mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-30 04:00:37 +00:00
1485 lines
33 KiB
C
1485 lines
33 KiB
C
/*
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* GStreamer
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* Copyright (C) 2009 Luc Deschenaux <luc.deschenaux@freesurf.ch>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglshadervariables.h"
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#if !defined(strtok_r) && defined(G_OS_WIN32)
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#if defined(_MSC_VER)
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#define strtok_r strtok_s
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#else
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#define strtok_r(s,d,p) strtok(s,d)
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#endif
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#endif
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#define trimleft(s,chars) while(s[0] && strchr(chars,s[0])) ++s;
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#define trimright(s,chars) { \
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char *end; \
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end=s+strlen(s)-1; \
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while(end>=s && strchr(chars,end[0])) (end--)[0]=0; \
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}
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char *gst_gl_shadervariable_datatype[] = {
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"bool",
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"int",
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"uint",
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"float",
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"vec2",
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"vec3",
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"vec4",
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"bvec2",
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"bvec3",
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"bvec4",
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"ivec2",
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"ivec3",
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"ivec4",
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"uvec2",
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"uvec3",
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"uvec4",
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"mat2",
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"mat3",
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"mat4",
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"mat2x2",
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"mat2x3",
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"mat2x4",
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"mat3x2",
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"mat3x3",
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"mat3x4",
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"mat4x2",
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"mat4x3",
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"mat4x4",
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0
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};
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typedef enum
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{
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_bool,
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_int,
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_uint,
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_float,
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_vec2,
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_vec3,
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_vec4,
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_bvec2,
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_bvec3,
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_bvec4,
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_ivec2,
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_ivec3,
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_ivec4,
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_uvec2,
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_uvec3,
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_uvec4,
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_mat2,
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_mat3,
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_mat4,
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_mat2x2,
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_mat2x3,
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_mat2x4,
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_mat3x2,
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_mat3x3,
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_mat3x4,
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_mat4x2,
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_mat4x3,
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_mat4x4,
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_datatypecount
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} gst_gl_shadervariable_datatypeindex;
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typedef struct gst_gl_shadervariable_desc
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{
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gst_gl_shadervariable_datatypeindex type;
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char *name;
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int arraysize;
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int count;
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void *value;
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} gst_gl_shadervariable_desc;
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char *parsename (char **varname, int *arraysize, char **saveptr);
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char *parsevalue (char *value, char *_saveptr,
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struct gst_gl_shadervariable_desc *ret);
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char *vec_parsevalue (int n, char *value, char *_saveptr,
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struct gst_gl_shadervariable_desc *ret);
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char *bvec_parsevalue (int n, char *value, char *_saveptr,
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struct gst_gl_shadervariable_desc *ret);
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char *ivec_parsevalue (int n, char *value, char *_saveptr,
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struct gst_gl_shadervariable_desc *ret);
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char *uvec_parsevalue (int n, char *value, char *_saveptr,
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struct gst_gl_shadervariable_desc *ret);
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char *mat_parsevalue (int n, int m, char *value, char *_saveptr,
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struct gst_gl_shadervariable_desc *ret);
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/*
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Function:
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gst_gl_shadervariables_parse
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Description:
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Parse uniform variables declarations and set their values in
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the specified shader.
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Arguments:
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GstGLShader *shader:
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Shader in which variables are to be set.
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char *variables:
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The text to be parsed.
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int (*_setvariable)():
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Defaults to gst_gl_shadervariable_set().
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You can specify here a user function for managing the
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parsed variable description.
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return values:
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0: No error.
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-1: Error.
