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429de2c6d8
DXVA supports two kinds of texture structure for DPB, one is "1) texture array" and the other is "2) array of texture". 1) is a type of texture which is single ID3D11Texture2D object having ArraySize greater than one. So the ID3D11Texture2D itself is a set of texture. Each sub texture of this type mush have identical resolution, format and so on, and the number of sub texture in a texture array is fixed. 2) is an array of usual ID3D11Texture2D object. That means each ID3D11Texture2D is independent each other and might have different resolution as well. Moreover, we can modify the number of frames of the array dynamically. This type is more flexible than "1) texture array" in terms of dynamic behavior and also this type of texture can be used for shader resource view but "1) texture array" couldn't be. If "2) array of texture" is supported by driver, DXVA spec is saying that it's preferred format over "1) texture array" in terms of performance.
1626 lines
50 KiB
C
1626 lines
50 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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* NOTE: some of implementations are copied/modified from Chromium code
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*
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* Copyright 2015 The Chromium Authors. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "gstd3d11decoder.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11device.h"
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#include "gstd3d11colorconverter.h"
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#include <string.h>
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GST_DEBUG_CATEGORY (d3d11_decoder_debug);
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#define GST_CAT_DEFAULT d3d11_decoder_debug
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enum
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{
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PROP_0,
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PROP_DEVICE,
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};
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struct _GstD3D11DecoderPrivate
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{
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GstD3D11Device *device;
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ID3D11VideoDevice *video_device;
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ID3D11VideoContext *video_context;
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ID3D11VideoDecoder *decoder;
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GstBufferPool *internal_pool;
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gint display_width;
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gint display_height;
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gboolean use_array_of_texture;
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guint pool_size;
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guint8 next_view_id;
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/* for staging */
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ID3D11Texture2D *staging;
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gsize staging_texture_offset[GST_VIDEO_MAX_PLANES];
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gint stating_texture_stride[GST_VIDEO_MAX_PLANES];
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GUID decoder_profile;
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/* for internal shader */
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GstD3D11ColorConverter *converter;
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ID3D11Texture2D *shader_resource_texture;
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ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
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ID3D11Texture2D *fallback_shader_output_texture;
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ID3D11RenderTargetView *fallback_render_target_view[GST_VIDEO_MAX_PLANES];
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DXGI_FORMAT resource_formats[GST_VIDEO_MAX_PLANES];
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guint num_resource_views;
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};
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#define OUTPUT_VIEW_QUARK _decoder_output_view_get()
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static GQuark
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_decoder_output_view_get (void)
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{
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static volatile gsize g_quark = 0;
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if (g_once_init_enter (&g_quark)) {
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gsize quark =
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(gsize) g_quark_from_static_string ("GstD3D11DecoderOutputView");
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g_once_init_leave (&g_quark, quark);
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}
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return (GQuark) g_quark;
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}
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static void gst_d3d11_decoder_constructed (GObject * object);
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static void gst_d3d11_decoder_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_decoder_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_decoder_dispose (GObject * obj);
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#define parent_class gst_d3d11_decoder_parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Decoder,
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gst_d3d11_decoder, GST_TYPE_OBJECT);
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static void
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gst_d3d11_decoder_class_init (GstD3D11DecoderClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->constructed = gst_d3d11_decoder_constructed;
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gobject_class->set_property = gst_d3d11_decoder_set_property;
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gobject_class->get_property = gst_d3d11_decoder_get_property;
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gobject_class->dispose = gst_d3d11_decoder_dispose;
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g_object_class_install_property (gobject_class, PROP_DEVICE,
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g_param_spec_object ("device", "Device",
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"D3D11 Devicd to use", GST_TYPE_D3D11_DEVICE,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
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GST_DEBUG_CATEGORY_INIT (d3d11_decoder_debug,
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"d3d11decoder", 0, "Direct3D11 Base Video Decoder object");
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}
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static void
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gst_d3d11_decoder_init (GstD3D11Decoder * self)
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{
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self->priv = gst_d3d11_decoder_get_instance_private (self);
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}
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static void
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gst_d3d11_decoder_constructed (GObject * object)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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GstD3D11DecoderPrivate *priv = self->priv;
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HRESULT hr;
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ID3D11Device *device_handle;
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ID3D11DeviceContext *device_context_handle;
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if (!priv->device) {
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GST_ERROR_OBJECT (self, "No D3D11Device available");
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return;
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}
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device_handle = gst_d3d11_device_get_device_handle (priv->device);
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device_context_handle =
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gst_d3d11_device_get_device_context_handle (priv->device);
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hr = ID3D11Device_QueryInterface (device_handle, &IID_ID3D11VideoDevice,
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(void **) &priv->video_device);
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if (!gst_d3d11_result (hr, priv->device) || !priv->video_device) {
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GST_WARNING_OBJECT (self, "Cannot create VideoDevice Object: 0x%x",
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(guint) hr);
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priv->video_device = NULL;
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return;
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}
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hr = ID3D11DeviceContext_QueryInterface (device_context_handle,
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&IID_ID3D11VideoContext, (void **) &priv->video_context);
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if (!gst_d3d11_result (hr, priv->device) || !priv->video_context) {
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GST_WARNING_OBJECT (self, "Cannot create VideoContext Object: 0x%x",
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(guint) hr);
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priv->video_context = NULL;
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goto fail;
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}
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return;
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fail:
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if (priv->video_device) {
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ID3D11VideoDevice_Release (priv->video_device);
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priv->video_device = NULL;
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}
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if (priv->video_context) {
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ID3D11VideoContext_Release (priv->video_context);
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priv->video_context = NULL;
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}
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return;
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}
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static void
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gst_d3d11_decoder_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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GstD3D11DecoderPrivate *priv = self->priv;
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switch (prop_id) {
