mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 12:11:13 +00:00
7d0e90b7bc
Move buffer pool, converter, and device abstraction layer to public library Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
281 lines
6.4 KiB
C++
281 lines
6.4 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you cln redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d12.h"
|
|
#include <wrl.h>
|
|
#include <queue>
|
|
#include <mutex>
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_descriptor_pool_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d12_descriptor_pool_debug
|
|
|
|
/* *INDENT-OFF* */
|
|
using namespace Microsoft::WRL;
|
|
|
|
struct _GstD3D12Descriptor : public GstMiniObject
|
|
{
|
|
GstD3D12DescriptorPool *pool = nullptr;
|
|
ComPtr < ID3D12DescriptorHeap > heap;
|
|
};
|
|
|
|
struct _GstD3D12DescriptorPoolPrivate
|
|
{
|
|
~_GstD3D12DescriptorPoolPrivate ()
|
|
{
|
|
while (!heap_pool.empty ()) {
|
|
auto desc = heap_pool.front ();
|
|
heap_pool.pop ();
|
|
gst_mini_object_unref (desc);
|
|
}
|
|
}
|
|
|
|
ComPtr<ID3D12Device> device;
|
|
|
|
std::mutex lock;
|
|
std::queue<GstD3D12Descriptor *>heap_pool;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Descriptor, gst_d3d12_descriptor);
|
|
|
|
static void gst_d3d12_descriptor_pool_finalize (GObject * object);
|
|
|
|
#define gst_d3d12_descriptor_pool_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D12DescriptorPool,
|
|
gst_d3d12_descriptor_pool, GST_TYPE_OBJECT);
|
|
|
|
static void
|
|
gst_d3d12_descriptor_pool_class_init (GstD3D12DescriptorPoolClass * klass)
|
|
{
|
|
auto object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->finalize = gst_d3d12_descriptor_pool_finalize;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_descriptor_pool_debug,
|
|
"d3d12descriptorpool", 0, "d3d12descriptorpool");
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_descriptor_pool_init (GstD3D12DescriptorPool * self)
|
|
{
|
|
self->priv = new GstD3D12DescriptorPoolPrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_descriptor_pool_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_DESCRIPTOR_POOL (object);
|
|
|
|
delete self->priv;
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_descriptor_pool_new:
|
|
* @device: a #GstD3D12Device
|
|
* @type: D3D12_DESCRIPTOR_HEAP_DESC
|
|
*
|
|
* Returns: (transfer full): a new #GstD3D12DescriptorPool instance
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
GstD3D12DescriptorPool *
|
|
gst_d3d12_descriptor_pool_new (ID3D12Device * device,
|
|
const D3D12_DESCRIPTOR_HEAP_DESC * desc)
|
|
{
|
|
g_return_val_if_fail (device, nullptr);
|
|
g_return_val_if_fail (desc, nullptr);
|
|
|
|
auto self = (GstD3D12DescriptorPool *)
|
|
g_object_new (GST_TYPE_D3D12_DESCRIPTOR_POOL, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
auto priv = self->priv;
|
|
priv->device = device;
|
|
priv->heap_desc = *desc;
|
|
|
|
return self;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_descriptor_pool_release (GstD3D12DescriptorPool * pool,
|
|
GstD3D12Descriptor * desc)
|
|
{
|
|
auto priv = pool->priv;
|
|
{
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
desc->dispose = nullptr;
|
|
desc->pool = nullptr;
|
|
priv->heap_pool.push (desc);
|
|
}
|
|
|
|
gst_object_unref (pool);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_descriptor_dispose (GstD3D12Descriptor * desc)
|
|
{
|
|
if (!desc->pool)
|
|
return TRUE;
|
|
|
|
