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Original commit message from CVS: * docs/pwg/building-boiler.xml: Make description somewhat clearer.
396 lines
15 KiB
XML
396 lines
15 KiB
XML
<!-- ############ chapter ############# -->
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<chapter id="chapter-building-boiler" xreflabel="Constructing the Boilerplate">
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<title>Constructing the Boilerplate</title>
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<para>
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In this chapter you will learn how to construct the bare minimum code for a
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new plugin. Starting from ground zero, you will see how to get the
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&GStreamer; template source. Then you will learn how to use a few basic
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tools to copy and modify a template plugin to create a new plugin. If you
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follow the examples here, then by the end of this chapter you will have a
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functional audio filter plugin that you can compile and use in &GStreamer;
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applications.
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</para>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-boiler-source" xreflabel="Getting the GStreamer Plugin Templates">
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<title>Getting the GStreamer Plugin Templates</title>
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<para>
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There are currently two ways to develop a new plugin for &GStreamer;: You
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can write the entire plugin by hand, or you can copy an existing plugin
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template and write the plugin code you need. The second method is by far
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the simpler of the two, so the first method will not even be described
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here. (Errm, that is, <quote>it is left as an exercise to the
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reader.</quote>)
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</para>
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<para>
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The first step is to check out a copy of the
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<filename>gst-template</filename> CVS module to get an important tool and
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the source code template for a basic &GStreamer; plugin. To check out the
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<filename>gst-template</filename> module, make sure you are connected to
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the internet, and type the following commands at a command console:
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</para>
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<screen>
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<prompt>shell $ </prompt><userinput>cvs -d:pserver:anoncvs@cvs.freedesktop.org/cvs/gstreamer co login</userinput>
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Logging in to :pserver:anoncvs@cvs.freedesktop.org:/cvs/gstreamer
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CVS password: <keycap>[ENTER]</keycap>
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<prompt>shell $ </prompt><userinput>cvs -z3 -d:pserver:anoncvs@cvs.freedesktop.org:/cvs/gstreamer co gst-template</userinput>
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U gst-template/README
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U gst-template/gst-app/AUTHORS
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U gst-template/gst-app/ChangeLog
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U gst-template/gst-app/Makefile.am
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U gst-template/gst-app/NEWS
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U gst-template/gst-app/README
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U gst-template/gst-app/autogen.sh
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U gst-template/gst-app/configure.ac
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U gst-template/gst-app/src/Makefile.am
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...
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</screen>
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<para>
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After the first command, you will have to press <keycap>ENTER</keycap> to
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log in to the CVS server. (You might have to log in twice.) The second
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command will check out a series of files and directories into <filename
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class="directory">./gst-template</filename>. The template you will be
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using is in <filename
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class="directory">./gst-template/gst-plugin/</filename> directory. You
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should look over the files in that directory to get a general idea of the
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structure of a source tree for a plugin.
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</para>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-boiler-project-stamp" xreflabel="Using the Project Stamp">
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<title>!!! FIXME !!! Using the Project Stamp</title>
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<para>
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This section needs some fixing from someone that is aware of how this works.
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The only tool that looks like the ones cited there is <filename>gst-plugins/tools/filterstamp.sh</filename>
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</para>
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<para>
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The first thing to do when making a new element is to specify some basic
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details about it: what its name is, who wrote it, what version number it
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is, etc. We also need to define an object to represent the element and to
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store the data the element needs. These details are collectively known as
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the <emphasis>boilerplate</emphasis>.
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</para>
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<para>
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The standard way of defining the boilerplate is simply to write some code,
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and fill in some structures. As mentioned in the previous section, the
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easiest way to do this is to copy a template and add functionality
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according to your needs. To help you do so, there are some tools in the
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<filename class="directory">./gst-plugins/tools/</filename> directory.
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One tool, <filename>gst-quick-stamp</filename>, is a quick command line
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tool. The other, <filename>gst-project-stamp</filename>, is a full GNOME
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druid application that takes you through the steps of creating a new
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project (either a plugin or an application).
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</para>
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<para>
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To use <command>pluginstamp.sh</command>, first open up a terminal window.
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Change to the <filename class="directory">gst-template</filename>
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directory, and then run the <command>pluginstamp.sh</command> command. The
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arguments to the <command>pluginstamp.sh</command> are:
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</para>
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<orderedlist>
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<listitem>
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<para>the name of the plugin, and</para>
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</listitem>
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<listitem>
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<para>
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the directory that should hold a new subdirectory for the source tree
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of the plugin.
