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500210b354
Also add fragment shader parser Fix bug #600195
86 lines
1.6 KiB
CMake
Executable file
86 lines
1.6 KiB
CMake
Executable file
#FIXME: generate config.h
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add_definitions(-DHAVE_CONFIG_H)
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include_directories(AFTER
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.
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${GLEW_INCLUDE_DIR}
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${GSTREAMER_INCLUDE_DIR}
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${GLIB2_INCLUDE_DIR})
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if (NOT GST_USING_BINARY_REGISTRY)
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include_directories(AFTER
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${LIBXML2_INCLUDE_DIR}
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${LIBICONV_INCLUDE_DIR})
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endif (NOT GST_USING_BINARY_REGISTRY)
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if (WIN32)
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include_directories(AFTER
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../../../win32/common)
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add_library (gstgl STATIC
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gstglwindow_win32.c
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gstgldisplay.c
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gstglbuffer.c
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gstglfilter.c
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gstglmixer.c
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gstglshadervariables.c
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gstglshader.c)
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target_link_libraries(gstgl
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general ${OPENGL_LIBRARIES}
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general ${GLEW_LIBRARY}
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general ${GLIB2_LIBRARIES}
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general ${GSTREAMER_LIBRARIES}
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gdi32
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winmm)
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else (WIN32)
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if (APPLE)
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include_directories(AFTER
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../../..)
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add_library (gstgl STATIC
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gstglwindow_cocoa.m
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gstgldisplay.c
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gstglbuffer.c
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gstglfilter.c
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gstglmixer.c
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gstglshadervariables.c
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gstglshader.c)
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target_link_libraries(gstgl
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general ${OPENGL_LIBRARIES}
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general ${GLEW_LIBRARY}
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general ${GLIB2_LIBRARIES}
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general ${GSTREAMER_LIBRARIES}
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"-L/opt/local/lib"
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"-lintl"
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"-framework OpenGL"
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"-framework Cocoa")
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else (APPLE)
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include_directories(AFTER
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../../..)
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add_library (gstgl STATIC
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gstglwindow_x11.c
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gstgldisplay.c
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gstglbuffer.c
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gstglfilter.c
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gstglmixer.c
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gstglshadervariables.c
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gstglshader.c)
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target_link_libraries(gstgl
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general ${OPENGL_LIBRARIES}
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general ${GLEW_LIBRARY}
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general ${GLIB2_LIBRARIES}
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general ${GSTREAMER_LIBRARIES})
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endif (APPLE)
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endif (WIN32)
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