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102 lines
4.8 KiB
Text
102 lines
4.8 KiB
Text
A basclass for audiovisualizers. Takes care of re-fitting the audio-rate to
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video-rate. It receives audio-data at the sampling-rate. It needs to render
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video-frames at frame-rate. The rendering needs n audio samples (depends on
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subclass). The baseclass takes care of that.
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Some effects could be enhanced by running geometrictransform/effecttc elements
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afterwards.
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= Feedback =
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* put 'Audio' to klass as well ?
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= API =
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* we have a couple of drawing helpers in gstdrawhelpers.h
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(would be nice if we could use cairo)
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draw_point (x,y,color);
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draw_line (x1,x2,y1,y2,color);
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* some more we could add:
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draw_hline (x1,x2,y,color);
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draw_vline (x,y1,y2,color);
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draw_rect (x1,x2,y1,y2,color);
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draw_box (x1,x2,y1,y2,color); // filled
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* shading effects
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- would be nice to use a generic 3x3 matrix operation, we don't run inplace
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anyway
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- this way we could also blur the background
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- we need to handle visualizer that don't draw with alpha:
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- add API to set can_mix and if so enable shaders
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- ev. do mixing ourself (needs extra buffer)
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= Elements to port =
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gst-plugins-ugly/gst/synaestesia -> synaescope
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gst-plugins-bad/gst/smoothwave -> wavescope
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gst-plugins-good/gst/monoscope -> blend into what we have in wavescope
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gst-plugins-base/ext/libvisual - done
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= Elements to add =
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spectrascope - done
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spacescope - stereo wavescope
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- left->x, right->y - done
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- polar mapping
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wavescope
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- we could have a bouncing line as a base, like a quix:
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- two dots moving on a linear path and getting a new random dx,dy when hitting
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a border
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- the abs(dx/dy) - speed of movement - could be scaled by the sound level
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- we would need to rotate, stretch and clip the waveform drawing to fit the
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line
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- we could scratch the rotate part and just stretch/squeeze x and shift/clip y
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xxxscope
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- have a matrix of source and drawing-functions
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- sources: audio, spectrum, audio-low, audio-mid, audio-hi
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- drawing: waves (style, color), space (style,color)
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- have the usual shade and move operations
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- have a way to draw each operator in one or more color-channels
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- we could calculate the sound-level (like in level element) and modulate
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colors/movements
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- for filtered low/mid/hi audio we could use different peak-falloffs
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= TODO =
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- element maker template
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- test for baseclass
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- actors
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- we use the wave, filtered waves, balance and fft so far
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- we could have narrow filters over harmonic frequencies
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- we could use loudness like determined in level-meter
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- we probably want a VisBin like the gnome video effects
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- this way we can specify pipeline fragments
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- VisBin can use a videomixer to switch effects based on time or song
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- VisBin can e.g. control a text-overlay to render the title into the
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visualisation for a while
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= Test it =
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GST_DEBUG="*:2,*scope*:4"
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-inspect scopes
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== 0.10 ==
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch audiotestsrc ! audioconvert ! wavescope ! colorspace ! ximagesink
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! wavescope ! colorspace ! ximagesink
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! wavescope style=lines shade-amount=0x00080402 ! edgetv ! vertigotv ! ximagesink
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spacescope style=lines shade-amount=0x00080402 ! ximagesink
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spacescope style=lines shade-amount=0x00080402 ! vertigotv ! ximagesink
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spectrascope ! colorspace ! ximagesink
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spectrascope shader=fade-and-move-up shade-amount=0x00040302 ! colorspace ! ximagesink
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GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! tee name=t ! queue ! audioconvert ! synaesthesia ! ximagesink t. ! queue ! synaescope shade-amount=0x00040404 ! colorspace ! ximagesink
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== 0.11/1.0 ==
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gst-launch-1.0 audiotestsrc ! audioconvert ! wavescope ! videoconvert ! ximagesink
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gst-launch-1.0 filesrc location=$HOME/Music/1.mp3 ! decodebin ! audioconvert ! spectrascope ! videoconvert ! ximagesink
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gst-launch-1.0 filesrc location=$HOME/Music/1.mp3 ! decodebin ! tee name=t ! queue ! audioconvert ! wavescope style=color-lines shade-amount=0x00080402 ! alpha alpha=0.5 ! videomixer name=m background=black ! videoconvert ! vertigotv ! ximagesink t. ! queue ! audioconvert ! spacescope style=color-lines shade-amount=0x00080402 ! alpha alpha=0.5 ! m. t. ! queue ! autoaudiosink
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