gstreamer/gst-libs/gst/vaapi/gstvaapiwindow_glx.c

550 lines
16 KiB
C

/*
* gstvaapiwindow_glx.c - VA/GLX window abstraction
*
* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* SECTION:gstvaapiwindow_glx
* @short_description: VA/GLX window abstraction
*/
#include "config.h"
#include "gstvaapiwindow_glx.h"
#include "gstvaapidisplay_x11.h"
#include "gstvaapiutils_x11.h"
#include "gstvaapiutils_glx.h"
#include "gstvaapiobject_priv.h"
#define DEBUG 1
#include "gstvaapidebug.h"
G_DEFINE_TYPE(GstVaapiWindowGLX,
gst_vaapi_window_glx,
GST_VAAPI_TYPE_WINDOW_X11);
#define GST_VAAPI_WINDOW_GLX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE((obj), \
GST_VAAPI_TYPE_WINDOW_GLX, \
GstVaapiWindowGLXPrivate))
struct _GstVaapiWindowGLXPrivate {
XVisualInfo *vi;
XVisualInfo vi_static;
Colormap cmap;
GLXContext context;
guint is_constructed : 1;
guint foreign_context : 1;
guint foreign_window : 1;
};
enum {
PROP_0,
PROP_GLX_CONTEXT
};
static XVisualInfo *
gst_vaapi_window_glx_create_visual(GstVaapiWindowGLX *window);
static inline void
_gst_vaapi_window_glx_set_context(
GstVaapiWindowGLX *window,
GLXContext context,
gboolean is_foreign
)
{
GstVaapiWindowGLXPrivate * const priv = window->priv;
priv->context = context;
priv->foreign_context = is_foreign;
}
static void
gst_vaapi_window_glx_destroy_context(GstVaapiWindowGLX *window)
{
GstVaapiWindowGLXPrivate * const priv = window->priv;
Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
if (priv->context) {
if (!priv->foreign_context) {
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
if (glXGetCurrentContext() == priv->context)
gl_make_current(dpy, None, NULL, NULL);
glXDestroyContext(dpy, priv->context);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
}
priv->context = NULL;
priv->foreign_context = FALSE;
}
}
static gboolean
gst_vaapi_window_glx_create_context(GstVaapiWindowGLX *window)
{
GstVaapiWindowGLXPrivate * const priv = window->priv;
Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
GLXContext ctx = NULL;
GLContextState cs;
guint width, height;
gboolean has_errors = TRUE;
if (!gst_vaapi_window_glx_create_visual(window))
return FALSE;
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
ctx = glXCreateContext(dpy, priv->vi, NULL, True);
if (ctx && glXIsDirect(dpy, ctx)) {
_gst_vaapi_window_glx_set_context(window, ctx, FALSE);
if (gl_make_current(dpy, GST_VAAPI_OBJECT_ID(window), ctx, &cs)) {
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glDrawBuffer(GL_BACK);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gst_vaapi_window_get_size(GST_VAAPI_WINDOW(window), &width, &height);
gl_resize(width, height);
gl_set_bgcolor(0);
glClear(GL_COLOR_BUFFER_BIT);
if (cs.context)
gl_make_current(dpy, cs.window, cs.context, NULL);
has_errors = FALSE;
}
}
else if (ctx)
glXDestroyContext(dpy, ctx);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
return !has_errors;
}
static inline void
gst_vaapi_window_glx_destroy_visual(GstVaapiWindowGLX *window)
{
GstVaapiWindowGLXPrivate * const priv = window->priv;
if (priv->vi) {
if (priv->vi != &priv->vi_static)
XFree(priv->vi);
priv->vi = NULL;
}
}
static XVisualInfo *
gst_vaapi_window_glx_create_visual(GstVaapiWindowGLX *window)
{
GstVaapiWindowGLXPrivate * const priv = window->priv;
Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
XWindowAttributes wattr;
int screen;
gboolean has_errors;
/* XXX: add and use a GstVaapiWindow:double-buffer property? */
static GLint gl_visual_attr[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GL_NONE
