mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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9d14ae4740
Especially considering some dynamic pipeline scenarios. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/merge_requests/822>
480 lines
16 KiB
C++
480 lines
16 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2020 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstqtoverlay
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*
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* qmlgloverlay provides a way to render an almost-arbitrary QML scene within
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* GStreamer pipeline using the same OpenGL context that GStreamer uses
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* internally. This avoids attempting to share multiple OpenGL contexts
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* avoiding increased synchronisation points and attempting to share an OpenGL
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* context at runtime which some drivers do not like. The Intel driver on
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* Windows is a notable example of the last point.
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*
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* qmlgloverlay will attempt to retrieve the windowing system display connection
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* that Qt is using (#GstGLDisplay). This may be different to any already
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* existing window system display connection already in use in the pipeline for
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* a number of reasons. A couple of examples of this are:
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*
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* 1. Adding qmlgloverlay to an already running pipeline
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* 2. Not having any qmlgloverlay (or qmlglsink) element start up before any
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* other OpenGL-based element in the pipeline.
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*
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* If one of these scenarios occurs, then there will be multiple OpenGL contexts
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* in use in the pipeline. This means that either the pipeline will fail to
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* start up correctly, a downstream element may reject buffers, or a complete
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* GPU->System memory->GPU transfer is performed for every buffer.
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*
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* The requirement to avoid this is that all elements share the same
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* #GstGLDisplay object and as Qt cannot currently share an existing window
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* system display connection, GStreamer must use the window system display
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* connection provided by Qt. This window system display connection can be
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* retrieved by either a qmlglsink element or a qmlgloverlay element. The
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* recommended usage is to have either element (qmlglsink or qmlgloverlay)
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* be the first to propagate the #GstGLDisplay for the entire pipeline to use by
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* setting either element to the READY element state before any other OpenGL
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* element in the pipeline.
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*
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* In a dynamically adding qmlgloverlay (or qmlglsink) to a pipeline case,
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* there are some considerations for ensuring that the window system display
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* and OpenGL contexts are compatible with Qt. When the qmlgloverlay (or
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* qmlglsink) element is added and brought up to READY, it will propagate it's
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* own #GstGLDisplay using the #GstContext mechanism regardless of any existing
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* #GstGLDisplay used by the pipeline previously. In order for the new
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* #GstGLDisplay to be used, the application must then set the provided
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* #GstGLDisplay containing #GstContext on the pipeline. This may effectively
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* cause each OpenGL element to replace the window system display and also the
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* OpenGL context it is using. As such this process may take a significant
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* amount of time and resources as objects are recreated in the new OpenGL
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* context.
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*
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* All instances of qmlgloverlay and qmlglsink will return the exact same
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* #GstGLDisplay object while the pipeline is running regardless of whether
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* any qmlgloverlay or qmlglsink elements are added or removed from the
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* pipeline.
