mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-25 19:21:06 +00:00
56f05d60c3
Original commit message from CVS: * docs/manual/advanced-autoplugging.xml: * docs/manual/advanced-schedulers.xml: * docs/manual/advanced-threads.xml: Rewrites. Remove cothreads, go a bit into opt specifically, document threads and their gotchas, and do some technical stuff on autoplugging plus add some working examples. Fixes #157395. * examples/manual/Makefile.am: Add typefind/autoplugger example (one that actually works). Remove queue example since it's a duplicate of the thread one.
250 lines
9.4 KiB
XML
250 lines
9.4 KiB
XML
<chapter id="chapter-threads">
|
|
<title>Threads</title>
|
|
<para>
|
|
GStreamer has support for multithreading through the use of
|
|
the <ulink type="http"
|
|
url="&URLAPI;GstThread.html"><classname>GstThread</classname></ulink>
|
|
object. This object is in fact a special <ulink type="http"
|
|
url="&URLAPI;GstBin.html"><classname>GstBin</classname></ulink>
|
|
that will start a new thread (using Glib's
|
|
<classname>GThread</classname> system) when started.
|
|
</para>
|
|
<para>
|
|
To create a new thread, you can simply use <function>gst_thread_new
|
|
()</function>. From then on, you can use it similar to how you would
|
|
use a <classname>GstBin</classname>. You can add elements to it,
|
|
change state and so on. The largest difference between a thread and
|
|
other bins is that the thread does not require iteration. Once set to
|
|
the <classname>GST_STATE_PLAYING</classname> state, it will iterate
|
|
its contained children elements automatically.
|
|
</para>
|
|
<para>
|
|
<xref linkend="section-threads-img"/> shows how a thread can be
|
|
visualised.
|
|
</para>
|
|
<figure float="1" id="section-threads-img">
|
|
<title>A thread</title>
|
|
<mediaobject>
|
|
<imageobject>
|
|
<imagedata fileref="images/thread.ℑ" format="&IMAGE;"/>
|
|
</imageobject>
|
|
</mediaobject>
|
|
</figure>
|
|
|
|
<sect1 id="section-threads-uses">
|
|
<title>When would you want to use a thread?</title>
|
|
<para>
|
|
There are several reasons to use threads. However, there's also some
|
|
reasons to limit the use of threads as much as possible. We will go
|
|
into the drawbacks of threading in &GStreamer; in the next section.
|
|
Let's first list some situations where threads can be useful:
|
|
</para>
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>
|
|
Data buffering, for example when dealing with network streams or
|
|
when recording data from a live stream such as a video or audio
|
|
card. Short hickups elsewhere in the pipeline will not cause data
|
|
loss. See <xref linkend="section-queues-img"/> for a visualization
|
|
of this idea.
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
Synchronizing output devices, e.g. when playing a stream containing
|
|
both video and audio data. By using threads for both outputs, they
|
|
will run independently and their synchronization will be better.
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
Data pre-rolls. You can use threads and queues (thread boundaries)
|
|
to cache a few seconds of data before playing. By using this
|
|
approach, the whole pipeline will already be setup and data will
|
|
already be decoded. When activating the rest of the pipeline, the
|
|
switch from PAUSED to PLAYING will be instant.
|
|
</para>
|
|
</listitem>
|
|
</itemizedlist>
|
|
<figure float="1" id="section-queues-img">
|
|
<title>a two-threaded decoder with a queue</title>
|
|
<mediaobject>
|
|
<imageobject>
|
|
<imagedata fileref="images/queue.ℑ" format="&IMAGE;"/>
|
|
</imageobject>
|
|
</mediaobject>
|
|
</figure>
|
|
<para>
|
|
Above, we've mentioned the <quote>queue</quote> element several times
|
|
now. A queue is a thread boundary element. It does so by using a
|
|
classic provider/receiver model as learned in threading classes at
|
|
universities all around the world. By doing this, it acts both as a
|
|
means to make data throughput between threads threadsafe, and it can
|
|
also act as a buffer. Queues have several <classname>GObject</classname>
|
|
properties to be configured for specific uses. For example, you can set
|
|
lower and upper tresholds for the element. If there's less data than
|
|
the lower treshold (default: disabled), it will block output. If
|
|
there's more data than the upper treshold, it will block input or
|
|
(if configured to do so) drop data.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="section-threads-constraints">
|
|
<title>Constraints placed on the pipeline by the GstThread</title>
|
|
<para>
|
|
Within the pipeline, everything is the same as in any other bin. The
|
|
difference lies at the thread boundary, at the link between the
|
|
thread and the outside world (containing bin). Since &GStreamer; is
|
|
fundamentally buffer-oriented rather than byte-oriented, the natural
|
|
solution to this problem is an element that can "buffer" the buffers
|
|
between the threads, in a thread-safe fashion. This element is the
|
|
<quote>queue</quote> element. A queue should be placed in between any
|
|
two elements whose pads are linked together while the elements live in
|
|
different threads. It doesn't matter if the queue is placed in the
|
|
containing bin or in the thread itself, but it needs to be present
|
|
on one side or the other to enable inter-thread communication.
|
|
</para>
|
|
<para>
|
|
If you are writing a GUI application, making the top-level bin a
|
|
thread will make your GUI more responsive. If it were a pipeline
|
|
instead, it would have to be iterated by your application's event
|
|
loop, which increases the latency between events (say, keyboard
|
|
presses) and responses from the GUI. In addition, any slight hang
|
|
in the GUI would delay iteration of the pipeline, which (for example)
|
|
could cause pops in the output of the sound card, if it is an audio
|
|
pipeline.
