gstreamer/tests/check/libs/gstglmemory.c
Matthew Waters 30c6efc432 gl/mem: allocate the memory per plane
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.

Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).

Should not lose any features/video formats.
2017-12-09 19:31:36 +00:00

122 lines
3.2 KiB
C

/* GStreamer
*
* unit test for state changes on all elements
*
* Copyright (C) <2012> Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <gst/check/gstcheck.h>
#include <gst/gl/gstglmemory.h>
#include <stdio.h>
static GstGLDisplay *display;
static GstGLContext *context;
static void
setup (void)
{
display = gst_gl_display_new ();
context = gst_gl_context_new (display);
gst_gl_context_create (context, 0, NULL);
gst_gl_memory_init ();
}
static void
teardown (void)
{
gst_object_unref (display);
gst_object_unref (context);
}
GST_START_TEST (test_basic)
{
GstMemory *mem, *mem2;
GstGLMemory *gl_mem, *gl_mem2;
GstAllocator *gl_allocator;
gint i;
static GstVideoGLTextureType formats[] = {
GST_VIDEO_GL_TEXTURE_TYPE_RGBA, GST_VIDEO_GL_TEXTURE_TYPE_RGB,
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA,
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
};
for (i = 0; i < G_N_ELEMENTS (formats); i++) {
gsize width = 320, height = 240, stride = 324;
gl_allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
fail_if (gl_allocator == NULL);
/* test allocator creation */
ASSERT_WARNING (mem = gst_allocator_alloc (gl_allocator, 0, NULL););
mem = gst_gl_memory_alloc (context, formats[i], width, height, stride);
fail_if (mem == NULL);
gl_mem = (GstGLMemory *) mem;
/* test init params */
fail_if (gl_mem->width != width);
fail_if (gl_mem->height != height);
fail_if (gl_mem->stride != stride);
fail_if (gl_mem->context != context);
fail_if (gl_mem->tex_id == 0);
/* copy the memory */
mem2 = gst_memory_copy (mem, 0, -1);
fail_if (mem == NULL);
gl_mem2 = (GstGLMemory *) mem2;
/* test params */
fail_if (gl_mem->tex_id == gl_mem2->tex_id);
fail_if (gl_mem->tex_type != gl_mem2->tex_type);
fail_if (gl_mem->width != gl_mem2->width);
fail_if (gl_mem->stride != gl_mem2->stride);
fail_if (gl_mem->context != gl_mem2->context);
if (gst_gl_context_get_error ())
printf ("%s\n", gst_gl_context_get_error ());
fail_if (gst_gl_context_get_error () != NULL);
gst_memory_unref (mem);
gst_memory_unref (mem2);
gst_object_unref (gl_allocator);
}
}
GST_END_TEST;
static Suite *
gst_gl_memory_suite (void)
{
Suite *s = suite_create ("GstGLMemory");
TCase *tc_chain = tcase_create ("general");
suite_add_tcase (s, tc_chain);
tcase_add_checked_fixture (tc_chain, setup, teardown);
tcase_add_test (tc_chain, test_basic);
return s;
}
GST_CHECK_MAIN (gst_gl_memory);