mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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707ac69f5f
Since QSV API does not support D3D12, try to import d3d12 resource into d3d11 texture. Note that resource sharing requires D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 for NV12 texure sharing. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6501>
615 lines
19 KiB
C++
615 lines
19 KiB
C++
/* GStreamer
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* Copyright (C) 2021 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstqsvallocator_d3d11.h"
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#include <string.h>
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#include <wrl.h>
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#ifdef HAVE_GST_D3D12
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#include <gst/d3d12/gstd3d12.h>
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#endif
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_EXTERN (gst_qsv_allocator_debug);
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#define GST_CAT_DEFAULT gst_qsv_allocator_debug
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struct _GstQsvD3D11Allocator
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{
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GstQsvAllocator parent;
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GstD3D11Device *device;
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GstD3D11Fence *fence;
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gboolean d3d12_import_allowed;
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};
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#define gst_qsv_d3d11_allocator_parent_class parent_class
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G_DEFINE_TYPE (GstQsvD3D11Allocator, gst_qsv_d3d11_allocator,
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GST_TYPE_QSV_ALLOCATOR);
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static void gst_qsv_d3d11_allocator_dispose (GObject * object);
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static mfxStatus gst_qsv_d3d11_allocator_alloc (GstQsvAllocator * allocator,
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gboolean dummy_alloc, mfxFrameAllocRequest * request,
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mfxFrameAllocResponse * response);
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static GstBuffer *gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator,
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const GstVideoInfo * info, GstBuffer * buffer, GstBufferPool * pool);
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static GstBuffer *gst_qsv_d3d11_allocator_download (GstQsvAllocator * allocator,
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const GstVideoInfo * info, gboolean force_copy, GstQsvFrame * frame,
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GstBufferPool * pool);
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static void
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gst_qsv_d3d11_allocator_class_init (GstQsvD3D11AllocatorClass * klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GstQsvAllocatorClass *alloc_class = GST_QSV_ALLOCATOR_CLASS (klass);
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object_class->dispose = gst_qsv_d3d11_allocator_dispose;
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alloc_class->alloc = GST_DEBUG_FUNCPTR (gst_qsv_d3d11_allocator_alloc);
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alloc_class->upload = GST_DEBUG_FUNCPTR (gst_qsv_d3d11_allocator_upload);
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alloc_class->download = GST_DEBUG_FUNCPTR (gst_qsv_d3d11_allocator_download);
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}
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static void
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gst_qsv_d3d11_allocator_init (GstQsvD3D11Allocator * self)
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{
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}
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static void
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gst_qsv_d3d11_allocator_dispose (GObject * object)
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{
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GstQsvD3D11Allocator *self = GST_QSV_D3D11_ALLOCATOR (object);
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gst_clear_d3d11_fence (&self->fence);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static mfxStatus
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gst_qsv_d3d11_allocator_alloc (GstQsvAllocator * allocator,
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gboolean dummy_alloc, mfxFrameAllocRequest * request,
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mfxFrameAllocResponse * response)
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{
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GstQsvD3D11Allocator *self = GST_QSV_D3D11_ALLOCATOR (allocator);
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GstVideoFormat format = GST_VIDEO_FORMAT_UNKNOWN;
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GstQsvFrame **mids = nullptr;
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/* Something unexpected and went wrong */
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if ((request->Type & MFX_MEMTYPE_SYSTEM_MEMORY) != 0) {
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GST_ERROR_OBJECT (self,
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"MFX is requesting system memory, type 0x%x", request->Type);