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*/
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int
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gst_gl_shadervariables_parse (GstGLShader * shader, char *variables,
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int (*_setvariable) (GstGLShader * shader,
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struct gst_gl_shadervariable_desc * v))
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{
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char *p = 0;
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char *p0;
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char *e;
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char e1 = 0;
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char *t = 0;
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char *varname;
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char *vartype;
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char *varvalue;
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int arraysize = 0;
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char *saveptr = variables;
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int line = 1;
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char *lim;
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int i;
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int len;
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struct gst_gl_shadervariable_desc ret;
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if (!_setvariable) {
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_setvariable = gst_gl_shadervariable_set;
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}
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if (!variables)
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return 0;
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p0 = variables;
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trimright (p0, " \t\n");
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lim = variables + strlen (variables);
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e = strchr (p0, ';');
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while (p0 < lim) {
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if (!e) {
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if (p0[0])
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goto parse_error;
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break;
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}
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e1 = e[1];
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e[1] = 0;
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p = g_strdup (p0);
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e[1] = e1;
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trimright (p, " \t");
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trimleft (p, " \t\n");
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t = strtok_r (p, " \t", &saveptr);
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if (!t)
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goto parse_error;
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trimleft (t, " \t");
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trimright (t, " \t\n");
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if (t[0]) {
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if (!strcmp (t, "const")) {
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t = strtok_r (0, " \t", &saveptr);
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if (!t)
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goto parse_error;
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trimleft (t, " \t");
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if (!t[0])
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goto parse_error;
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}
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// parse data type
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for (i = 0; i < _datatypecount; ++i) {
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if (!strcmp (t, gst_gl_shadervariable_datatype[i])) {
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ret.type = (gst_gl_shadervariable_datatypeindex) i;
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break;
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}
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}
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if (i == _datatypecount)
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goto parse_error;
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vartype = g_strdup (t);
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GST_INFO ("vartype : '%s'\n", vartype);
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trimleft (saveptr, " \t");
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t = saveptr;
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if (*saveptr == '=')
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goto parse_error;
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// parse variable name and array size
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t = parsename (&varname, &arraysize, &saveptr);
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if (t)
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goto parse_error;
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trimright (varname, " \t");
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GST_INFO ("varname : '%s'\n", varname);
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GST_INFO ("arraysize : %d\n", arraysize);
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// check type cast after assignement operator
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t = strtok_r (0, "(", &saveptr);
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if (!t)
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goto parse_error;
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trimleft (t, " \t");
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trimright (t, " \t");
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if (arraysize) {
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char *s = g_malloc (strlen (vartype) + 32);
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sprintf (s, "%s[%d]", vartype, arraysize);
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if (strcmp (t, s))
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goto parse_error;
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} else {
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if (strcmp (t, vartype))
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goto parse_error;
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}
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// extract variable value
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t = strtok_r (0, ";", &saveptr);
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if (!t)
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goto parse_error;
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trimleft (t, " \t");
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trimright (t, " \t");
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if (!t[0])
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goto parse_error;
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if (*(saveptr - 2) != ')')
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goto parse_error;
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*(saveptr - 2) = 0;
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if (!t[0])
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goto parse_error;
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varvalue = g_strdup (t);
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GST_INFO ("value: %s\n\n", varvalue);
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t = saveptr;
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if (t[0])
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goto parse_error;
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// parse variable value
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len = strlen (varvalue);
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ret.name = varname;
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ret.arraysize = arraysize;
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t = parsevalue (varvalue, saveptr, &ret);
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if (t) {
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t -= len;
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goto parse_error;
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}
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// set variable value
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_setvariable (shader, &ret);
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fflush (0);
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}
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// Tell me why we cannot free(p) whithout segfault.
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//g_free(p);
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p0 = e + 1;
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++line;
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e = strchr (p0, ';');
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}
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return 0;
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parse_error:
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if (!t) {
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t = saveptr;
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}
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if (!e) {
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t = p = p0;
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} else {
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e[1] = 0;
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trimleft (p0, " \t\n");
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GST_ERROR ("\n%s", p0);
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e[1] = e1;
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}
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GST_ERROR ("parse error on line %d, position %ld (%s)", line, (glong) (t - p),
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t);
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return -1;
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}
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/*
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Function:
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parsename
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Description:
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Parse text between the data type and the assignement operator
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(ie: variable name and array size).
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Arguments:
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char **varname:
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Text to parse.
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int *arraysize:
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Pointer to array size. Set to 0 if no array.
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char **saveptr:
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Address of char *saveptr for strtok_r()
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return values:
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0: No error.
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!0: Pointer to parse error.
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*/
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char *
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parsename (char **varname, int *arraysize, char **saveptr)
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{
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char *t;
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char *i;
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gint j;
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*arraysize = 0;
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t = strtok_r (0, "=", saveptr);
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if (!t)
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return *saveptr;
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trimleft (t, " \t");
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trimright (t, " \t");
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i = strchr (t, '[');
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if (!i) { // not an array
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if (!t[0])
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return t;
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for (j = 0; j < (gint) strlen (t); ++j) {
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if (!strchr (VALID_VARNAME_CHARS, t[j]))
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return t + j;
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}
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*varname = g_strdup (t);
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} else { // is an array
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char *i2;
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char *c;
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i2 = strchr (i + 1, ']');
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if (!i2)
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return i + 1;
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*i = 0;
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if (!t[0])
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return t;
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for (j = 0; j < (gint) strlen (t); ++j) {
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if (!strchr (VALID_VARNAME_CHARS, t[j]))
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return t;
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}
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*varname = g_strdup (t);
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*i = '[';
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for (c = i + 1; c < i2; ++c)
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if (*c < '0' || *c > '9')
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return c;
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*i2 = 0;
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*arraysize = atoi (i + 1);
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*i2 = ']';
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if (!*arraysize)
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return i + 1;
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}
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return 0;
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}
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|
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/*
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Function:
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gst_gl_shadervariable_set
|
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|
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Description:
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Set variable value in the specified shader
|
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|
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Arguments:
|
|
|
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GstGlShader *shader:
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The shader where to set the variable.
|
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|
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struct gst_gl_shadervariable_desc *ret:
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The variable description.
|
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return values:
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0: No error.
