mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 07:47:17 +00:00
c883ab593c
Similar to cairooverlay element but this element emits "draw" signal with Direct3D11 render target view, so that an application can render/overlay/blend on the given render target view without any copy operation Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4415>
435 lines
13 KiB
C++
435 lines
13 KiB
C++
/*
|
|
* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:element-d3d11overlay
|
|
* @title: d3d11overlay
|
|
*
|
|
* Provides Direct3D11 render target view to an application so that
|
|
* the application overlay/blend application image on the render target view
|
|
*
|
|
* Since: 1.24
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#include "gstd3d11overlay.h"
|
|
#include <gst/d3d11/gstd3d11-private.h>
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_overlay_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d11_overlay_debug
|
|
|
|
static GstStaticCaps template_caps =
|
|
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
|
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, "{ BGRA, RGBA }"));
|
|
|
|
enum
|
|
{
|
|
SIGNAL_DRAW,
|
|
SIGNAL_CAPS_CHANGED,
|
|
SIGNAL_LAST,
|
|
};
|
|
|
|
static guint gst_d3d11_overlay_signals[SIGNAL_LAST];
|
|
|
|
struct _GstD3D11Overlay
|
|
{
|
|
GstD3D11BaseFilter parent;
|
|
|
|
GstBufferPool *fallback_pool;
|
|
};
|
|
|
|
#define gst_d3d11_overlay_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D11Overlay, gst_d3d11_overlay, GST_TYPE_D3D11_BASE_FILTER);
|
|
|
|
static gboolean gst_d3d11_overlay_stop (GstBaseTransform * trans);
|
|
static gboolean gst_d3d11_overlay_propose_allocation (GstBaseTransform * trans,
|
|
GstQuery * decide_query, GstQuery * query);
|
|
static GstFlowReturn gst_d3d11_overlay_transform_ip (GstBaseTransform * trans,
|
|
GstBuffer * buf);
|
|
static gboolean gst_d3d11_overlay_set_info (GstD3D11BaseFilter * filter,
|
|
GstCaps * in_caps, GstVideoInfo * in_info, GstCaps * out_caps,
|
|
GstVideoInfo * out_info);
|
|
|
|
static void
|
|
gst_d3d11_overlay_class_init (GstD3D11OverlayClass * klass)
|
|
{
|
|
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
|
|
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
|
|
GstD3D11BaseFilterClass *filter_class = GST_D3D11_BASE_FILTER_CLASS (klass);
|
|
GstCaps *caps;
|
|
|
|
/**
|
|
* GstD3D11Overlay::draw:
|
|
* @overlay: Overlay element emitting the signal
|
|
* @device: GstD3D11Device object
|
|
* @rtv: ID3D11RenderTargetView handle
|
|
* @timestamp: Timestamp (see #GstClockTime) of the current buffer
|
|
* @duration: Duration (see #GstClockTime) of the current buffer
|
|
*
|
|
* This signal is emitted when the overlay should be drawn with
|
|
* gst_d3d11_device_lock taken.
|
|
*
|
|
* Returns: %TRUE if rendering operation happend
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
gst_d3d11_overlay_signals[SIGNAL_DRAW] = g_signal_new ("draw",
|
|
G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, nullptr, nullptr,
|
|
nullptr, G_TYPE_BOOLEAN, 4, GST_TYPE_OBJECT, G_TYPE_POINTER,
|
|
G_TYPE_UINT64, G_TYPE_UINT64);
|
|
|
|
/**
|
|
* GstD3D11Overlay::caps-changed:
|
|
* @overlay: Overlay element emitting the signal
|
|
* @caps: #GstCaps of the element
|
|
|
|
* This signal is emitted when the caps or associated GstD3D11Device
|
|
* of the element has changed
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
gst_d3d11_overlay_signals[SIGNAL_CAPS_CHANGED] = g_signal_new ("caps-changed",
|
|
G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, nullptr, nullptr,
|
|
nullptr, G_TYPE_NONE, 1, GST_TYPE_CAPS);
|
|
|
|
caps = gst_d3d11_get_updated_template_caps (&template_caps);
|
|
gst_element_class_add_pad_template (element_class,
|
|
gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps));
|
|
|
|
gst_element_class_add_pad_template (element_class,
|
|
gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps));
|
|
gst_caps_unref (caps);
|
|
|
|
gst_element_class_set_static_metadata (element_class,
|
|
"Direct3D11 Overlay", "Filter/Video",
|
|
"Provides application renderable Direct3D11 render target view",
|
|
"Seungha Yang <seungha@centricular.com>");
|
|
|
|
trans_class->passthrough_on_same_caps = FALSE;
|
|
|
|
trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_overlay_stop);
|
|
trans_class->propose_allocation =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_overlay_propose_allocation);
