gstreamer/sys/d3d11/gstd3d11upload.c
Seungha Yang ddd13fc7c0 d3d11: Add support for D3D11_USAGE_DYNAMIC
D3D11 dynamic texture is a special memory type, which is mainly used for
frequent CPU write access to the texture. For now, this texture type
does not support gst_memory_{map,unmap}
2019-12-05 02:29:18 +00:00

477 lines
14 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "gstd3d11upload.h"
#include "gstd3d11memory.h"
#include "gstd3d11device.h"
#include "gstd3d11bufferpool.h"
#include "gstd3d11utils.h"
#include <string.h>
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_upload_debug);
#define GST_CAT_DEFAULT gst_d3d11_upload_debug
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY,
GST_D3D11_FORMATS))
);
static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS)));
#define gst_d3d11_upload_parent_class parent_class
G_DEFINE_TYPE (GstD3D11Upload, gst_d3d11_upload, GST_TYPE_D3D11_BASE_FILTER);
static GstCaps *gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
GstPadDirection direction, GstCaps * caps, GstCaps * filter);
static gboolean gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query);
static gboolean gst_d3d11_upload_decide_allocation (GstBaseTransform * trans,
GstQuery * query);
static GstFlowReturn gst_d3d11_upload_transform (GstBaseTransform * trans,
GstBuffer * inbuf, GstBuffer * outbuf);
static void
gst_d3d11_upload_class_init (GstD3D11UploadClass * klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
gst_element_class_add_static_pad_template (element_class, &sink_template);
gst_element_class_add_static_pad_template (element_class, &src_template);
gst_element_class_set_static_metadata (element_class,
"Direct3D11 uploader", "Filter/Video",
"Uploads data into D3D11 texture memory",
"Seungha Yang <seungha.yang@navercorp.com>");
trans_class->passthrough_on_same_caps = TRUE;
trans_class->transform_caps =
GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform_caps);
trans_class->propose_allocation =
GST_DEBUG_FUNCPTR (gst_d3d11_upload_propose_allocation);
trans_class->decide_allocation =
GST_DEBUG_FUNCPTR (gst_d3d11_upload_decide_allocation);
trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform);
GST_DEBUG_CATEGORY_INIT (gst_d3d11_upload_debug,
"d3d11upload", 0, "d3d11upload Element");
}
static void
gst_d3d11_upload_init (GstD3D11Upload * upload)
{
}
static GstCaps *
_set_caps_features (const GstCaps * caps, const gchar * feature_name)
{
GstCaps *tmp = gst_caps_copy (caps);
guint n = gst_caps_get_size (tmp);
guint i = 0;
for (i = 0; i < n; i++)
gst_caps_set_features (tmp, i,
gst_caps_features_from_string (feature_name));
return tmp;
}
static GstCaps *
gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{
GstCaps *result, *tmp;
GST_DEBUG_OBJECT (trans,
"Transforming caps %" GST_PTR_FORMAT " in direction %s", caps,
(direction == GST_PAD_SINK) ? "sink" : "src");
if (direction == GST_PAD_SINK) {
tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
tmp = gst_caps_merge (gst_caps_ref (caps), tmp);
} else {
GstCaps *newcaps;
tmp = gst_caps_ref (caps);
newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
tmp = gst_caps_merge (tmp, newcaps);
}
if (filter) {
result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (tmp);
} else {
result = tmp;
}
GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result);
return result;
}
static gboolean
gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstVideoInfo info;
GstBufferPool *pool;
GstCaps *caps;
guint size;
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
decide_query, query))
return FALSE;
/* passthrough, we're done */
if (decide_query == NULL)
return TRUE;
gst_query_parse_allocation (query, &caps, NULL);