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return MFX_ERR_UNSUPPORTED;
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}
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format = gst_qsv_frame_info_format_to_gst (&request->Info, allocator->is_gbr);
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if (format == GST_VIDEO_FORMAT_UNKNOWN &&
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request->Info.FourCC != MFX_FOURCC_P8) {
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GST_ERROR_OBJECT (self, "Failed to convert %d to DXGI format",
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request->Info.FourCC);
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return MFX_ERR_UNSUPPORTED;
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}
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if (request->Info.FourCC == MFX_FOURCC_P8) {
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D3D11_BUFFER_DESC desc;
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GstVideoInfo info;
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GstMemory *mem;
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GstBuffer *buffer;
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gsize offset[GST_VIDEO_MAX_PLANES] = { 0, };
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gint stride[GST_VIDEO_MAX_PLANES] = { 0, };
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guint size;
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memset (&desc, 0, sizeof (D3D11_BUFFER_DESC));
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desc.ByteWidth = request->Info.Width * request->Info.Height;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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mem = gst_d3d11_allocator_alloc_buffer (nullptr, self->device, &desc);
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if (!mem) {
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GST_ERROR_OBJECT (self, "Failed to allocate buffer");
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return MFX_ERR_MEMORY_ALLOC;
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}
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size = request->Info.Width * request->Info.Height;
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stride[0] = size;
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gst_video_info_set_format (&info, GST_VIDEO_FORMAT_GRAY8, size, 1);
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buffer = gst_buffer_new ();
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gst_buffer_append_memory (buffer, mem);
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gst_buffer_add_video_meta_full (buffer, GST_VIDEO_FRAME_FLAG_NONE,
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GST_VIDEO_FORMAT_GRAY8, size, 1, 1, offset, stride);
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mids = g_new0 (GstQsvFrame *, 1);
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response->NumFrameActual = 1;
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mids[0] = gst_qsv_allocator_acquire_frame (allocator,
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GST_QSV_VIDEO_MEMORY | GST_QSV_ENCODER_IN_MEMORY, &info, buffer,
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nullptr);
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} else {
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GstBufferPool *pool;
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GstVideoInfo info;
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GstCaps *caps;
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GstStructure *config;
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GstD3D11AllocationParams *params;
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guint bind_flags = 0;
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GstVideoAlignment align;
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GstQsvMemoryType mem_type = GST_QSV_VIDEO_MEMORY;
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if ((request->Type & MFX_MEMTYPE_VIDEO_MEMORY_ENCODER_TARGET) != 0) {
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bind_flags |= D3D11_BIND_VIDEO_ENCODER;
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mem_type |= GST_QSV_ENCODER_IN_MEMORY;
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}
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if ((request->Type & MFX_MEMTYPE_VIDEO_MEMORY_DECODER_TARGET) != 0) {
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bind_flags |= D3D11_BIND_DECODER;
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mem_type |= GST_QSV_DECODER_OUT_MEMORY;
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}
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if ((request->Type & MFX_MEMTYPE_VIDEO_MEMORY_PROCESSOR_TARGET) != 0) {
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bind_flags |= D3D11_BIND_RENDER_TARGET;
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mem_type |= GST_QSV_PROCESS_TARGET;
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}
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if (mem_type == GST_QSV_VIDEO_MEMORY) {
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GST_ERROR_OBJECT (self, "Unknown read/write access");
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return MFX_ERR_UNSUPPORTED;
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}
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mids = g_new0 (GstQsvFrame *, request->NumFrameSuggested);
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response->NumFrameActual = request->NumFrameSuggested;