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!0: Variable type unknown/incorrect.
|
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*/
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int
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gst_gl_shadervariable_set (GstGLShader * shader,
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struct gst_gl_shadervariable_desc *ret)
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{
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switch (ret->type) {
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case _bool:
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if (ret->arraysize) {
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gst_gl_shader_set_uniform_1iv (shader, ret->name, ret->count,
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(int *) ret->value);
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} else {
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gst_gl_shader_set_uniform_1i (shader, ret->name,
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((int *) ret->value)[0]);
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}
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break;
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case _int:
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if (ret->arraysize) {
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gst_gl_shader_set_uniform_1iv (shader, ret->name, ret->count,
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(int *) ret->value);
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} else {
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gst_gl_shader_set_uniform_1i (shader, ret->name,
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((int *) ret->value)[0]);
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}
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break;
|
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case _uint:
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if (ret->arraysize) {
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gst_gl_shader_set_uniform_1iv (shader, ret->name, ret->count,
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(int *) ret->value);
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} else {
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gst_gl_shader_set_uniform_1i (shader, ret->name,
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((unsigned int *) ret->value)[0]);
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}
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break;
|
|
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case _float:
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if (ret->arraysize) {
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gst_gl_shader_set_uniform_1fv (shader, ret->name, ret->count,
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(float *) ret->value);
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} else {
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gst_gl_shader_set_uniform_1f (shader, ret->name,
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((float *) ret->value)[0]);
|
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}
|
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break;
|
|
|
|
case _vec2:
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if (ret->arraysize) {
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gst_gl_shader_set_uniform_2fv (shader, ret->name, ret->count,
|
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(float *) ret->value);
|
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} else {
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gst_gl_shader_set_uniform_2f (shader, ret->name,
|
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((float *) ret->value)[0], ((float *) ret->value)[1]);
|
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}
|
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break;
|
|
|
|
case _bvec2:
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|
case _ivec2:
|
|
case _uvec2:
|
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if (ret->arraysize) {
|
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gst_gl_shader_set_uniform_2iv (shader, ret->name, ret->count,
|
|
(int *) ret->value);
|
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} else {
|
|
gst_gl_shader_set_uniform_2i (shader, ret->name,
|
|
((int *) ret->value)[0], ((int *) ret->value)[1]);
|
|
}
|
|
break;
|
|
|
|
case _vec3:
|
|
if (ret->arraysize) {
|
|
gst_gl_shader_set_uniform_3fv (shader, ret->name, ret->count,
|
|
(float *) ret->value);
|
|
} else {
|
|
gst_gl_shader_set_uniform_3f (shader, ret->name,
|
|
((float *) ret->value)[0], ((float *) ret->value)[1],
|
|
((float *) ret->value)[2]);
|
|
}
|
|
break;
|
|
|
|
case _bvec3:
|
|
case _ivec3:
|
|
case _uvec3:
|
|
if (ret->arraysize) {
|
|
gst_gl_shader_set_uniform_3iv (shader, ret->name, ret->count,
|
|
(int *) ret->value);
|
|
} else {
|
|
gst_gl_shader_set_uniform_3i (shader, ret->name,
|
|
((int *) ret->value)[0], ((int *) ret->value)[1],
|
|
((int *) ret->value)[2]);
|
|
}
|
|
break;
|
|
|
|
case _vec4:
|
|
if (ret->arraysize) {
|
|
