.. |
hlsl
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d3d11: Use shader model 4
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2023-11-25 20:27:43 +09:00 |
gstd3d11av1dec.cpp
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gstd3d11av1dec.h
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gstd3d11basefilter.cpp
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gstd3d11basefilter.h
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gstd3d11compositor.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11compositor.h
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gstd3d11convert.cpp
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d3d11: Add support for more packed formats using compute shader
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2023-11-27 15:14:09 +00:00 |
gstd3d11convert.h
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gstd3d11decoder.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11decoder.h
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gstd3d11deinterlace.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11deinterlace.h
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gstd3d11download.cpp
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gstd3d11download.h
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gstd3d11dxgicapture.cpp
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d3d11screencapturesrc: Hide symbols
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2024-01-05 21:27:35 +09:00 |
gstd3d11dxgicapture.h
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gstd3d11h264dec.cpp
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gstd3d11h264dec.h
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gstd3d11h265dec.cpp
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gstd3d11h265dec.h
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gstd3d11ipc.cpp
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gstd3d11ipc.h
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gstd3d11ipcclient.cpp
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gstd3d11ipcclient.h
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gstd3d11ipcserver.cpp
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d3d11ipcsink: Fix deadlock on stop
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2023-12-06 16:09:27 +00:00 |
gstd3d11ipcserver.h
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gstd3d11ipcsink.cpp
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gstd3d11ipcsink.h
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gstd3d11ipcsrc.cpp
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gstd3d11ipcsrc.h
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gstd3d11mpeg2dec.cpp
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gstd3d11mpeg2dec.h
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gstd3d11overlay.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11overlay.h
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gstd3d11overlaycompositor.cpp
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d3d11: Avoid ID3D11DeviceContext::Map if possible
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2023-11-15 23:38:59 +09:00 |
gstd3d11overlaycompositor.h
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gstd3d11pluginutils.cpp
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d3d11: Enable DirectXMath SIMD
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2023-11-07 11:19:31 +00:00 |
gstd3d11pluginutils.h
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d3d11: Enable DirectXMath SIMD
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2023-11-07 11:19:31 +00:00 |
gstd3d11screencapture.cpp
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d3d11screencapturesrc: Fix wrong color with HDR enabled
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2023-11-16 19:00:24 +09:00 |
gstd3d11screencapture.h
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d3d11screencapturesrc: Fix wrong color with HDR enabled
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2023-11-16 19:00:24 +09:00 |
gstd3d11screencapturedevice.cpp
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d3d11screencapturesrc: Fix wrong color with HDR enabled
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2023-11-16 19:00:24 +09:00 |
gstd3d11screencapturedevice.h
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gstd3d11screencapturesrc.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11screencapturesrc.h
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gstd3d11testsrc.cpp
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d3d11: Add support for more packed formats using compute shader
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2023-11-27 15:14:09 +00:00 |
gstd3d11testsrc.h
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gstd3d11upload.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11upload.h
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gstd3d11videosink.cpp
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d3d11videosink: Add redraw-on-update property
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2023-10-30 11:15:35 +00:00 |
gstd3d11videosink.h
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gstd3d11vp8dec.cpp
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gstd3d11vp8dec.h
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gstd3d11vp9dec.cpp
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gstd3d11vp9dec.h
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gstd3d11window.cpp
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d3d11window: Fix scale factor setting
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2023-11-07 11:19:31 +00:00 |
gstd3d11window.h
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d3d11videosink: Add redraw-on-update property
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2023-10-30 11:15:35 +00:00 |
gstd3d11window_corewindow.cpp
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gstd3d11window_corewindow.h
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gstd3d11window_dummy.cpp
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gstd3d11window_dummy.h
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gstd3d11window_swapchainpanel.cpp
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gstd3d11window_swapchainpanel.h
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gstd3d11window_win32.cpp
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d3d11videosink: Fix window switching in case of fullscreen mode
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2023-10-29 22:45:17 +09:00 |
gstd3d11window_win32.h
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d3d11videosink: post "have-window-handle" element message on the bus
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2023-10-24 16:32:36 +02:00 |
gstd3d11winrtcapture.cpp
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d3d11screencapturesrc: Fix wrong color with HDR enabled
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2023-11-16 19:00:24 +09:00 |
gstd3d11winrtcapture.h
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meson.build
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d3d11: fix building with address sanitizer
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2023-12-07 21:36:20 +00:00 |
plugin.cpp
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d3d11: Drop legacy device support
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2023-11-25 20:27:43 +09:00 |