gstreamer/gst-libs/gst/gl/gstgldisplay.c
2017-12-09 19:31:28 +00:00

242 lines
6.4 KiB
C

/*
* GStreamer
* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <gst/gst.h>
#include <gst/video/gstvideosink.h>
#include "gstgldownload.h"
#include "gstglmemory.h"
#include "gstglfeature.h"
#include "gstglapi.h"
#include "gstgldisplay.h"
#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
#define GST_CAT_DEFAULT gst_gl_display_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display");
G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, G_TYPE_OBJECT,
DEBUG_INIT);
#define GST_GL_DISPLAY_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_DISPLAY, GstGLDisplayPrivate))
static void gst_gl_display_finalize (GObject * object);
/* Called in the gl thread, protected by lock and unlock */
gpointer gst_gl_display_thread_create_context (GstGLDisplay * display);
void gst_gl_display_thread_destroy_context (GstGLDisplay * display);
void gst_gl_display_thread_run_generic (GstGLDisplay * display);
struct _GstGLDisplayPrivate
{
GstGLWindow *window;
/* generic gl code */
GstGLDisplayThreadFunc generic_callback;
gpointer data;
};
/*------------------------------------------------------------
--------------------- For klass GstGLDisplay ---------------
----------------------------------------------------------*/
static void
gst_gl_display_class_init (GstGLDisplayClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLDisplayPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
}
static void
gst_gl_display_init (GstGLDisplay * display)
{
display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
/* thread safe */
g_mutex_init (&display->mutex);
display->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs));
gst_gl_memory_init ();
}
static void
gst_gl_display_finalize (GObject * object)
{
GstGLDisplay *display = GST_GL_DISPLAY (object);
g_mutex_clear (&display->mutex);
if (display->gl_vtable) {
g_slice_free (GstGLFuncs, display->gl_vtable);
display->gl_vtable = NULL;
}
if (display->priv->window) {
gst_object_unref (display->priv->window);
display->priv->window = NULL;
}
G_OBJECT_CLASS (gst_gl_display_parent_class)->finalize (object);
}
//------------------------------------------------------------
//------------------ BEGIN GL THREAD PROCS -------------------
//------------------------------------------------------------
/* Called in the gl thread */
void
gst_gl_display_thread_run_generic (GstGLDisplay * display)
{
GST_TRACE ("running function:%p data:%p",
display->priv->generic_callback, display->priv->data);
display->priv->generic_callback (display, display->priv->data);
}
/*------------------------------------------------------------
--------------------- BEGIN PUBLIC -------------------------
----------------------------------------------------------*/
void
gst_gl_display_lock (GstGLDisplay * display)
{
g_mutex_lock (&display->mutex);
}
void
gst_gl_display_unlock (GstGLDisplay * display)
{
g_mutex_unlock (&display->mutex);
}
/* Called by the first gl element of a video/x-raw-gl flow */
GstGLDisplay *
gst_gl_display_new (void)
{
return g_object_new (GST_GL_TYPE_DISPLAY, NULL);
}
void
gst_gl_display_thread_add (GstGLDisplay * display,
GstGLDisplayThreadFunc func, gpointer data)
{
g_return_if_fail (GST_IS_GL_DISPLAY (display));
g_return_if_fail (GST_GL_IS_WINDOW (display->priv->window));
g_return_if_fail (func != NULL);
gst_gl_display_lock (display);
display->priv->data = data;
display->priv->generic_callback = func;
gst_gl_window_send_message (display->priv->window,
GST_GL_WINDOW_CB (gst_gl_display_thread_run_generic), display);
gst_gl_display_unlock (display);
}
guintptr
gst_gl_display_get_internal_gl_context (GstGLDisplay * display)
{
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), 0);
g_return_val_if_fail (GST_GL_IS_WINDOW (display->priv->window), 0);
return gst_gl_window_get_gl_context (display->priv->window);
}
GstGLAPI
gst_gl_display_get_gl_api (GstGLDisplay * display)
{
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_API_NONE);
return display->gl_api;
}
gpointer
gst_gl_display_get_gl_vtable (GstGLDisplay * display)
{
gpointer gl;
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
gl = display->gl_vtable;
return gl;
}
void
gst_gl_display_set_window (GstGLDisplay * display, GstGLWindow * window)
{
g_return_if_fail (GST_IS_GL_DISPLAY (display));
g_return_if_fail (GST_GL_IS_WINDOW (window));
gst_gl_display_lock (display);
if (display->priv->window)
gst_object_unref (display->priv->window);
display->priv->window = gst_object_ref (window);
gst_gl_display_unlock (display);
}
GstGLWindow *
gst_gl_display_get_window (GstGLDisplay * display)
{
GstGLWindow *window;
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
gst_gl_display_lock (display);
window =
display->priv->window ? gst_object_ref (display->priv->window) : NULL;
gst_gl_display_unlock (display);
return window;
}
GstGLWindow *
gst_gl_display_get_window_unlocked (GstGLDisplay * display)
{
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
return display->priv->window ? gst_object_ref (display->priv->window) : NULL;
}