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93d0c4b2e7
Original commit message from CVS: Better write ideas down
537 lines
14 KiB
Text
537 lines
14 KiB
Text
Element types
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-------------
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SOURCES
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-------
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* never chain-based
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* have no sinkpads
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1) get based src
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(----------)
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! fakesrc !
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! src- (get based)
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(----------)
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* no sinkpads
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* srcpad(s) that are get-based
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2) loop based src
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(----------)
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! fakesrc !
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! src- (loop based)
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(----------)
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* no sinkpads
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* element is loop-based
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* data is pushed on the srcpad(s)
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FILTERS
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-------
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3) chain based filter
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(----------)
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! identity !
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-sink src-
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(----------)
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* sinkpad(s) have a chain function
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* srcpad(s) push data
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4) loop-based filter
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(----------)
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! identity !
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-sink src-
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(----------)
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* element is loop-based
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* data is pushed on the srcpads
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* data is pulled from sinkpad(s)
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SINKS
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-----
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5) chain based sink
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(----------)
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! fakesink !
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-sink !
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(----------)
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* sinkpad(s) have a chain function
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* no srcpads
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6) loop-based sink
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(----------)
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! fakesink !
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-sink !
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(----------)
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* element is loop-based
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* data is pulled from sinkpad(s)
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DECOUPLED
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---------
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7) decoupled element
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(----------)
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! queue !
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-sink src-
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(----------)
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* sinkpad(s) have chain function
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* srcpad(s) have get function
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* never loop-based
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* always acts like a chain-based sink for upstream elements
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* always acts like a get-based src for downstream elements
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* are not added to a group, but marked as an entry point in
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case it acts as a src element
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Connection types
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----------------
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1) get based src
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2) loop based src
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3) chain based filter
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4) loop-based filter
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5) chain based sink
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6) loop-based sink
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7) decoupled element
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! 1 ! 2 ! 3 ! 4 ! 5 ! 6 ! 7 !
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---+-----+-----+-----+-----+-----+-----+-----+
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1 ! X ! X ! A ! C ! A ! C ! A !
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! ! ! ! ! ! ! !
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2 ! X ! X ! B ! F ! B ! F ! B !
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! ! ! ! ! ! ! !
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3 ! X ! X ! D ! E ! D ! E ! D !
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! ! ! ! ! ! ! !
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4 ! X ! X ! B ! F ! B ! F ! B !
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! ! ! ! ! ! ! !
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5 ! X ! X ! X ! X ! X ! X ! X !
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! ! ! ! ! ! ! !
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6 ! X ! X ! X ! X ! X ! X ! X !
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! ! ! ! ! ! ! !
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7 ! X ! X ! A ! C ! A ! C ! X !
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! ! ! ! ! ! ! !
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A)
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src -> sink
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src -> filter
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src -> decoupled
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decoupled -> sink
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decoupled -> filter
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- get based source
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- chain based sink
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* one group
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* src at start of group and entry point
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* _get from src, push to sink
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(-group1---------------)
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! !
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! *fakesrc -> fakesink !
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(----------------------)
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B)
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src -> sink
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src -> filter
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src -> decoupled
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filter -> sink
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filter -> filter
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filter -> decoupled
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- loop based source/filter
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- chain based sink/filter/decoupled
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* one group
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* src/filter at start of group and entry point
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* loop on src, chainhandler set to chain function
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(-group1----------------)
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! !
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! %*fakesrc -> fakesink !
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(-----------------------)
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C)
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src -> sink
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src -> filter
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decoupled -> sink
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decoupled -> filter
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- get based source/decoupled
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- loop based sink/filter
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* one group
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* loop based element is entry point
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* loop on sink/filter, gethandler set to getfunction
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(-group1----------------)
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! !
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! fakesrc -> %*fakesink !
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(-----------------------)
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D)
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filter -> filter
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filter -> sink
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filter -> decoupled
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- chain based filter
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- chain based filter/sink/decoupled
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* one group is created to hold the two elements
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* no entry point
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* chainhandler set to peer chainfunction
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(-group1----------------)
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! !
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! identity -> identity !
