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9209b3f69d
Co-Authored-By: Volodymyr Rudyi <vladimir.rudoy@gmail.com>
321 lines
11 KiB
Text
321 lines
11 KiB
Text
Assets
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~~~~~~~~~
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This draft document describes a possible design for asset objects.
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The assets should be used in order to instantiate objects of differents
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types.
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Terminology: A asset is an object from which objects can be extracted.
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Summary
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~~~~~~~~~
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1. Basic ideas
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2. Problems
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3. Propositions to solve those problems
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4. Use-cases
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5. API draft
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A. Asset API draft
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B. Source asset API draft
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C. Project asset API draft
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D. Extractable/Asset Interface API draft
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E. Methods that should be added to other classes
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1. Basic ideas
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~~~~~~~~~~~~~~~
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Basically, asset is a way of avoiding duplicating data between object and avoid
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processing when the same processing would happen several times for an 2 different
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objects of a same type.
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* There will be a listing of avalaible, ready to use assets
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* Asset allow to create some particular types of object that implement the GESExtractable
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interface
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* Assets will hold metadatas
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* Assets can be either, created by the user, or will be created by GES itself
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when initializing, there should be a way to disable that feature on demand.
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Some ideas of asset(especially for TimelineSource objects) can be found in docs/random/design.
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2. Problems (Not in any particular order)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1) We have avoid to various times the same file on the system
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2) We must be able to query assets by some criteria
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a. By type of TimelineObject that it can produce
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b. By type of supported tracks
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c. Should we have filters by some specific properties of source asset
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- like duration, width, height, etc?
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3) We must be able to get reference to origin asset of any extracted object
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4) We need a way to describe projects
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5) GESAssets can be instantiated asynchronously
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6) The instantiation of a asset can fail
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7) Users need to get informations about the instantiation failures
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8) User should be able to cancel the creation of a GESAsset (especially
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in case of asynchronous Asset creation)
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3. Propositions to solve those problems
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1) We should have an interface that needs to be implemented by classes that need to be extractable.
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We can call it GESExtractable. It should be responsible for:
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* letting the user get the Asset from which an extracted object comes from
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* Making it possible to instantiate a GESAsset only from a GType which means that:
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- It needs to contain a reference to a GES_TYPE_ASSET (or subclass) so the proper GESAsset type will be instantiated.
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- It need to contain some mapping between the ID (string) of the asset, and the property of the object that is used as its ID.
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For a property to be usable as an ID for its asset, each objects extracted from a same asset must have the same value for the property
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Examples:
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GESTimelineFileSource -> URI
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GESTrackParseLaunchEffect -> bin_description
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GESProject -> project name / uri of the stored serialized
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2) A list of all available, ready to be used assets should be cached and
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reused whenever it is possible.
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Basically it will look like:
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GESAsset.id -> asset
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(the ID is computed thanks to the mapping)
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4) To allow users to implement some sort of library (media, effects, transitions...)
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we must be able to query assets by using some criteria,
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e.g. GType of the extractable object, URI, supported track types, etc...
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5) We can instantiate a GESAsset only from a GType, the appropriate checks need
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to be done and it can return subclasses of GESAsset thanks to the
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information included in the GESExtractable interface.
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6) Instanciation can happen asyncronously in some cases. For example, a
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asset that needs to discover a file to be properly filled needs.
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4. Use cases
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~~~~~~~~~~~~~
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UC-1. Define media files and discover them
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UC-2. Define project - reference all assets
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UC-3. Define titles
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UC-4. Define operations
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- Transitions - 1 asset per transition type
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- Effects - 1 asset per effects type
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- TextOverlay
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UC-5. Handle metadata
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UC-6. Add operations (only effects?) to a GESTimelineObject
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UC-7. User want to 'invent' a new operation, we need to be able
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to let him define it
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UC-8. The user want to make an object from a GESAsset
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5. API Draft
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~~~~~~~~~~~~
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A. GESExtractable API
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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GESExtractable is responsible for telling what GESAsset subclass need to
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be instantiated.
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/**
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* ges_extractable_object_get_asset:
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* @object: Target object
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* Method to get asset which was used to instaniate specified object
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* Returns: origin asset
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*/
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GESAsset *
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ges_extractable_get_asset(GESExtractable *extractable);
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/**
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* ges_extractable_object_set_asset:
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* @object: Target object
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* @asset: (transfer none): The #GESAsset to set
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*
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* Method to set asset which was used to instaniate specified object
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*/
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void
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ges_extractable_set_asset (GESExtractable * self, GESAsset * asset)
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/**
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* ges_extractable_get_asset_type:
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* @class: Get the #GType of the GESAsset that should be used to extract
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* the object that implements that #GESExtractable interface
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*
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* Lets user know the type of GESAsset that should be used to extract the
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* object that implement that interface.
