gstreamer/subprojects/gst-plugins-bad/sys/dwrite/gstdwrite-renderer.cpp
Seungha Yang 14ef86a66d dwrite: Re-add background geometry combine
If glyphrun unit is changed in a single line, there could be
overlapped background area which result in drawing background
twice. Adding geometry combine so that background geometry objects
with the same color can be merged and rendered at once

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5179>
2023-08-14 10:24:53 +00:00

650 lines
18 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstdwrite-renderer.h"
#include <wrl.h>
#include <vector>
GST_DEBUG_CATEGORY_EXTERN (gst_dwrite_debug);
#define GST_CAT_DEFAULT gst_dwrite_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
enum class RenderPath
{
BACKGROUND,
TEXT,
};
struct RenderContext
{
RenderPath render_path;
ID2D1Factory *factory;
ID2D1RenderTarget *target;
RECT client_rect;
std::vector<DWRITE_LINE_METRICS> line_metrics;
UINT line_index = 0;
UINT char_index = 0;
ComPtr<ID2D1Geometry> bg_rect;
D2D1_COLOR_F bg_color = D2D1::ColorF (D2D1::ColorF::Black, 0.0);
};
/* *INDENT-ON* */
static HRESULT
CombineTwoGeometries (ID2D1Factory * factory, ID2D1Geometry * a,
ID2D1Geometry * b, ID2D1Geometry ** result)
{
HRESULT hr;
ComPtr < ID2D1GeometrySink > sink;
ComPtr < ID2D1PathGeometry > geometry;
hr = factory->CreatePathGeometry (&geometry);
if (FAILED (hr)) {
GST_WARNING ("Couldn't create path geometry, 0x%x", (guint) hr);
return hr;
}
hr = geometry->Open (&sink);
if (FAILED (hr)) {
GST_WARNING ("Couldn't open path geometry, 0x%x", (guint) hr);
return hr;
}
hr = a->CombineWithGeometry (b,
D2D1_COMBINE_MODE_UNION, nullptr, sink.Get ());
if (FAILED (hr)) {
GST_WARNING ("Couldn't combine geometry, 0x%x", (guint) hr);
return hr;
}
hr = sink->Close ();
if (FAILED (hr)) {
GST_WARNING ("Couldn't close sink, 0x%x", (guint) hr);
return hr;
}
*result = geometry.Detach ();
return S_OK;
}
STDMETHODIMP
IGstDWriteTextRenderer::CreateInstance (IDWriteFactory * factory,
IGstDWriteTextRenderer ** renderer)
{
IGstDWriteTextRenderer *self = new IGstDWriteTextRenderer ();
if (!self)
return E_OUTOFMEMORY;
self->factory_ = factory;
factory->AddRef ();
*renderer = self;
return S_OK;
}
/* IUnknown */
STDMETHODIMP_ (ULONG)
IGstDWriteTextRenderer::AddRef (void)
{
return InterlockedIncrement (&ref_count_);
}
STDMETHODIMP_ (ULONG)
IGstDWriteTextRenderer::Release (void)
{
ULONG ref_count;
ref_count = InterlockedDecrement (&ref_count_);
if (ref_count == 0)
delete this;
return ref_count;
}
STDMETHODIMP
IGstDWriteTextRenderer::QueryInterface (REFIID riid, void **object)
{
if (riid == __uuidof (IUnknown)) {
*object = static_cast < IUnknown * >
(static_cast < IGstDWriteTextRenderer * >(this));
} else if (riid == __uuidof (IDWritePixelSnapping)) {
*object = static_cast < IDWritePixelSnapping * >
(static_cast < IGstDWriteTextRenderer * >(this));
} else if (riid == IID_IGstDWriteTextRenderer) {
*object = static_cast < IDWriteTextRenderer * >
(static_cast < IGstDWriteTextRenderer * >(this));
} else {
*object = nullptr;
return E_NOINTERFACE;
}
AddRef ();
return S_OK;
}
/* IDWritePixelSnapping */
STDMETHODIMP
IGstDWriteTextRenderer::IsPixelSnappingDisabled (void *context,
