gstreamer/gst-libs/gst/vaapi/gstvaapiutils_glx.c

211 lines
5.1 KiB
C

/*
* gstvaapiutils_glx.c - GLX utilties
*
* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "gstvaapiutils_glx.h"
#define DEBUG 1
#include "gstvaapidebug.h"
/**
* gl_get_error_string:
* @error: an OpenGL error enumeration
*
* Retrieves the string representation the OpenGL @error.
*
* Return error: the static string representing the OpenGL @error
*/
const char *
gl_get_error_string(GLenum error)
{
static const struct {
GLenum val;
const char *str;
}
gl_errors[] = {
{ GL_NO_ERROR, "no error" },
{ GL_INVALID_ENUM, "invalid enumerant" },
{ GL_INVALID_VALUE, "invalid value" },
{ GL_INVALID_OPERATION, "invalid operation" },
{ GL_STACK_OVERFLOW, "stack overflow" },
{ GL_STACK_UNDERFLOW, "stack underflow" },
{ GL_OUT_OF_MEMORY, "out of memory" },
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
#endif
{ ~0, NULL }
};
guint i;
for (i = 0; gl_errors[i].str; i++) {
if (gl_errors[i].val == error)
return gl_errors[i].str;
}
return "unknown";
}
/**
* gl_purge_errors:
*
* Purges all OpenGL errors. This function is generally useful to
* clear up the pending errors prior to calling gl_check_error().
*/
void
gl_purge_errors(void)
{
while (glGetError() != GL_NO_ERROR)
; /* nothing */
}
/**
* gl_check_error:
*
* Checks whether there is any OpenGL error pending.
*
* Return value: %TRUE if an error was encountered
*/
gboolean
gl_check_error(void)
{
GLenum error;
gboolean has_errors = FALSE;
while ((error = glGetError()) != GL_NO_ERROR) {
GST_DEBUG("glError: %s caught", gl_get_error_string(error));
has_errors = TRUE;
}
return has_errors;
}
/**
* gl_get_param:
* @param: the parameter name
* @pval: return location for the value
*
* This function is a wrapper around glGetIntegerv() that does extra
* error checking.
*
* Return value: %TRUE on success
*/
gboolean
gl_get_param(GLenum param, guint *pval)
{
GLint val;
gl_purge_errors();
glGetIntegerv(param, &val);
if (gl_check_error())
return FALSE;
if (pval)
*pval = val;
return TRUE;
}
/**
* gl_get_param:
* @param: the parameter name
* @pval: return location for the value
*
* This function is a wrapper around glGetTexLevelParameteriv() that
* does extra error checking.
*
* Return value: %TRUE on success
*/
gboolean
gl_get_texture_param(GLenum param, guint *pval)
{
GLint val;
gl_purge_errors();
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, param, &val);
if (gl_check_error())
return FALSE;
if (pval)
*pval = val;
return TRUE;
}
/**
* gl_set_bgcolor:
* @color: the requested RGB color
*
* Sets background color to the RGB @color. This basically is a
* wrapper around glClearColor().
*/
void
gl_set_bgcolor(guint32 color)
{
glClearColor(
((color >> 16) & 0xff) / 255.0f,
((color >> 8) & 0xff) / 255.0f,
( color & 0xff) / 255.0f,
1.0f
);
}
/**
* gl_resize:
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Resizes the OpenGL viewport to the specified dimensions, using an
* orthogonal projection. (0,0) represents the top-left corner of the
* window.
*/
void
gl_resize(guint width, guint height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, height, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/**
* gl_make_current:
* @dpy: an X11 #Display
* @win: an X11 #Window
* @ctx: the requested GLX context
* @state: an optional #GLContextState
*
* Makes the @window GLX context the current GLX rendering context of
* the calling thread, replacing the previously current context if
* there was one.
*
* If @state is non %NULL, the previously current GLX context and
* window are recorded.
*
* Return value: %TRUE on success
*/
gboolean
gl_make_current(Display *dpy, Window win, GLXContext ctx, GLContextState *state)
{
if (state) {
state->context = glXGetCurrentContext();
state->window = glXGetCurrentDrawable();
if (state->context == ctx && state->window == win)
return TRUE;
}
return glXMakeCurrent(dpy, win, ctx);
}