gstreamer/sys/d3d11/gstd3d11window_corewindow.cpp
Seungha Yang e4daa2ef43 d3d11: Add support for Universal Windows Platform
Initial UWP support via new window (CoreWindow and SwapChainPanel) implementation.
2020-01-06 20:14:51 +09:00

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/*
* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11window.h"
#include "gstd3d11device.h"
#include "gstd3d11memory.h"
#include "gstd3d11utils.h"
#include "gstd3d11window_corewindow.h"
/* workaround for GetCurrentTime collision */
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <windows.ui.xaml.h>
#include <windows.ui.xaml.media.dxinterop.h>
#include <windows.applicationmodel.core.h>
#include <wrl.h>
#include <wrl/wrappers/corewrappers.h>
#include <windows.graphics.display.h>
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::UI;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Foundation::Collections;
using namespace ABI::Windows::Graphics;
typedef ABI::Windows::Foundation::
__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowSizeChangedEventArgs_t
IWindowSizeChangedEventHandler;
extern "C" {
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
}
typedef struct _CoreWindowWinRTStorage
{
ComPtr<Core::ICoreWindow> core_window;
EventRegistrationToken event_token;
} CoreWindowWinRTStorage;
struct _GstD3D11WindowCoreWindow
{
GstD3D11Window parent;
CoreWindowWinRTStorage *storage;
};
#define gst_d3d11_window_core_window_parent_class parent_class
G_DEFINE_TYPE (GstD3D11WindowCoreWindow, gst_d3d11_window_core_window,
GST_TYPE_D3D11_WINDOW);
static void gst_d3d11_window_core_window_constructed (GObject * object);
static void gst_d3d11_window_core_window_dispose (GObject * object);
static void gst_d3d11_window_core_window_update_swap_chain (GstD3D11Window * window);
static void
gst_d3d11_window_core_window_change_fullscreen_mode (GstD3D11Window * window);
static gboolean
gst_d3d11_window_core_window_create_swap_chain (GstD3D11Window * window,
DXGI_FORMAT format, guint width, guint height, guint swapchain_flags,
IDXGISwapChain ** swap_chain);
static GstFlowReturn
gst_d3d11_window_core_window_present (GstD3D11Window * window,
guint present_flags);
static void
gst_d3d11_window_core_window_on_resize (GstD3D11WindowCoreWindow * self,
guint width, guint height);
static float
get_logical_dpi (void)
{
ComPtr<Display::IDisplayPropertiesStatics> properties;
HRESULT hr;
HStringReference str_ref =
HStringReference (RuntimeClass_Windows_Graphics_Display_DisplayProperties);
hr = GetActivationFactory (str_ref.Get(), properties.GetAddressOf());
if (gst_d3d11_result (hr, NULL)) {
float dpi = 96.0f;
hr = properties->get_LogicalDpi (&dpi);
if (gst_d3d11_result (hr, NULL))
return dpi;
}
return 96.0f;
}
static inline float dip_to_pixel (float dip)
{
/* https://docs.microsoft.com/en-us/windows/win32/learnwin32/dpi-and-device-independent-pixels */
return dip * get_logical_dpi() / 96.0f;
}
class CoreResizeHandler
: public RuntimeClass<RuntimeClassFlags<ClassicCom>,
IWindowSizeChangedEventHandler>
{
public:
CoreResizeHandler () {}
HRESULT RuntimeClassInitialize (GstD3D11WindowCoreWindow * listener)
{
if (!listener)
return E_INVALIDARG;
window = listener;
return S_OK;
}
IFACEMETHOD(Invoke)
(Core::ICoreWindow * sender, Core::IWindowSizeChangedEventArgs * args)
{
if (window) {
Size new_size;
HRESULT hr = args->get_Size(&new_size);
if (gst_d3d11_result (hr, NULL)) {
guint width, height;
width = (guint) dip_to_pixel (new_size.Width);
height = (guint) dip_to_pixel (new_size.Height);
gst_d3d11_window_core_window_on_resize (window, width, height);
}
}
return S_OK;
}
private:
GstD3D11WindowCoreWindow * window;
};
static void
gst_d3d11_window_core_window_class_init (GstD3D11WindowCoreWindowClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstD3D11WindowClass *window_class = GST_D3D11_WINDOW_CLASS (klass);
gobject_class->constructed = gst_d3d11_window_core_window_constructed;
gobject_class->dispose = gst_d3d11_window_core_window_dispose;
window_class->update_swap_chain =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_update_swap_chain);
window_class->change_fullscreen_mode =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_change_fullscreen_mode);
window_class->create_swap_chain =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_create_swap_chain);
window_class->present =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_present);
}
static void
gst_d3d11_window_core_window_init (GstD3D11WindowCoreWindow * self)
{
self->storage = new CoreWindowWinRTStorage;
}
static void