BOOL * is_disabled)
{
*is_disabled = FALSE;
return S_OK;
}
STDMETHODIMP
IGstDWriteTextRenderer::GetCurrentTransform (void *context,
DWRITE_MATRIX * transform)
{
RenderContext *render_ctx;
g_assert (context != nullptr);
render_ctx = (RenderContext *) context;
render_ctx->target->GetTransform (reinterpret_cast <
D2D1_MATRIX_3X2_F * >(transform));
return S_OK;
}
STDMETHODIMP
IGstDWriteTextRenderer::GetPixelsPerDip (void *context,
FLOAT * pixels_per_dip)
{
*pixels_per_dip = 1.0f;
return S_OK;
}
/* IDWriteTextRenderer */
STDMETHODIMP
IGstDWriteTextRenderer::DrawGlyphRun (void *context, FLOAT origin_x,
FLOAT origin_y, DWRITE_MEASURING_MODE mode,
DWRITE_GLYPH_RUN const *glyph_run,
DWRITE_GLYPH_RUN_DESCRIPTION const *glyph_run_desc,
IUnknown * client_effect)
{
ComPtr < ID2D1PathGeometry > geometry;
ComPtr < ID2D1GeometrySink > sink;
ComPtr < ID2D1TransformedGeometry > transformed;
ComPtr < ID2D1TransformedGeometry > shadow_transformed;
ComPtr < IGstDWriteTextEffect > effect;
ComPtr < ID2D1SolidColorBrush > brush;
ComPtr < ID2D1SolidColorBrush > outline_brush;
ComPtr < ID2D1SolidColorBrush > shadow_brush;
RenderContext *render_ctx;
ID2D1RenderTarget *target;
ID2D1Factory *factory;
HRESULT hr;
RECT client_rect;
D2D1_COLOR_F fg_color = D2D1::ColorF (D2D1::ColorF::Black);
BOOL enable_color_font = FALSE;
g_assert (context != nullptr);
render_ctx = (RenderContext *) context;
client_rect = render_ctx->client_rect;
target = render_ctx->target;
factory = render_ctx->factory;
if (client_effect)
client_effect->QueryInterface (IID_IGstDWriteTextEffect, &effect);
if (render_ctx->render_path == RenderPath::BACKGROUND) {
D2D1_COLOR_F color;
BOOL enabled;
DWRITE_FONT_METRICS font_metrics;
FLOAT run_width = 0;
FLOAT adjust, ascent, descent;
D2D1_RECT_F bg_rect;
ComPtr < ID2D1SolidColorBrush > bg_brush;
DWRITE_LINE_METRICS line_metrics =
render_ctx->line_metrics.at (render_ctx->line_index);
if (effect &&
render_ctx->char_index + line_metrics.trailingWhitespaceLength <
line_metrics.length) {
effect->GetBrushColor (GST_DWRITE_BRUSH_BACKGROUND, &color, &enabled);
if (enabled) {
ComPtr < ID2D1RectangleGeometry > rect_geometry;
ComPtr < ID2D1PathGeometry > path_geometry;
ComPtr < ID2D1GeometrySink > path_sink;
for (UINT32 i = 0; i < glyph_run->glyphCount; i++)
run_width += glyph_run->glyphAdvances[i];
glyph_run->fontFace->GetMetrics (&font_metrics);
adjust = glyph_run->fontEmSize / font_metrics.designUnitsPerEm;
ascent = adjust * font_metrics.ascent;
descent = adjust * font_metrics.descent;
bg_rect =
D2D1::RectF (origin_x, origin_y - ascent, origin_x + run_width,
origin_y + descent);
hr = factory->CreateRectangleGeometry (bg_rect, &rect_geometry);
if (FAILED (hr))
return hr;
hr = factory->CreatePathGeometry (&path_geometry);
if (FAILED (hr))
return hr;
hr = path_geometry->Open (&path_sink);
if (FAILED (hr))
return hr;
hr = rect_geometry->Outline (nullptr, path_sink.Get ());
if (FAILED (hr))
return hr;
path_sink->Close ();
if (render_ctx->bg_rect) {
if (render_ctx->bg_color.r == color.r &&
render_ctx->bg_color.g == color.g &&
render_ctx->bg_color.b == color.b &&
render_ctx->bg_color.a == color.a) {
ComPtr < ID2D1Geometry > combined;
hr = CombineTwoGeometries (factory,
