plane, zoom 2.0 instead
glRotatef (180.0 * sin (xinfo->rotX), 1, 0, 0);
glRotatef (180.0 * cos (xinfo->rotY), 0, 1, 0);
xinfo->rotX += 0.01;
xinfo->rotY -= 0.015;
float zoom = xinfo->zoom;
glScalef (zoom, zoom, zoom);
//glScalef(0.1,0.1,0.1);
if (xinfo->zoom > 2.0)
xinfo->zoomdir = -0.01;
if (xinfo->zoom < 1.0)
xinfo->zoomdir = 0.01;
xinfo->zoom += xinfo->zoomdir;
}
//Draws the surface rectangle
if (Ywidth != im->conn->w || Yheight != im->conn->h) {
Ywidth = im->conn->w;
Yheight = im->conn->h;
UVwidth = im->conn->w / 2;
UVheight = im->conn->h / 2;
Initialize_Backend (Ywidth, Yheight, UVwidth, UVheight, GL_LINEAR);
}
LoadYUVPlanes (Yhandle, Uhandle, Vhandle, img_width, img_height, uv_width,
uv_height, buf_y, buf_u, buf_v);
float xmax = (float) (im->conn->w - 1) / tex_xsize;
float ymax = (float) (im->conn->h - 1) / tex_ysize;
/* Upload the texture here */
//g_warning("PUTTING IMAGE %f %f %d %d\n", xmax, ymax, tex_xsize, tex_ysize);
//glColor4f(1,1,1,1); // do NOT set a color here ! Done by Initialize_Backend, or actually SetConst !
glBegin (GL_QUADS);
float aspect = img_width / (float) img_height;
float hor = aspect;
//g_print("Drawing vertices, context is %p\n", glXGetCurrentContext());
glNormal3f (0, -1, 0);
glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0, 0);
glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 0, 0);
glMultiTexCoord2fARB (GL_TEXTURE2_ARB, 0, 0);
glVertex3f (-hor, 1, 0);
glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0, ymax);
glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 0, ymax);
glMultiTexCoord2fARB (GL_TEXTURE2_ARB, 0, ymax);
glVertex3f (-hor, -1, 0);
glMultiTexCoord2fARB (GL_TEXTURE0_ARB, xmax, ymax);
glMultiTexCoord2fARB (GL_TEXTURE1_ARB, xmax, ymax);
glMultiTexCoord2fARB (GL_TEXTURE2_ARB, xmax, ymax);
glVertex3f (hor, -1, 0);
glMultiTexCoord2fARB (GL_TEXTURE0_ARB, xmax, 0);
glMultiTexCoord2fARB (GL_TEXTURE1_ARB, xmax, 0);
glMultiTexCoord2fARB (GL_TEXTURE2_ARB, xmax, 0);
glVertex3f (hor, 1, 0);
glEnd ();
if (xinfo->info.dumpvideo) {
static int framenr = 0;
char capfilename[255];
static guint8 *cap_image_data = NULL, *cap_image_data2 = NULL;
int i;
// hmmmm, is this reentrant ?!
if (cap_image_data == NULL)
cap_image_data = (guint8 *) malloc (img_width * img_height * 3);
if (cap_image_data2 == NULL)
cap_image_data2 = (guint8 *) malloc (img_width * img_height * 3);
printf ("Recording frame #%d\n", framenr);
glReadPixels (0, 0, img_width, img_height, GL_RGB, GL_UNSIGNED_BYTE,
cap_image_data);
// invert the pixels
for (i = 0; i < img_height; i++)
memcpy (cap_image_data2 + i * img_width * 3,
cap_image_data + (img_height - 1 - i) * img_width * 3, img_width * 3);
sprintf (capfilename, "cap%04d.ppm", framenr);
FILE *outfile = fopen (capfilename, "wb");
if (outfile != NULL) {
fprintf (outfile, "P6\n");
fprintf (outfile, "# created by glsink from GStreamer\n");
fprintf (outfile, "%d %d\n", img_width, img_height);
fprintf (outfile, "255\n");
fwrite (cap_image_data2, sizeof (char), img_width * img_height * 3,
outfile);
fclose (outfile);
}
framenr++;
}
glXSwapBuffers (xinfo->dpy, xinfo->win);
}
static void
gst_gl_nvimage_free_image (GstImageData * image)
{
GstNvImage *im = (GstNvImage *) image;
g_return_if_fail (im != NULL);
GstGLImageConnection *nvconn = im->conn;
if (im->slot < AGP_BUFSLOTS) {
nvconn->m_bufslots[im->slot] = 0;
} else
g_free (im->data.data);
g_free (im);
}
static void
gst_gl_nvimage_open_conn (GstImageConnection * conn, GstImageInfo * info)
{
//GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
//GstGLImageConnection *xconn = gst_gl_nvimage_connection (conn);
g_print
("Opening NVidia connection; OpenGL on Nvidia, using register combiners.\n");
{
Ywidth = TEX_XSIZE;
Yheight = TEX_YSIZE;
UVwidth = TEX_XSIZE / 2;
UVheight = TEX_YSIZE / 2;
Initialize_Backend (Ywidth, Yheight, UVwidth, UVheight, GL_LINEAR);
}
g_print ("Done\n");
}
static void
gst_gl_nvimage_close_conn (GstImageConnection * conn, GstImageInfo * info)
{
GstGLImageConnection *xconn = gst_gl_nvimage_connection (conn);
//GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
// anything needed in here ? Oh, maybe drawing de-init, or something
glDeleteTextures (1, &xconn->ytex_id);
glDeleteTextures (1, &xconn->uvtex_id);
glDeleteTextures (1, &xconn->septex_id);
}
static void
gst_gl_nvimage_free_conn (GstImageConnection * conn)
{
GstGLImageConnection *nvconn = gst_gl_nvimage_connection (conn);
g_free (nvconn);
}