mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 15:51:11 +00:00
79b77446d8
Original commit message from CVS: * docs/pwg/advanced-scheduling.xml: * docs/pwg/advanced-tagging.xml: * docs/pwg/advanced-types.xml: * docs/pwg/building-boiler.xml: * docs/pwg/building-chainfn.xml: * docs/pwg/building-signals.xml: * docs/pwg/building-state.xml: * docs/pwg/building-testapp.xml: * docs/pwg/intro-basics.xml: * docs/pwg/other-manager.xml: * docs/pwg/other-source.xml: Typo fixes. * docs/pwg/other-manager.xml: Add some first content. No example code yet. * gst/elements/gstfilesink.c: (gst_filesink_handle_event): Remove double newlines.
399 lines
15 KiB
XML
399 lines
15 KiB
XML
<chapter id="chapter-loopbased-sched">
|
|
<title>How scheduling works</title>
|
|
<para>
|
|
Scheduling is, in short, a method for making sure that every element gets
|
|
called once in a while to process data and prepare data for the next
|
|
element. Likewise, a kernel has a scheduler to for processes, and your
|
|
brain is a very complex scheduler too in a way.
|
|
Randomly calling elements' chain functions won't bring us far, however, so
|
|
you'll understand that the schedulers in &GStreamer; are a bit more complex
|
|
than this. However, as a start, it's a nice picture.
|
|
&GStreamer; currently provides two schedulers: a <emphasis>basic</emphasis>
|
|
scheduler and an <emphasis>optimal</emphasis> scheduler. As the name says,
|
|
the basic scheduler (<quote>basic</quote>) is an unoptimized, but very
|
|
complete and simple scheduler. The optimal scheduler (<quote>opt</quote>),
|
|
on the other hand, is optimized for media processing, but therefore also
|
|
more complex.
|
|
</para>
|
|
<para>
|
|
Note that schedulers only operate on one thread. If your pipeline contains
|
|
multiple threads, each thread will run with a separate scheduler. That is
|
|
the reason why two elements running in different threads need a queue-like
|
|
element (a <classname>DECOUPLED</classname> element) in between them.
|
|
</para>
|
|
|
|
<sect1 id="section-sched-basic" xreflabel="The Basic Scheduler">
|
|
<title>The Basic Scheduler</title>
|
|
<para>
|
|
The <emphasis>basic</emphasis> scheduler assumes that each element is its
|
|
own process. We don't use UNIX processes or POSIX threads for this,
|
|
however; instead, we use so-called <emphasis>co-threads</emphasis>.
|
|
Co-threads are threads that run besides each other, but only one is active
|
|
at a time. The advantage of co-threads over normal threads is that they're
|
|
lightweight. The disadvantage is that UNIX or POSIX do not provide such a
|
|
thing, so we need to include our own co-threads stack for this to run.
|
|
</para>
|
|
<para>
|
|
The task of the scheduler here is to control which co-thread runs at what
|
|
time. A well-written scheduler based on co-threads will let an element run
|
|
until it outputs one piece of data. Upon pushing one piece of data to the
|
|
next element, it will let the next element run, and so on. Whenever a
|
|
running element requires data from the previous element, the scheduler will
|
|
switch to that previous element and run that element until it has provided
|
|
data for use in the next element.
|
|
</para>
|
|
<para>
|
|
This method of running elements as needed has the disadvantage that a lot
|
|
of data will often be queued in between two elements, as the one element
|
|
has provided data but the other element hasn't actually used it yet. These
|
|
storages of in-between-data are called <emphasis>bufpens</emphasis>, and
|
|
they can be visualized as a light <quote>queue</quote>.
|
|
</para>
|
|
<para>
|
|
Note that since every element runs in its own (co-)thread, this scheduler
|
|
is rather heavy on your system for larger pipelines.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="section-sched-opt" xreflabel="The Optimal Scheduler">
|
|
<title>The Optimal Scheduler</title>
|
|
<para>
|
|
The <emphasis>optimal</emphasis> scheduler takes advantage of the fact that
|
|
several elements can be linked together in one thread, with one element
|
|
controlling the other. This works as follows: in a series of chain-based
|
|
elements, each element has a function that accepts one piece of data, and
|
|
it calls a function that provides one piece of data to the next element.