render_ctx->bg_rect.Get (), path_geometry.Get (), &combined);
if (FAILED (hr))
return hr;
render_ctx->bg_rect = combined;
} else {
target->CreateSolidColorBrush (render_ctx->bg_color, &bg_brush);
target->FillGeometry (render_ctx->bg_rect.Get (), bg_brush.Get ());
render_ctx->bg_rect = nullptr;
}
}
if (!render_ctx->bg_rect) {
render_ctx->bg_rect = path_geometry;
render_ctx->bg_color = color;
}
}
}
render_ctx->char_index += glyph_run_desc->stringLength;
if (render_ctx->char_index >= line_metrics.length) {
render_ctx->line_index++;
render_ctx->char_index = 0;
}
return S_OK;
}
hr = factory->CreatePathGeometry (&geometry);
if (FAILED (hr))
return hr;
hr = geometry->Open (&sink);
if (FAILED (hr))
return hr;
hr = glyph_run->fontFace->GetGlyphRunOutline (glyph_run->fontEmSize,
glyph_run->glyphIndices, glyph_run->glyphAdvances,
glyph_run->glyphOffsets, glyph_run->glyphCount, glyph_run->isSideways,
glyph_run->bidiLevel % 2, sink.Get ());
if (FAILED (hr))
return hr;
sink->Close ();
hr = factory->CreateTransformedGeometry (geometry.Get (),
D2D1::Matrix3x2F::Translation (origin_x, origin_y), &transformed);
if (FAILED (hr))
return hr;
if (effect) {
D2D1_COLOR_F color;
BOOL enabled;
effect->GetBrushColor (GST_DWRITE_BRUSH_FORGROUND, &color, &enabled);
if (enabled) {
target->CreateSolidColorBrush (color, &brush);
fg_color = color;
}
effect->GetBrushColor (GST_DWRITE_BRUSH_OUTLINE, &color, &enabled);
if (enabled)
target->CreateSolidColorBrush (color, &outline_brush);
effect->GetBrushColor (GST_DWRITE_BRUSH_SHADOW, &color, &enabled);
if (enabled)
target->CreateSolidColorBrush (color, &shadow_brush);
effect->GetEnableColorFont (&enable_color_font);
} else {
target->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black), &brush);
outline_brush = brush;
}
#ifdef HAVE_DWRITE_COLOR_FONT
if (enable_color_font) {
const DWRITE_GLYPH_IMAGE_FORMATS supported_formats =
DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE |
DWRITE_GLYPH_IMAGE_FORMATS_CFF |
DWRITE_GLYPH_IMAGE_FORMATS_COLR |
DWRITE_GLYPH_IMAGE_FORMATS_SVG |
DWRITE_GLYPH_IMAGE_FORMATS_PNG |
DWRITE_GLYPH_IMAGE_FORMATS_JPEG |
DWRITE_GLYPH_IMAGE_FORMATS_TIFF |
DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8;
ComPtr < IDWriteColorGlyphRunEnumerator1 > glyph_run_enum;
ComPtr < IDWriteFactory4 > factory4;
ComPtr < ID2D1DeviceContext4 > ctx4;
hr = factory_->QueryInterface (IID_PPV_ARGS (&factory4));
if (SUCCEEDED (hr))
hr = target->QueryInterface (IID_PPV_ARGS (&ctx4));
if (SUCCEEDED (hr)) {
hr = factory4->TranslateColorGlyphRun (D2D1::Point2 (origin_x, origin_y),
glyph_run, glyph_run_desc, supported_formats,
DWRITE_MEASURING_MODE_NATURAL, nullptr, 0, &glyph_run_enum);
if (hr != DWRITE_E_NOCOLOR && SUCCEEDED (hr)) {
ComPtr < ID2D1SolidColorBrush > tmp_brush;
BOOL has_run = FALSE;
do {
DWRITE_COLOR_GLYPH_RUN1 const *color_run;
hr = glyph_run_enum->MoveNext (&has_run);
if (FAILED (hr))
return hr;
if (!has_run)
return S_OK;
hr = glyph_run_enum->GetCurrentRun (&color_run);
if (FAILED (hr))
return hr;
const auto cur_origin = D2D1::Point2F (color_run->baselineOriginX,
color_run->baselineOriginY);
switch (color_run->glyphImageFormat) {
case DWRITE_GLYPH_IMAGE_FORMATS_PNG:
case DWRITE_GLYPH_IMAGE_FORMATS_JPEG:
