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7d97a35139
Implements get_current_context() and get_proc_address() for wrapped contexts.
303 lines
8.7 KiB
C
303 lines
8.7 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include "../gstgl_fwd.h"
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#include <gst/gl/gstglcontext.h>
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#include "gstglcontext_wgl.h"
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#include <GL/wglext.h>
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#define gst_gl_context_wgl_parent_class parent_class
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G_DEFINE_TYPE (GstGLContextWGL, gst_gl_context_wgl, GST_GL_TYPE_CONTEXT);
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static guintptr gst_gl_context_wgl_get_gl_context (GstGLContext * context);
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static void gst_gl_context_wgl_swap_buffers (GstGLContext * context);
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static gboolean gst_gl_context_wgl_choose_format (GstGLContext * context,
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GError ** error);
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static gboolean gst_gl_context_wgl_activate (GstGLContext * context,
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gboolean activate);
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static gboolean gst_gl_context_wgl_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
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static void gst_gl_context_wgl_destroy_context (GstGLContext * context);
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GstGLAPI gst_gl_context_wgl_get_gl_api (GstGLContext * context);
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static GstGLPlatform gst_gl_context_wgl_get_gl_platform (GstGLContext *
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context);
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static void
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gst_gl_context_wgl_class_init (GstGLContextWGLClass * klass)
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{
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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context_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_context);
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context_class->choose_format =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_choose_format);
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context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_activate);
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context_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_create_context);
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_destroy_context);
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context_class->swap_buffers =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_swap_buffers);
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context_class->get_proc_address =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_proc_address);
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context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_api);
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context_class->get_gl_platform =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_platform);
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}
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static void
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gst_gl_context_wgl_init (GstGLContextWGL * context_wgl)
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{
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}
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/* Must be called in the gl thread */
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GstGLContextWGL *
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gst_gl_context_wgl_new (void)
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{
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GstGLContextWGL *context = g_object_new (GST_GL_TYPE_CONTEXT_WGL, NULL);
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return context;
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}
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static gboolean
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gst_gl_context_wgl_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
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{
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GstGLWindow *window;
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GstGLContextWGL *context_wgl;
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HGLRC external_gl_context = NULL;
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
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HDC device;
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context_wgl = GST_GL_CONTEXT_WGL (context);
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window = gst_gl_context_get_window (context);
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device = (HDC) gst_gl_window_get_display (window);
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if (other_context) {
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if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_WGL) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
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"Cannot share context with a non-WGL context");
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goto failure;
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}
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external_gl_context = (HGLRC) gst_gl_context_get_gl_context (other_context);
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}
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context_wgl->wgl_context = wglCreateContext (device);
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if (context_wgl->wgl_context)
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GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT,
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(guintptr) context_wgl->wgl_context);
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else {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to create glcontext:0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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g_assert (context_wgl->wgl_context);
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if (external_gl_context) {
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wglMakeCurrent (device, context_wgl->wgl_context);
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wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
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wglGetProcAddress ("wglCreateContextAttribsARB");
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if (wglCreateContextAttribsARB != NULL) {
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wglMakeCurrent (device, 0);
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wglDeleteContext (context_wgl->wgl_context);
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context_wgl->wgl_context =
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wglCreateContextAttribsARB (device, external_gl_context, 0);
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if (context_wgl->wgl_context == NULL) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"failed to share context through wglCreateContextAttribsARB 0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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} else if (!wglShareLists (external_gl_context, context_wgl->wgl_context)) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"failed to share contexts through wglShareLists 0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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}
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GST_LOG ("gl context id: %" G_GUINTPTR_FORMAT,
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(guintptr) context_wgl->wgl_context);
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gst_object_unref (window);
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return TRUE;
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failure:
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gst_object_unref (window);
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return FALSE;