gst_gl_shader_set_uniform_4fv (shader, ret->name, ret->count,
|
|
(float *) ret->value);
|
|
} else {
|
|
gst_gl_shader_set_uniform_4f (shader, ret->name,
|
|
((float *) ret->value)[0], ((float *) ret->value)[1],
|
|
((float *) ret->value)[2], ((float *) ret->value)[3]);
|
|
}
|
|
break;
|
|
|
|
case _bvec4:
|
|
case _ivec4:
|
|
case _uvec4:
|
|
if (ret->arraysize) {
|
|
gst_gl_shader_set_uniform_4iv (shader, ret->name, ret->count,
|
|
(int *) ret->value);
|
|
} else {
|
|
gst_gl_shader_set_uniform_4i (shader, ret->name,
|
|
((int *) ret->value)[0], ((int *) ret->value)[1],
|
|
((int *) ret->value)[2], ((int *) ret->value)[3]);
|
|
}
|
|
break;
|
|
|
|
case _mat2:
|
|
case _mat2x2:
|
|
gst_gl_shader_set_uniform_matrix_2fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
|
|
case _mat3:
|
|
case _mat3x3:
|
|
gst_gl_shader_set_uniform_matrix_3fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
|
|
case _mat4:
|
|
case _mat4x4:
|
|
gst_gl_shader_set_uniform_matrix_4fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
|
|
#if GST_GL_HAVE_OPENGL
|
|
case _mat2x3:
|
|
gst_gl_shader_set_uniform_matrix_2x3fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
|
|
case _mat3x2:
|
|
gst_gl_shader_set_uniform_matrix_3x2fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
|
|
case _mat2x4:
|
|
gst_gl_shader_set_uniform_matrix_2x4fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
|
|
case _mat4x2:
|
|
gst_gl_shader_set_uniform_matrix_4x2fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
|
|
case _mat3x4:
|
|
gst_gl_shader_set_uniform_matrix_3x4fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
|
|
case _mat4x3:
|
|
gst_gl_shader_set_uniform_matrix_4x3fv (shader, ret->name, ret->count, 0,
|
|
(float *) ret->value);
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Function:
|
|
parsevalue
|
|
|
|
Description:
|
|
Parse text coming after the assignement operator for scalar
|
|
variables or call the appropriate subroutine to parse vector
|
|
variables.
|
|
|
|
Arguments:
|
|
|
|
char *value:
|
|
Text to be parsed.
|
|
|
|
char *_saveptr:
|
|
Index of end of value.
|
|
|
|
struct gst_gl_shadervariable_desc *ret:
|
|
The variable description to be completed
|
|
At input time it contains the data type index (type),
|
|
variable name (name) and array size (arraysize).
|
|
|
|
return values:
|
|
0: No error.
|
|
!0: Pointer to parse error.
|
|
|
|
*/
|
|
|
|
char *
|
|
parsevalue (char *value, char *_saveptr, struct gst_gl_shadervariable_desc *ret)
|
|
{
|
|
|
|
int i, j;
|
|
char *t;
|
|
char *saveptr = value;
|
|
|
|
switch (ret->type) {
|
|
case _bool:
|
|
ret->count = (ret->arraysize) ? ret->arraysize : 1;
|
|
if (ret->count == 1) { // no array
|
|
if (strcmp (value, "true") && strcmp (value, "false"))
|
|
return _saveptr;
|
|
ret->value = (void *) g_malloc (sizeof (int));
|
|
((int *) ret->value)[0] = strcmp (value, "false");
|
|
|
|
} else { // array
|
|
ret->value = g_malloc (sizeof (int *) * ret->count);
|
|
t = strtok_r (value, ",", &saveptr);
|
|
for (i = 0; i < ret->count; ++i) {
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (strcmp (t, "true") && strcmp (t, "false"))
|
|
return _saveptr + (saveptr - t);
|
|
((int *) ret->value)[i] = strcmp (t, "false");
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
}
|
|
break;
|
|
case _int:
|
|
ret->count = (ret->arraysize) ? ret->arraysize : 1;
|
|
if (ret->count == 1) {
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("-0123456789", value[j]))
|
|
return _saveptr + j;
|
|
}
|
|
ret->value = (void *) g_malloc (sizeof (int));
|
|
*((int *) ret->value) = atoi (value);
|
|
|
|
} else {
|
|
ret->value = g_malloc (sizeof (int) * ret->count);
|
|
t = strtok_r (value, ",", &saveptr);
|
|
|
|
for (i = 0; i < ret->count; ++i) {
|
|
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (saveptr - t);
|
|
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("-0123456789", value[j]))
|
|
return _saveptr + (saveptr - t) + j;
|
|
}
|
|
|
|
((int *) ret->value)[i] = atoi (t);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case _uint:
|
|
ret->count = (ret->arraysize) ? ret->arraysize : 1;
|
|
if (ret->count == 1) {
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("0123456789", value[j]))
|
|
return _saveptr + j;
|
|
}
|
|
ret->value = (void *) g_malloc (sizeof (unsigned int));
|
|
*((unsigned int *) ret->value) = atoi (value);
|
|
|
|
} else {
|
|
ret->value = g_malloc (sizeof (unsigned int) * ret->count);
|
|
t = strtok_r (value, ",", &saveptr);
|
|
|
|
for (i = 0; i < ret->count; ++i) {
|
|
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (saveptr - t);
|
|
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("0123456789", value[j]))
|
|
return _saveptr + (saveptr - t) + j;
|
|
}
|
|
|
|
((unsigned int *) ret->value)[i] = atoi (t);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case _float:
|
|
ret->count = (ret->arraysize) ? ret->arraysize : 1;
|
|
if (ret->count == 1) {
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("0123456789.-", value[j]))
|
|
return _saveptr + j;
|
|
}
|
|
ret->value = (void *) g_malloc (sizeof (float));
|
|
*((float *) ret->value) = (float) strtod (value, NULL);
|
|
|
|
} else {
|
|