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(-----------------------)
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E)
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filter -> filter
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filter -> sink
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- chain based filter
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- loop based filter/sink
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* two groups
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* group is created for src element if needed
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* chainhandler of loop based element set to loop wrapper, control is
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handed to the peer group
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* gethandler of loop based element set to get wrapper
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(-group1---) (-group2------)
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! ! ! !
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! identity ---> %*identity !
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(----------) (-------------)
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F)
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src -> filter
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src -> sink
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filter -> filter
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filter -> sink
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- loop based filter/src
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- loop based filter/sink
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* two groups
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* two entry points
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* chainhandler set to loop wrapper
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* gethandler set to get wrapper
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(-group1-----) (-group2------)
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! ! ! !
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! %*identity ---> %*identity !
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(------------) (-------------)
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Grouping
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--------
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* a group has at most one loop based element
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* elements in a group are sorted, src elements first (not mandatory)
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* a group has one cothread
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* a group is created immediatly for loop based elements, all other elements
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are added to a group when a pad connection is made
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* get-based plugins are put in the same group as a peer loop based element
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* chain based elements are put in the same group as sink peer elements
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* entry point in the group is:
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- loopbased element
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- first src element if no loopbased element exists in the group
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Result: you end up with a group of connected elements with either:
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- a loop based plugin as the entry point
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- a get based plugin as the entry point
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Scheduling the group is a matter of starting the cothread and calling
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the loop function or doing a _get/_push on a srcpad.
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other examples of groups:
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-------------------------
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% = loop based
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* = entry point of group
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.
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(-group1---------------)
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! !
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! *fakesrc -> fakesink !
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(----------------------)
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.
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(-group1---------------------------------------)
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! !
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! *fakesrc -> identity -> identity -> fakesink !
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(----------------------------------------------)
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.
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(-group1-----------------------------------------)
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! !
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! fakesrc -> %*identity -> identity -> fakesink !
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(------------------------------------------------)
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.
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(-group1---------------) (-group2-----------------)
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! ! ! !
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! *fakesrc -> identity --> *%identity -> fakesink !
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(----------------------) (------------------------)
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.
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(-group1------------------------------------)
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! !
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! *fakesrc -> tee --> identity -> fakesink !
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! --> identity -> fakesink !
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(-------------------------------------------)
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.
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(-group1------------------------------------)
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! !
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! *fakesrc -> tee --> identity -> fakesink !
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(--------------!----------------------------)
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v
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(-group2-----------------)
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! !
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! *%identity -> fakesink !
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(------------------------)
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.
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(-group1----------) (-group2-----------------)
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! ! ! !
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! *fakesrc -> tee --> *%identity -> fakesink !
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(--------------!--) (------------------------)
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v
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(-group3-----------------)
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! !
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! *%identity -> fakesink !
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(------------------------)
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.
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(-group1-----------------------) (-group2----------------------)
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! ! ! !
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! filesrc -> *%mpegdemux --> queue* -> mpeg2dec -> xvideosink !
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! ! (-----------------------------)
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! ! (-group3----------------------)
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! ! ! !
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! --> queue* -> mad -> osssink !
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(------------------------------) (-----------------------------)
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Chaining
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--------
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* groups that are connected end up in the same chain
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* a group always belongs to a chain
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* updating the chain is only needed when two groups are
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connected with a connection of type E/F. for other
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connection types, the group itself is updated.
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* a chain is scheduled by scheduling a random group in the chain.
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Wrapper functions
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-----------------
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iterating without cothreads
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---------------------------
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A cothread for each group is the easiest way to schedule most of
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the pipelines. Some pipelines are however schedulable without
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any cothreads.
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Each group is schedulable without cothreads, one can call the
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group schedule function and be done with it. Problems arise
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one the group boundaries of connected elements, which are always
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of type E and F (chain->loop, loop->loop)
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We always have a producer group and a provider group in this case.
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chain->loop
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-----------
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Scheduler algorithm
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-------------------
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1: select (random?) group in chain
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2: schedule group
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3: on E/F connections, the get/chain wrapper is called
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- get wrapper puts the peer element on the runqueue and
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recursively invokes the scheduler.
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- chain wrapper puts the buffer in the bufpen and puts
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the peer element in the runqueue
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4: when the group is scheduled, take group from the runqueue
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and goto 2:
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5: no more groups on the runqueue, iteration ends
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NOTES:
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- We need a GList instead of a single bufpen to hold buffers
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for multi-out elements.
