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Original commit message from CVS: * docs/manual/advanced-dataaccess.xml: Fix fakesrc example to compile; doesn't work, bug somewhere...? * docs/manual/basics-pads.xml: Add reference for filtered caps to above chapter.
338 lines
13 KiB
XML
338 lines
13 KiB
XML
<chapter id="chapter-dataaccess">
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<title>Pipeline manipulation</title>
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<para>
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This chapter will discuss how you can manipulate your pipeline in several
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ways from your application on. Parts of this chapter are downright
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hackish, so be assured that you'll need some programming knowledge
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before you start reading this.
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</para>
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<para>
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Topics that will be discussed here include how you can insert data into
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a pipeline from your application, how to read data from a pipeline,
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how to manipulate the pipeline's speed, length, starting point and how
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to listen to a pipeline's data processing.
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</para>
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<sect1 id="section-data-probe">
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<title>Data probing</title>
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<para>
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Probing is best envisioned as a pad listener. Technically, a probe is
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nothing more than a signal callback that can be attached to a pad.
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Those signals are by default not fired at all (since that may have a
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negative impact on performance), but can be enabled by attaching a
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probe using <function>gst_pad_add_data_probe ()</function> or one of
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the similar functions. Those functions attach the signal handler and
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enable the actual signal emission. Similarly, one can use the
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<function>gst_pad_remove_data_probe ()</function> or related functions
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to remove the signal handlers again. It is also possible to only listen
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to events or only to buffers (and ignore the other).
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</para>
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<para>
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Probes run in pipeline threading context, so callbacks should try to
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not block and generally not do any weird stuff, since this could
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have a negative impact on pipeline performance or, in case of bugs,
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cause deadlocks or crashes. However, most common buffer operations
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that elements can do in <function>_chain ()</function> functions, can
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be done in probe callbacks as well. The example below gives a short
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impression on how to use them.
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</para>
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<programlisting><!-- example-begin probe.c -->
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#include <gst/gst.h>
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static gboolean
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cb_have_data (GstPad *pad,
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GstBuffer *buffer,
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gpointer u_data)
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{
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gint x, y;
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guint16 *data = (guint16 *) GST_BUFFER_DATA (buffer), t;
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/* invert data */
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for (y = 0; y < 288; y++) {
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for (x = 0; x < 384 / 2; x++) {
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t = data[384 - 1 - x];
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data[384 - 1 - x] = data[x];
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data[x] = t;
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}
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data += 384;
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}
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return TRUE;
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GMainLoop *loop;
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GstElement *pipeline, *src, *sink, *filter, *csp;
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GstPad *pad;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* build */
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pipeline = gst_pipeline_new ("my-pipeline");
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src = gst_element_factory_make ("videotestsrc", "src");
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filter = gst_element_factory_make ("capsfilter", "filter");
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csp = gst_element_factory_make ("ffmpegcolorspace", "csp");
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sink = gst_element_factory_make ("xvimagesink", "sink");
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gst_element_link_many (src, filter, csp, sink, NULL);
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gst_bin_add_many (GST_BIN (pipeline), src, filter, csp, sink, NULL);
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g_object_set (G_OBJECT (filter), "filter-caps",
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gst_caps_new_simple ("video/x-raw-rgb",
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"width", G_TYPE_INT, 384,
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"height", G_TYPE_INT, 288,
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"framerate", G_TYPE_DOUBLE, (gdouble) 25.0,
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"bpp", G_TYPE_INT, 16,
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"depth", G_TYPE_INT, 16,
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"endianness", G_TYPE_INT, G_BYTE_ORDER,
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NULL), NULL);
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pad = gst_element_get_pad (src, "src");
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gst_pad_add_buffer_probe (pad, G_CALLBACK (cb_have_data), NULL);
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gst_object_unref (pad);
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/* run */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_main_loop_run (loop);
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/* exit */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (pipeline);
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return 0;
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}
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<!-- example-end probe.c --></programlisting>
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<para>
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Compare that output with the output of <quote>gst-launch-0.9
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videotestsrc ! xvimagesink</quote>, just so you know what you're
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looking for.
