gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12device.cpp
Seungha Yang 6efeeb8300 d3d12device: Add device-removed-reason property
Adding new property in order to notify users of device removed status.
Once device removed status is detected, application should release
all ID3D12Device objects corresponding to the adapter, including
GstD3D12Device object. Otherwise D3D12CreateDevice() call for the
adapter will fail.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
2024-04-21 12:06:03 +00:00

1603 lines
43 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12.h"
#include "gstd3d12-private.h"
#include "gstd3d12commandlistpool.h"
#include <directx/d3dx12.h>
#include <d3d11on12.h>
#include <wrl.h>
#include <vector>
#include <string.h>
#include <mutex>
#include <condition_variable>
#include <string>
#include <locale>
#include <codecvt>
#include <algorithm>
#include <d3d12sdklayers.h>
#include <memory>
#include <queue>
#include <unordered_map>
#include <thread>
#include <gmodule.h>
#include <atomic>
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_sdk_debug);
#ifndef GST_DISABLE_GST_DEBUG
#define GST_CAT_DEFAULT ensure_debug_category()
static GstDebugCategory *
ensure_debug_category (void)
{
static GstDebugCategory *cat = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
cat = _gst_debug_category_new ("d3d12device", 0, "d3d12device");
} GST_D3D12_CALL_ONCE_END;
return cat;
}
#endif /* GST_DISABLE_GST_DEBUG */
static PFN_D3D11ON12_CREATE_DEVICE GstD3D11On12CreateDevice = nullptr;
static gboolean
load_d3d11on12_symbol (void)
{
static gboolean ret = FALSE;
static GModule *d3d11_lib_module = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
d3d11_lib_module = g_module_open ("d3d11.dll", G_MODULE_BIND_LAZY);
if (!d3d11_lib_module)
return;
if (!g_module_symbol (d3d11_lib_module, "D3D11On12CreateDevice",
(gpointer *) & GstD3D11On12CreateDevice)) {
return;
}
ret = TRUE;
}
GST_D3D12_CALL_ONCE_END;
return ret;
}
enum
{
PROP_0,
PROP_ADAPTER_INDEX,
PROP_ADAPTER_LUID,
PROP_DEVICE_ID,
PROP_VENDOR_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
PROP_DEVICE_REMOVED_REASON,
};
static GParamSpec *pspec_removed_reason = nullptr;
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct DeviceInner
{
DeviceInner ()
{
dev_removed_event = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
}
~DeviceInner ()
{
Drain ();
gst_clear_object (&direct_queue);
gst_clear_object (&copy_queue);
gst_clear_object (&direct_ca_pool);
gst_clear_object (&direct_cl_pool);
gst_clear_object (&copy_ca_pool);
gst_clear_object (&copy_cl_pool);
factory = nullptr;
adapter = nullptr;
if (removed_reason == S_OK)
ReportLiveObjects ();
if (dev_removed_monitor_handle)
UnregisterWait (dev_removed_monitor_handle);
CloseHandle (dev_removed_event);
}
void Drain ()
{
if (direct_queue)
gst_d3d12_command_queue_drain (direct_queue);
if (copy_queue)
gst_d3d12_command_queue_drain (copy_queue);
}
void ReportLiveObjects ()
{
if (!info_queue || !device)
return;
ComPtr <ID3D12DebugDevice> debug_dev;
device.As (&debug_dev);
if (!debug_dev)
return;
debug_dev->ReportLiveDeviceObjects (D3D12_RLDO_DETAIL |
D3D12_RLDO_IGNORE_INTERNAL);
GST_DEBUG ("Begin live object report %s", description.c_str ());
UINT64 num_msg = info_queue->GetNumStoredMessages ();
for (UINT64 i = 0; i < num_msg; i++) {
HRESULT hr;
SIZE_T msg_len;
D3D12_MESSAGE *msg;
hr = info_queue->GetMessage (i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
if (FAILED (hr) || msg_len == 0) {
g_free (msg);
continue;
}
gst_debug_log (gst_d3d12_sdk_debug, GST_LEVEL_INFO,
__FILE__, GST_FUNCTION, __LINE__, nullptr,
"D3D12InfoQueue: %s", msg->pDescription);
g_free (msg);
}
GST_DEBUG ("End live object report %s", description.c_str ());
info_queue->ClearStoredMessages ();
}
void AddClient (GstD3D12Device * client)
{
std::lock_guard <std::mutex> lk (lock);
clients.push_back (client);
}
void RemoveClient (GstD3D12Device * client)
{
std::lock_guard <std::mutex> lk (lock);
auto it = clients.begin ();