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case PROP_DEVICE:
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priv->device = g_value_dup_object (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_decoder_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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GstD3D11DecoderPrivate *priv = self->priv;
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switch (prop_id) {
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case PROP_DEVICE:
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g_value_set_object (value, priv->device);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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gst_d3d11_decoder_close (GstD3D11Decoder * self)
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{
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GstD3D11DecoderPrivate *priv = self->priv;
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gst_d3d11_decoder_reset (self);
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if (priv->video_device) {
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ID3D11VideoDevice_Release (priv->video_device);
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priv->video_device = NULL;
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}
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if (priv->video_context) {
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ID3D11VideoContext_Release (priv->video_context);
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priv->video_context = NULL;
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}
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return TRUE;
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}
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static void
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gst_d3d11_decoder_reset_unlocked (GstD3D11Decoder * decoder)
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{
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GstD3D11DecoderPrivate *priv;
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gint i;
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priv = decoder->priv;
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gst_clear_object (&priv->internal_pool);
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if (priv->decoder) {
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ID3D11VideoDecoder_Release (priv->decoder);
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priv->decoder = NULL;
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}
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if (priv->staging) {
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ID3D11Texture2D_Release (priv->staging);
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priv->staging = NULL;
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}
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if (priv->converter) {
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gst_d3d11_color_converter_free (priv->converter);
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priv->converter = NULL;
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}
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for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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if (priv->shader_resource_view[i]) {
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ID3D11ShaderResourceView_Release (priv->shader_resource_view[i]);
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priv->shader_resource_view[i] = NULL;
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}
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if (priv->fallback_render_target_view[i]) {
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ID3D11RenderTargetView_Release (priv->fallback_render_target_view[i]);
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priv->fallback_render_target_view[i] = NULL;
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}
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}
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if (priv->shader_resource_texture) {
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ID3D11Texture2D_Release (priv->shader_resource_texture);
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priv->shader_resource_texture = NULL;
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}
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if (priv->fallback_shader_output_texture) {
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ID3D11Texture2D_Release (priv->fallback_shader_output_texture);
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priv->fallback_shader_output_texture = NULL;
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}
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decoder->opened = FALSE;
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}
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void
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gst_d3d11_decoder_reset (GstD3D11Decoder * decoder)
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{
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GstD3D11DecoderPrivate *priv;
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g_return_if_fail (GST_IS_D3D11_DECODER (decoder));
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priv = decoder->priv;
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gst_d3d11_device_lock (priv->device);
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gst_d3d11_decoder_reset_unlocked (decoder);
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gst_d3d11_device_unlock (priv->device);
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}
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static void
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gst_d3d11_decoder_dispose (GObject * obj)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (obj);
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GstD3D11DecoderPrivate *priv = self->priv;
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if (priv->device) {
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gst_d3d11_decoder_close (self);
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gst_object_unref (priv->device);
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priv->device = NULL;
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}
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G_OBJECT_CLASS (parent_class)->dispose (obj);
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}
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GstD3D11Decoder *
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gst_d3d11_decoder_new (GstD3D11Device * device)
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{
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GstD3D11Decoder *decoder;
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GstD3D11DecoderPrivate *priv;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
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decoder = g_object_new (GST_TYPE_D3D11_DECODER, "device", device, NULL);
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priv = decoder->priv;
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if (!priv->video_device || !priv->video_context) {
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gst_object_unref (decoder);
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return NULL;
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}
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gst_object_ref_sink (decoder);
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return decoder;
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}
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static void
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gst_d3d11_decoder_output_view_free (GstD3D11DecoderOutputView * view)
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{
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GST_LOG_OBJECT (view->device, "Free view %p, view id: %d", view,
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view->view_id);
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if (view->handle) {
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gst_d3d11_device_lock (view->device);
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ID3D11VideoDecoderOutputView_Release (view->handle);
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gst_d3d11_device_unlock (view->device);
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}
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gst_object_unref (view->device);
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g_free (view);
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}
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static gboolean
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gst_d3d11_decoder_ensure_output_view (GstD3D11Decoder * self,
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GstBuffer * buffer)
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{
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GstD3D11DecoderPrivate *priv = self->priv;
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D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC view_desc = { 0, };
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GstD3D11Memory *mem;
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GstD3D11DecoderOutputView *view;
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ID3D11VideoDecoderOutputView *view_handle;
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HRESULT hr;
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guint view_id = 0;
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mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
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view = (GstD3D11DecoderOutputView *)
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gst_mini_object_get_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK);
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if (view) {
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GST_TRACE_OBJECT (self, "Reuse view id %d", view->view_id);
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return TRUE;
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}
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view_desc.DecodeProfile = priv->decoder_profile;
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view_desc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
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view_desc.Texture2D.ArraySlice = mem->subresource_index;
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if (priv->use_array_of_texture) {
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view_id = priv->next_view_id;
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|
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priv->next_view_id++;
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/* valid view range is [0, 126] */
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priv->next_view_id %= 127;
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} else {
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view_id = mem->subresource_index;
