gstreamer/gst/gl/gstglfilterapp.c
Jan Schmidt f5ac0a784d [352/906] fix typo
Change GST_GL_DISPLAY_PROJECTION_PERSPECIVE to
GST_GL_DISPLAY_PROJECTION_PERSPECTIVE.

Re-indent a couple of files that needed it.
2014-03-15 18:36:35 +01:00

220 lines
6.7 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:element-glfilterapp
*
* The resize and redraw callbacks can be set from a client code.
*
* <refsect2>
* <title>CLient callbacks</title>
* <para>
* The graphic scene can be written from a client code through the
* two glfilterapp properties.
* </para>
* </refsect2>
* <refsect2>
* <title>Examples</title>
* see gst-plugins-gl/tests/examples/generic/recordgraphic
* </refsect2>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglfilterapp.h"
#define GST_CAT_DEFAULT gst_gl_filter_app_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("OpenGL application filter",
"Filter/Effect",
"Use client callbacks to define the scene",
"Julien Isorce <julien.isorce@gmail.com>");
enum
{
PROP_0,
PROP_CLIENT_RESHAPE_CALLBACK,
PROP_CLIENT_DRAW_CALLBACK
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_app_debug, "glfilterapp", 0, "glfilterapp element");
GST_BOILERPLATE_FULL (GstGLFilterApp, gst_gl_filter_app, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_filter_app_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_app_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static gboolean gst_gl_filter_app_set_caps (GstGLFilter * filter,
GstCaps * incaps, GstCaps * outcaps);
static gboolean gst_gl_filter_app_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void gst_gl_filter_app_callback (gint width, gint height, guint texture,
gpointer stuff);
static void
gst_gl_filter_app_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_filter_app_class_init (GstGLFilterAppClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_app_set_property;
gobject_class->get_property = gst_gl_filter_app_get_property;
GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_filter_app_set_caps;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_app_filter;
g_object_class_install_property (gobject_class, PROP_CLIENT_RESHAPE_CALLBACK,
g_param_spec_pointer ("client_reshape_callback",
"Client reshape callback",
"Define a custom reshape callback in a client code",
G_PARAM_WRITABLE));
g_object_class_install_property (gobject_class, PROP_CLIENT_DRAW_CALLBACK,
g_param_spec_pointer ("client_draw_callback", "Client draw callback",
"Define a custom draw callback in a client code", G_PARAM_WRITABLE));
}
static void
gst_gl_filter_app_init (GstGLFilterApp * filter, GstGLFilterAppClass * klass)
{
filter->clientReshapeCallback = NULL;
filter->clientDrawCallback = NULL;
}
static void
gst_gl_filter_app_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLFilterApp *filter = GST_GL_FILTER_APP (object);
switch (prop_id) {
case PROP_CLIENT_RESHAPE_CALLBACK:
{
filter->clientReshapeCallback = g_value_get_pointer (value);
break;
}
case PROP_CLIENT_DRAW_CALLBACK:
{
filter->clientDrawCallback = g_value_get_pointer (value);
break;
}
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_app_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLFilterApp* filter = GST_GL_FILTER_APP (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
gst_gl_filter_app_set_caps (GstGLFilter * filter, GstCaps * incaps,
GstCaps * outcaps)
{
//GstGLFilterApp* app_filter = GST_GL_FILTER_APP(filter);
return TRUE;
}
static gboolean
gst_gl_filter_app_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
GstGLBuffer * outbuf)
{
GstGLFilterApp *app_filter = GST_GL_FILTER_APP (filter);
if (app_filter->clientDrawCallback) {
//blocking call, use a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, outbuf->texture,
app_filter->clientDrawCallback, inbuf->width, inbuf->height,
inbuf->texture, 45, (gfloat) filter->width / (gfloat) filter->height,
0.1, 100, GST_GL_DISPLAY_PROJECTION_PERSPECTIVE, NULL);
}
//default
else {
//blocking call, use a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, outbuf->texture,
gst_gl_filter_app_callback, inbuf->width, inbuf->height, inbuf->texture,
0, filter->width, 0, filter->height, GST_GL_DISPLAY_PROJECTION_ORTHO2D,
NULL);
}
return TRUE;
}
//opengl scene, params: input texture (not the output filter->texture)
static void
gst_gl_filter_app_callback (gint width, gint height, guint texture,
gpointer stuff)
{
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glBegin (GL_QUADS);
glTexCoord2i (0, 0);
glVertex2f (-1.0f, -1.0f);
glTexCoord2i (width, 0);
glVertex2f (1.0f, -1.0f);
glTexCoord2i (width, height);
glVertex2f (1.0f, 1.0f);
glTexCoord2i (0, height);
glVertex2f (-1.0f, 1.0f);
glEnd ();
}