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</para>
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</sect1>
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<sect1 id="section-data-spoof">
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<title>Manually adding or removing data from/to a pipeline</title>
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<para>
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Many people have expressed the wish to use their own sources to inject
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data into a pipeline. Some people have also expressed the wish to grab
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the output in a pipeline and take care of the actual output inside
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their application. While either of these methods are stongly
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discouraged, &GStreamer; offers hacks to do this. <emphasis>However,
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there is no support for those methods.</emphasis> If it doesn't work,
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you're on your own. Also, synchronization, thread-safety and other
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things that you've been able to take for granted so far are no longer
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guanranteed if you use any of those methods. It's always better to
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simply write a plugin and have the pipeline schedule and manage it.
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See the Plugin Writer's Guide for more information on this topic. Also
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see the next section, which will explain how to embed plugins statically
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in your application.
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</para>
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<para>
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After all those disclaimers, let's start. There's three possible
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elements that you can use for the above-mentioned purposes. Those are
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called <quote>fakesrc</quote> (an imaginary source),
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<quote>fakesink</quote> (an imaginary sink) and <quote>identity</quote>
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(an imaginary filter). The same method applies to each of those
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elements. Here, we will discuss how to use those elements to insert
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(using fakesrc) or grab (using fakesink or identity) data from a
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pipeline, and how to set negotiation.
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</para>
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<para>
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Those who're paying close attention, will notice that the purpose
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of identity is almost identical to that of probes. Indeed, this is
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true. Probes allow for the same purpose, and a bunch more, and
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with less overhead plus dynamic removing/adding of handlers, but
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apart from those, probes and identity have the same purpose, just
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in a completely different implementation type.
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</para>
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<sect2 id="section-spoof-handoff">
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<title>Inserting or grabbing data</title>
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<para>
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The three before-mentioned elements (fakesrc, fakesink and identity)
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each have a <quote>handoff</quote> signal that will be called in
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the <function>_get ()</function>- (fakesrc) or <function>_chain
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()</function>-function (identity, fakesink). In the signal handler,
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you can set (fakesrc) or get (identity, fakesink) data to/from the
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provided buffer. Note that in the case of fakesrc, you have to set
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the size of the provided buffer using the <quote>sizemax</quote>
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property. For both fakesrc and fakesink, you also have to set the
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<quote>signal-handoffs</quote> property for this method to work.
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</para>
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<para>
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Note that your handoff function should <emphasis>not</emphasis>
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block, since this will block pipeline iteration. Also, do not try
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to use all sort of weird hacks in such functions to accomplish
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something that looks like synchronization or so; it's not the right
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way and will lead to issues elsewhere. If you're doing any of this,
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you're basically misunderstanding the &GStreamer; design.
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</para>
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</sect2>
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<sect2 id="section-spoof-format">
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<title>Forcing a format</title>
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<para>
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Sometimes, when using fakesrc as a source in your pipeline, you'll
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want to set a specific format, for example a video size and format
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or an audio bitsize and number of channels. You can do this by
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forcing a specific <classname>GstCaps</classname> on the pipeline,
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which is possible by using <emphasis>filtered caps</emphasis>. You
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can set a filtered caps on a link by using the
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<quote>capsfilter</quote> element in between the two elements, and
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specifying a <classname>GstCaps</classname> as
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<quote>filter-caps</quote> property on this element. It will then
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only allow types matching that specified capability set for
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negotiation.
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</para>
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</sect2>
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<sect2 id="section-spoof-example">
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<title>Example application</title>
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<para>
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This example application will generate black/white (it switches
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every second) video to an X-window output by using fakesrc as a
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source and using filtered caps to force a format. Since the depth
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of the image depends on your X-server settings, we use a colorspace
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conversion element to make sure that the output to your X server
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will have the correct bitdepth. You can also set timestamps on the
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provided buffers to override the fixed framerate.