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*
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* The Qml scene will run at the pace of incoming buffers. One input buffer
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* will cause a render of one output buffer. The timestamps on the input
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* buffers are used to drive the animation time.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstqtoverlay.h"
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#include "qtglrenderer.h"
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#include "gstqtglutility.h"
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#include <QtGui/QGuiApplication>
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#include <gst/gl/gstglfuncs.h>
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#define GST_CAT_DEFAULT gst_debug_qt_gl_overlay
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GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
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static void gst_qt_overlay_finalize (GObject * object);
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static void gst_qt_overlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * param_spec);
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static void gst_qt_overlay_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * param_spec);
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static gboolean gst_qt_overlay_gl_start (GstGLBaseFilter * bfilter);
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static void gst_qt_overlay_gl_stop (GstGLBaseFilter * bfilter);
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static gboolean gst_qt_overlay_gl_set_caps (GstGLBaseFilter * bfilter,
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GstCaps * in_caps, GstCaps * out_caps);
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static GstFlowReturn gst_qt_overlay_prepare_output_buffer (GstBaseTransform * btrans,
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GstBuffer * buffer, GstBuffer ** outbuf);
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static GstFlowReturn gst_qt_overlay_transform (GstBaseTransform * btrans,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static GstStateChangeReturn gst_qt_overlay_change_state (GstElement * element,
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GstStateChange transition);
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enum
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{
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PROP_0,
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PROP_WIDGET,
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PROP_QML_SCENE,
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PROP_ROOT_ITEM,
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};
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enum
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{
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SIGNAL_0,
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SIGNAL_QML_SCENE_INITIALIZED,
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SIGNAL_QML_SCENE_DESTROYED,
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LAST_SIGNAL
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};
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static guint gst_qt_overlay_signals[LAST_SIGNAL] = { 0 };
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#define gst_qt_overlay_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstQtOverlay, gst_qt_overlay,
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GST_TYPE_GL_FILTER, GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT,
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"qtoverlay", 0, "Qt Video Overlay"));
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static void
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gst_qt_overlay_class_init (GstQtOverlayClass * klass)
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{
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GObjectClass *gobject_class;
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GstElementClass *gstelement_class;
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GstBaseTransformClass *btrans_class;
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GstGLBaseFilterClass *glbasefilter_class;
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GstGLFilterClass *glfilter_class;
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GstElementClass *element_class;
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gobject_class = (GObjectClass *) klass;
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gstelement_class = (GstElementClass *) klass;
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glbasefilter_class = (GstGLBaseFilterClass *) klass;
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glfilter_class = (GstGLFilterClass *) klass;
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btrans_class = (GstBaseTransformClass *) klass;
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element_class = (GstElementClass *) klass;
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gobject_class->set_property = gst_qt_overlay_set_property;
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gobject_class->get_property = gst_qt_overlay_get_property;
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gobject_class->finalize = gst_qt_overlay_finalize;
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gst_element_class_set_metadata (gstelement_class, "Qt Video Overlay",
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"Filter/QML/Overlay", "A filter that renders a QML scene onto a video stream",
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"Matthew Waters <matthew@centricular.com>");
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g_object_class_install_property (gobject_class, PROP_QML_SCENE,
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g_param_spec_string ("qml-scene", "QML Scene",
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"The contents of the QML scene", NULL,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_WIDGET,
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g_param_spec_pointer ("widget", "QQuickItem",
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"The QQuickItem to place the input video in the object hierarchy",
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_ROOT_ITEM,
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g_param_spec_pointer ("root-item", "QQuickItem",
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"The root QQuickItem from the qml-scene used to render",
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(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstQmlGLOverlay::qml-scene-initialized
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* @element: the #GstQmlGLOverlay
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* @user_data: user provided data
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*/
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gst_qt_overlay_signals[SIGNAL_QML_SCENE_INITIALIZED] =
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g_signal_new ("qml-scene-initialized", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
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/**
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* GstQmlGLOverlay::qml-scene-destroyed
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* @element: the #GstQmlGLOverlay
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* @user_data: user provided data
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*/
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gst_qt_overlay_signals[SIGNAL_QML_SCENE_DESTROYED] =
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g_signal_new ("qml-scene-destroyed", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
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gst_gl_filter_add_rgba_pad_templates (glfilter_class);
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btrans_class->prepare_output_buffer = gst_qt_overlay_prepare_output_buffer;
