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This is needed for using GstGL with ANGLE as the GLES implementation in Universal Windows Platform apps that use the Windows Runtime (WinRT) instead of Win32, which is deprecated and not allowed in Windows Store apps. This has been tested with Servo on the Microsoft HoloLens 2, and seems to work quite well. |
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gstglwindow_winrt_egl.c | ||
gstglwindow_winrt_egl.h |