|
|
trans_class->transform_ip =
|
|
GST_DEBUG_FUNCPTR (gst_d3d11_overlay_transform_ip);
|
|
|
|
filter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_overlay_set_info);
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_debug,
|
|
"d3d11overlay", 0, "d3d11overlay");
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_overlay_init (GstD3D11Overlay * download)
|
|
{
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_overlay_stop (GstBaseTransform * trans)
|
|
{
|
|
GstD3D11Overlay *self = GST_D3D11_OVERLAY (trans);
|
|
|
|
if (self->fallback_pool) {
|
|
gst_buffer_pool_set_active (self->fallback_pool, FALSE);
|
|
gst_clear_object (&self->fallback_pool);
|
|
}
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_overlay_propose_allocation (GstBaseTransform * trans,
|
|
GstQuery * decide_query, GstQuery * query)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
|
|
GstVideoInfo info;
|
|
GstCaps *caps;
|
|
guint size;
|
|
GstBufferPool *pool = nullptr;
|
|
gboolean update_pool = FALSE;
|
|
guint min = 0;
|
|
guint max = 0;
|
|
GstStructure *config;
|
|
GstD3D11AllocationParams *params;
|
|
|
|
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
|
|
decide_query, query))
|
|
return FALSE;
|
|
|
|
gst_query_parse_allocation (query, &caps, nullptr);
|
|
|
|
if (!caps) {
|
|
GST_WARNING_OBJECT (filter, "Query without caps");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_video_info_from_caps (&info, caps)) {
|
|
GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, caps);
|
|
return FALSE;
|
|
}
|
|
|
|
size = GST_VIDEO_INFO_SIZE (&info);
|
|
|
|
if (gst_query_get_n_allocation_pools (query) > 0) {
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, nullptr, &min, &max);
|
|
|
|
if (pool) {
|
|
if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
|
|
gst_clear_object (&pool);
|
|
} else {
|
|
GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
|
|
if (dpool->device != filter->device)
|
|
gst_clear_object (&pool);
|
|
}
|
|
}
|
|
|
|
update_pool = TRUE;
|
|
}
|
|
|
|
if (!pool)
|
|
pool = gst_d3d11_buffer_pool_new (filter->device);
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
|
|
|
|
params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (params) {
|
|
params->desc[0].BindFlags |=
|
|
(D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
|
|
} else {
|
|
params = gst_d3d11_allocation_params_new (filter->device, &info,
|
|
GST_D3D11_ALLOCATION_FLAG_DEFAULT,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, 0);
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
|
|
gst_d3d11_allocation_params_free (params);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
GST_ERROR_OBJECT (filter, "Couldn't set pool config");
|
|
gst_object_unref (pool);
|
|
return FALSE;
|
|
}
|
|
|
|
/* d3d11 buffer pool will update buffer size based on allocated texture,
|
|
* get size from config again */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
|
|
gst_structure_free (config);
|
|
|
|
if (update_pool)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
|
|
gst_object_unref (pool);
|
|
|
|
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_overlay_copy_memory (GstD3D11Overlay * self, GstMemory * src,
|
|
GstMemory * dst)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
|
|
GstMapInfo src_map;
|
|
GstMapInfo dst_map;
|
|
ID3D11Resource *dst_texture, *src_texture;
|
|
ID3D11DeviceContext *context;
|
|
D3D11_TEXTURE2D_DESC src_desc, dst_desc;
|
|
D3D11_BOX src_box;
|
|
|
|
context = gst_d3d11_device_get_device_context_handle (filter->device);
|
|
|
|
if (!gst_memory_map (src,
|
|
&src_map, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map src memory");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_memory_map (dst,
|
|
&dst_map, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map dst memory");
|
|
gst_memory_unmap (src, &src_map);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (src), &src_desc);
|
|
gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (dst), &dst_desc);
|
|
|
|
src_texture = (ID3D11Texture2D *) src_map.data;
|
|
dst_texture = (ID3D11Texture2D *) dst_map.data;
|
|
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.right = MIN (src_desc.Width, dst_desc.Width);
|
|
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
|
|
|
|
context->CopySubresourceRegion (dst_texture,
|
|
0, 0, 0, 0, src_texture, 0, &src_box);