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</para>
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</listitem>
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</orderedlist>
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<para>
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Note that capitalization is important for the name of the plugin. Under
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some operating systems, capitalization is also important when specifying
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directory names. For example, the following commands create the
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ExampleFilter plugin based on the plugin template and put the output files
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in a new directory called <filename
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class="directory">~/src/examplefilter/</filename>:
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</para>
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<screen>
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<prompt>shell $ </prompt><userinput>cd gst-template</userinput>
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<prompt>shell $ </prompt><userinput>tools/pluginstamp.sh ExampleFilter ~/src</userinput>
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</screen>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-boiler-examine">
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<title>Examining the Basic Code</title>
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<para>
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First we will examine the code you would be likely to place in a header
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file (although since the interface to the code is entirely defined by the
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plugin system, and doesn't depend on reading a header file, this is not
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crucial.)
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The code here can be found in
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<filename>examples/pwg/examplefilter/boiler/gstexamplefilter.h</filename>.
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</para>
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<example id="ex-boiler-examine-h">
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<title>Example Plugin Header File</title>
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<programlisting>
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/* Definition of structure storing data for this element. */
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typedef struct _GstExample GstExample;
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struct _GstExample {
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GstElement element;
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GstPad *sinkpad, *srcpad;
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gboolean silent;
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};
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/* Standard definition defining a class for this element. */
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typedef struct _GstExampleClass GstExampleClass;
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struct _GstExampleClass {
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GstElementClass parent_class;
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};
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/* Standard macros for defining types for this element. */
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#define GST_TYPE_EXAMPLE \
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(gst_example_get_type())
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#define GST_EXAMPLE(obj) \
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(G_TYPE_CHECK_CAST((obj),GST_TYPE_EXAMPLE,GstExample))
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#define GST_EXAMPLE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_EXAMPLE,GstExample))
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#define GST_IS_EXAMPLE(obj) \
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(G_TYPE_CHECK_TYPE((obj),GST_TYPE_EXAMPLE))
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#define GST_IS_EXAMPLE_CLASS(obj) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_EXAMPLE))
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/* Standard function returning type information. */
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GType gst_example_get_type (void);
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</programlisting>
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</example>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-boiler-details">
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<title>GstElementDetails</title>
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<para>
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The GstElementDetails structure gives a hierarchical type for the element,
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a human-readable description of the element, as well as author and version
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data. The entries are:
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</para>
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<itemizedlist>
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<listitem><para>
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A long, english, name for the element.
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</para></listitem><listitem><para>
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The type of the element, as a hierarchy. The hierarchy is defined by
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specifying the top level category, followed by a "/", followed by the
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next level category, etc. The type should be defined according to the
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guidelines elsewhere in this document. (FIXME: write the guidelines, and
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give a better reference to them)
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</para></listitem><listitem><para>
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A brief description of the purpose of the element.
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</para></listitem><listitem><para>
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The name of the author of the element, optionally followed by a contact
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email address in angle brackets.
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</para></listitem>
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</itemizedlist>
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<para>
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For example:
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</para>
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<programlisting>
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static GstElementDetails example_details = {
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"An example plugin",
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"Example/FirstExample",
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"Shows the basic structure of a plugin",
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"your name <your.name@your.isp>"
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};
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</programlisting>
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<para>
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The element details are registered with the plugin during
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the <function>_base_init ()</function> function, which is part of
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the GObject system. The <function>_base_init ()</function> function
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should be set for this GObject in the function where you register
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the type with Glib.
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</para>
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<programlisting>
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static void
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gst_my_filter_base_init (GstMyFilterClass *klass)
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{
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static GstElementDetails my_filter_details = {
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[..]
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};
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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[..]
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gst_element_class_set_details (element_class, &my_filter_details);
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}
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</programlisting>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-boiler-padtemplates">
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<title>GstStaticPadTemplate</title>
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<para>
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A GstStaticPadTemplate is a description of a pad that the element will
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(or might) create and use. It contains:
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</para>
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<itemizedlist>
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<listitem>
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<para>A short name for the pad.</para>
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</listitem>
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<listitem>
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<para>Pad direction.</para>
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</listitem>
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<listitem>
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<para>
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Existence property. This indicates whether the pad exists always (an
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<quote>always</quote> pad), only in some cases (a
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<quote>sometimes</quote> pad) or only if the application requested
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such a pad (a <quote>request</quote> pad).