for (auto it = clients.begin (); it != clients.end(); it++) {
if (*it == client) {
clients.erase (it);
return;
}
}
}
ComPtr<ID3D12Device> device;
ComPtr<IDXGIAdapter1> adapter;
ComPtr<IDXGIFactory2> factory;
ComPtr<ID3D11On12Device> device11on12;
std::unordered_map<GstVideoFormat, GstD3D12Format> format_table;
std::recursive_mutex extern_lock;
std::recursive_mutex device11on12_lock;
std::mutex lock;
ComPtr<ID3D12InfoQueue> info_queue;
GstD3D12CommandQueue *direct_queue = nullptr;
GstD3D12CommandQueue *copy_queue = nullptr;
GstD3D12CommandListPool *direct_cl_pool = nullptr;
GstD3D12CommandAllocatorPool *direct_ca_pool = nullptr;
GstD3D12CommandListPool *copy_cl_pool = nullptr;
GstD3D12CommandAllocatorPool *copy_ca_pool = nullptr;
guint rtv_inc_size;
guint adapter_index = 0;
guint device_id = 0;
guint vendor_id = 0;
std::string description;
gint64 adapter_luid = 0;
HANDLE dev_removed_monitor_handle = nullptr;
HANDLE dev_removed_event;
ComPtr<ID3D12Fence> dev_removed_fence;
std::atomic<HRESULT> removed_reason = { S_OK };
std::vector<GstD3D12Device*> clients;
};
typedef std::shared_ptr<DeviceInner> DeviceInnerPtr;
struct _GstD3D12DevicePrivate
{
DeviceInnerPtr inner;
};
enum GstD3D12DeviceConstructType
{
GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX,
GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID,
};
struct GstD3D12DeviceConstructData
{
union
{
guint index;
gint64 luid;
} data;
GstD3D12DeviceConstructType type;
};
static GstD3D12Device *
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data);
class DeviceCacheManager
{
public:
DeviceCacheManager (const DeviceCacheManager &) = delete;
DeviceCacheManager& operator= (const DeviceCacheManager &) = delete;
static DeviceCacheManager * GetInstance()
{
static DeviceCacheManager *inst = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
inst = new DeviceCacheManager ();
} GST_D3D12_CALL_ONCE_END;
return inst;
}
GstD3D12Device * GetDevice (const GstD3D12DeviceConstructData * data)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
auto it = std::find_if (list_.begin (), list_.end (),
[&] (const auto & device) {
if (data->type == GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX)
return device->adapter_index == data->data.index;
return device->adapter_luid == data->data.luid;
});
if (it != list_.end ()) {
auto device = (GstD3D12Device *)
g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
gst_object_ref_sink (device);
device->priv->inner = *it;
auto name = buildObjectName ((*it)->adapter_index);
gst_object_set_name (GST_OBJECT (device), name.c_str ());
GST_DEBUG_OBJECT (device, "Reusing created device");
device->priv->inner->AddClient (device);
return device;
}
auto device = gst_d3d12_device_new_internal (data);
if (!device)
return nullptr;
auto name = buildObjectName (device->priv->inner->adapter_index);
gst_object_set_name (GST_OBJECT (device), name.c_str ());
GST_DEBUG_OBJECT (device, "Created new device");
list_.push_back (device->priv->inner);
device->priv->inner->AddClient (device);
return device;
}
void ReleaseDevice (gint64 luid)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
for (const auto & it : list_) {
if (it->adapter_luid == luid) {
if (it.use_count () == 1) {
it->Drain ();
it->ReportLiveObjects ();
}
return;
}
}
}
void OnDeviceRemoved (gint64 luid)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
DeviceInnerPtr ptr;
{
auto it = std::find_if (list_.begin (), list_.end (),
[&] (const auto & device) {
return device->adapter_luid == luid;
});
if (it == list_.end ())
return;
ptr = *it;
list_.erase (it);
}
UnregisterWait (ptr->dev_removed_monitor_handle);
ptr->dev_removed_monitor_handle = nullptr;
ptr->removed_reason = ptr->device->GetDeviceRemovedReason ();
if (SUCCEEDED (ptr->removed_reason))
ptr->removed_reason = DXGI_ERROR_DEVICE_REMOVED;
auto error_text = g_win32_error_message ((guint) ptr->removed_reason);
GST_ERROR ("Adapter LUID: %" G_GINT64_FORMAT
", DeviceRemovedReason: 0x%x, %s", ptr->adapter_luid,