|
|
</para>
|
|
<para>
|
|
A problem with using threads is, however, thread contexts. If you
|
|
connect to a signal that is emitted inside a thread, then the signal
|
|
handler for this thread <emphasis>will be executed in that same
|
|
thread</emphasis>! This is very important to remember, because many
|
|
graphical toolkits can not run multi-threaded. Gtk+, for example,
|
|
only allows threaded access to UI objects if you explicitely use
|
|
mutexes. Not doing so will result in random crashes and X errors.
|
|
A solution many people use is to place an idle handler in the signal
|
|
handler, and have the actual signal emission code be executed in the
|
|
idle handler, which will be executed from the mainloop.
|
|
</para>
|
|
<para>
|
|
Generally, if you use threads, you will encounter some problems. Don't
|
|
hesistate to ask us for help in case of problems.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="section-threads-example">
|
|
<title>A threaded example application</title>
|
|
<para>
|
|
As an example we show the helloworld program that we coded in
|
|
<xref linkend="chapter-helloworld"/> using a thread. Note that
|
|
the whole application lives in a thread (as opposed to half
|
|
of the application living in a thread and the other half being
|
|
another thread or a pipeline). Therefore, it does not need a
|
|
queue element in this specific case.
|
|
</para>
|
|
|
|
<programlisting><!-- example-begin threads.c -->
|
|
#include <gst/gst.h>
|
|
|
|
GstElement *thread, *source, *decodebin, *audiosink;
|
|
|
|
static gboolean
|
|
idle_eos (gpointer data)
|
|
{
|
|
g_print ("Have idle-func in thread %p\n", g_thread_self ());
|
|
gst_main_quit ();
|
|
|
|
/* do this function only once */
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* EOS will be called when the src element has an end of stream.
|
|
* Note that this function will be called in the thread context.
|
|
* We will place an idle handler to the function that really
|
|
* quits the application.
|
|
*/
|
|
static void
|
|
cb_eos (GstElement *thread,
|
|
gpointer data)
|
|
{
|
|
g_print ("Have eos in thread %p\n", g_thread_self ());
|
|
g_idle_add ((GSourceFunc) idle_eos, NULL);
|
|
}
|
|
|
|
/*
|
|
* On error, too, you'll want to forward signals to the main
|
|
* thread, especially when using GUI applications.
|
|
*/
|
|
|
|
static void
|
|
cb_error (GstElement *thread,
|
|
GstElement *source,
|
|
GError *error,
|
|
gchar *debug,
|
|
gpointer data)
|
|
{
|
|
g_print ("Error in thread %p: %s\n", g_thread_self (), error->message);
|
|
g_idle_add ((GSourceFunc) idle_eos, NULL);
|
|
}
|
|
|
|
/*
|
|
* Link new pad from decodebin to audiosink.
|
|
* Contains no further error checking.
|
|
*/
|
|
|
|
static void
|
|
cb_newpad (GstElement *decodebin,
|
|
GstPad *pad,
|
|
gboolean last,
|
|
gpointer data)
|
|
{
|
|
gst_pad_link (pad, gst_element_get_pad (audiosink, "sink"));
|
|
gst_bin_add (GST_BIN (thread), audiosink);
|
|
gst_bin_sync_children_state (GST_BIN (thread));
|
|
}
|
|
|
|
gint
|
|
main (gint argc,
|
|
gchar *argv[])
|
|
{
|
|
/* init GStreamer */
|
|
gst_init (&argc, &argv);
|
|
|
|
/* make sure we have a filename argument */
|
|
if (argc != 2) {
|
|
g_print ("usage: %s <Ogg/Vorbis filename>\n", argv[0]);
|
|
return -1;
|
|
}
|
|
|
|
/* create a new thread to hold the elements */
|
|
thread = gst_thread_new ("thread");
|
|
g_signal_connect (thread, "eos", G_CALLBACK (cb_eos), NULL);
|
|
g_signal_connect (thread, "error", G_CALLBACK (cb_error), NULL);
|
|
|
|
/* create elements */
|
|
source = gst_element_factory_make ("filesrc", "source");
|
|
g_object_set (G_OBJECT (source), "location", argv[1], NULL);
|
|
decodebin = gst_element_factory_make ("decodebin", "decoder");
|
|
g_signal_connect (decodebin, "new-decoded-pad",
|
|
G_CALLBACK (cb_newpad), NULL);
|
|
audiosink = gst_element_factory_make ("alsasink", "audiosink");
|
|
|
|
/* setup */
|
|
gst_bin_add_many (GST_BIN (thread), source, decodebin, NULL);
|
|
gst_element_link (source, decodebin);
|
|
gst_element_set_state (audiosink, GST_STATE_PAUSED);
|
|
gst_element_set_state (thread, GST_STATE_PLAYING);
|
|
|
|
/* no need to iterate. We can now use a mainloop */
|
|
gst_main ();
|
|
|
|
/* unset */
|
|
gst_element_set_state (thread, GST_STATE_NULL);
|
|
gst_object_unref (GST_OBJECT (thread));
|
|
|
|
return 0;
|
|
}
|
|
<!-- example-end threads.c --></programlisting>
|
|
</sect1>
|
|
</chapter>
|