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</para>
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<programlisting><!-- example-begin fakesrc.c -->
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#include <string.h> /* for memset () */
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#include <gst/gst.h>
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static void
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cb_handoff (GstElement *fakesrc,
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GstBuffer *buffer,
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GstPad *pad,
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gpointer user_data)
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{
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static gboolean white = FALSE;
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/* this makes the image black/white */
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memset (GST_BUFFER_DATA (buffer), white ? 0xff : 0x0,
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GST_BUFFER_SIZE (buffer));
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white = !white;
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GstElement *pipeline, *fakesrc, *flt, *conv, *videosink;
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GMainLoop *loop;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* setup pipeline */
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pipeline = gst_pipeline_new ("pipeline");
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fakesrc = gst_element_factory_make ("fakesrc", "source");
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flt = gst_element_factory_make ("capsfilter", "flt");
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conv = gst_element_factory_make ("ffmpegcolorspace", "conv");
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videosink = gst_element_factory_make ("xvimagesink", "videosink");
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/* setup */
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g_object_set (G_OBJECT (flt), "filter-caps",
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gst_caps_new_simple ("video/x-raw-rgb",
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"width", G_TYPE_INT, 384,
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"height", G_TYPE_INT, 288,
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"framerate", G_TYPE_DOUBLE, (gdouble) 1.0,
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"bpp", G_TYPE_INT, 16,
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"depth", G_TYPE_INT, 16,
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"endianness", G_TYPE_INT, G_BYTE_ORDER,
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NULL), NULL);
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gst_element_link_many (fakesrc, flt, conv, videosink, NULL);
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gst_bin_add_many (GST_BIN (pipeline), fakesrc, flt, conv, videosink, NULL);
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/* setup fake source */
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g_object_set (G_OBJECT (fakesrc),
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"signal-handoffs", TRUE,
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"sizemax", 384 * 288 * 2,
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"sizetype", 2, NULL);
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g_signal_connect (fakesrc, "handoff", G_CALLBACK (cb_handoff), NULL);
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/* play */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_main_loop_run (loop);
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/* clean up */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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return 0;
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}
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<!-- example-end fakesrc.c --></programlisting>
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</sect2>
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</sect1>
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<sect1 id="section-data-manager">
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<title>Embedding static elements in your application</title>
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<para>
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The <ulink type="http"
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url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html">Plugin
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Writer's Guide</ulink> describes in great detail how to write elements
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for the &GStreamer; framework. In this section, we will solely discuss
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how to embed such elements statically in your application. This can be
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useful for application-specific elements that have no use elsewhere in
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&GStreamer;.
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</para>
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<para>
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Dynamically loaded plugins contain a structure that's defined using
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<function>GST_PLUGIN_DEFINE ()</function>. This structure is loaded
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when the plugin is loaded by the &GStreamer; core. The structure
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contains an initialization function (usually called
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<function>plugin_init</function>) that will be called right after that.
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It's purpose is to register the elements provided by the plugin with
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the &GStreamer; framework. If you want to embed elements directly in
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your application, the only thing you need to do is to manually run
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this structure using <function>_gst_plugin_register_static
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()</function>. The initialization will then be called, and the elements
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will from then on be available like any other element, without
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them having to be dynamically loadable libraries. In the example below,
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you would be able to call <function>gst_element_factory_make
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("my-element-name", "some-name")</function> to create an instance
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of the element.
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</para>
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<programlisting>
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/*
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* Here, you would write the actual plugin code.
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*/
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[..]
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static gboolean
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register_elements (GstPlugin *plugin)
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{
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return gst_element_register (plugin, "my-element-name",
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GST_RANK_NONE, MY_PLUGIN_TYPE);
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}
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static GstPluginDesc plugin_desc = {
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GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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"my-private-plugins",
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"Private elements of my application",
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register_elements,
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NULL,
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"0.0.1",
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"LGPL",
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"my-application",
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"http://www.my-application.net/",
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GST_PADDING_INIT
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};
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/*
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* Call this function right after calling gst_init ().
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*/
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void
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my_elements_init (void)
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{
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_gst_plugin_register_static (&plugin_desc);
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}
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</programlisting>
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</sect1>
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</chapter>
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