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btrans_class->transform = gst_qt_overlay_transform;
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glbasefilter_class->gl_start = gst_qt_overlay_gl_start;
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glbasefilter_class->gl_stop = gst_qt_overlay_gl_stop;
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glbasefilter_class->gl_set_caps = gst_qt_overlay_gl_set_caps;
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element_class->change_state = gst_qt_overlay_change_state;
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}
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static void
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gst_qt_overlay_init (GstQtOverlay * qt_overlay)
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{
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qt_overlay->widget = QSharedPointer<QtGLVideoItemInterface>();
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}
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static void
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gst_qt_overlay_finalize (GObject * object)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (object);
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qt_overlay->widget.clear();
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static void
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gst_qt_overlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (object);
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switch (prop_id) {
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case PROP_WIDGET: {
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QtGLVideoItem *qt_item = static_cast<QtGLVideoItem *> (g_value_get_pointer (value));
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if (qt_item)
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qt_overlay->widget = qt_item->getInterface();
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else
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qt_overlay->widget.clear();
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break;
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}
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case PROP_QML_SCENE:
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g_free (qt_overlay->qml_scene);
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qt_overlay->qml_scene = g_value_dup_string (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_qt_overlay_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (object);
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switch (prop_id) {
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case PROP_WIDGET:
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/* This is not really safe - the app needs to be
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* sure the widget is going to be kept alive or
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* this can crash */
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if (qt_overlay->widget)
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g_value_set_pointer (value, qt_overlay->widget->videoItem());
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else
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g_value_set_pointer (value, NULL);
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break;
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case PROP_QML_SCENE:
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g_value_set_string (value, qt_overlay->qml_scene);
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break;
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case PROP_ROOT_ITEM:
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GST_OBJECT_LOCK (qt_overlay);
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if (qt_overlay->renderer) {
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QQuickItem *root = qt_overlay->renderer->rootItem();
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if (root)
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g_value_set_pointer (value, root);
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else
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g_value_set_pointer (value, NULL);
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} else {
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g_value_set_pointer (value, NULL);
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}
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GST_OBJECT_UNLOCK (qt_overlay);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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gst_qt_overlay_gl_start (GstGLBaseFilter * bfilter)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (bfilter);
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QQuickItem *root;
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GError *error = NULL;
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GST_TRACE_OBJECT (bfilter, "using scene:\n%s", qt_overlay->qml_scene);
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if (!qt_overlay->qml_scene || g_strcmp0 (qt_overlay->qml_scene, "") == 0) {
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GST_ELEMENT_ERROR (bfilter, RESOURCE, NOT_FOUND, ("qml-scene property not set"), (NULL));
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return FALSE;
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}
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if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (bfilter))
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return FALSE;
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GST_OBJECT_LOCK (bfilter);
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qt_overlay->renderer = new GstQuickRenderer;
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if (!qt_overlay->renderer->init (bfilter->context, &error)) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("%s", error->message), (NULL));
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delete qt_overlay->renderer;
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qt_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (bfilter);
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return FALSE;
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}
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/* FIXME: Qml may do async loading and we need to propagate qml errors in that case as well */
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if (!qt_overlay->renderer->setQmlScene (qt_overlay->qml_scene, &error)) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("%s", error->message), (NULL));
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goto fail_renderer;
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return FALSE;
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}
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root = qt_overlay->renderer->rootItem();
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if (!root) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("Qml scene does not have a root item"), (NULL));
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goto fail_renderer;
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}
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GST_OBJECT_UNLOCK (bfilter);
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g_object_notify (G_OBJECT (qt_overlay), "root-item");
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g_signal_emit (qt_overlay, gst_qt_overlay_signals[SIGNAL_QML_SCENE_INITIALIZED], 0);
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return TRUE;
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fail_renderer:
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{
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qt_overlay->renderer->cleanup();
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delete qt_overlay->renderer;
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qt_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (bfilter);
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return FALSE;
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}
