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707ac69f5f
Since QSV API does not support D3D12, try to import d3d12 resource into d3d11 texture. Note that resource sharing requires D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 for NV12 texure sharing. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6501>
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
/* GStreamer
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* Copyright (C) 2021 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/d3d11/gstd3d11.h>
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#include "gstqsvallocator.h"
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G_BEGIN_DECLS
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#define GST_TYPE_QSV_D3D11_ALLOCATOR (gst_qsv_d3d11_allocator_get_type())
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G_DECLARE_FINAL_TYPE (GstQsvD3D11Allocator, gst_qsv_d3d11_allocator,
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GST, QSV_D3D11_ALLOCATOR, GstQsvAllocator);
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GstQsvAllocator * gst_qsv_d3d11_allocator_new (GstD3D11Device * device);
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void gst_qsv_d3d11_allocator_set_d3d12_import_allowed (GstQsvAllocator * allocator,
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gboolean allowed);
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G_END_DECLS
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