case DWRITE_GLYPH_IMAGE_FORMATS_TIFF:
case DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8:
ctx4->DrawColorBitmapGlyphRun (color_run->glyphImageFormat,
cur_origin, &color_run->glyphRun,
DWRITE_MEASURING_MODE_NATURAL);
break;
case DWRITE_GLYPH_IMAGE_FORMATS_SVG:
{
ComPtr < ID2D1SolidColorBrush > svg_brush;
if (brush)
svg_brush = brush;
else if (outline_brush)
svg_brush = outline_brush;
ctx4->DrawSvgGlyphRun (cur_origin, &color_run->glyphRun,
svg_brush.Get ());
break;
}
case DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE:
case DWRITE_GLYPH_IMAGE_FORMATS_CFF:
case DWRITE_GLYPH_IMAGE_FORMATS_COLR:
default:
if (!tmp_brush) {
hr = target->CreateSolidColorBrush (fg_color, &tmp_brush);
if (FAILED (hr))
return hr;
}
if (color_run->paletteIndex == 0xffff)
tmp_brush->SetColor (fg_color);
else
tmp_brush->SetColor (color_run->runColor);
target->DrawGlyphRun (cur_origin, &color_run->glyphRun,
tmp_brush.Get ());
break;
}
} while (has_run && SUCCEEDED (hr));
return S_OK;
}
}
}
#endif /* HAVE_DWRITE_COLOR_FONT */
if (shadow_brush) {
FLOAT adjust = glyph_run->fontEmSize * 0.06;
hr = factory->CreateTransformedGeometry (geometry.Get (),
D2D1::Matrix3x2F::Translation (origin_x + adjust, origin_y + adjust),
&shadow_transformed);
if (FAILED (hr))
return hr;
}
if (shadow_brush)
target->FillGeometry (shadow_transformed.Get (), shadow_brush.Get ());
if (outline_brush)
target->DrawGeometry (transformed.Get (), outline_brush.Get ());
if (brush)
target->FillGeometry (transformed.Get (), brush.Get ());
return S_OK;
}
STDMETHODIMP
IGstDWriteTextRenderer::DrawUnderline (void *context, FLOAT origin_x,
FLOAT origin_y, DWRITE_UNDERLINE const *underline, IUnknown * client_effect)
{
ComPtr < ID2D1RectangleGeometry > geometry;
ComPtr < ID2D1TransformedGeometry > transformed;
ComPtr < IGstDWriteTextEffect > effect;
ComPtr < ID2D1SolidColorBrush > brush;
RenderContext *render_ctx;
ID2D1RenderTarget *target;
ID2D1Factory *factory;
HRESULT hr;
g_assert (context != nullptr);
render_ctx = (RenderContext *) context;
if (render_ctx->render_path == RenderPath::BACKGROUND)
return S_OK;
target = render_ctx->target;
factory = render_ctx->factory;
hr = factory->CreateRectangleGeometry (D2D1::RectF (0, underline->offset,
underline->width, underline->offset + underline->thickness),
&geometry);
if (FAILED (hr)) {
GST_WARNING ("Couldn't create geometry, 0x%x", (guint) hr);
return hr;
}
hr = factory->CreateTransformedGeometry (geometry.Get (),
D2D1::Matrix3x2F::Translation (origin_x, origin_y), &transformed);
if (FAILED (hr)) {
GST_WARNING ("Couldn't create transformed geometry, 0x%x", (guint) hr);
return hr;
}
if (client_effect)
client_effect->QueryInterface (IID_IGstDWriteTextEffect, &effect);
if (effect) {
D2D1_COLOR_F color;
BOOL enabled;
effect->GetBrushColor (GST_DWRITE_BRUSH_UNDERLINE, &color, &enabled);
if (enabled)
target->CreateSolidColorBrush (color, &brush);
} else {
target->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black), &brush);
}
if (brush)
target->FillGeometry (transformed.Get (), brush.Get ());
return S_OK;
}
STDMETHODIMP
IGstDWriteTextRenderer::DrawStrikethrough (void *context, FLOAT origin_x,
FLOAT origin_y, DWRITE_STRIKETHROUGH const *strikethrough,
