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Original commit message from CVS: A few ideas looking for feedback
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784 B
Text
20 lines
784 B
Text
# OpenGL usage
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How to set up openGL using plugins in such a way that they can
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render to an on-screen window, or offscreen equally?
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eg:
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superfoo3d ! glwindow
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or
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superfoo3d ! gloffscreen ! xvideowindow
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This would imply that there is some mime type which connects a glwindow/gloffscreen and a GL using component sensibly. I don't see that there is any actual
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data to send, however - the only purpose of the glwindow/gloffscreen is to
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set up an openGL context and then 'output' it somehow one the superfoo3d has
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finished drawing each frame.
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In the case of glwindow, 'output' it means translate into an on-screen window,
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but for gloffscreen it means produce a video packet and go.
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These components really need some other 2 way communication, rather than the
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pads metaphor, I think?
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