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}
|
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|
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GST_LOG_OBJECT (self, "Create decoder output view with index %d", view_id);
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|
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hr = ID3D11VideoDevice_CreateVideoDecoderOutputView (priv->video_device,
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(ID3D11Resource *) mem->texture, &view_desc, &view_handle);
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if (!gst_d3d11_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self,
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"Could not create decoder output view index %d, hr: 0x%x",
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view_id, (guint) hr);
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return FALSE;
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}
|
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|
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view = g_new0 (GstD3D11DecoderOutputView, 1);
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view->device = gst_object_ref (priv->device);
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view->handle = view_handle;
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view->view_id = view_id;
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|
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gst_mini_object_set_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK,
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view, (GDestroyNotify) gst_d3d11_decoder_output_view_free);
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|
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return TRUE;
|
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}
|
|
|
|
/* Must be called from D3D11Device thread */
|
|
static gboolean
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gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
|
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GstVideoInfo * info, guint coded_width, guint coded_height,
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guint pool_size, const GUID * decoder_profile)
|
|
{
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
GstD3D11AllocationParams *alloc_params = NULL;
|
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GstBufferPool *pool = NULL;
|
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GstStructure *config = NULL;
|
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GstCaps *caps = NULL;
|
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GstVideoAlignment align;
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GstD3D11AllocationFlags alloc_flags = 0;
|
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gint bind_flags = D3D11_BIND_DECODER;
|
|
|
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gst_clear_object (&priv->internal_pool);
|
|
|
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if (!priv->use_array_of_texture) {
|
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alloc_flags = GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY;
|
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} else {
|
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/* array of texture can have shader resource view */
|
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bind_flags |= D3D11_BIND_SHADER_RESOURCE;
|
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}
|
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|
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alloc_params = gst_d3d11_allocation_params_new (priv->device, info,
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alloc_flags, bind_flags);
|
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|
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if (!alloc_params) {
|
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GST_ERROR_OBJECT (self, "Failed to create allocation param");
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goto error;
|
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}
|
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|
|
if (!priv->use_array_of_texture)
|
|
alloc_params->desc[0].ArraySize = pool_size;
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gst_video_alignment_reset (&align);
|
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|
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align.padding_right = coded_width - GST_VIDEO_INFO_WIDTH (info);
|
|
align.padding_bottom = coded_height - GST_VIDEO_INFO_HEIGHT (info);
|
|
if (!gst_d3d11_allocation_params_alignment (alloc_params, &align)) {
|
|
GST_ERROR_OBJECT (self, "Cannot set alignment");
|
|
goto error;
|
|
}
|
|
|
|
pool = gst_d3d11_buffer_pool_new (priv->device);
|
|
if (!pool) {
|
|
GST_ERROR_OBJECT (self, "Failed to create buffer pool");
|
|
goto error;
|
|
}
|
|
|
|
/* Setup buffer pool */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
caps = gst_video_info_to_caps (info);
|
|
if (!caps) {
|
|
GST_ERROR_OBJECT (self, "Couldn't convert video info to caps");
|
|
goto error;
|
|
}
|
|
|
|
gst_buffer_pool_config_set_params (config, caps, GST_VIDEO_INFO_SIZE (info),
|
|
0, pool_size);
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, alloc_params);
|
|
gst_caps_unref (caps);
|
|
gst_d3d11_allocation_params_free (alloc_params);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
GST_ERROR_OBJECT (self, "Invalid pool config");
|
|
goto error;
|
|
}
|
|
|
|
if (!gst_buffer_pool_set_active (pool, TRUE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't activate pool");
|
|
goto error;
|
|
}
|
|
|
|
priv->internal_pool = pool;
|
|
priv->pool_size = pool_size;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
if (alloc_params)
|
|
gst_d3d11_allocation_params_free (alloc_params);
|
|
if (pool)
|
|
gst_object_unref (pool);
|
|
if (caps)
|
|
gst_caps_unref (caps);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Decoder * decoder,
|
|
const GUID ** decoder_profiles, guint profile_size, GUID * selected_profile)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
GUID *guid_list = NULL;
|
|
const GUID *profile = NULL;
|
|
guint available_profile_count;
|
|
gint i, j;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (decoder_profiles != NULL, FALSE);
|
|
g_return_val_if_fail (profile_size > 0, FALSE);
|
|
g_return_val_if_fail (selected_profile != NULL, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
available_profile_count =
|
|
ID3D11VideoDevice_GetVideoDecoderProfileCount (priv->video_device);
|
|
|
|
if (available_profile_count == 0) {
|
|
GST_WARNING_OBJECT (decoder, "No available decoder profile");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"Have %u available decoder profiles", available_profile_count);
|
|
guid_list = g_alloca (sizeof (GUID) * available_profile_count);
|
|
|
|
for (i = 0; i < available_profile_count; i++) {
|
|
hr = ID3D11VideoDevice_GetVideoDecoderProfile (priv->video_device,
|
|
i, &guid_list[i]);
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "Failed to get %d th decoder profile", i);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
GST_LOG_OBJECT (decoder, "Supported decoder GUID");
|
|
for (i = 0; i < available_profile_count; i++) {
|
|
const GUID *guid = &guid_list[i];
|
|
|
|
GST_LOG_OBJECT (decoder,
|
|
"\t { %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) guid->Data1, (guint) guid->Data2, (guint) guid->Data3,
|
|
guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3],
|
|
guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]);
|
|
}
|
|
|
|
GST_LOG_OBJECT (decoder, "Requested decoder GUID");
|
|
for (i = 0; i < profile_size; i++) {
|
|
const GUID *guid = decoder_profiles[i];
|
|
|
|
GST_LOG_OBJECT (decoder,
|
|
"\t { %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) guid->Data1, (guint) guid->Data2, (guint) guid->Data3,
|
|
guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3],
|
|
guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]);
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < profile_size; i++) {
|
|
for (j = 0; j < available_profile_count; j++) {
|
|
if (IsEqualGUID (decoder_profiles[i], &guid_list[j])) {
|
|
profile = decoder_profiles[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!profile) {
|
|
GST_WARNING_OBJECT (decoder, "No supported decoder profile");
|
|
return FALSE;
|
|
}
|
|
|
|
*selected_profile = *profile;
|
|
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"Selected guid "
|
|
"{ %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) selected_profile->Data1, (guint) selected_profile->Data2,
|
|
(guint) selected_profile->Data3,
|
|
selected_profile->Data4[0], selected_profile->Data4[1],
|
|
selected_profile->Data4[2], selected_profile->Data4[3],
|
|
selected_profile->Data4[4], selected_profile->Data4[5],
|
|
selected_profile->Data4[6], selected_profile->Data4[7]);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
|
|
GstVideoInfo * info, guint coded_width, guint coded_height,
|
|
guint pool_size, const GUID ** decoder_profiles, guint profile_size)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
const GstD3D11Format *d3d11_format;
|
|
HRESULT hr;
|
|
BOOL can_support = FALSE;
|
|
guint config_count;
|
|
D3D11_VIDEO_DECODER_CONFIG *config_list;
|
|
D3D11_VIDEO_DECODER_CONFIG *best_config = NULL;
|
|
D3D11_VIDEO_DECODER_DESC decoder_desc = { 0, };
|
|
D3D11_TEXTURE2D_DESC staging_desc = { 0, };
|
|
GUID selected_profile;
|
|
gint i;
|
|
guint aligned_width, aligned_height;
|
|
guint alignment;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (codec > GST_D3D11_CODEC_NONE, FALSE);
|
|
g_return_val_if_fail (codec < GST_D3D11_CODEC_LAST, FALSE);
|
|
g_return_val_if_fail (info != NULL, FALSE);
|
|
g_return_val_if_fail (coded_width >= GST_VIDEO_INFO_WIDTH (info), FALSE);
|
|
g_return_val_if_fail (coded_height >= GST_VIDEO_INFO_HEIGHT (info), FALSE);
|
|
g_return_val_if_fail (pool_size > 0, FALSE);
|
|
g_return_val_if_fail (decoder_profiles != NULL, FALSE);
|
|
g_return_val_if_fail (profile_size > 0, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
decoder->opened = FALSE;
|
|
priv->use_array_of_texture = FALSE;
|
|
|
|
d3d11_format = gst_d3d11_device_format_from_gst (priv->device,
|
|
GST_VIDEO_INFO_FORMAT (info));
|
|
if (!d3d11_format || d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
|
|
GST_ERROR_OBJECT (decoder, "Could not determine dxgi format from %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (info)));
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
if (!gst_d3d11_decoder_get_supported_decoder_profile (decoder,
|
|
decoder_profiles, profile_size, &selected_profile)) {
|
|
goto error;
|
|
}
|
|
|
|
hr = ID3D11VideoDevice_CheckVideoDecoderFormat (priv->video_device,
|
|
&selected_profile, d3d11_format->dxgi_format, &can_support);
|
|
if (!gst_d3d11_result (hr, priv->device) || !can_support) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"VideoDevice could not support dxgi format %d, hr: 0x%x",
|
|
d3d11_format->dxgi_format, (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
gst_d3d11_decoder_reset_unlocked (decoder);
|
|
|
|
/* NOTE: other dxva implementations (ffmpeg and vlc) do this
|
|
* and they say the required alignment were mentioned by dxva spec.
