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gstgleffectblur.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectbulge.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectfisheye.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectglow.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectidentity.c
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gleffects: identity: add the shader to the hash table
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2016-02-08 12:24:32 +11:00 |
gstgleffectlaplacian.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectlumatocurve.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectlumatocurve.h
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gl: pass large structure by const pointer, not value
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2014-04-09 10:31:19 +01:00 |
gstgleffectmirror.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectrgbtocurve.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectscurves.c
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gl: fix compiler warnings with gcc-6
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2016-01-19 13:20:23 +00:00 |
gstgleffectscurves.h
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gl: fix compiler warnings with gcc-6
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2016-01-19 13:20:23 +00:00 |
gstgleffectsin.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectsobel.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectsquare.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectsqueeze.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectssources.c
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gleffects: fix gleffects fisheye shader compile error
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2016-01-29 14:25:21 +11:00 |
gstgleffectssources.h
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectstretch.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffecttunnel.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffecttwirl.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |
gstgleffectxray.c
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gl: use gles2 shaders everywhere
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2015-08-10 16:38:32 +02:00 |