gstreamer/gst/audiovisualizers
Matthew Waters bf502f5502 audiovisualizer: handle non-existant pool in the default allocation query
gst_query_set_nth_allocation_pool() requires there to be a pool in the
query already. This is not always the case when we get the query from
upstream.  Use gst_query_add_allocation_pool() instead in such case.

https://bugzilla.gnome.org/show_bug.cgi?id=681719
2013-04-05 00:38:36 +01:00
..
gstaudiovisualizer.c audiovisualizer: handle non-existant pool in the default allocation query 2013-04-05 00:38:36 +01:00
gstaudiovisualizer.h audiovisualizer: improve allocation 2013-04-05 00:37:08 +01:00
gstdrawhelpers.h Fix FSF address 2012-11-04 00:09:59 +00:00
gstspacescope.c Fix FSF address 2012-11-04 00:09:59 +00:00
gstspacescope.h Fix FSF address 2012-11-04 00:09:59 +00:00
gstspectrascope.c Fix FSF address 2012-11-04 00:09:59 +00:00
gstspectrascope.h Fix FSF address 2012-11-04 00:09:59 +00:00
gstsynaescope.c Fix FSF address 2012-11-04 00:09:59 +00:00
gstsynaescope.h Fix FSF address 2012-11-04 00:09:59 +00:00
gstwavescope.c Fix FSF address 2012-11-04 00:09:59 +00:00
gstwavescope.h Fix FSF address 2012-11-04 00:09:59 +00:00
Makefile.am audiovisualizer: shorten base class name 2012-07-16 22:02:44 +02:00
plugin.c Fix FSF address 2012-11-04 00:09:59 +00:00
README audiovisualizers: add comments for monoscope porting 2013-02-07 07:29:17 +01:00

A basclass for audiovisualizers. Takes care of re-fitting the audio-rate to
video-rate. It receives audio-data at the sampling-rate. It needs to render
video-frames at frame-rate. The rendering needs n audio samples (depends on
subclass). The baseclass takes care of that.

Some effects could be enhanced by running geometrictransform/effecttc elements
afterwards.

= Feedback =
* put 'Audio' to klass as well ?

= API =

* we have a couple of drawing helpers in gstdrawhelpers.h
  (would be nice if we could use cairo) 
  draw_point (x,y,color);
  draw_line (x1,x2,y1,y2,color);
* some more we could add:
  draw_hline (x1,x2,y,color);
  draw_vline (x,y1,y2,color);
  draw_rect (x1,x2,y1,y2,color);
  draw_box (x1,x2,y1,y2,color); // filled
* shading effects
  - would be nice to use a generic 3x3 matrix operation, we don't run inplace
    anyway
  - this way we could also blur the background
  - we need to handle visualizer that don't draw with alpha:
    - add API to set can_mix and if so enable shaders
    - ev. do mixing ourself (needs extra buffer)

= Elements to port =
gst-plugins-ugly/gst/synaestesia -> synaescope
gst-plugins-bad/gst/smoothwave -> wavescope
gst-plugins-good/gst/monoscope -> blend into what we have in wavescope
- it keeps an array of the values we just showed last[width]
- each audio-buffer is 2*width
- it uses convolution to finde the best match in current[2*width] compared to 
  last[width]
- then it shows current[match ... match+width] and copies it into last

gst-plugins-base/ext/libvisual - done

= Elements to add =
spectrascope - done
spacescope - stereo wavescope
- left->x, right->y - done
- polar mapping
wavescope
- we could have a bouncing line as a base, like a quix:
  - two dots moving on a linear path and getting a new random dx,dy when hitting
    a border
  - the abs(dx/dy) - speed of movement - could be scaled by the sound level
  - we would need to rotate, stretch and clip the waveform drawing to fit the
    line
  - we could scratch the rotate part and just stretch/squeeze x and shift/clip y

xxxscope
- have a matrix of source and drawing-functions
  - sources: audio, spectrum, audio-low, audio-mid, audio-hi
  - drawing: waves (style, color), space (style,color)
- have the usual shade and move operations
- have a way to draw each operator in one or more color-channels
- we could calculate the sound-level (like in level element) and modulate
  colors/movements
  - for filtered low/mid/hi audio we could use different peak-falloffs

= TODO =
- element maker template
- test for baseclass

- actors
  - we use the wave, filtered waves, balance and fft so far
  - we could have narrow filters over harmonic frequencies
  - we could use loudness like determined in level-meter

- we probably want a VisBin like the gnome video effects
- this way we can specify pipeline fragments
- VisBin can use a videomixer to switch effects based on time or song
- VisBin can e.g. control a text-overlay to render the title into the 
  visualisation for a while

= Test it =

GST_DEBUG="*:2,*scope*:4"

GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-inspect scopes

== 0.10 ==
GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch audiotestsrc ! audioconvert ! wavescope ! colorspace ! ximagesink
GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! wavescope ! colorspace ! ximagesink
GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! wavescope style=lines shade-amount=0x00080402 ! edgetv ! vertigotv ! ximagesink

GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spacescope style=lines shade-amount=0x00080402 ! ximagesink
GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spacescope style=lines shade-amount=0x00080402 ! vertigotv ! ximagesink

GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spectrascope ! colorspace ! ximagesink
GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! audioconvert ! spectrascope shader=fade-and-move-up shade-amount=0x00040302 ! colorspace ! ximagesink

GST_PLUGIN_PATH=$GST_PLUGIN_PATH:$PWD gst-launch filesrc location=$HOME/Music/1.mp3 ! decodebin2 ! tee name=t ! queue ! audioconvert ! synaesthesia ! ximagesink t. ! queue ! synaescope shade-amount=0x00040404 ! colorspace ! ximagesink

== 0.11/1.0 ==
gst-launch-1.0 audiotestsrc ! audioconvert ! wavescope ! videoconvert ! ximagesink

gst-launch-1.0 filesrc location=$HOME/Music/1.mp3 ! decodebin ! audioconvert ! spectrascope ! videoconvert ! ximagesink

gst-launch-1.0 filesrc location=$HOME/Music/1.mp3 ! decodebin ! tee name=t ! queue ! audioconvert ! wavescope style=color-lines shade-amount=0x00080402 ! alpha alpha=0.5 ! videomixer name=m background=black ! videoconvert ! vertigotv ! ximagesink t. ! queue ! audioconvert ! spacescope style=color-lines shade-amount=0x00080402 ! alpha alpha=0.5 ! m. t. ! queue ! autoaudiosink