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gst_video_info_set_format (&info,
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format, request->Info.CropW, request->Info.CropH);
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if (dummy_alloc) {
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for (guint i = 0; i < request->NumFrameSuggested; i++) {
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mids[i] = gst_qsv_allocator_acquire_frame (allocator,
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mem_type, &info, nullptr, nullptr);
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}
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response->mids = (mfxMemId *) mids;
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return MFX_ERR_NONE;
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}
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caps = gst_video_info_to_caps (&info);
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gst_video_alignment_reset (&align);
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align.padding_right = request->Info.Width - request->Info.CropW;
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align.padding_bottom = request->Info.Height - request->Info.CropH;
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pool = gst_d3d11_buffer_pool_new (self->device);
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params = gst_d3d11_allocation_params_new (self->device, &info,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
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gst_d3d11_allocation_params_alignment (params, &align);
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_d3d11_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps,
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GST_VIDEO_INFO_SIZE (&info), 0, 0);
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gst_caps_unref (caps);
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gst_buffer_pool_set_config (pool, config);
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gst_buffer_pool_set_active (pool, TRUE);
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for (guint i = 0; i < request->NumFrameSuggested; i++) {
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GstBuffer *buffer;
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if (gst_buffer_pool_acquire_buffer (pool, &buffer, nullptr) !=
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GST_FLOW_OK) {
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GST_ERROR_OBJECT (self, "Failed to allocate texture buffer");
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gst_buffer_pool_set_active (pool, FALSE);
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gst_object_unref (pool);
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goto error;
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}
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mids[i] = gst_qsv_allocator_acquire_frame (allocator,
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mem_type, &info, buffer, nullptr);
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}
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gst_buffer_pool_set_active (pool, FALSE);
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gst_object_unref (pool);
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}
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response->mids = (mfxMemId *) mids;
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return MFX_ERR_NONE;
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error:
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if (mids) {
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for (guint i = 0; i < response->NumFrameActual; i++)
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gst_clear_qsv_frame (&mids[i]);
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g_free (mids);
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}
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response->NumFrameActual = 0;
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return MFX_ERR_MEMORY_ALLOC;
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}
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static GstBuffer *
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gst_qsv_frame_copy_d3d11 (GstQsvD3D11Allocator * self,
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const GstVideoInfo * info, GstBuffer * src_buf, GstBuffer * dst_buf,
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gboolean shared)
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{
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D3D11_TEXTURE2D_DESC src_desc, dst_desc;
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D3D11_BOX src_box;
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guint subresource_idx;
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GstMemory *src_mem, *dst_mem;
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GstMapInfo src_info, dst_info;
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ID3D11Texture2D *src_tex, *dst_tex;
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GstD3D11Device *device;
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ID3D11Device *device_handle;
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ID3D11DeviceContext *device_context;
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ComPtr < IDXGIResource > dxgi_resource;
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ComPtr < ID3D11Texture2D > shared_texture;
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HANDLE shared_handle;
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HRESULT hr;
