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ddd13fc7c0
D3D11 dynamic texture is a special memory type, which is mainly used for frequent CPU write access to the texture. For now, this texture type does not support gst_memory_{map,unmap}
477 lines
14 KiB
C
477 lines
14 KiB
C
/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "gstd3d11upload.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11utils.h"
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#include <string.h>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_upload_debug);
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#define GST_CAT_DEFAULT gst_d3d11_upload_debug
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static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY,
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GST_D3D11_FORMATS))
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);
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static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
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GST_PAD_SRC,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS)));
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#define gst_d3d11_upload_parent_class parent_class
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G_DEFINE_TYPE (GstD3D11Upload, gst_d3d11_upload, GST_TYPE_D3D11_BASE_FILTER);
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static GstCaps *gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter);
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static gboolean gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query);
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static gboolean gst_d3d11_upload_decide_allocation (GstBaseTransform * trans,
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GstQuery * query);
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static GstFlowReturn gst_d3d11_upload_transform (GstBaseTransform * trans,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static void
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gst_d3d11_upload_class_init (GstD3D11UploadClass * klass)
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{
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
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gst_element_class_add_static_pad_template (element_class, &sink_template);
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gst_element_class_add_static_pad_template (element_class, &src_template);
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gst_element_class_set_static_metadata (element_class,
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"Direct3D11 uploader", "Filter/Video",
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"Uploads data into D3D11 texture memory",
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"Seungha Yang <seungha.yang@navercorp.com>");
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trans_class->passthrough_on_same_caps = TRUE;
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trans_class->transform_caps =
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GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform_caps);
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trans_class->propose_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_upload_propose_allocation);
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trans_class->decide_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_upload_decide_allocation);
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trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform);
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_upload_debug,
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"d3d11upload", 0, "d3d11upload Element");
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}
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static void
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gst_d3d11_upload_init (GstD3D11Upload * upload)
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{
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}
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static GstCaps *
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_set_caps_features (const GstCaps * caps, const gchar * feature_name)
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{
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GstCaps *tmp = gst_caps_copy (caps);
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guint n = gst_caps_get_size (tmp);
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guint i = 0;
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for (i = 0; i < n; i++)
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gst_caps_set_features (tmp, i,
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gst_caps_features_from_string (feature_name));
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return tmp;
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}
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static GstCaps *
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gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter)
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{
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GstCaps *result, *tmp;
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GST_DEBUG_OBJECT (trans,
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"Transforming caps %" GST_PTR_FORMAT " in direction %s", caps,
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(direction == GST_PAD_SINK) ? "sink" : "src");
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if (direction == GST_PAD_SINK) {
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tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
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tmp = gst_caps_merge (gst_caps_ref (caps), tmp);
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} else {
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GstCaps *newcaps;
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tmp = gst_caps_ref (caps);
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newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
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tmp = gst_caps_merge (tmp, newcaps);
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}
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if (filter) {
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result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
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gst_caps_unref (tmp);
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} else {
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result = tmp;
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}
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GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result);
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return result;
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}
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static gboolean
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gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstVideoInfo info;
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GstBufferPool *pool;
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GstCaps *caps;
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guint size;
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if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
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decide_query, query))
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return FALSE;
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/* passthrough, we're done */
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if (decide_query == NULL)
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return TRUE;
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gst_query_parse_allocation (query, &caps, NULL);
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if (caps == NULL)
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return FALSE;
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if (!gst_video_info_from_caps (&info, caps))
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return FALSE;
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if (gst_query_get_n_allocation_pools (query) == 0) {
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GstCapsFeatures *features;
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GstStructure *config;
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gboolean is_d3d11 = FALSE;
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features = gst_caps_get_features (caps, 0);
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if (features && gst_caps_features_contains (features,
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GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
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GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory");
