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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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38a0731461
Generated files were generated using 'ninja -C build update-code' except for libgstfft, which had to be updated manually (see issue #25). Note: with these changes, building on MS Windows will require the msvc compiler - mingw will no longer work.
57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
// This file was generated by the Gtk# code generator.
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// Any changes made will be lost if regenerated.
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namespace Gst.Audio {
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using System;
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using System.Runtime.InteropServices;
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#region Autogenerated code
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[GLib.GType (typeof (Gst.Audio.AudioChannelPositionGType))]
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public enum AudioChannelPosition {
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None = -3,
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Mono = -2,
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Invalid = -1,
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FrontLeft = 0,
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FrontRight = 1,
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FrontCenter = 2,
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Lfe1 = 3,
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RearLeft = 4,
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RearRight = 5,
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FrontLeftOfCenter = 6,
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FrontRightOfCenter = 7,
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RearCenter = 8,
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Lfe2 = 9,
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SideLeft = 10,
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SideRight = 11,
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TopFrontLeft = 12,
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TopFrontRight = 13,
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TopFrontCenter = 14,
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TopCenter = 15,
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TopRearLeft = 16,
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TopRearRight = 17,
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TopSideLeft = 18,
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TopSideRight = 19,
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TopRearCenter = 20,
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BottomFrontCenter = 21,
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BottomFrontLeft = 22,
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BottomFrontRight = 23,
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WideLeft = 24,
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WideRight = 25,
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SurroundLeft = 26,
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SurroundRight = 27,
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}
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internal class AudioChannelPositionGType {
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[DllImport ("gstaudio-1.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr gst_audio_channel_position_get_type ();
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public static GLib.GType GType {
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get {
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return new GLib.GType (gst_audio_channel_position_get_type ());
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}
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}
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}
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#endregion
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}
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