|
|
* See ff_dxva2_common_frame_params() in dxva.c of ffmpeg and
|
|
* directx_va_Setup() in directx_va.c of vlc.
|
|
* But... where it is? */
|
|
switch (codec) {
|
|
case GST_D3D11_CODEC_H265:
|
|
alignment = 128;
|
|
break;
|
|
default:
|
|
alignment = 16;
|
|
break;
|
|
}
|
|
|
|
aligned_width = GST_ROUND_UP_N (coded_width, alignment);
|
|
aligned_height = GST_ROUND_UP_N (coded_height, alignment);
|
|
if (aligned_width != coded_width || aligned_height != coded_height) {
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"coded resolution %dx%d is not aligned to %d, adjust to %dx%d",
|
|
coded_width, coded_height, alignment, aligned_width, aligned_height);
|
|
}
|
|
|
|
decoder_desc.SampleWidth = aligned_width;
|
|
decoder_desc.SampleHeight = aligned_height;
|
|
decoder_desc.OutputFormat = d3d11_format->dxgi_format;
|
|
decoder_desc.Guid = selected_profile;
|
|
|
|
hr = ID3D11VideoDevice_GetVideoDecoderConfigCount (priv->video_device,
|
|
&decoder_desc, &config_count);
|
|
if (!gst_d3d11_result (hr, priv->device) || config_count == 0) {
|
|
GST_ERROR_OBJECT (decoder, "Could not get decoder config count, hr: 0x%x",
|
|
(guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder, "Total %d config available", config_count);
|
|
|
|
config_list = g_alloca (sizeof (D3D11_VIDEO_DECODER_CONFIG) * config_count);
|
|
|
|
for (i = 0; i < config_count; i++) {
|
|
hr = ID3D11VideoDevice_GetVideoDecoderConfig (priv->video_device,
|
|
&decoder_desc, i, &config_list[i]);
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (decoder, "Could not get decoder %dth config, hr: 0x%x",
|
|
i, (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
/* FIXME: need support DXVA_Slice_H264_Long ?? */
|
|
/* this config uses DXVA_Slice_H264_Short */
|
|
if (codec == GST_D3D11_CODEC_H264 && config_list[i].ConfigBitstreamRaw == 2) {
|
|
best_config = &config_list[i];
|
|
break;
|
|
}
|
|
|
|
if ((codec == GST_D3D11_CODEC_VP9 || codec == GST_D3D11_CODEC_H265)
|
|
&& config_list[i].ConfigBitstreamRaw == 1) {
|
|
best_config = &config_list[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (best_config == NULL) {
|
|
GST_ERROR_OBJECT (decoder, "Could not determine decoder config");
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder, "ConfigDecoderSpecific 0x%x",
|
|
best_config->ConfigDecoderSpecific);
|
|
|
|
/* bit 14 is equal to 1b means this config support array of texture and
|
|
* it's recommended type as per DXVA spec */
|
|
if ((best_config->ConfigDecoderSpecific & 0x4000) == 0x4000) {
|
|
GST_DEBUG_OBJECT (decoder, "Config support array of texture");
|
|
priv->use_array_of_texture = TRUE;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_prepare_output_view_pool (decoder,
|
|
info, aligned_width, aligned_height, pool_size, &selected_profile)) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't prepare output view pool");
|
|
goto error;
|
|
}
|
|
|
|
hr = ID3D11VideoDevice_CreateVideoDecoder (priv->video_device,
|
|
&decoder_desc, best_config, &priv->decoder);
|
|
if (!gst_d3d11_result (hr, priv->device) || !priv->decoder) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Could not create decoder object, hr: 0x%x", (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder, "Decoder object %p created", priv->decoder);
|
|
|
|
priv->display_width = GST_VIDEO_INFO_WIDTH (info);
|
|
priv->display_height = GST_VIDEO_INFO_HEIGHT (info);
|
|
|
|
/* create stage texture to copy out */
|
|
staging_desc.Width = aligned_width;
|
|
staging_desc.Height = aligned_height;
|
|
staging_desc.MipLevels = 1;
|
|
staging_desc.Format = d3d11_format->dxgi_format;
|
|
staging_desc.SampleDesc.Count = 1;
|
|
staging_desc.ArraySize = 1;
|
|
staging_desc.Usage = D3D11_USAGE_STAGING;
|
|
staging_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
|
priv->staging = gst_d3d11_device_create_texture (priv->device,
|
|
&staging_desc, NULL);
|
|
if (!priv->staging) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't create staging texture");
|
|
goto error;
|
|
}
|
|
|
|
memset (priv->staging_texture_offset,
|
|
0, sizeof (priv->staging_texture_offset));
|
|
memset (priv->stating_texture_stride,
|
|
0, sizeof (priv->stating_texture_stride));
|
|
|
|
priv->decoder_profile = selected_profile;
|
|
decoder->opened = TRUE;
|
|
|
|
/* VP9 codec allows internal frame resizing. To handle that case, we need to
|
|
* configure converter here.
|
|
*
|
|
* Note: d3d11videoprocessor seemly does not work well and its ability of
|
|
* YUV to YUV resizing would vary depending on device.
|
|
* To make sure this conversion, shader will be placed
|
|
* instead of d3d11videoprocessor.
|
|
*
|
|
* TODO: VP8 has the same resizing spec.
