gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12dpbstorage.cpp
2024-01-19 12:47:35 +00:00

333 lines
9 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12dpbstorage.h"
#include <wrl.h>
#include <vector>
#include <directx/d3dx12.h>
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dpb_storage_debug);
#define GST_CAT_DEFAULT gst_d3d12_dpb_storage_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct OwnedTexture
{
ComPtr<ID3D12Resource> texture;
guint subresource = 0;
gboolean is_free = TRUE;
};
struct GstD3D12DpbStoragePrivate
{
gboolean array_of_textures;
DXGI_FORMAT format;
guint width;
guint height;
D3D12_RESOURCE_FLAGS resource_flags;
std::vector<ID3D12Resource *> dpb;
std::vector<guint> dpb_subresource;
std::vector<OwnedTexture> pool;
ComPtr<ID3D12Resource> base_texture;
};
/* *INDENT-ON* */
struct _GstD3D12DpbStorage
{
GstObject parent;
GstD3D12Device *device;
GstD3D12DpbStoragePrivate *priv;
};
static void gst_d3d12_dpb_storage_finalize (GObject * object);
#define gst_d3d12_dpb_storage_parent_class parent_class
G_DEFINE_TYPE (GstD3D12DpbStorage, gst_d3d12_dpb_storage, GST_TYPE_OBJECT);
static void
gst_d3d12_dpb_storage_class_init (GstD3D12DpbStorageClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gst_d3d12_dpb_storage_finalize;
GST_DEBUG_CATEGORY_INIT (gst_d3d12_dpb_storage_debug, "d3d12dpbstorage", 0,
"d3d12dpbstorage");
}
static void
gst_d3d12_dpb_storage_init (GstD3D12DpbStorage * self)
{
self->priv = new GstD3D12DpbStoragePrivate ();
}
static void
gst_d3d12_dpb_storage_finalize (GObject * object)
{
auto self = GST_D3D12_DPB_STORAGE (object);
delete self->priv;
gst_clear_object (&self->device);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static HRESULT
allocate_texture (ID3D12Device * device, DXGI_FORMAT format, guint width,
guint height, D3D12_RESOURCE_FLAGS resource_flags, guint array_size,
ID3D12Resource ** texture)
{
D3D12_HEAP_PROPERTIES prop =
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Tex2D (format,
width, height, array_size, 1, 1, 0, resource_flags);
return device->CreateCommittedResource (&prop, D3D12_HEAP_FLAG_NONE,
&desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (texture));
}
gboolean
gst_d3d12_dpb_storage_acquire_frame (GstD3D12DpbStorage * storage,
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE * frame)
{
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
g_return_val_if_fail (frame, FALSE);
auto priv = storage->priv;
for (size_t i = 0; i < priv->pool.size (); i++) {
auto & it = priv->pool[i];
if (it.is_free) {
frame->pReconstructedPicture = it.texture.Get ();
frame->ReconstructedPictureSubresource = it.subresource;
it.is_free = FALSE;
return TRUE;
}
}
if (!priv->array_of_textures) {
GST_ERROR_OBJECT (storage, "No available free texture");
frame->pReconstructedPicture = nullptr;
frame->ReconstructedPictureSubresource = 0;
return FALSE;
}
auto device = gst_d3d12_device_get_device_handle (storage->device);
OwnedTexture new_texture;
new_texture.is_free = FALSE;
HRESULT hr = allocate_texture (device, priv->format, priv->width,
priv->height, priv->resource_flags, 1, &new_texture.texture);
if (!gst_d3d12_result (hr, storage->device)) {
GST_ERROR_OBJECT (storage, "Couldn't allocate texture");
frame->pReconstructedPicture = nullptr;
frame->ReconstructedPictureSubresource = 0;
return FALSE;
}
frame->pReconstructedPicture = new_texture.texture.Get ();
frame->ReconstructedPictureSubresource = 0;
priv->pool.push_back (new_texture);
return TRUE;
}
gboolean
gst_d3d12_dpb_storage_add_frame (GstD3D12DpbStorage * storage,
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE * frame)
{
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
g_return_val_if_fail (frame, FALSE);
g_return_val_if_fail (frame->pReconstructedPicture, FALSE);
auto priv = storage->priv;
priv->dpb.insert (priv->dpb.begin (), frame->pReconstructedPicture);