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GST_TRACE_OBJECT (self, "Copying D3D11 buffer %" GST_PTR_FORMAT, src_buf);
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src_mem = gst_buffer_peek_memory (src_buf, 0);
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dst_mem = gst_buffer_peek_memory (dst_buf, 0);
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device = GST_D3D11_MEMORY_CAST (src_mem)->device;
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device_handle = gst_d3d11_device_get_device_handle (device);
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device_context = gst_d3d11_device_get_device_context_handle (device);
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if (!gst_memory_map (src_mem,
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&src_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
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GST_WARNING ("Failed to map src memory");
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gst_buffer_unref (dst_buf);
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return nullptr;
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}
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if (!gst_memory_map (dst_mem,
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&dst_info, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
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GST_WARNING ("Failed to map dst memory");
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gst_memory_unmap (src_mem, &src_info);
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gst_buffer_unref (dst_buf);
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return nullptr;
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}
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src_tex = (ID3D11Texture2D *) src_info.data;
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dst_tex = (ID3D11Texture2D *) dst_info.data;
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src_tex->GetDesc (&src_desc);
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dst_tex->GetDesc (&dst_desc);
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subresource_idx =
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gst_d3d11_memory_get_subresource_index (GST_D3D11_MEMORY_CAST (src_mem));
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if (shared) {
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hr = dst_tex->QueryInterface (IID_PPV_ARGS (&dxgi_resource));
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (self,
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"IDXGIResource interface is not available, hr: 0x%x", (guint) hr);
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goto error;
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}
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hr = dxgi_resource->GetSharedHandle (&shared_handle);
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Failed to get shared handle, hr: 0x%x",
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(guint) hr);
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goto error;
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}
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hr = device_handle->OpenSharedResource (shared_handle,
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IID_PPV_ARGS (&shared_texture));
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Failed to get shared texture, hr: 0x%x",
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(guint) hr);
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goto error;
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}
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dst_tex = shared_texture.Get ();
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}
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src_box.left = 0;
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src_box.top = 0;
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src_box.front = 0;
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src_box.back = 1;
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src_box.right = MIN (src_desc.Width, dst_desc.Width);
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src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
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gst_d3d11_device_lock (device);
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if (shared) {
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if (self->fence && self->fence->device != device)
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gst_clear_d3d11_fence (&self->fence);
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if (!self->fence)
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self->fence = gst_d3d11_device_create_fence (device);
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if (!self->fence) {
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GST_ERROR_OBJECT (self, "Couldn't crete fence");
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gst_d3d11_device_unlock (device);
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goto error;
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}
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}
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device_context->CopySubresourceRegion (dst_tex, 0,
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0, 0, 0, src_tex, subresource_idx, &src_box);
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if (shared) {
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if (!gst_d3d11_fence_signal (self->fence) ||