|
|
* Need to VP8 here when VP8 support is added
|
|
*/
|
|
if (codec == GST_D3D11_CODEC_VP9) {
|
|
D3D11_TEXTURE2D_DESC texture_desc = { 0, };
|
|
D3D11_RENDER_TARGET_VIEW_DESC render_desc = { 0, };
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC resource_desc = { 0, };
|
|
ID3D11Device *device_handle;
|
|
RECT rect;
|
|
|
|
priv->converter = gst_d3d11_color_converter_new (priv->device, info, info);
|
|
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = priv->display_width;
|
|
rect.bottom = priv->display_height;
|
|
gst_d3d11_color_converter_update_rect (priv->converter, &rect);
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (priv->device);
|
|
|
|
texture_desc.Width = aligned_width;
|
|
texture_desc.Height = aligned_height;
|
|
texture_desc.MipLevels = 1;
|
|
texture_desc.Format = d3d11_format->dxgi_format;
|
|
texture_desc.SampleDesc.Count = 1;
|
|
texture_desc.ArraySize = 1;
|
|
texture_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
|
|
priv->fallback_shader_output_texture =
|
|
gst_d3d11_device_create_texture (priv->device, &texture_desc, NULL);
|
|
if (!priv->fallback_shader_output_texture) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't create shader output texture");
|
|
goto error;
|
|
}
|
|
|
|
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
priv->shader_resource_texture =
|
|
gst_d3d11_device_create_texture (priv->device, &texture_desc, NULL);
|
|
if (!priv->shader_resource_texture) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't create shader input texture");
|
|
goto error;
|
|
}
|
|
|
|
switch (texture_desc.Format) {
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
|
case DXGI_FORMAT_R8_UNORM:
|
|
case DXGI_FORMAT_R8G8_UNORM:
|
|
case DXGI_FORMAT_R16_UNORM:
|
|
case DXGI_FORMAT_R16G16_UNORM:
|
|
priv->num_resource_views = 1;
|
|
priv->resource_formats[0] = texture_desc.Format;
|
|
break;
|
|
case DXGI_FORMAT_AYUV:
|
|
priv->num_resource_views = 1;
|
|
priv->resource_formats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_NV12:
|
|
priv->num_resource_views = 2;
|
|
priv->resource_formats[0] = DXGI_FORMAT_R8_UNORM;
|
|
priv->resource_formats[1] = DXGI_FORMAT_R8G8_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_P010:
|
|
case DXGI_FORMAT_P016:
|
|
priv->num_resource_views = 2;
|
|
priv->resource_formats[0] = DXGI_FORMAT_R16_UNORM;
|
|
priv->resource_formats[1] = DXGI_FORMAT_R16G16_UNORM;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
render_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
render_desc.Texture2D.MipSlice = 0;
|
|
|
|
for (i = 0; i < priv->num_resource_views; i++) {
|
|
render_desc.Format = priv->resource_formats[i];
|
|
|
|
hr = ID3D11Device_CreateRenderTargetView (device_handle,
|
|
(ID3D11Resource *) priv->fallback_shader_output_texture, &render_desc,
|
|
&priv->fallback_render_target_view[i]);
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Failed to create %dth render target view (0x%x)", i, (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
resource_desc.Texture2D.MipLevels = 1;
|
|
|
|
for (i = 0; i < priv->num_resource_views; i++) {
|
|
resource_desc.Format = priv->resource_formats[i];
|
|
hr = ID3D11Device_CreateShaderResourceView (device_handle,
|
|
(ID3D11Resource *) priv->shader_resource_texture, &resource_desc,
|
|
&priv->shader_resource_view[i]);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Failed to create %dth resource view (0x%x)", i, (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
}
|
|
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_decoder_reset_unlocked (decoder);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_begin_frame (GstD3D11Decoder * decoder,
|
|
GstD3D11DecoderOutputView * output_view, guint content_key_size,
|
|
gconstpointer content_key)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
guint retry_count = 0;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (output_view != NULL, FALSE);
|
|
g_return_val_if_fail (output_view->handle != NULL, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
do {
|
|
GST_LOG_OBJECT (decoder, "Try begin frame, retry count %d", retry_count);
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_DecoderBeginFrame (priv->video_context,
|
|
priv->decoder, output_view->handle, content_key_size, content_key);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (hr == E_PENDING && retry_count < 50) {
|
|
GST_LOG_OBJECT (decoder, "GPU busy, try again");
|
|
|
|
/* HACK: no better idea other than sleep...
|
|
* 1ms waiting like msdkdec */
|
|
g_usleep (1000);
|
|
} else {
|
|
if (gst_d3d11_result (hr, priv->device))
|
|
GST_LOG_OBJECT (decoder, "Success with retry %d", retry_count);
|
|
break;
|
|
}
|
|
|
|
retry_count++;
|
|
} while (TRUE);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to begin frame, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_end_frame (GstD3D11Decoder * decoder)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_DecoderEndFrame (priv->video_context, priv->decoder);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "EndFrame failed, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_get_decoder_buffer (GstD3D11Decoder * decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_TYPE type, guint * buffer_size,
|
|
gpointer * buffer)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
UINT size;
|
|
void *decoder_buffer;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_GetDecoderBuffer (priv->video_context,
|
|
priv->decoder, type, &size, &decoder_buffer);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "Getting buffer type %d error, hr: 0x%x",
|
|
type, (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
*buffer_size = size;
|
|
*buffer = decoder_buffer;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_release_decoder_buffer (GstD3D11Decoder * decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_TYPE type)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_ReleaseDecoderBuffer (priv->video_context,
|
|
priv->decoder, type);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "ReleaseDecoderBuffer failed, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
|
|