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</para>
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</listitem>
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<listitem>
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<para>Supported types by this element (capabilities).</para>
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</listitem>
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</itemizedlist>
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<para>
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For example:
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</para>
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<programlisting>
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static GstStaticPadTemplate sink_factory =
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GST_STATIC_PAD_TEMPLATE (
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"sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS ("ANY")
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);
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</programlisting>
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<para>
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Those pad templates are registered during the
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<function>_base_init ()</function> function. Pads are created from these
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templates in the element's <function>_init ()</function> function using
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<function>gst_pad_new_from_template ()</function>. The template can be
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retrieved from the element class using
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<function>gst_element_class_get_pad_template ()</function>. See below
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for more details on this. In order to create a new pad from this
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template using <function>gst_pad_new_from_template ()</function>, you
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will need to declare the pad template as a global variable. More on
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this subject in <xref linkend="chapter-building-pads"/>.
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</para>
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<programlisting>
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static GstStaticPadTemplate sink_factory = [..],
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src_factory = [..];
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static void
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gst_my_filter_base_init (GstMyFilterClass *klass)
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{
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[..]
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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gst_element_class_add_pad_template (element_class,
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gst_static_pad_template_get (&src_factory));
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gst_element_class_add_pad_template (element_class,
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gst_static_pad_template_get (&sink_factory));
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[..]
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}
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</programlisting>
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<para>
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The last argument in a template is its type
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or list of supported types. In this example, we use 'ANY', which means
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that this element will accept all input. In real-life situations, you
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would set a mimetype and optionally a set of properties to make sure
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that only supported input will come in. This representation should be
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a string that starts with a mimetype, then a set of comma-separates
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properties with their supported values. In case of an audio filter that
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supports raw integer 16-bit audio, mono or stereo at any samplerate, the
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correct template would look like this:
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</para>
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<programlisting>
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static GstStaticPadTemplate sink_factory =
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GST_STATIC_PAD_TEMPLATE (
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"sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (
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"audio/x-raw-int, "
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"width = (int) 16, "
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"depth = (int) 16, "
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"endianness = (int) BYTE_ORDER, "
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"channels = (int) { 1, 2 }, "
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"rate = (int) [ 8000, 96000 ]"
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)
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);
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</programlisting>
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<para>
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Values surrounded by curly brackets (<quote>{</quote> and
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<quote>}</quote>) are lists, values surrounded by square brackets
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(<quote>[</quote> and <quote>]</quote>) are ranges.
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Multiple sets of types are supported too, and should be separated by
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a semicolon (<quote>;</quote>). Later, in the chapter on pads, we will
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see how to use types to know the exact format of a stream:
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<xref linkend="chapter-building-pads"/>.
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</para>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-boiler-constructors">
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<title>Constructor Functions</title>
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<para>
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Each element has three functions which are used for construction of an
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element. These are the <function>_base_init()</function> function which
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is meant to initialize class and child class properties during each new
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child class creation; the <function>_class_init()</function> function,
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which is used to initialise the class only once (specifying what signals,
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arguments and virtual functions the class has and setting up global
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state); and the <function>_init()</function> function, which is used to
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initialise a specific instance of this type.
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</para>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-boiler-plugininit">
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<title>The plugin_init function</title>
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<para>
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Once we have written code defining all the parts of the plugin, we need to
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write the plugin_init() function. This is a special function, which is
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called as soon as the plugin is loaded, and should return TRUE or FALSE
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depending on whether it loaded initialized any dependencies correctly.
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Also, in this function, any supported element type in the plugin should
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be registered.
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</para>
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<programlisting>
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static gboolean
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plugin_init (GstPlugin *plugin)
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{
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return gst_element_register (plugin, "my_filter",
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GST_RANK_NONE,
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GST_TYPE_MY_FILTER);
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}
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GST_PLUGIN_DEFINE (
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GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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"my_filter",
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"My filter plugin",
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plugin_init,
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VERSION,
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"LGPL",
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"GStreamer",
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"http://gstreamer.net/"
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)
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</programlisting>
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<para>
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Note that the information returned by the plugin_init() function will be
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cached in a central registry. For this reason, it is important that the
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same information is always returned by the function: for example, it
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must not make element factories available based on runtime conditions.
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If an element can only work in certain conditions (for example, if the
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soundcard is not being used by some other process) this must be reflected
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by the element being unable to enter the READY state if unavailable,
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rather than the plugin attempting to deny existence of the plugin.
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</para>
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</sect1>
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</chapter>
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