};
if (!priv->vi) {
/* XXX: add and use a GstVaapiDisplayX11:x11-screen property? */
screen = DefaultScreen(dpy);
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
x11_trap_errors();
if (!priv->foreign_window)
priv->vi = glXChooseVisual(dpy, screen, gl_visual_attr);
else {
XGetWindowAttributes(dpy, GST_VAAPI_OBJECT_ID(window), &wattr);
if (XMatchVisualInfo(dpy, screen, wattr.depth, wattr.visual->class,
&priv->vi_static))
priv->vi = &priv->vi_static;
}
has_errors = x11_untrap_errors() != 0;
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
if (has_errors)
return NULL;
}
return priv->vi;
}
static Visual *
gst_vaapi_window_glx_get_visual(GstVaapiWindow *window)
{
XVisualInfo *vi;
vi = gst_vaapi_window_glx_create_visual(GST_VAAPI_WINDOW_GLX(window));
if (!vi)
return NULL;
return vi->visual;
}
static void
gst_vaapi_window_glx_destroy_colormap(GstVaapiWindowGLX *window)
{
GstVaapiWindowGLXPrivate * const priv = window->priv;
Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
if (priv->cmap) {
if (!priv->foreign_window) {
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
XFreeColormap(dpy, priv->cmap);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
}
priv->cmap = None;
}
}
static Colormap
gst_vaapi_window_glx_create_colormap(GstVaapiWindowGLX *window)
{
GstVaapiWindowGLXPrivate * const priv = window->priv;
Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
int screen;
XWindowAttributes wattr;
XVisualInfo *vi;
gboolean has_errors;
if (!priv->cmap) {
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
x11_trap_errors();
if (!priv->foreign_window) {
vi = gst_vaapi_window_glx_create_visual(window);
if (vi) {
/* XXX: add a GstVaapiDisplayX11:x11-screen property? */
screen = DefaultScreen(dpy);
priv->cmap = XCreateColormap(
dpy,
RootWindow(dpy, screen),
vi->visual,
AllocNone
);
}
}
else {
XGetWindowAttributes(dpy, GST_VAAPI_OBJECT_ID(window), &wattr);
priv->cmap = wattr.colormap;
}
has_errors = x11_untrap_errors() != 0;
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
if (has_errors)
return None;
}
return priv->cmap;
}
static Colormap
gst_vaapi_window_glx_get_colormap(GstVaapiWindow *window)
{
return gst_vaapi_window_glx_create_colormap(GST_VAAPI_WINDOW_GLX(window));
}
static gboolean
gst_vaapi_window_glx_resize(GstVaapiWindow *window, guint width, guint height)
{
GstVaapiWindowGLXPrivate * const priv = GST_VAAPI_WINDOW_GLX(window)->priv;
Display * const dpy = GST_VAAPI_OBJECT_XDISPLAY(window);
GLContextState cs;
if (!GST_VAAPI_WINDOW_CLASS(gst_vaapi_window_glx_parent_class)->
resize(window, width, height))
return FALSE;
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
if (gl_make_current(dpy, GST_VAAPI_OBJECT_ID(window), priv->context, &cs)) {
gl_resize(width, height);
gl_make_current(dpy, cs.window, cs.context, NULL);
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
return TRUE;
}
static void
gst_vaapi_window_glx_finalize(GObject *object)
{
GstVaapiWindowGLX * const window = GST_VAAPI_WINDOW_GLX(object);
gst_vaapi_window_glx_destroy_context(window);
gst_vaapi_window_glx_destroy_visual(window);
gst_vaapi_window_glx_destroy_colormap(window);
G_OBJECT_CLASS(gst_vaapi_window_glx_parent_class)->finalize(object);
}
static void
gst_vaapi_window_glx_set_property(
GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec
)
{
GstVaapiWindowGLX * const window = GST_VAAPI_WINDOW_GLX(object);
switch (prop_id) {
case PROP_GLX_CONTEXT:
gst_vaapi_window_glx_set_context(window, g_value_get_pointer(value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void
gst_vaapi_window_glx_get_property(
GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec
)
{
GstVaapiWindowGLX * const window = GST_VAAPI_WINDOW_GLX(object);
switch (prop_id) {
case PROP_GLX_CONTEXT:
g_value_set_pointer(value, gst_vaapi_window_glx_get_context(window));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void
gst_vaapi_window_glx_constructed(GObject *object)
{
GstVaapiWindowGLXPrivate * const priv = GST_VAAPI_WINDOW_GLX(object)->priv;
GObjectClass *parent_class;
priv->foreign_context = priv->context != NULL;
parent_class = G_OBJECT_CLASS(gst_vaapi_window_glx_parent_class);
if (parent_class->constructed)
parent_class->constructed(object);
priv->foreign_window =
gst_vaapi_window_x11_is_foreign_xid(GST_VAAPI_WINDOW_X11(object));
priv->is_constructed = priv->foreign_context ||
gst_vaapi_window_glx_create_context(GST_VAAPI_WINDOW_GLX(object));
}
static void
gst_vaapi_window_glx_class_init(GstVaapiWindowGLXClass *klass)
{
GObjectClass * const object_class = G_OBJECT_CLASS(klass);
GstVaapiWindowClass * const win_class = GST_VAAPI_WINDOW_CLASS(klass);
GstVaapiWindowX11Class * const xwin_class = GST_VAAPI_WINDOW_X11_CLASS(klass);
g_type_class_add_private(klass, sizeof(GstVaapiWindowGLXPrivate));
object_class->finalize = gst_vaapi_window_glx_finalize;
object_class->set_property = gst_vaapi_window_glx_set_property;
object_class->get_property = gst_vaapi_window_glx_get_property;
object_class->constructed = gst_vaapi_window_glx_constructed;
win_class->resize = gst_vaapi_window_glx_resize;
xwin_class->get_visual = gst_vaapi_window_glx_get_visual;
xwin_class->get_colormap = gst_vaapi_window_glx_get_colormap;
/**
* GstVaapiDisplayGLX:glx-context:
*
* The GLX context that was created by gst_vaapi_window_glx_new()
* or that was bound from gst_vaapi_window_glx_set_context().
*/
g_object_class_install_property
(object_class,
PROP_GLX_CONTEXT,
g_param_spec_pointer("glx-context",
"GLX context",
"GLX context",
G_PARAM_READWRITE));
}
static void
gst_vaapi_window_glx_init(GstVaapiWindowGLX *window)
{
GstVaapiWindowGLXPrivate *priv = GST_VAAPI_WINDOW_GLX_GET_PRIVATE(window);
window->priv = priv;
priv->vi = NULL;
priv->cmap = None;
priv->context = NULL;
priv->is_constructed = FALSE;
priv->foreign_context = FALSE;
priv->foreign_window = FALSE;
}
/**
* gst_vaapi_window_glx_new:
* @display: a #GstVaapiDisplay
* @width: the requested window width, in pixels
* @height: the requested windo height, in pixels
*
* Creates a window with the specified @width and @height. The window
* will be attached to the @display and remains invisible to the user
* until gst_vaapi_window_show() is called.
*
* Return value: the newly allocated #GstVaapiWindow object
*/
GstVaapiWindow *
gst_vaapi_window_glx_new(GstVaapiDisplay *display, guint width, guint height)
{
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
g_return_val_if_fail(width > 0, NULL);
g_return_val_if_fail(height > 0, NULL);
return g_object_new(GST_VAAPI_TYPE_WINDOW_GLX,
"display", display,
"id", GST_VAAPI_ID(None),
"width", width,
"height", height,
NULL);
}
/**
* gst_vaapi_window_glx_new_with_xid:
* @display: a #GstVaapiDisplay
* @xid: an X11 #Window id
*
* Creates a #GstVaapiWindow using the X11 #Window @xid. The caller
* still owns the window and must call XDestroyWindow() when all
* #GstVaapiWindow references are released. Doing so too early can
* yield undefined behaviour.
