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85 lines
2.3 KiB
C
85 lines
2.3 KiB
C
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#ifndef __GST_GL_H__
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#define __GST_GL_H__
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include <gst/gst.h>
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#include <gst/video/video.h>
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typedef struct _GstGLDisplay GstGLDisplay;
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typedef struct _GstGLDisplayClass GstGLDisplayClass;
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#define GST_TYPE_GL_DISPLAY \
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(gst_gl_display_get_type())
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#define GST_GL_DISPLAY(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay))
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#define GST_GL_DISPLAY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass))
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#define GST_IS_GL_DISPLAY(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY))
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#define GST_IS_GL_DISPLAY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY))
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struct _GstGLDisplay {
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GObject object;
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Display *display;
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GC gc;
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XVisualInfo *visinfo;
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GLXContext context;
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GMutex *lock;
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Screen *screen;
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int screen_num;
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Visual *visual;
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Window root;
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guint32 white;
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guint32 black;
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int depth;
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int max_texture_size;
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gboolean have_ycbcr_texture;
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gboolean have_texture_rectangle;
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gboolean have_color_matrix;
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Window window;
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gboolean visible;
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Window parent_window;
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int win_width;
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int win_height;
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};
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struct _GstGLDisplayClass {
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GObjectClass object_class;
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};
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GType gst_gl_display_get_type (void);
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GstGLDisplay *gst_gl_display_new (void);
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gboolean gst_gl_display_connect (GstGLDisplay *display,
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const char *display_name);
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gboolean gst_gl_display_can_handle_type (GstGLDisplay *display,
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GstVideoFormat type);
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void gst_gl_display_lock (GstGLDisplay *display);
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void gst_gl_display_unlock (GstGLDisplay *display);
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void gst_gl_display_set_window (GstGLDisplay *display, Window window);
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void gst_gl_display_update_attributes (GstGLDisplay *display);
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void gst_gl_display_clear (GstGLDisplay *display);
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void gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
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int width, int height, gboolean sync);
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void gst_gl_display_check_error (GstGLDisplay *display, int line);
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GLuint gst_gl_display_upload_texture_rectangle (GstGLDisplay *display,
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GstVideoFormat type, void *data, int width, int height);
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void gst_gl_display_set_visible (GstGLDisplay *display, gboolean visible);
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void gst_gl_display_set_window_size (GstGLDisplay *display, int width,
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int height);
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void gst_gl_display_update_window (GstGLDisplay * display);
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#endif
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