priv->dpb_subresource.insert (priv->dpb_subresource.begin (),
frame->ReconstructedPictureSubresource);
return TRUE;
}
gboolean
gst_d3d12_dpb_storage_get_reference_frames (GstD3D12DpbStorage * storage,
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES * ref_frames)
{
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
g_return_val_if_fail (ref_frames, FALSE);
auto priv = storage->priv;
ref_frames->NumTexture2Ds = priv->dpb.size ();
ref_frames->ppTexture2Ds = priv->dpb.data ();
if (priv->array_of_textures)
ref_frames->pSubresources = nullptr;
else
ref_frames->pSubresources = priv->dpb_subresource.data ();
return TRUE;
}
static void
gst_d3d12_dpb_storage_release_frame (GstD3D12DpbStorage * self,
ID3D12Resource * texture, guint subresource)
{
auto priv = self->priv;
if (priv->array_of_textures) {
for (size_t i = 0; i < priv->pool.size (); i++) {
auto & it = priv->pool[i];
if (texture == it.texture.Get () && it.subresource == subresource) {
it.is_free = TRUE;
return;
}
}
g_assert_not_reached ();
} else {
g_return_if_fail (subresource < priv->pool.size ());
priv->pool[subresource].is_free = TRUE;
}
}
gboolean
gst_d3d12_dpb_storage_remove_oldest_frame (GstD3D12DpbStorage * storage)
{
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
auto priv = storage->priv;
if (priv->dpb.empty ()) {
GST_WARNING_OBJECT (storage, "DPB is empty now");
return FALSE;
}
gst_d3d12_dpb_storage_release_frame (storage,
priv->dpb.back (), priv->dpb_subresource.back ());
priv->dpb.pop_back ();
priv->dpb_subresource.pop_back ();
return TRUE;
}
void
gst_d3d12_dpb_storage_clear_dpb (GstD3D12DpbStorage * storage)
{
g_return_if_fail (GST_IS_D3D12_DPB_STORAGE (storage));
auto priv = storage->priv;
g_assert (priv->dpb.size () == priv->dpb_subresource.size ());
for (size_t i = 0; i < priv->dpb.size (); i++) {
gst_d3d12_dpb_storage_release_frame (storage,
priv->dpb[i], priv->dpb_subresource[i]);
}
priv->dpb.clear ();
priv->dpb_subresource.clear ();
}
guint
gst_d3d12_dpb_storage_get_dpb_size (GstD3D12DpbStorage * storage)
{
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), 0);
auto priv = storage->priv;
return priv->dpb.size ();
}
guint
gst_d3d12_dpb_storage_get_pool_size (GstD3D12DpbStorage * storage)
{
g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), 0);
auto priv = storage->priv;
return priv->pool.size ();
}
GstD3D12DpbStorage *
gst_d3d12_dpb_storage_new (GstD3D12Device * device, guint dpb_size,
gboolean use_array_of_textures, DXGI_FORMAT format, guint width,
guint height, D3D12_RESOURCE_FLAGS resource_flags)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto self = (GstD3D12DpbStorage *)
g_object_new (GST_TYPE_D3D12_DPB_STORAGE, nullptr);
gst_object_ref_sink (self);
self->device = (GstD3D12Device *) gst_object_ref (device);
auto priv = self->priv;
auto device_handle = gst_d3d12_device_get_device_handle (device);
HRESULT hr;
if (use_array_of_textures) {
for (guint i = 0; i < dpb_size; i++) {
OwnedTexture texture;
hr = allocate_texture (device_handle,
format, width, height, resource_flags, 1, &texture.texture);
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (self, "Couldn't allocate initial texture");
gst_object_unref (self);
return nullptr;
}
priv->pool.push_back (texture);
}
} else {
hr = allocate_texture (device_handle,
format, width, height, resource_flags, dpb_size, &priv->base_texture);
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (self, "Couldn't allocate initial texture");
gst_object_unref (self);
return nullptr;
}
priv->pool.resize (dpb_size);
for (guint i = 0; i < dpb_size; i++) {
priv->pool[i].texture = priv->base_texture;
priv->pool[i].subresource = i;
}
}
priv->width = width;
priv->height = height;
priv->resource_flags = resource_flags;
priv->array_of_textures = use_array_of_textures;
priv->dpb.reserve (dpb_size);
priv->dpb_subresource.reserve (dpb_size);
return self;
}