mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 15:51:11 +00:00
203 lines
4.9 KiB
C++
203 lines
4.9 KiB
C++
/* GStreamer
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* Copyright (C) 2021 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstqsvutils.h"
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#ifdef G_OS_WIN32
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#include <gst/d3d11/gstd3d11.h>
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#include <wrl.h>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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#else
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#include <gst/va/gstva.h>
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#endif
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static mfxLoader _loader = nullptr;
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mfxLoader
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gst_qsv_get_loader (void)
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{
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static gsize load_once = 0;
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if (g_once_init_enter (&load_once)) {
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_loader = MFXLoad ();
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g_once_init_leave (&load_once, 1);
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}
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return _loader;
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}
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void
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gst_qsv_deinit (void)
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{
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g_clear_pointer (&_loader, MFXUnload);
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}
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#ifdef G_OS_WIN32
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static GList *
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gst_qsv_get_d3d11_devices (void)
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{
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GList *rst = nullptr;
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HRESULT hr;
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ComPtr < IDXGIFactory1 > factory;
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hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
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if (FAILED (hr))
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return nullptr;
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for (guint idx = 0;; idx++) {
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ComPtr < IDXGIAdapter1 > adapter;
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DXGI_ADAPTER_DESC desc;
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gint64 luid;
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GstD3D11Device *device;
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ComPtr < ID3D10Multithread > multi_thread;
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ID3D11Device *device_handle;
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hr = factory->EnumAdapters1 (idx, &adapter);
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if (FAILED (hr))
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return rst;
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hr = adapter->GetDesc (&desc);
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if (FAILED (hr))
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continue;
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if (desc.VendorId != 0x8086)
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continue;
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luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
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device = gst_d3d11_device_new_for_adapter_luid (luid,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT);
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if (!device)
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continue;
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device_handle = gst_d3d11_device_get_device_handle (device);
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hr = device_handle->QueryInterface (IID_PPV_ARGS (&multi_thread));
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if (FAILED (hr)) {
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gst_object_unref (device);
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continue;
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}
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/* Should enable mutithread protection layer, otherwise QSV will return
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* error code when this handle is passed to QSV via
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* MFXVideoCORE_SetHandle() */
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multi_thread->SetMultithreadProtected (TRUE);
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rst = g_list_append (rst, device);
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}
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return rst;
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}
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#else /* G_OS_WIN32 */
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static GList *
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gst_qsv_get_va_displays (void)
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{
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gchar path[64];
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GList *rst = nullptr;
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for (guint i = 0; i < 8; i++) {
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GstVaDisplay *display;
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GstVaImplementation impl;
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g_snprintf (path, sizeof (path), "/dev/dri/renderD%d", 128 + i);
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if (!g_file_test (path, G_FILE_TEST_EXISTS))
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continue;
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display = gst_va_display_drm_new_from_path (path);
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if (!display)
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continue;
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impl = gst_va_display_get_implementation (display);
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if (impl != GST_VA_IMPLEMENTATION_INTEL_I965 &&
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impl != GST_VA_IMPLEMENTATION_INTEL_IHD) {
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gst_object_unref (display);
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continue;
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}
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rst = g_list_append (rst, display);
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}
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return rst;
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}
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#endif
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GList *
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gst_qsv_get_platform_devices (void)
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{
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#ifdef G_OS_WIN32
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return gst_qsv_get_d3d11_devices ();
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#else
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return gst_qsv_get_va_displays ();
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#endif
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}
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const gchar *
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gst_qsv_status_to_string (mfxStatus status)
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{
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#define CASE(err) \
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case err: \
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return G_STRINGIFY (err);
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switch (status) {
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CASE (MFX_ERR_NONE);
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CASE (MFX_ERR_UNKNOWN);
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CASE (MFX_ERR_NULL_PTR);
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CASE (MFX_ERR_UNSUPPORTED);
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CASE (MFX_ERR_MEMORY_ALLOC);
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CASE (MFX_ERR_NOT_ENOUGH_BUFFER);
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CASE (MFX_ERR_INVALID_HANDLE);
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CASE (MFX_ERR_LOCK_MEMORY);
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CASE (MFX_ERR_NOT_INITIALIZED);
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CASE (MFX_ERR_NOT_FOUND);
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CASE (MFX_ERR_MORE_DATA);
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CASE (MFX_ERR_MORE_SURFACE);
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CASE (MFX_ERR_ABORTED);
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CASE (MFX_ERR_DEVICE_LOST);
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CASE (MFX_ERR_INCOMPATIBLE_VIDEO_PARAM);
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CASE (MFX_ERR_INVALID_VIDEO_PARAM);
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CASE (MFX_ERR_UNDEFINED_BEHAVIOR);
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CASE (MFX_ERR_DEVICE_FAILED);
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CASE (MFX_ERR_MORE_BITSTREAM);
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CASE (MFX_ERR_GPU_HANG);
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CASE (MFX_ERR_REALLOC_SURFACE);
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CASE (MFX_ERR_RESOURCE_MAPPED);
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CASE (MFX_ERR_NOT_IMPLEMENTED);
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CASE (MFX_WRN_IN_EXECUTION);
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CASE (MFX_WRN_DEVICE_BUSY);
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CASE (MFX_WRN_VIDEO_PARAM_CHANGED);
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CASE (MFX_WRN_PARTIAL_ACCELERATION);
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CASE (MFX_WRN_INCOMPATIBLE_VIDEO_PARAM);
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CASE (MFX_WRN_VALUE_NOT_CHANGED);
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CASE (MFX_WRN_OUT_OF_RANGE);
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CASE (MFX_WRN_FILTER_SKIPPED);
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CASE (MFX_ERR_NONE_PARTIAL_OUTPUT);
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CASE (MFX_WRN_ALLOC_TIMEOUT_EXPIRED);
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default:
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break;
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}
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#undef CASE
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return "Unknown";
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}
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