*
* Return value: the newly allocated #GstVaapiWindow object
*/
GstVaapiWindow *
gst_vaapi_window_glx_new_with_xid(GstVaapiDisplay *display, Window xid)
{
GST_DEBUG("new window from xid 0x%08x", xid);
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
g_return_val_if_fail(xid != None, NULL);
return g_object_new(GST_VAAPI_TYPE_WINDOW_GLX,
"display", display,
"id", GST_VAAPI_ID(xid),
NULL);
}
/**
* gst_vaapi_window_glx_get_context:
* @window: a #GstVaapiWindow
*
* Returns the #GLXContext bound to the @window.
*
* Return value: the #GLXContext bound to the @window
*/
GLXContext
gst_vaapi_window_glx_get_context(GstVaapiWindowGLX *window)
{
g_return_val_if_fail(GST_VAAPI_IS_WINDOW_GLX(window), NULL);
g_return_val_if_fail(window->priv->is_constructed, FALSE);
return window->priv->context;
}
/**
* gst_vaapi_window_glx_set_context:
* @window: a #GstVaapiWindow
* @ctx: a GLX context
*
* Binds GLX context @ctx to @window. If @ctx is non %NULL, the caller
* is responsible to making sure it has compatible visual with that of
* the underlying X window. If @ctx is %NULL, a new context is created
* and the @window owns it.
*
* Return value: %TRUE on success
*/
gboolean
gst_vaapi_window_glx_set_context(GstVaapiWindowGLX *window, GLXContext ctx)
{
g_return_val_if_fail(GST_VAAPI_IS_WINDOW_GLX(window), FALSE);
g_return_val_if_fail(window->priv->is_constructed, FALSE);
gst_vaapi_window_glx_destroy_context(window);
if (ctx) {
_gst_vaapi_window_glx_set_context(window, ctx, TRUE);
return TRUE;
}
return gst_vaapi_window_glx_create_context(window);
}
/**
* gst_vaapi_window_glx_make_current:
* @window: a #GstVaapiWindowGLX
*
* Makes the @window GLX context the current GLX rendering context of
* the calling thread, replacing the previously current context if
* there was one.
*
* Return value: %TRUE on success
*/
gboolean
gst_vaapi_window_glx_make_current(GstVaapiWindowGLX *window)
{
gboolean success;
g_return_val_if_fail(GST_VAAPI_IS_WINDOW_GLX(window), FALSE);
g_return_val_if_fail(window->priv->is_constructed, FALSE);
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
success = gl_make_current(
GST_VAAPI_OBJECT_XDISPLAY(window),
GST_VAAPI_OBJECT_ID(window),
window->priv->context,
NULL
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
return success;
}
/**
* gst_vaapi_window_glx_swap_buffers:
* @window: a #GstVaapiWindowGLX
*
* Promotes the contents of the back buffer of @window to become the
* contents of the front buffer of @window. This simply is wrapper
* around glXSwapBuffers().
*/
void
gst_vaapi_window_glx_swap_buffers(GstVaapiWindowGLX *window)
{
g_return_if_fail(GST_VAAPI_IS_WINDOW_GLX(window));
g_return_if_fail(window->priv->is_constructed);
GST_VAAPI_OBJECT_LOCK_DISPLAY(window);
glXSwapBuffers(
GST_VAAPI_OBJECT_XDISPLAY(window),
GST_VAAPI_OBJECT_ID(window)
);
glClear(GL_COLOR_BUFFER_BIT);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(window);
}