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pool = gst_d3d11_buffer_pool_new (filter->device);
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is_d3d11 = TRUE;
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} else {
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pool = gst_video_buffer_pool_new ();
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}
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_META);
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/* d3d11 pool does not support video alignment */
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if (!is_d3d11) {
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
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}
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size = GST_VIDEO_INFO_SIZE (&info);
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gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
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if (!gst_buffer_pool_set_config (pool, config))
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goto config_failed;
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gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
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/* d3d11 buffer pool might update buffer size by self */
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if (is_d3d11)
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size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
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gst_query_add_allocation_pool (query, pool, size, 0, 0);
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gst_object_unref (pool);
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}
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return TRUE;
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/* ERRORS */
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config_failed:
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{
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GST_ERROR_OBJECT (filter, "failed to set config");
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gst_object_unref (pool);
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return FALSE;
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}
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}
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static gboolean
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gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstCaps *outcaps = NULL;
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GstBufferPool *pool = NULL;
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guint size, min, max;
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GstStructure *config;
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gboolean update_pool = FALSE;
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GstVideoInfo vinfo;
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gint i;
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gst_query_parse_allocation (query, &outcaps, NULL);
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if (!outcaps)
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return FALSE;
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gst_video_info_from_caps (&vinfo, outcaps);
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if (gst_query_get_n_allocation_pools (query) > 0) {
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gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
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if (pool && !GST_IS_D3D11_BUFFER_POOL (pool)) {
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gst_object_unref (pool);
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pool = NULL;
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}
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update_pool = TRUE;
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} else {
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size = GST_VIDEO_INFO_SIZE (&vinfo);
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min = max = 0;
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}
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if (!pool) {
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GST_DEBUG_OBJECT (trans, "create our pool");
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pool = gst_d3d11_buffer_pool_new (filter->device);
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}
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
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gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
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{
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GstQuery *usage_query;
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gboolean can_dynamic = FALSE;
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usage_query = gst_query_new_d3d11_usage (D3D11_USAGE_DYNAMIC);
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gst_pad_peer_query (GST_BASE_TRANSFORM_SRC_PAD (trans), usage_query);
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gst_query_parse_d3d11_usage_result (usage_query, &can_dynamic);
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gst_query_unref (usage_query);
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if (can_dynamic) {
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GstD3D11AllocationParams *d3d11_params;
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GST_DEBUG_OBJECT (trans, "downstream support dynamic usage");
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d3d11_params =
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gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!d3d11_params) {
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/* dynamic usage should have at least one bind flag.
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* but followings are not allowed in this case
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* D3D11_BIND_STREAM_OUTPUT
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* D3D11_BIND_RENDER_TARGET
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* D3D11_BIND_DEPTH_STENCIL
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* D3D11_BIND_UNORDERED_ACCESS */
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d3d11_params = gst_d3d11_allocation_params_new (&vinfo,
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GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT,
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D3D11_USAGE_DYNAMIC, D3D11_BIND_SHADER_RESOURCE);
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} else {
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for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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d3d11_params->desc[i].Usage = D3D11_USAGE_DYNAMIC;
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d3d11_params->desc[i].CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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}
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}
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gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
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gst_d3d11_allocation_params_free (d3d11_params);
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}
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}
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gst_buffer_pool_set_config (pool, config);
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/* update size with calculated one */
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size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
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if (update_pool)
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gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
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else
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gst_query_add_allocation_pool (query, pool, size, min, max);
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gst_object_unref (pool);
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return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
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query);
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}
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typedef struct
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{
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GstD3D11BaseFilter *filter;
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GstBuffer *inbuf;
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GstBuffer *outbuf;
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GstFlowReturn ret;
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} UploadTransformData;
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static void
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upload_transform_dynamic (GstD3D11Device * device, UploadTransformData * data)
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{