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!gst_d3d11_fence_wait (self->fence)) {
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GST_ERROR_OBJECT (self, "Couldn't sync GPU operation");
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gst_clear_d3d11_fence (&self->fence);
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gst_d3d11_device_unlock (device);
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goto error;
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}
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}
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gst_d3d11_device_unlock (device);
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gst_memory_unmap (dst_mem, &dst_info);
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gst_memory_unmap (src_mem, &src_info);
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return dst_buf;
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error:
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gst_memory_unmap (dst_mem, &dst_info);
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gst_memory_unmap (src_mem, &src_info);
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gst_buffer_unref (dst_buf);
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return nullptr;
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}
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static GstBuffer *
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gst_qsv_frame_upload_sysmem (const GstVideoInfo * info, GstBuffer * src_buf,
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GstBuffer * dst_buf)
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{
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GstVideoFrame src_frame, dst_frame;
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GST_TRACE ("Uploading sysmem buffer %" GST_PTR_FORMAT, src_buf);
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if (!gst_video_frame_map (&src_frame, info, src_buf, GST_MAP_READ)) {
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GST_WARNING ("Failed to map src frame");
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gst_buffer_unref (dst_buf);
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return nullptr;
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}
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if (!gst_video_frame_map (&dst_frame, info, dst_buf, GST_MAP_WRITE)) {
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GST_WARNING ("Failed to map src frame");
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gst_video_frame_unmap (&src_frame);
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gst_buffer_unref (dst_buf);
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return nullptr;
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}
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for (guint i = 0; i < GST_VIDEO_FRAME_N_PLANES (&src_frame); i++) {
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guint src_width_in_bytes, src_height;
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guint dst_width_in_bytes, dst_height;
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guint width_in_bytes, height;
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guint src_stride, dst_stride;
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guint8 *src_data, *dst_data;
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src_width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&src_frame, i) *
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GST_VIDEO_FRAME_COMP_PSTRIDE (&src_frame, i);
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src_height = GST_VIDEO_FRAME_COMP_HEIGHT (&src_frame, i);
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src_stride = GST_VIDEO_FRAME_COMP_STRIDE (&src_frame, i);
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dst_width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&dst_frame, i) *
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GST_VIDEO_FRAME_COMP_PSTRIDE (&src_frame, i);
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dst_height = GST_VIDEO_FRAME_COMP_HEIGHT (&src_frame, i);
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dst_stride = GST_VIDEO_FRAME_COMP_STRIDE (&dst_frame, i);
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width_in_bytes = MIN (src_width_in_bytes, dst_width_in_bytes);
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height = MIN (src_height, dst_height);
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src_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&src_frame, i);
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dst_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&dst_frame, i);
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for (guint j = 0; j < height; j++) {
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memcpy (dst_data, src_data, width_in_bytes);
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dst_data += dst_stride;
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src_data += src_stride;
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}
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}
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gst_video_frame_unmap (&dst_frame);
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gst_video_frame_unmap (&src_frame);
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return dst_buf;
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}
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static GstBuffer *
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gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator,
