mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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0b9ae1f1d6
Behaves exactly the same as the non-GL videoflip element
289 lines
7.5 KiB
C
289 lines
7.5 KiB
C
/*
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* GStreamer
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* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
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* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:plugin-opengl
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*
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* Cross-platform OpenGL plugin.
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* <refsect2>
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* <title>Debugging</title>
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* </refsect2>
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch-1.0 --gst-debug=gldisplay:3 videotestsrc ! glimagesink
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* ]| A debugging pipeline.
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|[
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* GST_DEBUG=gl*:6 gst-launch-1.0 videotestsrc ! glimagesink
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* ]| A debugging pipelines related to shaders.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglimagesink.h"
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#include "gstgluploadelement.h"
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#include "gstgldownloadelement.h"
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#include "gstglcolorconvertelement.h"
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#include "gstglcolorbalance.h"
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#include "gstglfilterbin.h"
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#include "gstglsinkbin.h"
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#include "gstglsrcbin.h"
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#include "gstglmixerbin.h"
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#include "gstglfiltercube.h"
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#include "gstgleffects.h"
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#include "gstglcolorscale.h"
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#include "gstglvideomixer.h"
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#include "gstglfiltershader.h"
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#include "gstglfilterapp.h"
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#include "gstglstereosplit.h"
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#include "gstglstereomix.h"
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#include "gstglviewconvert.h"
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#if HAVE_GRAPHENE
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#include "gstgltransformation.h"
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#include "gstglvideoflip.h"
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#endif
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#if HAVE_JPEG
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#if HAVE_PNG
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#include "gstgloverlay.h"
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#endif /* HAVE_PNG */
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#endif /* HAVE_JPEG */
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#if GST_GL_HAVE_OPENGL
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#include "gstgltestsrc.h"
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#include "gstglfilterglass.h"
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/* #include "gstglfilterreflectedscreen.h" */
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#include "gstgldeinterlace.h"
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#include "gstglmosaic.h"
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#if HAVE_PNG
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#include "gstgldifferencematte.h"
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/* #include "gstglbumper.h" */
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#endif /* HAVE_PNG */
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#endif /* GST_GL_HAVE_OPENGL */
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#if GST_GL_HAVE_WINDOW_COCOA
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/* avoid including Cocoa/CoreFoundation from a C file... */
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extern GType gst_ca_opengl_layer_sink_bin_get_type (void);
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#endif
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#ifdef USE_EGL_RPI
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extern void bcm_host_init (void);
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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#include <X11/Xlib.h>
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#endif
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#define GST_CAT_DEFAULT gst_gl_gstgl_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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/* Register filters that make up the gstgl plugin */
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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GST_DEBUG_CATEGORY_INIT (gst_gl_gstgl_debug, "gstopengl", 0, "gstopengl");
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#ifdef USE_EGL_RPI
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GST_DEBUG ("Initialize BCM host");
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bcm_host_init ();
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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if (g_getenv ("GST_GL_XINITTHREADS"))
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XInitThreads ();
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#endif
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if (!gst_element_register (plugin, "glimagesink",
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GST_RANK_SECONDARY, gst_gl_image_sink_bin_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glimagesinkelement",
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GST_RANK_NONE, gst_glimage_sink_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glupload",
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GST_RANK_NONE, GST_TYPE_GL_UPLOAD_ELEMENT)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "gldownload",
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GST_RANK_NONE, GST_TYPE_GL_DOWNLOAD_ELEMENT)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glcolorconvert",
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GST_RANK_NONE, GST_TYPE_GL_COLOR_CONVERT_ELEMENT)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glcolorbalance",
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GST_RANK_NONE, GST_TYPE_GL_COLOR_BALANCE)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterbin",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_BIN)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glsinkbin",
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GST_RANK_NONE, GST_TYPE_GL_SINK_BIN)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glsrcbin",
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GST_RANK_NONE, GST_TYPE_GL_SRC_BIN)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glmixerbin",
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GST_RANK_NONE, GST_TYPE_GL_MIXER_BIN)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfiltercube",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_CUBE)) {
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return FALSE;
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}
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#if HAVE_GRAPHENE
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if (!gst_element_register (plugin, "gltransformation",
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GST_RANK_NONE, GST_TYPE_GL_TRANSFORMATION)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glvideoflip",
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GST_RANK_NONE, GST_TYPE_GL_VIDEO_FLIP)) {
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return FALSE;
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}
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#endif
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if (!gst_gl_effects_register_filters (plugin, GST_RANK_NONE)) {
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return FALSE;
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};
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if (!gst_element_register (plugin, "glcolorscale",
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GST_RANK_NONE, GST_TYPE_GL_COLORSCALE)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glvideomixer",
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GST_RANK_NONE, gst_gl_video_mixer_bin_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glvideomixerelement",
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GST_RANK_NONE, gst_gl_video_mixer_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glshader",
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GST_RANK_NONE, gst_gl_filtershader_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterapp",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glviewconvert",
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GST_RANK_NONE, GST_TYPE_GL_VIEW_CONVERT_ELEMENT)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glstereosplit",
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GST_RANK_NONE, GST_TYPE_GL_STEREOSPLIT)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glstereomix",
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GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) {
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return FALSE;
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}
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#if HAVE_JPEG
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#if HAVE_PNG
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if (!gst_element_register (plugin, "gloverlay",
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GST_RANK_NONE, gst_gl_overlay_get_type ())) {
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return FALSE;
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}
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#endif /* HAVE_PNG */
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#endif /* HAVE_JPEG */
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#if GST_GL_HAVE_OPENGL
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if (!gst_element_register (plugin, "gltestsrc",
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GST_RANK_NONE, GST_TYPE_GL_TEST_SRC)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterglass",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_GLASS)) {
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return FALSE;
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}
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#if 0
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if (!gst_element_register (plugin, "glfilterreflectedscreen",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_REFLECTED_SCREEN)) {
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return FALSE;
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}
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#endif
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if (!gst_element_register (plugin, "gldeinterlace",
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GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glmosaic",
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GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) {
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return FALSE;
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}
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#if HAVE_PNG
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if (!gst_element_register (plugin, "gldifferencematte",
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GST_RANK_NONE, gst_gl_differencematte_get_type ())) {
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return FALSE;
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}
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#if 0
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if (!gst_element_register (plugin, "glbumper",
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GST_RANK_NONE, gst_gl_bumper_get_type ())) {
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return FALSE;
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}
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#endif
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#endif /* HAVE_PNG */
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#endif /* GST_GL_HAVE_OPENGL */
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#if GST_GL_HAVE_WINDOW_COCOA
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if (!gst_element_register (plugin, "caopengllayersink",
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GST_RANK_NONE, gst_ca_opengl_layer_sink_bin_get_type ())) {
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return FALSE;
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}
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#endif
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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opengl,
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"OpenGL plugin",
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plugin_init, VERSION, GST_LICENSE, GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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