gstreamer/subprojects/gst-plugins-bad/sys/d3d11/hlsl/PSMain_sample.hlsl
2023-10-11 18:40:46 +00:00

50 lines
1.4 KiB
HLSL

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef BUILDING_HLSL
Texture2D shaderTexture;
SamplerState samplerState;
struct PS_INPUT
{
float4 Position : SV_POSITION;
float2 Texture : TEXCOORD;
};
float4 PSMain_sample (PS_INPUT input): SV_TARGET
{
return shaderTexture.Sample (samplerState, input.Texture);
}
#else
static const char g_PSMain_sample_str[] =
"Texture2D shaderTexture;\n"
"SamplerState samplerState;\n"
"\n"
"struct PS_INPUT\n"
"{\n"
" float4 Position: SV_POSITION;\n"
" float2 Texture: TEXCOORD;\n"
"};\n"
"\n"
"float4 PSMain_sample (PS_INPUT input): SV_TARGET\n"
"{\n"
" return shaderTexture.Sample (samplerState, input.Texture);\n"
"}\n";
#endif