gstreamer/gst-libs/gst/vaapi/gstvaapitexture.h
2013-11-22 06:39:20 +01:00

96 lines
2.5 KiB
C

/*
* gstvaapitexture.h - VA texture abstraction
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
* Copyright (C) 2012-2013 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GST_VAAPI_TEXTURE_H
#define GST_VAAPI_TEXTURE_H
#include <GL/gl.h>
#include <gst/vaapi/gstvaapitypes.h>
#include <gst/vaapi/gstvaapiobject.h>
#include <gst/vaapi/gstvaapidisplay.h>
#include <gst/vaapi/gstvaapisurface.h>
G_BEGIN_DECLS
typedef struct _GstVaapiTexture GstVaapiTexture;
GstVaapiTexture *
gst_vaapi_texture_new(
GstVaapiDisplay *display,
GLenum target,
GLenum format,
guint width,
guint height
);
GstVaapiTexture *
gst_vaapi_texture_new_with_texture(
GstVaapiDisplay *display,
GLuint texture_id,
GLenum target,
GLenum format
);
GstVaapiTexture *
gst_vaapi_texture_ref(GstVaapiTexture *texture);
void
gst_vaapi_texture_unref(GstVaapiTexture *texture);
void
gst_vaapi_texture_replace(GstVaapiTexture **old_texture_ptr,
GstVaapiTexture *new_texture);
GLuint
gst_vaapi_texture_get_id(GstVaapiTexture *texture);
GLenum
gst_vaapi_texture_get_target(GstVaapiTexture *texture);
GLenum
gst_vaapi_texture_get_format(GstVaapiTexture *texture);
guint
gst_vaapi_texture_get_width(GstVaapiTexture *texture);
guint
gst_vaapi_texture_get_height(GstVaapiTexture *texture);
void
gst_vaapi_texture_get_size(
GstVaapiTexture *texture,
guint *pwidth,
guint *pheight
);
gboolean
gst_vaapi_texture_put_surface(
GstVaapiTexture *texture,
GstVaapiSurface *surface,
guint flags
);
G_END_DECLS
#endif /* GST_VAAPI_TEXTURE_H */