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- We probably need to set a limit on the maximum number of
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recursions and size of the bufpen list.
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- elements run non-preemptively, a group is done scheduling when all
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elements in that group complete their chain/loop function.
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- can we only have a stack overflow when there is a loop in the
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pipeline? I think so.
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- putting groups twice on the runqueue is not a good idea, we
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need to check a flag or something, maybe give the group a
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higher priority?
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- what about starvation? We'll probably have to put the group
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at the end of the runqueue.
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- multi-out elements can introduce significant latency. consider:
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(-group1----------) (-group2-----------------)
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! ! ! !
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! *filesrc -> mad --> *%identity -> osssink !
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(-----------------) (------------------------)
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mad produces N output buffers, they are queued in the bufpen, when
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group1 is done, group2 is scheduled to empty the bufpen queue.
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The time it takes for the first buffer to arrive at osssink equals
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the time needed to decode the N-1 other buffers.
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Of course, given the right buffersize for filesrc, N can be reduced
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to 1. mad can also suggest a buffersize to filesrc with the
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BUFFER_SIZE event.
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Ungrouping
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----------
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Ungrouping might be the hardest part. especially in the case where
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an element is still running (state changes and pipeline modifications
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in element callbacks).
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Ungrouping involves two tasks:
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- breaking up groups. This can happen when a pad connection is broken
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so that the group contains two clusters of unconnected elements.
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- breaking up chains. This happens when a pad connection is broken
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so that the chains contains two clusters of unconnected groups.
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case1
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-----
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The most simple case is where two elements are disconnected and one
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of the elements does not belong to a group. In this case, we don't need
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to do anything at all.
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case2
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-----
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if the elements are part of different groups, we need to check if the
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chain needs to be broken. A chain is broken if it contains two sets
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of unconnected groups.
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To test this case, we will create a new chain and recursively move
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one of the groups with all of its connected groups to it. If the
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origial chain is empty after this operation, there was still a connection
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and the new chain replaces the old one, else we end up with two chains.
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case3
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-----
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When the elements are part of the same group we check if both elements
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still have a connection to some other element in that group. The elements
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without connections are removed from the group.
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It is possible that when an element still has a connection with some other
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element in the group, the group has to be split up anyway. This can happen
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in fakesrc ! indentity ! identity ! fakesink when we break the connection
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between the two identity elements. We have to be careful here in the cothread
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case that we don't take away the running cothread from under the elements.
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In the non-cothread case we can just move the elements to another new group.
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Interrupt with cothreadless optimal scheduler
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---------------------------------------------
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Interrupts are usually performed when a blocking _get based source or
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decoupled element is unlocked for a state change. The idea of the
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interrupt scheduler call is to return to the main execution stack frame
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ASAP so that the state change can take place. For cothread based
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implementations of the scheduler this is not a problem as one can jump
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to the main cothread context without problems. For non cothread based
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schedulers we need to follow this scheme:
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get <-> chain based connection.
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- enter get group scheduler
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- call _get function on source, this can block internally
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- app performs state change, element is told to unlock itself
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- lock inside the get based function unlocks and _get function
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return GST_EVENT_INTERRUPT
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- group scheduler notices the event, unrefs it and jumps out of the
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get_group_scheduler function, a scheduler INTERRUPTED flag is set.
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get <-> loop based connection
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- enter loop group scheduler
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- loop based element does pull on sinkpad
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- _get blocks
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- app performs state change, _get is unlocked and returns
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GST_EVENT_INTERRUPT.
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- loop based function receives INTERRUPT event and exits its loop
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ASAP using gst_element_interrupt.
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loop/chain <-> loop based connection
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- when returning from the recursive call to the scheduler, the state
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of the scheduler is checked, if it was interrupted, a
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GST_EVENT_INTERRUPTED event is returned to the loop based element.
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- the loop based element exits its loop ASAP.
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This technique will unwind the stack of scheduled groups ASAP and returns
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to the main execution stack frame where the iterate() function can return
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and the state change can take place.
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Another alternative could be implemented when the _push and _pull functions
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would return a result code...
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