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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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1bcf44bb1f
Our context is non-persistent, and we propagate it throughout the pipeline. This means that if we try to reuse any gstmsdk element by removing it from the pipeline and then re-adding it, we'll clone the mfxSession and create a new gstmsdk context as a child of the old one inside `gst_msdk_context_new_with_parent()`. Normally this only allocates a few KB inside the driver, but on Windows it seems to allocate tens of MBs which leads to linearly increasing memory usage for each PLAYING->NULL->PLAYING state cycle for the process. The contexts will only be freed when the pipeline itself goes to `NULL`, which would defeat the purpose of dynamic pipelines. Essentially, we need to optimize the case in which the element is removed from the pipeline and re-added and the same context is re-set on it. To detect that case, we set the context on `old_context`, and compare it to the new one when preparing the context. If they're the same, we don't need to do anything. Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/946
132 lines
4.2 KiB
C
132 lines
4.2 KiB
C
/* GStreamer Intel MSDK plugin
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* Copyright (c) 2016, Intel Corporation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __GST_MSDKDEC_H__
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#define __GST_MSDKDEC_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "msdk.h"
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#include "gstmsdkcontext.h"
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#include "msdk-enums.h"
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#include "gstmsdkdecproputil.h"
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G_BEGIN_DECLS
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#define GST_TYPE_MSDKDEC \
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(gst_msdkdec_get_type())
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#define GST_MSDKDEC(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_MSDKDEC,GstMsdkDec))
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#define GST_MSDKDEC_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_MSDKDEC,GstMsdkDecClass))
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#define GST_MSDKDEC_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS((obj),GST_TYPE_MSDKDEC,GstMsdkDecClass))
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#define GST_IS_MSDKDEC(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_MSDKDEC))
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#define GST_IS_MSDKDEC_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_MSDKDEC))
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typedef struct _GstMsdkDec GstMsdkDec;
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typedef struct _GstMsdkDecClass GstMsdkDecClass;
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typedef struct _MsdkDecTask MsdkDecTask;
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struct _GstMsdkDec
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{
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GstVideoDecoder element;
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/* input description */
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GstVideoCodecState *input_state;
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/* aligned msdk pool info */
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GstBufferPool *pool;
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/* downstream pool info based on allocation query */
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GstVideoInfo non_msdk_pool_info;
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mfxFrameAllocResponse alloc_resp;
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gboolean use_video_memory;
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gboolean use_dmabuf;
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gboolean initialized;
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/* for packetization */
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GstAdapter *adapter;
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/* cap negotiation needed, allocation may or may not be required*/
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gboolean do_renego;
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/* re-allocation is mandatory if enabled */
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gboolean do_realloc;
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/* force reset on resolution change */
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gboolean force_reset_on_res_change;
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/* minimum number of buffers to be allocated, this should
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* include downstream requirement, msdk suggestion and extra
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* surface allocation for smooth display in render pipeline */
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guint min_prealloc_buffers;
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/* postpone surface free */
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gboolean postpone_free_surface;
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/* MFX context */
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GstMsdkContext *context;
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GstMsdkContext *old_context;
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mfxVideoParam param;
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GArray *tasks;
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guint next_task;
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GList *decoded_msdk_surfaces;
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/* element properties */
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gboolean hardware;
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guint async_depth;
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};
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struct _GstMsdkDecClass
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{
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GstVideoDecoderClass parent_class;
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gboolean (*configure) (GstMsdkDec * decoder);
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/* adjust mfx parameters per codec after decode header */
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gboolean (*post_configure) (GstMsdkDec * decoder);
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/* reset mfx parameters per codec */
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gboolean (*preinit_decoder) (GstMsdkDec * decoder);
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/* adjust mfx parameters per codec */
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gboolean (*postinit_decoder) (GstMsdkDec * decoder);
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};
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struct _MsdkDecTask
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{
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mfxFrameSurface1 *surface;
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mfxSyncPoint sync_point;
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gboolean decode_only;
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};
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GType gst_msdkdec_get_type (void);
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G_END_DECLS
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#endif /* __GST_MSDKDEC_H__ */
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