guint buffer_count, const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_SubmitDecoderBuffers (priv->video_context,
|
|
priv->decoder, buffer_count, buffers);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "SubmitDecoderBuffers failed, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstBuffer *
|
|
gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
GstBuffer *buf = NULL;
|
|
GstFlowReturn ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
ret = gst_buffer_pool_acquire_buffer (priv->internal_pool, &buf, NULL);
|
|
|
|
if (ret != GST_FLOW_OK || !buf) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't get buffer from pool, ret %s",
|
|
gst_flow_get_name (ret));
|
|
return NULL;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) {
|
|
GST_ERROR_OBJECT (decoder, "Output view unavailable");
|
|
gst_buffer_unref (buf);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
GstD3D11DecoderOutputView *
|
|
gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
|
|
GstBuffer * buffer)
|
|
{
|
|
GstMemory *mem;
|
|
GstD3D11DecoderOutputView *view;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), NULL);
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), NULL);
|
|
|
|
mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_WARNING_OBJECT (decoder, "nemory is not d3d11 memory");
|
|
return NULL;
|
|
}
|
|
|
|
view = (GstD3D11DecoderOutputView *)
|
|
gst_mini_object_get_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK);
|
|
|
|
if (!view) {
|
|
GST_WARNING_OBJECT (decoder, "memory does not have output view");
|
|
}
|
|
|
|
return view;
|
|
}
|
|
|
|
guint
|
|
gst_d3d11_decoder_get_output_view_index (GstD3D11Decoder * decoder,
|
|
ID3D11VideoDecoderOutputView * view_handle)
|
|
{
|
|
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC view_desc;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), 0xff);
|
|
g_return_val_if_fail (view_handle != NULL, 0xff);
|
|
|
|
ID3D11VideoDecoderOutputView_GetDesc (view_handle, &view_desc);
|
|
|
|
return view_desc.Texture2D.ArraySlice;
|
|
}
|
|
|
|
static gboolean
|
|
copy_to_system (GstD3D11Decoder * self, GstVideoInfo * info, gint display_width,
|
|
gint display_height, gboolean need_convert,
|
|
GstBuffer * decoder_buffer, GstBuffer * output)
|
|
{
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
GstVideoFrame out_frame;
|
|
gint i;
|
|
GstD3D11Memory *in_mem;
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
HRESULT hr;
|
|
ID3D11Texture2D *in_texture;
|
|
guint in_subresource_index;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (priv->device);
|
|
|
|
if (!gst_video_frame_map (&out_frame, info, output, GST_MAP_WRITE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map output buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (decoder_buffer, 0);
|
|
|
|
in_texture = in_mem->texture;
|
|
in_subresource_index = in_mem->subresource_index;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
|
|
if (need_convert) {
|
|
D3D11_BOX src_box;
|
|
RECT rect;
|
|
ID3D11ShaderResourceView **srv = NULL;
|
|
|
|
GST_LOG_OBJECT (self, "convert resolution, %dx%d -> %dx%d",
|
|
display_width, display_height,
|
|
priv->display_width, priv->display_height);
|
|
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.right = GST_ROUND_UP_2 (display_width);
|
|
src_box.bottom = GST_ROUND_UP_2 (display_height);
|
|
|
|
/* array of texture can be used for shader resource view */
|
|
if (priv->use_array_of_texture &&
|
|
gst_d3d11_memory_ensure_shader_resource_view (in_mem)) {
|
|
GST_TRACE_OBJECT (self, "Decoded texture supports shader resource view");
|
|
srv = in_mem->shader_resource_view;
|
|
}
|
|
|
|
if (!srv) {
|
|
/* copy decoded texture into shader resource texture */
|
|
GST_TRACE_OBJECT (self,
|
|
"Copy decoded texture to internal shader texture");
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
(ID3D11Resource *) priv->shader_resource_texture, 0, 0, 0, 0,
|
|
(ID3D11Resource *) in_mem->texture, in_mem->subresource_index,
|
|
&src_box);
|
|
|
|
srv = priv->shader_resource_view;
|
|
}
|
|
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = display_width;
|
|
rect.bottom = display_height;
|
|
|
|
gst_d3d11_color_converter_update_crop_rect (priv->converter, &rect);
|
|
|
|
if (!gst_d3d11_color_converter_convert_unlocked (priv->converter,
|
|
srv, priv->fallback_render_target_view)) {
|
|
GST_ERROR_OBJECT (self, "Failed to convert");
|
|
goto error;
|
|
}
|
|
|
|
in_texture = priv->fallback_shader_output_texture;
|
|
in_subresource_index = 0;
|
|
}
|
|
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
(ID3D11Resource *) priv->staging, 0, 0, 0, 0,
|
|
(ID3D11Resource *) in_texture, in_subresource_index, NULL);
|
|
|
|
hr = ID3D11DeviceContext_Map (device_context,
|
|
(ID3D11Resource *) priv->staging, 0, D3D11_MAP_READ, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to map, hr: 0x%x", (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
/* calculate stride and offset only once */
|
|
if (priv->stating_texture_stride[0] == 0) {
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
gsize dummy;
|
|
|
|
ID3D11Texture2D_GetDesc (priv->staging, &desc);
|
|
|
|
gst_d3d11_dxgi_format_get_size (desc.Format, desc.Width, desc.Height,
|
|
map.RowPitch, priv->staging_texture_offset,
|
|
priv->stating_texture_stride, &dummy);
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&out_frame); i++) {
|
|
guint8 *src, *dst;
|
|
gint j;
|
|
gint width;
|
|
|
|
src = (guint8 *) map.pData + priv->staging_texture_offset[i];
|
|
dst = GST_VIDEO_FRAME_PLANE_DATA (&out_frame, i);
|
|
width = GST_VIDEO_FRAME_COMP_WIDTH (&out_frame, i) *
|
|
GST_VIDEO_FRAME_COMP_PSTRIDE (&out_frame, i);
|
|
|
|
for (j = 0; j < GST_VIDEO_FRAME_COMP_HEIGHT (&out_frame, i); j++) {
|
|
memcpy (dst, src, width);
|
|
dst += GST_VIDEO_FRAME_PLANE_STRIDE (&out_frame, i);
|
|
src += priv->stating_texture_stride[i];
|
|
}
|
|
}
|
|
|
|
gst_video_frame_unmap (&out_frame);
|
|
ID3D11DeviceContext_Unmap (device_context, (ID3D11Resource *) priv->staging,
|
|
0);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_device_unlock (priv->device);
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