IUnknown * client_effect)
{
ComPtr < ID2D1RectangleGeometry > geometry;
ComPtr < ID2D1TransformedGeometry > transformed;
ComPtr < IGstDWriteTextEffect > effect;
ComPtr < ID2D1SolidColorBrush > brush;
RenderContext *render_ctx;
ID2D1RenderTarget *target;
ID2D1Factory *factory;
HRESULT hr;
g_assert (context != nullptr);
render_ctx = (RenderContext *) context;
if (render_ctx->render_path == RenderPath::BACKGROUND)
return S_OK;
target = render_ctx->target;
factory = render_ctx->factory;
hr = factory->CreateRectangleGeometry (D2D1::RectF (0,
strikethrough->offset, strikethrough->width,
strikethrough->offset + strikethrough->thickness), &geometry);
if (FAILED (hr)) {
GST_WARNING ("Couldn't create geometry, 0x%x", (guint) hr);
return hr;
}
hr = factory->CreateTransformedGeometry (geometry.Get (),
D2D1::Matrix3x2F::Translation (origin_x, origin_y), &transformed);
if (FAILED (hr)) {
GST_WARNING ("Couldn't create transformed geometry, 0x%x", (guint) hr);
return hr;
}
if (client_effect)
client_effect->QueryInterface (IID_IGstDWriteTextEffect, &effect);
if (effect) {
D2D1_COLOR_F color;
BOOL enabled;
effect->GetBrushColor (GST_DWRITE_BRUSH_STRIKETHROUGH, &color, &enabled);
if (enabled)
target->CreateSolidColorBrush (color, &brush);
} else {
target->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black), &brush);
}
if (brush)
target->FillGeometry (transformed.Get (), brush.Get ());
return S_OK;
}
STDMETHODIMP
IGstDWriteTextRenderer::DrawInlineObject (void *context, FLOAT origin_x,
FLOAT origin_y, IDWriteInlineObject * inline_object, BOOL is_sideways,
BOOL is_right_to_left, IUnknown * client_effect)
{
GST_WARNING ("Not implemented");
return E_NOTIMPL;
}
IGstDWriteTextRenderer::IGstDWriteTextRenderer (void)
{
}
IGstDWriteTextRenderer::~IGstDWriteTextRenderer (void)
{
factory_->Release ();
}
STDMETHODIMP
IGstDWriteTextRenderer::Draw (const D2D1_POINT_2F & origin,
const RECT & client_rect, IDWriteTextLayout * layout,
ID2D1RenderTarget * target)
{
HRESULT hr;
RenderContext context;
ComPtr < ID2D1Factory > d2d_factory;
UINT32 num_lines = 0;
g_return_val_if_fail (layout != nullptr, E_INVALIDARG);
g_return_val_if_fail (target != nullptr, E_INVALIDARG);
hr = layout->GetLineMetrics (nullptr, 0, &num_lines);
if (hr != E_NOT_SUFFICIENT_BUFFER)
return hr;
context.line_metrics.resize (num_lines);
hr = layout->GetLineMetrics (&context.line_metrics[0],
context.line_metrics.size (), &num_lines);
if (FAILED (hr))
return hr;
target->GetFactory (&d2d_factory);
context.render_path = RenderPath::BACKGROUND;
context.client_rect = client_rect;
context.target = target;
context.factory = d2d_factory.Get ();
hr = layout->Draw (&context, this, origin.x, origin.y);
if (FAILED (hr)) {
GST_WARNING ("Background Draw failed with 0x%x", (guint) hr);
return hr;
}
if (context.bg_rect) {
ComPtr < ID2D1SolidColorBrush > bg_brush;
target->CreateSolidColorBrush (context.bg_color, &bg_brush);
target->FillGeometry (context.bg_rect.Get (), bg_brush.Get ());
context.bg_rect = nullptr;
}
context.render_path = RenderPath::TEXT;
hr = layout->Draw (&context, this, origin.x, origin.y);
if (FAILED (hr)) {
GST_WARNING ("Draw failed with 0x%x", (guint) hr);
}
return hr;
}