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*/
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GType
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ges_extractable_get_asset_type (GESExtractableClass *class)
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/**
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* ges_extractable_get_id:
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* @self: The #GESExtractable
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*
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* Returns: The #id of the associated #GESAsset
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*/
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const gchar *
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ges_extractable_get_id (GESExtractable * self)
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/**
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* ges_extractable_type_get_parameters_for_id:
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* @type: The #GType implementing #GESExtractable
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* @id: The ID of the Extractable
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* @n_params: (out): Return location for the returned array
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*
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* Returns: (transfer full) (array length=n_params): an array of #GParameter
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* needed to extract the #GESExtractable from a #GESAsset of @id
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*/
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GParameter *
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ges_extractable_type_get_parameters_from_id (GType type, const gchar * id,
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guint * n_params)
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/**
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* ges_extractable_type_get_asset_type:
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* @type: The #GType implementing #GESExtractable
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*
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* Get the #GType, subclass of #GES_TYPE_ASSET to instanciate
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* to be able to extract a @type
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*
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* Returns: the #GType to use to create a asset to extract @type
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*/
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GType
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ges_extractable_type_get_asset_type (GType type)
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/**
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* ges_extractable_type_check_id:
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* @type: The #GType implementing #GESExtractable
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* @id: The ID to check
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*
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* Check if @id is valid for @type
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*
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* Returns: Return %TRUE if @id is valid, %FALSE otherwise
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*/
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gchar *
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ges_extractable_type_check_id (GType type, const gchar * id)
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A. Asset And subclasses API draft
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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a) GESAsset
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| ~~~~~~~~~~~
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| Will implement GESMetdata
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| Virtual method type:
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| -------------------
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| /**
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| * GESAssetCreatedCallback:
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| * @asset: the #newly created #GESAsset or %NULL if something went wrong
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| * @error: The #GError filled if previsouly provided in the constructor or %NULL
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| * @user_data: The user data pointer
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| *
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| * A function that will be called when a #GESAsset is ready to be used.
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| */
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| typedef void (*GESAssetCreatedCallback)(GESAsset *asset, GError *error, gpointer user_data);
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| Methods prototypes:
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| -------------------
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| /**
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| * ges_asset_request:
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| * @extractable_type: The #GType of the object that can be extracted from the new asset.
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| * The class must implement the #GESExtractable interface.
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| * @callback: a #GAsyncReadyCallback to call when the initialization is finished
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| * @id: The Identifier of the asset we want to create. This identifier depends of the extractable
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| * type you want. By default it is the name of the class itself (or %NULL), but for example for a
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| * GESTrackParseLaunchEffect, it will be the pipeline description, for a GESTimelineFileSource it
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| * will be the name of the file, etc... You should refer to the documentation of the #GESExtractable
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| * type you want to create a #GESAsset for.
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| *
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| * Creates a new #GESAsset asyncronously, @callback will be called when the materail is loaded
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| *
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| * Returns: %TRUE if the asset could be loaded to load %FALSE otherwize
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| */
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| gboolean
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| ges_asset_request (GType extractable_type, GESAssetCreatedCallback callback,
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| gpointer user_data, const gchar *id);
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|->b) GESAssetTimelineObject
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| | ~~~~~~~~~~~~~~~~~~~~~~~~~
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| | /**
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| | * ges_asset_timeline_object_get_track_types:
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| | * @asset: a #GESAssetTimelineObject
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| | *
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| | * Method that returns track types that are supported by given asset
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| | *
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| | * Returns: Track types that are supported by asset
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| | */
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| | GESTrackType
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| | ges_asset_timeline_object_get_track_types (GESAssetTimelineObject *asset);
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| |-> c) GESAssetFileSource
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| ~~~~~~~~~~~~~~~~~~~~~
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| /**
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| * ges_asset_file_source_get_stream_info:
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| * @asset: a #GESAsset of extractable_type GES_TIMELINE_FILE_SOURCE
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| * Method that returns discoverer data of specified asset so user could work with
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| * it directly
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| * Returns: discover info of asset
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| */
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| GstDiscovererStreamInfo *
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| ges_asset_file_source_get_stream_info (GESAssetFileSource *asset);
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|-> d) GESProjectAsset asset API
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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A project is a GESAsset that has GES_TYPE_TIMELINE or subclasses as extractable_type
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FIXME: This special case that should be thought thoroughly.
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/**
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* ges_asset_project_list_assets:
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* @asset: Project asset
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* @type: Type of asset to list
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* Method for listing assets of specified type that are available in
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* particular project.
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*
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* Returns: list of available assets of given type in project
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*/
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ges_asset_project_list_assets (GESAsset *project,
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GType type)
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E. Methods that should be added to other classes
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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/**
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* ges_timeline_layer_add_asset:
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*
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* Creates TimelineObject from asset, adds it to layer and
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* returns reference to it.
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*
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* Returns: Created #GESTimelineObject
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*/
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GESTimelineObject * ges_timeline_layer_add_asset (GESTimelineLayer *layer,
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GESAssetTimelineObject *asset,
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GstClockTime start,
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GstClockTime inpoint,
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GstClockTime duration,
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/**
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* ges_timeline_remove_extracted_from_asset:
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* @timeline: A #GESTimeline from which to remove objects
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* @asset: The #GESAssetTimelineObject to remove from @timeline
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*
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* Removes all asset in @timeline that have been extracted from @asset
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*
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* Returns: %TRUE if everything could be done properly %FALSE otherwize
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*/
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gboolean ges_timeline_layer_add_asset (GESTimeline *timeline, GESAsset *asset);
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/**
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* ges_timeline_object_add_asset:
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* @object: Target #GESTimelineObject
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* @asset: a #GESAsset that must have a GES_TYPE_TRACK_OPERATION as extractable_type
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* @priority: The priority of the new #GESTrackObject
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*
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* Adds an operation (GESTrackObject(s)) to a GESTimelineObject
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*
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* Returns: (transfer full):The newly created #GESTrackObject.
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*/
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GESTrackObject
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ges_timeline_object_add_asset (GESTimelineObject *object,
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GESAsset *asset,
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guint32 priority);
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