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const GstVideoInfo * info, GstBuffer * buffer, GstBufferPool * pool)
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{
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auto self = GST_QSV_D3D11_ALLOCATOR (allocator);
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
GstBuffer *dst_buf;
|
|
GstFlowReturn flow_ret;
|
|
gboolean shared_copy = FALSE;
|
|
|
|
/* 1) D3D11 buffer from the same d3d11device with ours
|
|
* 1-1) Same resolution
|
|
* -> Increase refcount and wrap with GstQsvFrame
|
|
* 1-2) Different resolution
|
|
* -> GPU copy
|
|
* 2) non-D3D11 buffer or from other d3d11 device
|
|
* -> Always CPU copy
|
|
*/
|
|
|
|
if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
|
|
GST_ERROR_OBJECT (self, "Not a d3d11 buffer pool");
|
|
return nullptr;
|
|
}
|
|
|
|
flow_ret = gst_buffer_pool_acquire_buffer (pool, &dst_buf, nullptr);
|
|
if (flow_ret != GST_FLOW_OK) {
|
|
GST_WARNING_OBJECT (self,
|
|
"Failed to acquire buffer from pool, return %s",
|
|
gst_flow_get_name (flow_ret));
|
|
return nullptr;
|
|
}
|
|
|
|
mem = gst_buffer_peek_memory (buffer, 0);
|
|
|
|
#ifdef HAVE_GST_D3D12
|
|
if (self->d3d12_import_allowed && gst_is_d3d12_memory (mem)) {
|
|
auto dmem = GST_D3D12_MEMORY_CAST (mem);
|
|
gint64 luid, other_luid;
|
|
auto device11 = GST_D3D11_BUFFER_POOL (pool)->device;
|
|
g_object_get (dmem->device, "adapter-luid", &luid, nullptr);
|
|
g_object_get (device11, "adapter-luid", &other_luid, nullptr);
|
|
if (luid == other_luid) {
|
|
auto device_handle = gst_d3d11_device_get_device_handle (device11);
|
|
auto texture = gst_d3d12_memory_get_d3d11_texture (dmem, device_handle);
|
|
if (texture) {
|
|
gst_d3d12_memory_sync (dmem);
|
|
auto wrapped = gst_d3d11_allocator_alloc_wrapped (nullptr,
|
|
device11, texture, 1, nullptr, nullptr);
|
|
if (wrapped) {
|
|
GST_TRACE_OBJECT (allocator, "Importing D3D12 resource");
|
|
|
|
auto wrapped_buf = gst_buffer_new ();
|
|
gst_buffer_append_memory (wrapped_buf, wrapped);
|
|
gst_buffer_add_parent_buffer_meta (wrapped_buf, buffer);
|
|
gst_buffer_unref (dst_buf);
|
|
return wrapped_buf;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!gst_is_d3d11_memory (mem) || gst_buffer_n_memory (buffer) > 1) {
|
|
/* d3d11 buffer should hold single memory object */
|
|
return gst_qsv_frame_upload_sysmem (info, buffer, dst_buf);
|
|
}
|
|
|
|
/* FIXME: Add support for shared texture for GPU copy or wrapping
|
|
* texture from different device */
|
|
dmem = GST_D3D11_MEMORY_CAST (mem);
|
|
if (dmem->device != GST_D3D11_BUFFER_POOL (pool)->device) {
|
|
gint64 luid, other_luid;
|
|
g_object_get (dmem->device, "adapter-luid", &luid, nullptr);
|
|
g_object_get (GST_D3D11_BUFFER_POOL (pool)->device,
|
|
"adapter-luid", &other_luid, nullptr);
|
|
if (luid == other_luid) {
|
|
shared_copy = TRUE;
|
|
} else {
|
|
return gst_qsv_frame_upload_sysmem (info, buffer, dst_buf);
|
|
}
|
|
}
|
|
|
|
gst_d3d11_memory_get_texture_desc (dmem, &desc);
|
|
|
|
if (desc.Usage == D3D11_USAGE_DEFAULT && !shared_copy) {
|
|
GST_TRACE_OBJECT (self, "Wrapping D3D11 buffer without copy");
|
|
gst_buffer_unref (dst_buf);
|
|
|
|
return gst_buffer_ref (buffer);
|
|
}
|
|
|
|
return gst_qsv_frame_copy_d3d11 (self, info, buffer, dst_buf, shared_copy);
|
|
}
|
|
|
|
static GstBuffer *
|
|
gst_qsv_d3d11_allocator_download (GstQsvAllocator * allocator,
|
|
const GstVideoInfo * info, gboolean force_copy, GstQsvFrame * frame,
|
|
GstBufferPool * pool)
|
|
{
|
|
GstD3D11BufferPool *d3d11_pool;
|
|
GstBuffer *src_buf, *dst_buf;
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
GstFlowReturn ret;
|
|
|
|
GST_TRACE_OBJECT (allocator, "Download");
|
|
|
|
src_buf = gst_qsv_frame_peek_buffer (frame);
|
|
|
|
if (!force_copy)
|
|
return gst_buffer_ref (src_buf);
|
|
|
|
mem = gst_buffer_peek_memory (src_buf, 0);
|
|
if (!gst_is_d3d11_memory (mem) || gst_buffer_n_memory (src_buf) != 1) {
|
|
GST_ERROR_OBJECT (allocator, "frame holds invalid d3d11 memory");
|
|
return nullptr;
|
|
}
|
|
|
|
if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
|
|
GST_TRACE_OBJECT (allocator, "Output is not d3d11 memory");
|
|
goto fallback;
|
|
}
|
|
|
|
dmem = GST_D3D11_MEMORY_CAST (mem);
|
|
|
|
/* both pool and qsvframe should hold the same d3d11 device already,
|
|
* but checking again */
|
|
d3d11_pool = GST_D3D11_BUFFER_POOL (pool);
|
|
if (d3d11_pool->device != dmem->device) {
|
|
GST_WARNING_OBJECT (allocator, "Pool holds different device");
|
|
goto fallback;
|
|
}
|
|
|
|
ret = gst_buffer_pool_acquire_buffer (pool, &dst_buf, nullptr);
|
|
if (ret != GST_FLOW_OK) {
|
|
GST_WARNING_OBJECT (allocator, "Failed to allocate output buffer");
|
|
return nullptr;
|
|
}
|
|
|
|
return gst_qsv_frame_copy_d3d11 (GST_QSV_D3D11_ALLOCATOR (allocator),
|
|
info, src_buf, dst_buf, FALSE);
|
|
|
|
fallback:
|
|
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
|
|
return GST_QSV_ALLOCATOR_CLASS (parent_class)->download (allocator,
|
|
info, TRUE, frame, pool);
|
|
}
|
|
|
|
GstQsvAllocator *
|
|
gst_qsv_d3d11_allocator_new (GstD3D11Device * device)
|
|
{
|
|
GstQsvD3D11Allocator *self;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr);
|
|
|
|
self = (GstQsvD3D11Allocator *)
|
|
g_object_new (GST_TYPE_QSV_D3D11_ALLOCATOR, nullptr);
|
|
self->device = (GstD3D11Device *) gst_object_ref (device);
|
|
|
|
gst_object_ref_sink (self);
|
|
|
|
return GST_QSV_ALLOCATOR (self);
|
|
}
|
|
|
|
void
|
|
gst_qsv_d3d11_allocator_set_d3d12_import_allowed (GstQsvAllocator * allocator,
|
|
gboolean allowed)
|
|
{
|
|
auto self = GST_QSV_D3D11_ALLOCATOR (allocator);
|
|
self->d3d12_import_allowed = allowed;
|
|
}
|