|
|
The optimal scheduler will make sure that the <function>gst_pad_push ()</function>
|
|
function of the first element <emphasis>directly</emphasis> calls the
|
|
chain-function of the second element. This significantly decreases the
|
|
latency in a pipeline. It takes similar advantage of other possibilities
|
|
of short-cutting the data path from one element to the next.
|
|
</para>
|
|
<para>
|
|
The disadvantage of the optimal scheduler is that it is not fully
|
|
implemented. Also it is badly documented; for most developers, the opt
|
|
scheduler is one big black box. Features that are not implemented
|
|
include pad-unlinking within a group while running, pad-selecting
|
|
(i.e. waiting for data to arrive on a list of pads), and it can't really
|
|
cope with multi-input/-output elements (with the elements linked to each
|
|
of these in-/outputs running in the same thread) right now.
|
|
</para>
|
|
<para>
|
|
Some of our developers are intending to write a new scheduler, similar to
|
|
the optimal scheduler (but better documented and more completely
|
|
implemented).
|
|
</para>
|
|
</sect1>
|
|
</chapter>
|
|
|
|
<chapter id="chapter-loopbased-loopfn">
|
|
<title>How a loopfunc works</title>
|
|
<para>
|
|
A <function>_loop ()</function> function is a function that is called by
|
|
the scheduler, but without providing data to the element. Instead, the
|
|
element will become responsible for acquiring its own data, and it will
|
|
still be responsible of sending data over to its source pads. This method
|
|
noticeably complicates scheduling; you should only write loop-based
|
|
elements when you need to. Normally, chain-based elements are preferred.
|
|
Examples of elements that <emphasis>have</emphasis> to be loop-based are
|
|
elements with multiple sink pads. Since the scheduler will push data into
|
|
the pads as it comes (and this might not be synchronous), you will easily
|
|
get asynchronous data on both pads, which means that the data that arrives
|
|
on the first pad has a different display timestamp than the data arriving
|
|
on the second pad at the same time. To get over these issues, you should
|
|
write such elements in a loop-based form. Other elements that are
|
|
<emphasis>easier</emphasis> to write in a loop-based form than in a
|
|
chain-based form are demuxers and parsers. It is not required to write such
|
|
elements in a loop-based form, though.
|
|
</para>
|
|
<para>
|
|
Below is an example of the easiest loop-function that one can write:
|
|
</para>
|
|
<programlisting>
|
|
static void gst_my_filter_loopfunc (GstElement *element);
|
|
|
|
static void
|
|
gst_my_filter_init (GstMyFilter *filter)
|
|
{
|
|
[..]
|
|
gst_element_set_loopfunc (GST_ELEMENT (filter), gst_my_filter_loopfunc);
|
|
[..]
|
|
}
|
|
|
|
static void
|
|
gst_my_filter_loopfunc (GstElement *element)
|
|
{
|
|
GstMyFilter *filter = GST_MY_FILTER (element);
|
|
GstData *data;
|
|
|
|
/* acquire data */
|
|
data = gst_pad_pull (filter->sinkpad);
|
|
|
|
/* send data */
|
|
gst_pad_push (filter->srcpad, data);
|
|
}
|
|
</programlisting>
|
|
<para>
|
|
Obviously, this specific example has no single advantage over a chain-based
|
|
element, so you should never write such elements. However, it's a good
|
|
introduction to the concept.
|
|
</para>
|
|
|
|
<sect1 id="section-loopfn-multiinput" xreflabel="Multi-Input Elements">
|
|
<title>Multi-Input Elements</title>
|
|
<para>
|
|
Elements with multiple sink pads need to take manual control over their
|
|
input to assure that the input is synchronized. The following example
|
|
code could (should) be used in an aggregator, i.e. an element that takes
|
|
input from multiple streams and sends it out intermangled. Not really
|
|
useful in practice, but a good example, again.
|
|
</para>
|
|
<programlisting>
|
|
<![CDATA[
|
|
|
|
typedef struct _GstMyFilterInputContext {
|
|
gboolean eos;
|
|
GstBuffer *lastbuf;
|
|
} GstMyFilterInputContext;
|
|
|
|
[..]
|
|
|
|
static void
|
|
gst_my_filter_init (GstMyFilter *filter)
|
|
{
|
|
GstElementClass *klass = GST_ELEMENT_GET_CLASS (filter);
|
|
GstMyFilterInputContext *context;
|
|
|
|
filter->sinkpad1 = gst_pad_new_from_template (
|
|
gst_element_class_get_pad_template (klass, "sink"), "sink_1");
|
|
context = g_new0 (GstMyFilterInputContext, 1);
|
|
gst_pad_set_private_data (filter->sinkpad1, context);
|
|
[..]