ret->value = g_malloc (sizeof (float) * ret->count);
|
|
t = strtok_r (value, ",", &saveptr);
|
|
|
|
for (i = 0; i < ret->count; ++i) {
|
|
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (saveptr - t);
|
|
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("0123456789.-", value[j]))
|
|
return _saveptr + (saveptr - t) + j;
|
|
}
|
|
|
|
((float *) ret->value)[i] = (float) strtod (t, NULL);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case _vec2:
|
|
return vec_parsevalue (2, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _bvec2:
|
|
return bvec_parsevalue (2, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _ivec2:
|
|
return ivec_parsevalue (2, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _uvec2:
|
|
return uvec_parsevalue (2, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _vec3:
|
|
return vec_parsevalue (3, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _bvec3:
|
|
return bvec_parsevalue (3, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _ivec3:
|
|
return uvec_parsevalue (3, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _uvec3:
|
|
return uvec_parsevalue (3, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _vec4:
|
|
return vec_parsevalue (4, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _bvec4:
|
|
return bvec_parsevalue (4, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _ivec4:
|
|
return ivec_parsevalue (4, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _uvec4:
|
|
return uvec_parsevalue (4, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat2:
|
|
case _mat2x2:
|
|
return mat_parsevalue (2, 2, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat2x3:
|
|
return mat_parsevalue (2, 3, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat3x2:
|
|
return mat_parsevalue (3, 2, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat2x4:
|
|
return mat_parsevalue (2, 4, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat4x2:
|
|
return mat_parsevalue (4, 2, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat3:
|
|
case _mat3x3:
|
|
return mat_parsevalue (3, 3, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat3x4:
|
|
return mat_parsevalue (3, 4, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat4x3:
|
|
return mat_parsevalue (4, 3, value, _saveptr, ret);
|
|
break;
|
|
|
|
case _mat4:
|
|
case _mat4x4:
|
|
return mat_parsevalue (4, 4, value, _saveptr, ret);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Function:
|
|
vec_parsevalue
|
|
|
|
Description:
|
|
Parse text coming after the assignement operator for vec
|
|
type variables.
|
|
|
|
Arguments:
|
|
|
|
int n;
|
|
Vector dimension.
|
|
|
|
char *value:
|
|
Text to be parsed.
|
|
|
|
char *_saveptr:
|
|
Index of end of value.
|
|
|
|
struct gst_gl_shadervariable_desc *ret:
|
|
The variable description to be completed
|
|
At input time it contains the data type index (type),
|
|
variable name (name) and array size (arraysize).
|
|
|
|
return values:
|
|
0: No error.
|
|
!0: Pointer to parse error.
|
|
|
|
*/
|
|
|
|
char *
|
|
vec_parsevalue (int n, char *value, char *_saveptr,
|
|
struct gst_gl_shadervariable_desc *ret)
|
|
{
|
|
|
|
int i;
|
|
int j;
|
|
int k;
|
|
char *saveptr = value;
|
|
char *saveptr2;
|
|
char *t;
|
|
char *u;
|
|
|
|
ret->count = (ret->arraysize) ? ret->arraysize * n : n;
|
|
ret->value = g_malloc (sizeof (float) * ret->count);
|
|
|
|
if (!ret->arraysize) {
|
|
t = strtok_r (value, ",", &saveptr);
|
|
|
|
for (i = 0; i < ret->count; ++i) {
|
|
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (saveptr - t);
|
|
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("0123456789.-", value[j]))
|
|
return _saveptr + (saveptr - t) + j;
|
|
}
|
|
|
|
((float *) ret->value)[i] = (float) strtod (t, NULL);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
|
|
} else {
|
|
|
|
saveptr2 = value;
|
|
u = strtok_r (value, ")", &saveptr2);
|
|
|
|
for (k = 0; k < ret->arraysize; ++k) {
|
|
|
|
if (!u)
|
|
return _saveptr + (saveptr2 - value);
|
|
|
|
trimleft (u, " \t");
|
|
trimright (u, " \t");
|
|
|
|
if (k) {
|
|
if (u[0] != ',')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
trimleft (u, " \t");
|
|
}
|
|
|
|
if (strncmp (u, gst_gl_shadervariable_datatype[ret->type],
|
|
strlen (gst_gl_shadervariable_datatype[ret->type])))
|
|
return _saveptr + (u - value);
|
|
|
|
u += strlen (gst_gl_shadervariable_datatype[ret->type]);
|
|
trimleft (u, " \t");
|
|
if (u[0] != '(')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
|
|
t = strtok_r (u, ",", &saveptr);
|
|
if (!t)
|
|
return _saveptr + (u - value);
|
|
|
|
for (i = 0; i < n; ++i) {
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (t - value);
|
|
|
|
for (j = 0; j < (gint) strlen (t); ++j) {
|
|
if (!strchr ("0123456789.-", t[j]))
|
|
return _saveptr + (t - value) + j;
|
|
}
|
|
|
|
((float *) ret->value)[k * n + i] = (float) strtod (t, NULL);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
if (i < (n - 1) && !t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
}
|
|
u = strtok_r (0, ")", &saveptr2);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Function:
|
|
bvec_parsevalue
|
|
|
|
Description:
|
|
Parse text coming after the assignement operator for bvec
|
|
type variables.