gst_d3d11_window_core_window_constructed (GObject * object)
{
GstD3D11Window *window = GST_D3D11_WINDOW (object);
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (object);
CoreWindowWinRTStorage *storage = self->storage;
HRESULT hr;
ComPtr<IInspectable> inspectable;
ComPtr<IWindowSizeChangedEventHandler> resize_handler;
Rect bounds;
if (!window->external_handle) {
GST_ERROR_OBJECT (self, "No external window handle");
return;
}
inspectable = reinterpret_cast<IInspectable*> (window->external_handle);
hr = inspectable.As (&storage->core_window);
if (!gst_d3d11_result (hr, NULL))
goto error;
hr = storage->core_window->get_Bounds (&bounds);
if (!gst_d3d11_result (hr, NULL))
goto error;
window->surface_width = dip_to_pixel (bounds.Width);
window->surface_height = dip_to_pixel (bounds.Height);
GST_DEBUG_OBJECT (self,
"client size %dx%d", window->surface_width, window->surface_height);
hr = MakeAndInitialize<CoreResizeHandler>(&resize_handler, self);
if (!gst_d3d11_result (hr, NULL))
goto error;
hr = storage->core_window->add_SizeChanged (resize_handler.Get(),
&storage->event_token);
if (!gst_d3d11_result (hr, NULL))
goto error;
window->initialized = TRUE;
return;
error:
GST_ERROR_OBJECT (self, "Invalid window handle");
return;
}
static void
gst_d3d11_window_core_window_dispose (GObject * object)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (object);
CoreWindowWinRTStorage *storage = self->storage;
if (storage) {
if (storage->core_window)
storage->core_window->remove_SizeChanged (storage->event_token);
delete storage;
}
self->storage = NULL;
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static gboolean
gst_d3d11_window_core_window_create_swap_chain (GstD3D11Window * window,
DXGI_FORMAT format, guint width, guint height, guint swapchain_flags,
IDXGISwapChain ** swap_chain)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
ComPtr<IDXGISwapChain1> new_swapchain;
GstD3D11Device *device = window->device;
DXGI_SWAP_CHAIN_DESC1 desc1 = { 0, };
desc1.Width = width;
desc1.Height = height;
desc1.Format = format;
desc1.Stereo = FALSE;
desc1.SampleDesc.Count = 1;
desc1.SampleDesc.Quality = 0;
desc1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc1.BufferCount = 2;
desc1.Scaling = DXGI_SCALING_NONE;
desc1.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
desc1.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
desc1.Flags = swapchain_flags;
new_swapchain =
gst_d3d11_device_create_swap_chain_for_core_window (device,
window->external_handle, &desc1, NULL);
if (!new_swapchain) {
GST_ERROR_OBJECT (self, "Cannot create swapchain");
return FALSE;
}
new_swapchain.CopyTo (swap_chain);
gst_d3d11_window_on_resize (GST_D3D11_WINDOW (self),
window->surface_width, window->surface_height);
return TRUE;
}
static GstFlowReturn
gst_d3d11_window_core_window_present (GstD3D11Window * window,
guint present_flags)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
HRESULT hr;
DXGI_PRESENT_PARAMETERS present_params = { 0, };
IDXGISwapChain1 *swap_chain = (IDXGISwapChain1 *) window->swap_chain;
/* the first present should not specify dirty-rect */
if (!window->first_present) {
present_params.DirtyRectsCount = 1;
present_params.pDirtyRects = &window->render_rect;
}
hr = swap_chain->Present1 (0, present_flags, &present_params);
if (!gst_d3d11_result (hr, window->device)) {
GST_WARNING_OBJECT (self, "Direct3D cannot present texture, hr: 0x%x",
(guint) hr);
}
return GST_FLOW_OK;
}
static void
gst_d3d11_window_core_window_update_swap_chain (GstD3D11Window * window)
{
gst_d3d11_window_on_resize (window,
window->surface_width, window->surface_height);
return;
}
static void
gst_d3d11_window_core_window_change_fullscreen_mode (GstD3D11Window * window)
{
GST_FIXME_OBJECT (window, "Implement fullscreen mode change");
return;
}
static void
gst_d3d11_window_core_window_on_resize (GstD3D11WindowCoreWindow * self,
guint width, guint height)
{
GstD3D11Window *window = GST_D3D11_WINDOW (self);
window->surface_width = width;
window->surface_height = height;
GST_LOG_OBJECT (self, "New size %dx%d", width, height);
gst_d3d11_window_on_resize (GST_D3D11_WINDOW (self), width, height);
}
GstD3D11Window *
gst_d3d11_window_core_window_new (GstD3D11Device * device, guintptr handle)
{
GstD3D11Window *window;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
g_return_val_if_fail (handle, NULL);
window = (GstD3D11Window *)
g_object_new (GST_TYPE_D3D11_WINDOW_CORE_WINDOW,
"d3d11device", device, "window-handle", handle, NULL);
if (!window->initialized) {
gst_object_unref (window);
return NULL;
}
g_object_ref_sink (window);
return window;
}