copy_to_d3d11 (GstD3D11Decoder * self, GstVideoInfo * info, gint display_width,
|
|
gint display_height, gboolean need_convert,
|
|
GstBuffer * decoder_buffer, GstBuffer * output)
|
|
{
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
GstD3D11Memory *in_mem;
|
|
GstD3D11Memory *out_mem;
|
|
D3D11_BOX src_box;
|
|
ID3D11Texture2D *in_texture;
|
|
guint in_subresource_index;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (priv->device);
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
|
|
in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (decoder_buffer, 0);
|
|
out_mem = (GstD3D11Memory *) gst_buffer_peek_memory (output, 0);
|
|
|
|
in_texture = in_mem->texture;
|
|
in_subresource_index = in_mem->subresource_index;
|
|
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
|
|
if (need_convert) {
|
|
gboolean need_copy = FALSE;
|
|
ID3D11RenderTargetView **rtv;
|
|
ID3D11ShaderResourceView **srv = NULL;
|
|
RECT rect;
|
|
|
|
GST_LOG_OBJECT (self, "convert resolution, %dx%d -> %dx%d",
|
|
display_width, display_height,
|
|
priv->display_width, priv->display_height);
|
|
|
|
if (!gst_d3d11_memory_ensure_render_target_view (out_mem)) {
|
|
/* convert to fallback output view */
|
|
GST_LOG_OBJECT (self, "output memory cannot support render target view");
|
|
rtv = priv->fallback_render_target_view;
|
|
need_copy = TRUE;
|
|
} else {
|
|
rtv = out_mem->render_target_view;
|
|
}
|
|
|
|
src_box.right = GST_ROUND_UP_2 (display_width);
|
|
src_box.bottom = GST_ROUND_UP_2 (display_height);
|
|
|
|
/* array of texture can be used for shader resource view */
|
|
if (priv->use_array_of_texture &&
|
|
gst_d3d11_memory_ensure_shader_resource_view (in_mem)) {
|
|
GST_TRACE_OBJECT (self, "Decoded texture supports shader resource view");
|
|
srv = in_mem->shader_resource_view;
|
|
}
|
|
|
|
if (!srv) {
|
|
/* copy decoded texture into shader resource texture */
|
|
GST_TRACE_OBJECT (self,
|
|
"Copy decoded texture to internal shader texture");
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
(ID3D11Resource *) priv->shader_resource_texture, 0, 0, 0, 0,
|
|
(ID3D11Resource *) in_texture, in_mem->subresource_index, &src_box);
|
|
|
|
srv = priv->shader_resource_view;
|
|
}
|
|
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = display_width;
|
|
rect.bottom = display_height;
|
|
|
|
gst_d3d11_color_converter_update_crop_rect (priv->converter, &rect);
|
|
|
|
if (!gst_d3d11_color_converter_convert_unlocked (priv->converter, srv, rtv)) {
|
|
GST_ERROR_OBJECT (self, "Failed to convert");
|
|
goto error;
|
|
}
|
|
|
|
if (!need_copy) {
|
|
gst_d3d11_device_unlock (priv->device);
|
|
return TRUE;
|
|
}
|
|
|
|
in_texture = priv->fallback_shader_output_texture;
|
|
in_subresource_index = 0;
|
|
}
|
|
|
|
src_box.right = GST_ROUND_UP_2 (priv->display_width);
|
|
src_box.bottom = GST_ROUND_UP_2 (priv->display_height);
|
|
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
(ID3D11Resource *) out_mem->texture,
|
|
out_mem->subresource_index, 0, 0, 0,
|
|
(ID3D11Resource *) in_texture, in_subresource_index, &src_box);
|
|
|
|
GST_MINI_OBJECT_FLAG_SET (out_mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_device_unlock (priv->device);
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_process_output (GstD3D11Decoder * decoder,
|
|
GstVideoInfo * info, gint display_width, gint display_height,
|
|
GstBuffer * decoder_buffer, GstBuffer * output)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
gboolean can_device_copy = TRUE;
|
|
gboolean need_convert = FALSE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (decoder_buffer), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (output), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
need_convert = priv->converter &&
|
|
(priv->display_width != display_width ||
|
|
priv->display_height != display_height);
|
|
|
|
/* if decoder buffer is intended to be outputted and we don't need to
|
|
* do post processing, do nothing here */
|
|
if (decoder_buffer == output && !need_convert)
|
|
return TRUE;
|
|
|
|
/* decoder buffer must have single memory */
|
|
if (gst_buffer_n_memory (decoder_buffer) == gst_buffer_n_memory (output)) {
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
|
|
mem = gst_buffer_peek_memory (output, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
can_device_copy = FALSE;
|
|
goto do_process;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
if (dmem->device != priv->device)
|
|
can_device_copy = FALSE;
|
|
} else {
|
|
can_device_copy = FALSE;
|
|
}
|
|
|
|
do_process:
|
|
if (can_device_copy) {
|
|
return copy_to_d3d11 (decoder, info, display_width, display_height,
|
|
need_convert, decoder_buffer, output);
|
|
}
|
|
|
|
return copy_to_system (decoder, info, display_width, display_height,
|
|
need_convert, decoder_buffer, output);
|
|
}
|
|
|
|
/* Keep sync with chromium and keep in sorted order.
|
|
* See supported_profile_helpers.cc in chromium */
|
|
static const guint legacy_amd_list[] = {
|
|
0x130f, 0x6700, 0x6701, 0x6702, 0x6703, 0x6704, 0x6705, 0x6706, 0x6707,
|
|
0x6708, 0x6709, 0x6718, 0x6719, 0x671c, 0x671d, 0x671f, 0x6720, 0x6721,
|
|
0x6722, 0x6723, 0x6724, 0x6725, 0x6726, 0x6727, 0x6728, 0x6729, 0x6738,
|
|
0x6739, 0x673e, 0x6740, 0x6741, 0x6742, 0x6743, 0x6744, 0x6745, 0x6746,
|
|
0x6747, 0x6748, 0x6749, 0x674a, 0x6750, 0x6751, 0x6758, 0x6759, 0x675b,
|
|
0x675d, 0x675f, 0x6760, 0x6761, 0x6762, 0x6763, 0x6764, 0x6765, 0x6766,
|
|
0x6767, 0x6768, 0x6770, 0x6771, 0x6772, 0x6778, 0x6779, 0x677b, 0x6798,
|
|
0x67b1, 0x6821, 0x683d, 0x6840, 0x6841, 0x6842, 0x6843, 0x6849, 0x6850,
|
|
0x6858, 0x6859, 0x6880, 0x6888, 0x6889, 0x688a, 0x688c, 0x688d, 0x6898,
|
|
0x6899, 0x689b, 0x689c, 0x689d, 0x689e, 0x68a0, 0x68a1, 0x68a8, 0x68a9,
|
|
0x68b0, 0x68b8, 0x68b9, 0x68ba, 0x68be, 0x68bf, 0x68c0, 0x68c1, 0x68c7,
|
|
0x68c8, 0x68c9, 0x68d8, 0x68d9, 0x68da, 0x68de, 0x68e0, 0x68e1, 0x68e4,
|
|
0x68e5, 0x68e8, 0x68e9, 0x68f1, 0x68f2, 0x68f8, 0x68f9, 0x68fa, 0x68fe,
|
|
0x9400, 0x9401, 0x9402, 0x9403, 0x9405, 0x940a, 0x940b, 0x940f, 0x9440,
|
|
0x9441, 0x9442, 0x9443, 0x9444, 0x9446, 0x944a, 0x944b, 0x944c, 0x944e,
|
|