gst_mini_object_ref (desc);
|
|
gst_d3d12_descriptor_pool_release (desc->pool, desc);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_descriptor_free (GstD3D12Descriptor * desc)
|
|
{
|
|
delete desc;
|
|
}
|
|
|
|
static GstD3D12Descriptor *
|
|
gst_d3d12_descriptor_new (ID3D12DescriptorHeap * heap)
|
|
{
|
|
auto desc = new GstD3D12Descriptor ();
|
|
desc->heap = heap;
|
|
|
|
gst_mini_object_init (desc, 0, gst_d3d12_descriptor_get_type (),
|
|
nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_descriptor_free);
|
|
|
|
return desc;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_descriptor_pool_acquire:
|
|
* @pool: a #GstD3D12DescriptorPool
|
|
* @cmd: (out) (transfer full): a pointer to GstD3D12Descriptor
|
|
*
|
|
* Acquire #GstD3D12Descriptor object
|
|
*
|
|
* Returns: %TRUE if successful
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
gboolean
|
|
gst_d3d12_descriptor_pool_acquire (GstD3D12DescriptorPool * pool,
|
|
GstD3D12Descriptor ** desc)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DESCRIPTOR_POOL (pool), FALSE);
|
|
g_return_val_if_fail (desc, FALSE);
|
|
|
|
*desc = nullptr;
|
|
|
|
auto priv = pool->priv;
|
|
GstD3D12Descriptor *new_desc = nullptr;
|
|
HRESULT hr;
|
|
|
|
{
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
if (!priv->heap_pool.empty ()) {
|
|
new_desc = priv->heap_pool.front ();
|
|
priv->heap_pool.pop ();
|
|
}
|
|
}
|
|
|
|
if (!new_desc) {
|
|
ComPtr < ID3D12DescriptorHeap > heap;
|
|
hr = priv->device->CreateDescriptorHeap (&priv->heap_desc,
|
|
IID_PPV_ARGS (&heap));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (pool, "Couldn't create descriptor heap, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
new_desc = gst_d3d12_descriptor_new (heap.Get ());
|
|
}
|
|
|
|
new_desc->pool = (GstD3D12DescriptorPool *) gst_object_ref (pool);
|
|
new_desc->dispose =
|
|
(GstMiniObjectDisposeFunction) gst_d3d12_descriptor_dispose;
|
|
|
|
*desc = new_desc;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_descriptor_ref:
|
|
* @desc: a #GstD3D12Descriptor
|
|
*
|
|
* Increments the refcount of @desc
|
|
*
|
|
* Returns: (transfer full): a #GstD3D12Descriptor
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
GstD3D12Descriptor *
|
|
gst_d3d12_descriptor_ref (GstD3D12Descriptor * desc)
|
|
{
|
|
return (GstD3D12Descriptor *) gst_mini_object_ref (desc);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_descriptor_unref:
|
|
* @desc: a #GstD3D12Descriptor
|
|
*
|
|
* Decrements the refcount of @desc
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
void
|
|
gst_d3d12_descriptor_unref (GstD3D12Descriptor * desc)
|
|
{
|
|
gst_mini_object_unref (desc);
|
|
}
|
|
|
|
/**
|
|
* gst_clear_d3d12_descriptor:
|
|
* @desc: a pointer to #GstD3D12Descriptor
|
|
*
|
|
* Clears a reference to a #GstD3D12Descriptor
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
void
|
|
gst_clear_d3d12_descriptor (GstD3D12Descriptor ** desc)
|
|
{
|
|
gst_clear_mini_object (desc);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_descriptor_get_handle:
|
|
* @desc: a #GstD3D12Descriptor
|
|
*
|
|
* Gets ID3D12DescriptorHeap handle.
|
|
*
|
|
* Returns: (transfer none): ID3D12DescriptorHeap handle
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
ID3D12DescriptorHeap *
|
|
gst_d3d12_descriptor_get_handle (GstD3D12Descriptor * desc)
|
|
{
|
|
g_return_val_if_fail (desc, nullptr);
|
|
|
|
return desc->heap.Get ();
|
|
}
|