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GstVideoFrame in_frame;
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GstD3D11BaseFilter *filter = data->filter;
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gint i, j, k;
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (device);
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data->ret = GST_FLOW_OK;
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if (!gst_video_frame_map (&in_frame, &filter->in_info, data->inbuf,
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GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
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goto invalid_buffer;
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for (i = 0, j = 0; i < gst_buffer_n_memory (data->outbuf); i++) {
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GstD3D11Memory *dmem =
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(GstD3D11Memory *) gst_buffer_peek_memory (data->outbuf, i);
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D3D11_MAPPED_SUBRESOURCE map;
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HRESULT hr;
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D3D11_TEXTURE2D_DESC *desc = &dmem->desc;
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gsize offset[GST_VIDEO_MAX_PLANES];
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gint stride[GST_VIDEO_MAX_PLANES];
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gsize dummy;
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hr = ID3D11DeviceContext_Map (device_context,
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(ID3D11Resource *) dmem->texture, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (filter,
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"Failed to map staging texture (0x%x)", (guint) hr);
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data->ret = GST_FLOW_ERROR;
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goto done;
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}
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gst_d3d11_dxgi_format_get_size (desc->Format, desc->Width, desc->Height,
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map.RowPitch, offset, stride, &dummy);
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for (k = 0; k < gst_d3d11_dxgi_format_n_planes (dmem->desc.Format); k++) {
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gint h, width;
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guint8 *dst, *src;
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dst = (guint8 *) map.pData + offset[k];
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src = GST_VIDEO_FRAME_PLANE_DATA (&in_frame, j);
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width = GST_VIDEO_FRAME_COMP_WIDTH (&in_frame, j) *
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GST_VIDEO_FRAME_COMP_PSTRIDE (&in_frame, j);
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for (h = 0; h < GST_VIDEO_FRAME_COMP_HEIGHT (&in_frame, j); h++) {
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memcpy (dst, src, width);
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dst += stride[k];
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src += GST_VIDEO_FRAME_PLANE_STRIDE (&in_frame, j);
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}
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j++;
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}
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ID3D11DeviceContext_Unmap (device_context,
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(ID3D11Resource *) dmem->texture, 0);
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}
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done:
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gst_video_frame_unmap (&in_frame);
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data->ret = GST_FLOW_OK;
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return;
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/* ERRORS */
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invalid_buffer:
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{
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GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
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("invalid video buffer received"));
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data->ret = GST_FLOW_ERROR;
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return;
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}
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}
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static void
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upload_transform (GstD3D11Device * device, UploadTransformData * data)
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{
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GstVideoFrame in_frame, out_frame;
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GstD3D11BaseFilter *filter = data->filter;
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gint i;
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if (!gst_video_frame_map (&in_frame, &filter->in_info, data->inbuf,
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GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
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goto invalid_buffer;
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if (!gst_video_frame_map (&out_frame, &filter->out_info, data->outbuf,
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GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) {
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gst_video_frame_unmap (&in_frame);
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goto invalid_buffer;
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}
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for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) {
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if (!gst_video_frame_copy_plane (&out_frame, &in_frame, i)) {
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GST_ERROR_OBJECT (filter, "Couldn't copy %dth plane", i);
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data->ret = GST_FLOW_ERROR;
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return;
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}
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}
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gst_video_frame_unmap (&out_frame);
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gst_video_frame_unmap (&in_frame);
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data->ret = GST_FLOW_OK;
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return;
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/* ERRORS */
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invalid_buffer:
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{
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GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
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("invalid video buffer received"));
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data->ret = GST_FLOW_ERROR;
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return;
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}
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}
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static GstFlowReturn
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gst_d3d11_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf,
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GstBuffer * outbuf)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstMemory *mem;
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GstD3D11Device *device;
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UploadTransformData data;
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gboolean to_dynamic = FALSE;
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mem = gst_buffer_peek_memory (outbuf, 0);
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if (gst_is_d3d11_memory (mem)) {
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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device = dmem->device;
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if (dmem->desc.Usage == D3D11_USAGE_DYNAMIC)
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to_dynamic = TRUE;
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} else {
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device = filter->device;
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}
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data.filter = filter;
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data.inbuf = inbuf;
|
|
data.outbuf = outbuf;
|
|
data.ret = GST_FLOW_OK;
|
|
|
|
if (to_dynamic) {
|
|
gst_d3d11_device_thread_add (device,
|
|
(GstD3D11DeviceThreadFunc) upload_transform_dynamic, &data);
|
|
} else {
|
|
gst_d3d11_device_thread_add (device,
|
|
(GstD3D11DeviceThreadFunc) upload_transform, &data);
|
|
}
|
|
|
|
return data.ret;
|
|
}
|