|
|
|
|
Arguments:
|
|
|
|
int n;
|
|
Vector dimension.
|
|
|
|
char *value:
|
|
Text to be parsed.
|
|
|
|
char *_saveptr:
|
|
Index of end of value.
|
|
|
|
struct gst_gl_shadervariable_desc *ret:
|
|
The variable description to be completed
|
|
At input time it contains the data type index (type),
|
|
variable name (name) and array size (arraysize).
|
|
|
|
return values:
|
|
0: No error.
|
|
!0: Pointer to parse error.
|
|
|
|
*/
|
|
|
|
char *
|
|
bvec_parsevalue (int n, char *value, char *_saveptr,
|
|
struct gst_gl_shadervariable_desc *ret)
|
|
{
|
|
|
|
int i;
|
|
int k;
|
|
char *saveptr = value;
|
|
char *saveptr2;
|
|
char *t;
|
|
char *u;
|
|
|
|
ret->count = (ret->arraysize) ? ret->arraysize * n : n;
|
|
ret->value = g_malloc (sizeof (char **) * ret->count);
|
|
|
|
if (!ret->arraysize) {
|
|
t = strtok_r (value, ",", &saveptr);
|
|
|
|
for (i = 0; i < ret->count; ++i) {
|
|
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (saveptr - t);
|
|
|
|
if (strcmp ("true", value) || strcmp ("false", value))
|
|
return _saveptr + (saveptr - t);
|
|
|
|
((int *) ret->value)[i] = strcmp (t, "false");
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
|
|
} else {
|
|
|
|
saveptr2 = value;
|
|
u = strtok_r (value, ")", &saveptr2);
|
|
|
|
for (k = 0; k < ret->arraysize; ++k) {
|
|
|
|
if (!u)
|
|
return _saveptr + (saveptr2 - value);
|
|
|
|
trimleft (u, " \t");
|
|
trimright (u, " \t");
|
|
|
|
if (k) {
|
|
if (u[0] != ',')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
trimleft (u, " \t");
|
|
}
|
|
|
|
if (strncmp (u, gst_gl_shadervariable_datatype[ret->type],
|
|
strlen (gst_gl_shadervariable_datatype[ret->type])))
|
|
return _saveptr + (u - value);
|
|
|
|
u += strlen (gst_gl_shadervariable_datatype[ret->type]);
|
|
trimleft (u, " \t");
|
|
if (u[0] != '(')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
|
|
t = strtok_r (u, ",", &saveptr);
|
|
if (!t)
|
|
return _saveptr + (u - value);
|
|
|
|
for (i = 0; i < n; ++i) {
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (t - value);
|
|
|
|
if (strcmp ("true", t) || strcmp ("false", t))
|
|
return _saveptr + (saveptr - t);
|
|
|
|
((int *) ret->value)[k * n + i] = strcmp (t, "false");
|
|
t = strtok_r (0, ",", &saveptr);
|
|
if (i < (n - 1) && !t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
}
|
|
u = strtok_r (0, ")", &saveptr2);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Function:
|
|
ivec_parsevalue
|
|
|
|
Description:
|
|
Parse text coming after the assignement operator for ivec
|
|
type variables.
|
|
|
|
Arguments:
|
|
|
|
int n;
|
|
Vector dimension.
|
|
|
|
char *value:
|
|
Text to be parsed.
|
|
|
|
char *_saveptr:
|
|
Index of end of value.
|
|
|
|
struct gst_gl_shadervariable_desc *ret:
|
|
The variable description to be completed
|
|
At input time it contains the data type index (type),
|
|
variable name (name) and array size (arraysize).
|
|
|
|
return values:
|
|
0: No error.
|
|
!0: Pointer to parse error.