0x9450, 0x9452, 0x9456, 0x945a, 0x945b, 0x945e, 0x9460, 0x9462, 0x946a,
|
|
0x946b, 0x947a, 0x947b, 0x9480, 0x9487, 0x9488, 0x9489, 0x948a, 0x948f,
|
|
0x9490, 0x9491, 0x9495, 0x9498, 0x949c, 0x949e, 0x949f, 0x94a0, 0x94a1,
|
|
0x94a3, 0x94b1, 0x94b3, 0x94b4, 0x94b5, 0x94b9, 0x94c0, 0x94c1, 0x94c3,
|
|
0x94c4, 0x94c5, 0x94c6, 0x94c7, 0x94c8, 0x94c9, 0x94cb, 0x94cc, 0x94cd,
|
|
0x9500, 0x9501, 0x9504, 0x9505, 0x9506, 0x9507, 0x9508, 0x9509, 0x950f,
|
|
0x9511, 0x9515, 0x9517, 0x9519, 0x9540, 0x9541, 0x9542, 0x954e, 0x954f,
|
|
0x9552, 0x9553, 0x9555, 0x9557, 0x955f, 0x9580, 0x9581, 0x9583, 0x9586,
|
|
0x9587, 0x9588, 0x9589, 0x958a, 0x958b, 0x958c, 0x958d, 0x958e, 0x958f,
|
|
0x9590, 0x9591, 0x9593, 0x9595, 0x9596, 0x9597, 0x9598, 0x9599, 0x959b,
|
|
0x95c0, 0x95c2, 0x95c4, 0x95c5, 0x95c6, 0x95c7, 0x95c9, 0x95cc, 0x95cd,
|
|
0x95ce, 0x95cf, 0x9610, 0x9611, 0x9612, 0x9613, 0x9614, 0x9615, 0x9616,
|
|
0x9640, 0x9641, 0x9642, 0x9643, 0x9644, 0x9645, 0x9647, 0x9648, 0x9649,
|
|
0x964a, 0x964b, 0x964c, 0x964e, 0x964f, 0x9710, 0x9711, 0x9712, 0x9713,
|
|
0x9714, 0x9715, 0x9802, 0x9803, 0x9804, 0x9805, 0x9806, 0x9807, 0x9808,
|
|
0x9809, 0x980a, 0x9830, 0x983d, 0x9850, 0x9851, 0x9874, 0x9900, 0x9901,
|
|
0x9903, 0x9904, 0x9905, 0x9906, 0x9907, 0x9908, 0x9909, 0x990a, 0x990b,
|
|
0x990c, 0x990d, 0x990e, 0x990f, 0x9910, 0x9913, 0x9917, 0x9918, 0x9919,
|
|
0x9990, 0x9991, 0x9992, 0x9993, 0x9994, 0x9995, 0x9996, 0x9997, 0x9998,
|
|
0x9999, 0x999a, 0x999b, 0x999c, 0x999d, 0x99a0, 0x99a2, 0x99a4
|
|
};
|
|
|
|
static const guint legacy_intel_list[] = {
|
|
0x102, 0x106, 0x116, 0x126, 0x152, 0x156, 0x166,
|
|
0x402, 0x406, 0x416, 0x41e, 0xa06, 0xa16, 0xf31,
|
|
};
|
|
|
|
static gint
|
|
binary_search_compare (const guint * a, const guint * b)
|
|
{
|
|
return *a - *b;
|
|
}
|
|
|
|
/* Certain AMD GPU drivers like R600, R700, Evergreen and Cayman and some second
|
|
* generation Intel GPU drivers crash if we create a video device with a
|
|
* resolution higher then 1920 x 1088. This function checks if the GPU is in
|
|
* this list and if yes returns true. */
|
|
gboolean
|
|
gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device)
|
|
{
|
|
const guint amd_id[] = { 0x1002, 0x1022 };
|
|
const guint intel_id = 0x8086;
|
|
guint device_id = 0;
|
|
guint vendor_id = 0;
|
|
guint *match = NULL;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
|
|
g_object_get (device, "device-id", &device_id, "vendor-id", &vendor_id, NULL);
|
|
|
|
if (vendor_id == amd_id[0] || vendor_id == amd_id[1]) {
|
|
match =
|
|
(guint *) gst_util_array_binary_search ((gpointer) legacy_amd_list,
|
|
G_N_ELEMENTS (legacy_amd_list), sizeof (guint),
|
|
(GCompareDataFunc) binary_search_compare,
|
|
GST_SEARCH_MODE_EXACT, &device_id, NULL);
|
|
} else if (vendor_id == intel_id) {
|
|
match =
|
|
(guint *) gst_util_array_binary_search ((gpointer) legacy_intel_list,
|
|
G_N_ELEMENTS (legacy_intel_list), sizeof (guint),
|
|
(GCompareDataFunc) binary_search_compare,
|
|
GST_SEARCH_MODE_EXACT, &device_id, NULL);
|
|
}
|
|
|
|
if (match) {
|
|
GST_DEBUG_OBJECT (device, "it's legacy device");
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_supports_format (GstD3D11Decoder * decoder,
|
|
const GUID * decoder_profile, DXGI_FORMAT format)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
BOOL can_support = FALSE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
g_return_val_if_fail (format != DXGI_FORMAT_UNKNOWN, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
hr = ID3D11VideoDevice_CheckVideoDecoderFormat (priv->video_device,
|
|
decoder_profile, format, &can_support);
|
|
if (!gst_d3d11_result (hr, priv->device) || !can_support) {
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"VideoDevice could not support dxgi format %d, hr: 0x%x",
|
|
format, (guint) hr);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Don't call this method with legacy device */
|
|
gboolean
|
|
gst_d3d11_decoder_supports_resolution (GstD3D11Decoder * decoder,
|
|
const GUID * decoder_profile, DXGI_FORMAT format, guint width, guint height)
|
|
{
|
|
D3D11_VIDEO_DECODER_DESC desc;
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
UINT config_count;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
g_return_val_if_fail (format != DXGI_FORMAT_UNKNOWN, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
desc.SampleWidth = width;
|
|
desc.SampleHeight = height;
|
|
desc.OutputFormat = format;
|
|
desc.Guid = *decoder_profile;
|
|
|
|
hr = ID3D11VideoDevice_GetVideoDecoderConfigCount (priv->video_device,
|
|
&desc, &config_count);
|
|
if (!gst_d3d11_result (hr, priv->device) || config_count == 0) {
|
|
GST_DEBUG_OBJECT (decoder, "Could not get decoder config count, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_decoder_class_data_new:
|
|
* @device: (transfer none): a #GstD3D11Device
|
|
* @sink_caps: (transfer full): a #GstCaps
|
|
* @src_caps: (transfer full): a #GstCaps
|
|
*
|
|
* Create new #GstD3D11DecoderClassData
|
|
*
|
|
* Returns: (transfer full): the new #GstD3D11DecoderClassData
|
|
*/
|
|
GstD3D11DecoderClassData *
|
|
gst_d3d11_decoder_class_data_new (GstD3D11Device * device,
|
|
GstCaps * sink_caps, GstCaps * src_caps)
|
|
{
|
|
GstD3D11DecoderClassData *ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
g_return_val_if_fail (sink_caps != NULL, NULL);
|
|
g_return_val_if_fail (src_caps != NULL, NULL);
|
|
|
|
ret = g_new0 (GstD3D11DecoderClassData, 1);
|
|
|
|
/* class data will be leaked if the element never gets instantiated */
|
|
GST_MINI_OBJECT_FLAG_SET (sink_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_MINI_OBJECT_FLAG_SET (src_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
g_object_get (device, "adapter", &ret->adapter,
|
|
"device-id", &ret->device_id, "vendor-id", &ret->vendor_id,
|
|
"description", &ret->description, NULL);
|
|
ret->sink_caps = sink_caps;
|
|
ret->src_caps = src_caps;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_decoder_class_data_free (GstD3D11DecoderClassData * data)
|
|
{
|
|
if (!data)
|
|
return;
|
|
|
|
gst_clear_caps (&data->sink_caps);
|
|
gst_clear_caps (&data->src_caps);
|
|
g_free (data->description);
|
|
g_free (data);
|
|
}
|