|
|
|
|
gst_memory_unmap (src, &src_map);
|
|
gst_memory_unmap (dst, &dst_map);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_overlay_transform_ip (GstBaseTransform * trans, GstBuffer * buf)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
|
|
GstD3D11Overlay *self = GST_D3D11_OVERLAY (trans);
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
ID3D11RenderTargetView *rtv;
|
|
GstBuffer *fallback_buf = nullptr;
|
|
GstMemory *fallback_mem = nullptr;
|
|
GstD3D11Memory *fallback_dmem = nullptr;
|
|
GstMemory *target_mem;
|
|
GstMapInfo map;
|
|
gboolean rendered = FALSE;
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
|
|
mem = gst_buffer_peek_memory (buf, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_ERROR_OBJECT (self, "Not a d3d11 memory");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
dmem = GST_D3D11_MEMORY_CAST (mem);
|
|
rtv = gst_d3d11_memory_get_render_target_view (dmem, 0);
|
|
if (!rtv) {
|
|
GST_DEBUG_OBJECT (self, "RTV is unavailable");
|
|
|
|
gst_buffer_pool_acquire_buffer (self->fallback_pool, &fallback_buf,
|
|
nullptr);
|
|
if (!fallback_buf) {
|
|
GST_ERROR_OBJECT (self, "Couldn't allocate fallback buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
GstD3D11DeviceLockGuard lk (filter->device);
|
|
if (fallback_buf) {
|
|
fallback_mem = gst_buffer_peek_memory (fallback_buf, 0);
|
|
|
|
if (!gst_d3d11_overlay_copy_memory (self, mem, fallback_mem)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't copy input memory to fallback");
|
|
gst_buffer_unref (fallback_buf);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
fallback_dmem = GST_D3D11_MEMORY_CAST (fallback_mem);
|
|
rtv = gst_d3d11_memory_get_render_target_view (fallback_dmem, 0);
|
|
if (!rtv) {
|
|
GST_ERROR_OBJECT (self, "RTV is unavailable");
|
|
gst_buffer_unref (fallback_buf);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
target_mem = fallback_mem;
|
|
} else {
|
|
target_mem = mem;
|
|
}
|
|
|
|
if (!gst_memory_map (target_mem, &map,
|
|
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map render target memory");
|
|
gst_clear_buffer (&fallback_buf);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
g_signal_emit (self, gst_d3d11_overlay_signals[SIGNAL_DRAW], 0,
|
|
filter->device, rtv, GST_BUFFER_PTS (buf), GST_BUFFER_DURATION (buf),
|
|
&rendered);
|
|
|
|
GST_LOG_OBJECT (self, "Draw signal return: %d", rendered);
|
|
|
|
gst_memory_unmap (target_mem, &map);
|
|
|
|
if (fallback_buf && rendered) {
|
|
if (!gst_d3d11_overlay_copy_memory (self, fallback_mem, mem)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't copy back to input memory");
|
|
ret = GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
gst_clear_buffer (&fallback_buf);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_overlay_set_info (GstD3D11BaseFilter * filter, GstCaps * in_caps,
|
|
GstVideoInfo * in_info, GstCaps * out_caps, GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11Overlay *self = GST_D3D11_OVERLAY (filter);
|
|
GstStructure *config;
|
|
GstD3D11AllocationParams *params;
|
|
|
|
if (self->fallback_pool) {
|
|
gst_buffer_pool_set_active (self->fallback_pool, FALSE);
|
|
gst_object_unref (self->fallback_pool);
|
|
}
|
|
|
|
self->fallback_pool = gst_d3d11_buffer_pool_new (filter->device);
|
|
config = gst_buffer_pool_get_config (self->fallback_pool);
|
|
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
gst_buffer_pool_config_set_params (config, in_caps,
|
|
GST_VIDEO_INFO_SIZE (in_info), 0, 0);
|
|
|
|
params = gst_d3d11_allocation_params_new (filter->device, in_info,
|
|
GST_D3D11_ALLOCATION_FLAG_DEFAULT,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, 0);
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
|
|
gst_d3d11_allocation_params_free (params);
|
|
|
|
if (!gst_buffer_pool_set_config (self->fallback_pool, config)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't set pool config");
|
|
gst_clear_object (&self->fallback_pool);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_buffer_pool_set_active (self->fallback_pool, TRUE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't activate pool");
|
|
gst_clear_object (&self->fallback_pool);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "New caps %" GST_PTR_FORMAT, in_caps);
|
|
|
|
g_signal_emit (self, gst_d3d11_overlay_signals[SIGNAL_CAPS_CHANGED], 0,
|
|
in_caps);
|
|
|
|
return TRUE;
|
|
}
|