|
|
|
|
*/
|
|
|
|
char *
|
|
ivec_parsevalue (int n, char *value, char *_saveptr,
|
|
struct gst_gl_shadervariable_desc *ret)
|
|
{
|
|
|
|
int i;
|
|
int j;
|
|
int k;
|
|
char *saveptr = value;
|
|
char *saveptr2;
|
|
char *t;
|
|
char *u;
|
|
|
|
ret->count = (ret->arraysize) ? ret->arraysize * n : n;
|
|
ret->value = g_malloc (sizeof (int) * ret->count);
|
|
|
|
if (!ret->arraysize) {
|
|
t = strtok_r (value, ",", &saveptr);
|
|
|
|
for (i = 0; i < ret->count; ++i) {
|
|
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (saveptr - t);
|
|
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("0123456789-", value[j]))
|
|
return _saveptr + (saveptr - t) + j;
|
|
}
|
|
|
|
((int *) ret->value)[i] = atoi (t);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
|
|
} else {
|
|
|
|
saveptr2 = value;
|
|
u = strtok_r (value, ")", &saveptr2);
|
|
|
|
for (k = 0; k < ret->arraysize; ++k) {
|
|
|
|
if (!u)
|
|
return _saveptr + (saveptr2 - value);
|
|
|
|
trimleft (u, " \t");
|
|
trimright (u, " \t");
|
|
|
|
if (k) {
|
|
if (u[0] != ',')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
trimleft (u, " \t");
|
|
}
|
|
|
|
if (strncmp (u, gst_gl_shadervariable_datatype[ret->type],
|
|
strlen (gst_gl_shadervariable_datatype[ret->type])))
|
|
return _saveptr + (u - value);
|
|
|
|
u += strlen (gst_gl_shadervariable_datatype[ret->type]);
|
|
trimleft (u, " \t");
|
|
if (u[0] != '(')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
|
|
t = strtok_r (u, ",", &saveptr);
|
|
if (!t)
|
|
return _saveptr + (u - value);
|
|
|
|
for (i = 0; i < n; ++i) {
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (t - value);
|
|
|
|
for (j = 0; j < (gint) strlen (t); ++j) {
|
|
if (!strchr ("0123456789-", t[j]))
|
|
return _saveptr + (t - value) + j;
|
|
}
|
|
|
|
((int *) ret->value)[k * n + i] = atoi (t);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
if (i < (n - 1) && !t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
}
|
|
u = strtok_r (0, ")", &saveptr2);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Function:
|
|
uvec_parsevalue
|
|
|
|
Description:
|
|
Parse text coming after the assignement operator for uvec
|
|
type variables.
|
|
|
|
Arguments:
|
|
|
|
int n;
|
|
Vector dimension.
|
|
|
|
char *value:
|
|
Text to be parsed.
|
|
|
|
char *_saveptr:
|
|
Index of end of value.
|
|
|
|
struct gst_gl_shadervariable_desc *ret:
|
|
The variable description to be completed
|
|
At input time it contains the data type index (type),
|
|
variable name (name) and array size (arraysize).
|
|
|
|
return values:
|
|
0: No error.
|
|
!0: Pointer to parse error.
|
|
|
|
*/
|
|
|
|
char *
|
|
uvec_parsevalue (int n, char *value, char *_saveptr,
|
|
struct gst_gl_shadervariable_desc *ret)
|
|
{
|
|
|
|
int i;
|
|
int j;
|
|
int k;
|
|
char *saveptr = value;
|
|
char *saveptr2;
|
|
char *t;
|
|
char *u;
|
|
|
|
ret->count = (ret->arraysize) ? ret->arraysize * n : n;
|
|
ret->value = g_malloc (sizeof (unsigned int) * ret->count);
|
|
|
|
if (!ret->arraysize) {
|
|
t = strtok_r (value, ",", &saveptr);
|
|
|
|
for (i = 0; i < ret->count; ++i) {
|
|
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (saveptr - t);
|
|
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("0123456789", value[j]))
|
|
return _saveptr + (saveptr - t) + j;
|
|
}
|
|
|
|
((unsigned int *) ret->value)[i] = atoi (t);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
|
|
} else {
|
|
|
|
saveptr2 = value;
|
|
u = strtok_r (value, ")", &saveptr2);
|
|
|
|
for (k = 0; k < ret->arraysize; ++k) {
|
|
|
|
if (!u)
|
|
return _saveptr + (saveptr2 - value);
|
|
|
|
trimleft (u, " \t");
|
|
trimright (u, " \t");
|
|
|
|
if (k) {
|
|
if (u[0] != ',')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
trimleft (u, " \t");
|
|
}
|
|
|
|
if (strncmp (u, gst_gl_shadervariable_datatype[ret->type],
|
|
strlen (gst_gl_shadervariable_datatype[ret->type])))
|
|
return _saveptr + (u - value);
|
|
|
|
u += strlen (gst_gl_shadervariable_datatype[ret->type]);
|
|
trimleft (u, " \t");
|
|
if (u[0] != '(')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
|
|
t = strtok_r (u, ",", &saveptr);
|
|
if (!t)
|
|
return _saveptr + (u - value);
|
|
|
|
for (i = 0; i < n; ++i) {
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (t - value);
|
|
|
|
for (j = 0; j < (gint) strlen (t); ++j) {
|
|
if (!strchr ("0123456789", t[j]))
|
|
return _saveptr + (t - value) + j;
|
|
}
|
|
|
|
((unsigned int *) ret->value)[k * n + i] = atoi (t);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
if (i < (n - 1) && !t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
}
|
|
u = strtok_r (0, ")", &saveptr2);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Function:
|
|
mat_parsevalue
|
|
|
|
Description:
|
|
Parse text coming after the assignement operator for matrix
|
|
type variables.