if (caps == NULL)
return FALSE;
if (!gst_video_info_from_caps (&info, caps))
return FALSE;
if (gst_query_get_n_allocation_pools (query) == 0) {
GstCapsFeatures *features;
GstStructure *config;
gboolean is_d3d11 = FALSE;
features = gst_caps_get_features (caps, 0);
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory");
pool = gst_d3d11_buffer_pool_new (filter->device);
is_d3d11 = TRUE;
} else {
pool = gst_video_buffer_pool_new ();
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META);
/* d3d11 pool does not support video alignment */
if (!is_d3d11) {
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
}
size = GST_VIDEO_INFO_SIZE (&info);
gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
if (!gst_buffer_pool_set_config (pool, config))
goto config_failed;
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
/* d3d11 buffer pool might update buffer size by self */
if (is_d3d11)
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
gst_query_add_allocation_pool (query, pool, size, 0, 0);
gst_object_unref (pool);
}
return TRUE;
/* ERRORS */
config_failed:
{
GST_ERROR_OBJECT (filter, "failed to set config");
gst_object_unref (pool);
return FALSE;
}
}
static gboolean
gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstCaps *outcaps = NULL;
GstBufferPool *pool = NULL;
guint size, min, max;
GstStructure *config;
gboolean update_pool = FALSE;
GstVideoInfo vinfo;
gint i;
gst_query_parse_allocation (query, &outcaps, NULL);
if (!outcaps)
return FALSE;
gst_video_info_from_caps (&vinfo, outcaps);
if (gst_query_get_n_allocation_pools (query) > 0) {
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
if (pool && !GST_IS_D3D11_BUFFER_POOL (pool)) {
gst_object_unref (pool);
pool = NULL;
}
update_pool = TRUE;
} else {
size = GST_VIDEO_INFO_SIZE (&vinfo);
min = max = 0;
}
if (!pool) {
GST_DEBUG_OBJECT (trans, "create our pool");
pool = gst_d3d11_buffer_pool_new (filter->device);
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
{
GstQuery *usage_query;
gboolean can_dynamic = FALSE;
usage_query = gst_query_new_d3d11_usage (D3D11_USAGE_DYNAMIC);
gst_pad_peer_query (GST_BASE_TRANSFORM_SRC_PAD (trans), usage_query);
gst_query_parse_d3d11_usage_result (usage_query, &can_dynamic);
gst_query_unref (usage_query);
if (can_dynamic) {
GstD3D11AllocationParams *d3d11_params;
GST_DEBUG_OBJECT (trans, "downstream support dynamic usage");
d3d11_params =
gst_buffer_pool_config_get_d3d11_allocation_params (config);
if (!d3d11_params) {
/* dynamic usage should have at least one bind flag.
* but followings are not allowed in this case
* D3D11_BIND_STREAM_OUTPUT
* D3D11_BIND_RENDER_TARGET
* D3D11_BIND_DEPTH_STENCIL
* D3D11_BIND_UNORDERED_ACCESS */
d3d11_params = gst_d3d11_allocation_params_new (&vinfo,
GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT,
D3D11_USAGE_DYNAMIC, D3D11_BIND_SHADER_RESOURCE);
} else {
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
d3d11_params->desc[i].Usage = D3D11_USAGE_DYNAMIC;
d3d11_params->desc[i].CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
}
}
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
gst_d3d11_allocation_params_free (d3d11_params);
}
}
gst_buffer_pool_set_config (pool, config);
/* update size with calculated one */
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
if (update_pool)
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
else
gst_query_add_allocation_pool (query, pool, size, min, max);
gst_object_unref (pool);
return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
query);
}
typedef struct
{
GstD3D11BaseFilter *filter;
GstBuffer *inbuf;
GstBuffer *outbuf;
GstFlowReturn ret;
} UploadTransformData;