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}
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static void
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gst_qt_overlay_gl_stop (GstGLBaseFilter * bfilter)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (bfilter);
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GstQuickRenderer *renderer = NULL;
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/* notify before actually destroying anything */
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GST_OBJECT_LOCK (qt_overlay);
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if (qt_overlay->renderer)
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renderer = qt_overlay->renderer;
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qt_overlay->renderer = NULL;
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GST_OBJECT_UNLOCK (qt_overlay);
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g_signal_emit (qt_overlay, gst_qt_overlay_signals[SIGNAL_QML_SCENE_DESTROYED], 0);
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g_object_notify (G_OBJECT (qt_overlay), "root-item");
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if (qt_overlay->widget)
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qt_overlay->widget->setBuffer (NULL);
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if (renderer) {
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renderer->cleanup();
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delete renderer;
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}
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (bfilter);
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}
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static gboolean
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gst_qt_overlay_gl_set_caps (GstGLBaseFilter * bfilter, GstCaps * in_caps,
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GstCaps * out_caps)
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{
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GstGLFilter *filter = GST_GL_FILTER (bfilter);
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (bfilter);
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if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_set_caps (bfilter, in_caps, out_caps))
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return FALSE;
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qt_overlay->renderer->setSize (GST_VIDEO_INFO_WIDTH (&filter->out_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info));
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return TRUE;
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}
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static GstFlowReturn
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gst_qt_overlay_prepare_output_buffer (GstBaseTransform * btrans,
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GstBuffer * buffer, GstBuffer ** outbuf)
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{
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GstBaseTransformClass *bclass = GST_BASE_TRANSFORM_GET_CLASS (btrans);
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GstGLBaseFilter *bfilter = GST_GL_BASE_FILTER (btrans);
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GstGLFilter *filter = GST_GL_FILTER (btrans);
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (btrans);
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GstGLMemory *out_mem;
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GstGLSyncMeta *sync_meta;
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if (qt_overlay->widget) {
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qt_overlay->widget->setCaps (bfilter->in_caps);
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qt_overlay->widget->setBuffer (buffer);
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}
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/* XXX: is this the correct ts to drive the animation */
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out_mem = qt_overlay->renderer->generateOutput (GST_BUFFER_PTS (buffer));
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if (!out_mem) {
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GST_ERROR_OBJECT (qt_overlay, "Failed to generate output");
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return GST_FLOW_ERROR;
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}
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*outbuf = gst_buffer_new ();
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gst_buffer_append_memory (*outbuf, (GstMemory *) out_mem);
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gst_buffer_add_video_meta (*outbuf, (GstVideoFrameFlags) 0,
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GST_VIDEO_INFO_FORMAT (&filter->out_info),
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GST_VIDEO_INFO_WIDTH (&filter->in_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info));
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sync_meta = gst_buffer_add_gl_sync_meta (bfilter->context, *outbuf);
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gst_gl_sync_meta_set_sync_point (sync_meta, bfilter->context);
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bclass->copy_metadata (btrans, buffer, *outbuf);
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return GST_FLOW_OK;
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}
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static GstFlowReturn
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gst_qt_overlay_transform (GstBaseTransform * btrans, GstBuffer * inbuf,
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GstBuffer * outbuf)
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{
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return GST_FLOW_OK;
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}
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static GstStateChangeReturn
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gst_qt_overlay_change_state (GstElement * element,
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GstStateChange transition)
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{
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GstQtOverlay *qt_overlay = GST_QT_OVERLAY (element);
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GstGLBaseFilter *filter = GST_GL_BASE_FILTER (element);
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GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
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GST_DEBUG_OBJECT (filter, "changing state: %s => %s",
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gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
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gst_element_state_get_name (GST_STATE_TRANSITION_NEXT (transition)));
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switch (transition) {
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case GST_STATE_CHANGE_NULL_TO_READY: {
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QGuiApplication *app;
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GstGLDisplay *display = NULL;
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app = static_cast<QGuiApplication *> (QCoreApplication::instance ());
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if (!app) {
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GST_ELEMENT_ERROR (element, RESOURCE, NOT_FOUND,
|
|
("%s", "Failed to connect to Qt"),
|
|
("%s", "Could not retrieve QGuiApplication instance"));
|
|
return GST_STATE_CHANGE_FAILURE;
|
|
}
|
|
|
|
display = gst_qt_get_gl_display ();
|
|
|
|
if (display != filter->display)
|
|
/* always propagate. The application may need to choose between window
|
|
* system display connections */
|
|
gst_gl_element_propagate_display_context (GST_ELEMENT (qt_overlay), display);
|
|
gst_object_unref (display);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
|
|
if (ret == GST_STATE_CHANGE_FAILURE)
|
|
return ret;
|
|
|
|
switch (transition) {
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|