|
|
filter->sinkpad2 = gst_pad_new_from_template (
|
|
gst_element_class_get_pad_template (klass, "sink"), "sink_2");
|
|
context = g_new0 (GstMyFilterInputContext, 1);
|
|
gst_pad_set_private_data (filter->sinkpad2, context);
|
|
[..]
|
|
gst_element_set_loopfunc (GST_ELEMENT (filter),
|
|
gst_my_filter_loopfunc);
|
|
}
|
|
|
|
[..]
|
|
|
|
static void
|
|
gst_my_filter_loopfunc (GstElement *element)
|
|
{
|
|
GstMyFilter *filter = GST_MY_FILTER (element);
|
|
GList *padlist;
|
|
GstMyFilterInputContext *first_context = NULL;
|
|
|
|
/* Go over each sink pad, update the cache if needed, handle EOS
|
|
* or non-responding streams and see which data we should handle
|
|
* next. */
|
|
for (padlist = gst_element_get_padlist (element);
|
|
padlist != NULL; padlist = g_list_next (padlist)) {
|
|
GstPad *pad = GST_PAD (padlist->data);
|
|
GstMyFilterInputContext *context = gst_pad_get_private_data (pad);
|
|
|
|
if (GST_PAD_IS_SRC (pad))
|
|
continue;
|
|
|
|
while (GST_PAD_IS_USABLE (pad) &&
|
|
!context->eos && !context->lastbuf) {
|
|
GstData *data = gst_pad_pull (pad);
|
|
|
|
if (GST_IS_EVENT (data)) {
|
|
/* We handle events immediately */
|
|
GstEvent *event = GST_EVENT (data);
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_EOS:
|
|
context->eos = TRUE;
|
|
gst_event_unref (event);
|
|
break;
|
|
case GST_EVENT_DISCONTINUOUS:
|
|
g_warning ("HELP! How do I handle this?");
|
|
/* fall-through */
|
|
default:
|
|
gst_pad_event_default (pad, event);
|
|
break;
|
|
}
|
|
} else {
|
|
/* We store the buffer to handle synchronization below */
|
|
context->lastbuf = GST_BUFFER (data);
|
|
}
|
|
}
|
|
|
|
/* synchronize streams by always using the earliest buffer */
|
|
if (context->lastbuf) {
|
|
if (!first_context) {
|
|
first_context = context;
|
|
} else {
|
|
if (GST_BUFFER_TIMESTAMP (context->lastbuf) <
|
|
GST_BUFFER_TIMESTAMP (first_context->lastbuf))
|
|
first_context = context;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If we handle no data at all, we're at the end-of-stream, so
|
|
* we should signal EOS. */
|
|
if (!first_context) {
|
|
gst_pad_push (filter->srcpad, GST_DATA (gst_event_new (GST_EVENT_EOS)));
|
|
gst_element_set_eos (element);
|
|
return;
|
|
}
|
|
|
|
/* So we do have data! Let's forward that to our source pad. */
|
|
gst_pad_push (filter->srcpad, GST_DATA (first_context->lastbuf));
|
|
first_context->lastbuf = NULL;
|
|
}
|
|
]]>
|
|
</programlisting>
|
|
<para>
|
|
Note that a loop-function is allowed to return. Better yet, a loop
|
|
function <emphasis>has to</emphasis> return so the scheduler can
|
|
let other elements run (this is particularly true for the optimal
|
|
scheduler). Whenever the scheduler feels right, it will call the
|
|
loop-function of the element again.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="section-loopfn-bytestream" xreflabel="The Bytestream Object">
|
|
<title>The Bytestream Object</title>
|
|
<para>
|
|
A second type of elements that wants to be loop-based, are the so-called
|
|
bytestream-elements. Until now, we've only dealt with elements that
|
|
receive or pull full buffers of a random size from other elements. Often,
|
|
however, it is wanted to have control over the stream at a byte-level,
|
|
such as in stream parsers or demuxers. It is possible to manually pull
|
|
buffers and merge them until a certain size; it is easier, however, to
|
|
use bytestream, which wraps this behaviour.
|
|
</para>
|
|
<para>
|
|
To use bytestream, you need to load the bytestream when your plugin is
|
|
loaded; you should do this before registering the element, which you
|
|
learned previously in <xref linkend="section-boiler-plugininit"/>.