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}
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static void
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gst_gl_context_wgl_destroy_context (GstGLContext * context)
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{
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GstGLContextWGL *context_wgl;
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context_wgl = GST_GL_CONTEXT_WGL (context);
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if (context_wgl->wgl_context)
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wglDeleteContext (context_wgl->wgl_context);
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context_wgl->wgl_context = NULL;
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}
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static gboolean
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gst_gl_context_wgl_choose_format (GstGLContext * context, GError ** error)
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{
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GstGLWindow *window;
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PIXELFORMATDESCRIPTOR pfd;
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gint pixelformat = 0;
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gboolean res = FALSE;
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HDC device;
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window = gst_gl_context_get_window (context);
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gst_gl_window_win32_create_window (GST_GL_WINDOW_WIN32 (window), error);
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device = (HDC) gst_gl_window_get_display (window);
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gst_object_unref (window);
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pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cRedBits = 8;
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pfd.cRedShift = 0;
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pfd.cGreenBits = 8;
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pfd.cGreenShift = 0;
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pfd.cBlueBits = 8;
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pfd.cBlueShift = 0;
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pfd.cAlphaBits = 0;
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pfd.cAlphaShift = 0;
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pfd.cAccumBits = 0;
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pfd.cAccumRedBits = 0;
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pfd.cAccumGreenBits = 0;
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pfd.cAccumBlueBits = 0;
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pfd.cAccumAlphaBits = 0;
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.cAuxBuffers = 0;
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pfd.iLayerType = PFD_MAIN_PLANE;
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pfd.bReserved = 0;
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pfd.dwLayerMask = 0;
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pfd.dwVisibleMask = 0;
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pfd.dwDamageMask = 0;
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pfd.cColorBits = (BYTE) GetDeviceCaps (device, BITSPIXEL);
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pixelformat = ChoosePixelFormat (device, &pfd);
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if (!pixelformat) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
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"Failed to choose a pixel format");
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return FALSE;
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}
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res = SetPixelFormat (device, pixelformat, &pfd);
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return res;
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}
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static void
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gst_gl_context_wgl_swap_buffers (GstGLContext * context)
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{
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GstGLWindow *window = gst_gl_context_get_window (context);
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HDC device = (HDC) gst_gl_window_get_display (window);
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SwapBuffers (device);
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gst_object_unref (window);
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}
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static guintptr
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gst_gl_context_wgl_get_gl_context (GstGLContext * context)
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{
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return (guintptr) GST_GL_CONTEXT_WGL (context)->wgl_context;
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}
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static gboolean
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gst_gl_context_wgl_activate (GstGLContext * context, gboolean activate)
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{
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GstGLWindow *window;
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GstGLContextWGL *context_wgl;
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HDC device;
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gboolean result;
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window = gst_gl_context_get_window (context);
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context_wgl = GST_GL_CONTEXT_WGL (context);
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device = (HDC) gst_gl_window_get_display (window);
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if (activate) {
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result = wglMakeCurrent (device, context_wgl->wgl_context);
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} else {
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result = wglMakeCurrent (NULL, NULL);
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}
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gst_object_unref (window);
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return result;
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}
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GstGLAPI
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gst_gl_context_wgl_get_gl_api (GstGLContext * context)
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{
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return GST_GL_API_OPENGL;
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}
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static GstGLPlatform
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gst_gl_context_wgl_get_gl_platform (GstGLContext * context)
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{
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return GST_GL_PLATFORM_WGL;
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}
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gpointer
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gst_gl_context_wgl_get_proc_address (GstGLContext * context, const gchar * name)
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{
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gpointer result;
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GstGLAPI gl_api = gst_gl_context_get_gl_api (context);
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if (!(result = gst_gl_context_default_get_proc_address (gl_api, name))) {
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result = wglGetProcAddress ((LPCSTR) name);
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}
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return result;
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}
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guintptr
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gst_gl_context_wgl_get_current_context (void)
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{
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return (guintptr) wglGetCurrentContext ();
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}
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