|
|
|
|
Arguments:
|
|
|
|
int n,m;
|
|
Matrix dimensions.
|
|
|
|
char *value:
|
|
Text to be parsed.
|
|
|
|
char *_saveptr:
|
|
Index of end of value.
|
|
|
|
struct gst_gl_shadervariable_desc *ret:
|
|
The variable description to be completed
|
|
At input time it contains the data type index (type),
|
|
variable name (name) and array size (arraysize).
|
|
|
|
return values:
|
|
0: No error.
|
|
!0: Pointer to parse error.
|
|
|
|
*/
|
|
|
|
char *
|
|
mat_parsevalue (int n, int m, char *value, char *_saveptr,
|
|
struct gst_gl_shadervariable_desc *ret)
|
|
{
|
|
|
|
int i;
|
|
int j;
|
|
int k;
|
|
char *saveptr = value;
|
|
char *saveptr2;
|
|
char *t;
|
|
char *u;
|
|
|
|
ret->count = (ret->arraysize) ? ret->arraysize * n * m : n * m;
|
|
ret->value = g_malloc (sizeof (float) * ret->count);
|
|
|
|
if (!ret->arraysize) {
|
|
t = strtok_r (value, ",", &saveptr);
|
|
|
|
for (i = 0; i < ret->count; ++i) {
|
|
|
|
if (!t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (saveptr - t);
|
|
|
|
for (j = 0; j < (gint) strlen (value); ++j) {
|
|
if (!strchr ("0123456789.-", value[j]))
|
|
return _saveptr + (saveptr - t) + j;
|
|
}
|
|
|
|
((float *) ret->value)[i] = (float) strtod (t, NULL);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
}
|
|
|
|
} else {
|
|
|
|
saveptr2 = value;
|
|
u = strtok_r (value, ")", &saveptr2);
|
|
|
|
for (k = 0; k < ret->arraysize; ++k) {
|
|
|
|
if (!u)
|
|
return _saveptr + (saveptr2 - value);
|
|
|
|
trimleft (u, " \t");
|
|
trimright (u, " \t");
|
|
|
|
if (k) {
|
|
if (u[0] != ',')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
trimleft (u, " \t");
|
|
}
|
|
|
|
if (strncmp (u, gst_gl_shadervariable_datatype[ret->type],
|
|
strlen (gst_gl_shadervariable_datatype[ret->type])))
|
|
return _saveptr + (u - value);
|
|
|
|
u += strlen (gst_gl_shadervariable_datatype[ret->type]);
|
|
trimleft (u, " \t");
|
|
if (u[0] != '(')
|
|
return _saveptr + (u - value);
|
|
++u;
|
|
|
|
t = strtok_r (u, ",", &saveptr);
|
|
if (!t)
|
|
return _saveptr + (u - value);
|
|
|
|
for (i = 0; i < n * m; ++i) {
|
|
|
|
trimleft (t, " \t");
|
|
trimright (t, " \t");
|
|
if (!t[0])
|
|
return _saveptr + (t - value);
|
|
|
|
for (j = 0; j < (gint) strlen (t); ++j) {
|
|
if (!strchr ("0123456789.-", t[j]))
|
|
return _saveptr + (t - value) + j;
|
|
}
|
|
|
|
((float *) ret->value)[k * n * m + i] = (float) strtod (t, NULL);
|
|
t = strtok_r (0, ",", &saveptr);
|
|
if (i < (n * m - 1) && !t)
|
|
return _saveptr + (saveptr - value);
|
|
|
|
}
|
|
u = strtok_r (0, ")", &saveptr2);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|