static void
upload_transform_dynamic (GstD3D11Device * device, UploadTransformData * data)
{
GstVideoFrame in_frame;
GstD3D11BaseFilter *filter = data->filter;
gint i, j, k;
ID3D11DeviceContext *device_context =
gst_d3d11_device_get_device_context_handle (device);
data->ret = GST_FLOW_OK;
if (!gst_video_frame_map (&in_frame, &filter->in_info, data->inbuf,
GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
goto invalid_buffer;
for (i = 0, j = 0; i < gst_buffer_n_memory (data->outbuf); i++) {
GstD3D11Memory *dmem =
(GstD3D11Memory *) gst_buffer_peek_memory (data->outbuf, i);
D3D11_MAPPED_SUBRESOURCE map;
HRESULT hr;
D3D11_TEXTURE2D_DESC *desc = &dmem->desc;
gsize offset[GST_VIDEO_MAX_PLANES];
gint stride[GST_VIDEO_MAX_PLANES];
gsize dummy;
hr = ID3D11DeviceContext_Map (device_context,
(ID3D11Resource *) dmem->texture, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (FAILED (hr)) {
GST_ERROR_OBJECT (filter,
"Failed to map staging texture (0x%x)", (guint) hr);
data->ret = GST_FLOW_ERROR;
goto done;
}
gst_d3d11_dxgi_format_get_size (desc->Format, desc->Width, desc->Height,
map.RowPitch, offset, stride, &dummy);
for (k = 0; k < gst_d3d11_dxgi_format_n_planes (dmem->desc.Format); k++) {
gint h, width;
guint8 *dst, *src;
dst = (guint8 *) map.pData + offset[k];
src = GST_VIDEO_FRAME_PLANE_DATA (&in_frame, j);
width = GST_VIDEO_FRAME_COMP_WIDTH (&in_frame, j) *
GST_VIDEO_FRAME_COMP_PSTRIDE (&in_frame, j);
for (h = 0; h < GST_VIDEO_FRAME_COMP_HEIGHT (&in_frame, j); h++) {
memcpy (dst, src, width);
dst += stride[k];
src += GST_VIDEO_FRAME_PLANE_STRIDE (&in_frame, j);
}
j++;
}
ID3D11DeviceContext_Unmap (device_context,
(ID3D11Resource *) dmem->texture, 0);
}
done:
gst_video_frame_unmap (&in_frame);
data->ret = GST_FLOW_OK;
return;
/* ERRORS */
invalid_buffer:
{
GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
("invalid video buffer received"));
data->ret = GST_FLOW_ERROR;
return;
}
}
static void
upload_transform (GstD3D11Device * device, UploadTransformData * data)
{
GstVideoFrame in_frame, out_frame;
GstD3D11BaseFilter *filter = data->filter;
gint i;
if (!gst_video_frame_map (&in_frame, &filter->in_info, data->inbuf,
GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
goto invalid_buffer;
if (!gst_video_frame_map (&out_frame, &filter->out_info, data->outbuf,
GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) {
gst_video_frame_unmap (&in_frame);
goto invalid_buffer;
}
for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) {
if (!gst_video_frame_copy_plane (&out_frame, &in_frame, i)) {
GST_ERROR_OBJECT (filter, "Couldn't copy %dth plane", i);
data->ret = GST_FLOW_ERROR;
return;
}
}
gst_video_frame_unmap (&out_frame);
gst_video_frame_unmap (&in_frame);
data->ret = GST_FLOW_OK;
return;
/* ERRORS */
invalid_buffer:
{
GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
("invalid video buffer received"));
data->ret = GST_FLOW_ERROR;
return;
}
}
static GstFlowReturn
gst_d3d11_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstMemory *mem;
GstD3D11Device *device;
UploadTransformData data;
gboolean to_dynamic = FALSE;
mem = gst_buffer_peek_memory (outbuf, 0);
if (gst_is_d3d11_memory (mem)) {
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
device = dmem->device;
if (dmem->desc.Usage == D3D11_USAGE_DYNAMIC)
to_dynamic = TRUE;
} else {
device = filter->device;
}
data.filter = filter;
data.inbuf = inbuf;
data.outbuf = outbuf;
data.ret = GST_FLOW_OK;
if (to_dynamic) {
gst_d3d11_device_thread_add (device,
(GstD3D11DeviceThreadFunc) upload_transform_dynamic, &data);
} else {
gst_d3d11_device_thread_add (device,
(GstD3D11DeviceThreadFunc) upload_transform, &data);
}
return data.ret;
}