|
|
After that, all functions of the bytestream plugin are available in
|
|
your plugin as well.
|
|
</para>
|
|
<programlisting>
|
|
#include <gst/bytestream/bytestream.h>
|
|
|
|
static gboolean
|
|
plugin_init (GstPlugin *plugin)
|
|
{
|
|
if (!gst_library_load ("gstbytestream"))
|
|
return FALSE;
|
|
|
|
/* and now, actually register the element */
|
|
[..]
|
|
}
|
|
</programlisting>
|
|
<para>
|
|
Bytestream-using elements are usually stream parsers or demuxers. For
|
|
now, we will take a parser as an example. Demuxers require some more
|
|
magic that will be dealt with later in this guide:
|
|
<xref linkend="chapter-advanced-request"/>. The goal of this parser will be
|
|
to parse a text-file and to push each line of text as a separate buffer
|
|
over its source pad.
|
|
</para>
|
|
<programlisting>
|
|
<![CDATA[
|
|
static void
|
|
gst_my_filter_loopfunc (GstElement *element)
|
|
{
|
|
GstMyFilter *filter = GST_MY_FILTER (element);
|
|
gint n, num;
|
|
guint8 *data;
|
|
|
|
for (n = 0; ; n++) {
|
|
num = gst_bytestream_peek_bytes (filter->bs, &data, n + 1);
|
|
if (num != n + 1) {
|
|
GstEvent *event = NULL;
|
|
guint remaining;
|
|
|
|
gst_bytestream_get_status (filter->bs, &remaining, &event);
|
|
if (event) {
|
|
if (GST_EVENT_TYPE (event) == GST_EVENT_EOS)) {
|
|
/* end-of-file */
|
|
gst_pad_push (filter->srcpad, GST_DATA (event));
|
|
gst_element_set_eos (element);
|
|
|
|
return;
|
|
}
|
|
gst_event_unref (event);
|
|
}
|
|
|
|
/* failed to read - throw error and bail out */
|
|
gst_element_error (element, STREAM, READ, (NULL), (NULL));
|
|
|
|
return;
|
|
}
|
|
|
|
/* check if the last character is a newline */
|
|
if (data[n] == '\n') {
|
|
GstBuffer *buf = gst_buffer_new_and_alloc (n + 1);
|
|
|
|
/* read the line of text without newline - then flush the newline */
|
|
gst_bytestream_peek_data (filter->bs, &data, n);
|
|
memcpy (GST_BUFFER_DATA (buf), data, n);
|
|
GST_BUFFER_DATA (buf)[n] = '\0';
|
|
gst_bytestream_flush_fast (filter->bs, n + 1);
|
|
g_print ("Pushing '%s'\n", GST_BUFFER_DATA (buf));
|
|
gst_pad_push (filter->srcpad, GST_DATA (buf));
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_my_filter_change_state (GstElement *element)
|
|
{
|
|
GstMyFilter *filter = GST_MY_FILTER (element);
|
|
|
|
switch (GST_STATE_TRANSITION (element)) {
|
|
case GST_STATE_READY_TO_PAUSED:
|
|
filter->bs = gst_bytestream_new (filter->sinkpad);
|
|
break;
|
|
case GST_STATE_PAUSED_TO_READY:
|
|
gst_bytestream_destroy (filter->bs);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (GST_ELEMENT_CLASS (parent_class)->change_state)
|
|
return GST_ELEMENT_CLASS (parent_class)->change_state (element);
|
|
|
|
return GST_STATE_SUCCESS;
|
|
}
|
|
]]>
|
|
</programlisting>
|
|
<para>
|
|
In the above example, you'll notice how bytestream handles buffering of
|
|
data for you. The result is that you can handle the same data multiple
|
|
times. Event handling in bytestream is currently sort of
|
|
<emphasis>wacky</emphasis>, but it works quite well. The one big
|
|
disadvantage of bytestream is that it <emphasis>requires</emphasis>
|
|
the element to be loop-based. Long-term, we hope to have a chain-based
|
|
usable version of bytestream, too.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="section-loopbased-secnd">
|
|
<title>Adding a second output</title>
|
|
<para>
|
|
WRITEME
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="section-loopbased-modappl">
|
|
<title>Modifying the test application</title>
|
|
<para>
|
|
WRITEME
|
|
</para>
|
|
</sect1>
|
|
</chapter>
|
|
|