(guint) ptr->removed_reason, GST_STR_NULL (error_text));
g_free (error_text);
std::vector<GstD3D12Device *> clients;
{
std::lock_guard<std::mutex> client_lk (ptr->lock);
for (auto it : ptr->clients) {
gst_object_ref (it);
clients.push_back (it);
}
}
for (auto it : clients) {
g_object_notify_by_pspec (G_OBJECT (it), pspec_removed_reason);
gst_object_unref (it);
}
}
private:
DeviceCacheManager () {}
~DeviceCacheManager () {}
std::string buildObjectName (UINT adapter_index)
{
auto name_it = name_map_.find (adapter_index);
UINT idx = 0;
if (name_it == name_map_.end ()) {
name_map_.insert ({adapter_index, 0});
} else {
name_it->second++;
idx = name_it->second;
}
return std::string ("d3d12device") + std::to_string (adapter_index) + "-" +
std::to_string (idx);
}
private:
std::recursive_mutex lock_;
std::vector<DeviceInnerPtr> list_;
std::unordered_map<UINT,UINT> name_map_;
};
/* *INDENT-ON* */
static VOID NTAPI
on_device_removed (PVOID context, BOOLEAN unused)
{
DeviceInner *inner = (DeviceInner *) context;
auto manager = DeviceCacheManager::GetInstance ();
manager->OnDeviceRemoved (inner->adapter_luid);
}
static gboolean
gst_d3d12_device_enable_debug (void)
{
static gboolean enabled = FALSE;
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d12_sdk_debug,
"d3d12debuglayer", 0, "d3d12 SDK layer debug");
/* Enables debug layer only if it's requested, otherwise
* already configured d3d12 devices (e.g., owned by application)
* will be invalidated by ID3D12Debug::EnableDebugLayer() */
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG"))
return;
HRESULT hr;
ComPtr < ID3D12Debug > d3d12_debug;
hr = D3D12GetDebugInterface (IID_PPV_ARGS (&d3d12_debug));
if (FAILED (hr))
return;
d3d12_debug->EnableDebugLayer ();
enabled = TRUE;
GST_INFO ("D3D12 debug layer is enabled");
ComPtr < ID3D12Debug5 > d3d12_debug5;
hr = d3d12_debug.As (&d3d12_debug5);
if (SUCCEEDED (hr))
d3d12_debug5->SetEnableAutoName (TRUE);
ComPtr < ID3D12Debug1 > d3d12_debug1;
hr = d3d12_debug.As (&d3d12_debug1);
if (FAILED (hr))
return;
d3d12_debug1->SetEnableSynchronizedCommandQueueValidation (TRUE);
GST_INFO ("Enabled synchronized command queue validation");
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG_GPU_VALIDATION"))
return;
d3d12_debug1->SetEnableGPUBasedValidation (TRUE);
GST_INFO ("Enabled GPU based validation");
}
GST_D3D12_CALL_ONCE_END;
return enabled;
}
#define gst_d3d12_device_parent_class parent_class
G_DEFINE_TYPE (GstD3D12Device, gst_d3d12_device, GST_TYPE_OBJECT);
static void gst_d3d12_device_dispose (GObject * object);
static void gst_d3d12_device_finalize (GObject * object);
static void gst_d3d12_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d12_device_setup_format_table (GstD3D12Device * self);
static void
gst_d3d12_device_class_init (GstD3D12DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamFlags readable_flags =
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
gobject_class->dispose = gst_d3d12_device_dispose;
gobject_class->finalize = gst_d3d12_device_finalize;
gobject_class->get_property = gst_d3d12_device_get_property;
g_object_class_install_property (gobject_class, PROP_ADAPTER_INDEX,
g_param_spec_uint ("adapter-index", "Adapter Index",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
0, G_MAXINT64, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
g_param_spec_uint ("vendor-id", "Vendor Id",
"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", nullptr, readable_flags));
pspec_removed_reason =
g_param_spec_int ("device-removed-reason", "Device Removed Reason",
"HRESULT code returned from ID3D12Device::GetDeviceRemovedReason",
G_MININT32, G_MAXINT32, 0, readable_flags);
g_object_class_install_property (gobject_class, PROP_DEVICE_REMOVED_REASON,
pspec_removed_reason);
}
static void
gst_d3d12_device_init (GstD3D12Device * self)
{
self->priv = new GstD3D12DevicePrivate ();
}
static void
gst_d3d12_device_dispose (GObject * object)
{
auto self = GST_D3D12_DEVICE (object);
GST_DEBUG_OBJECT (self, "Dispose");
if (self->priv->inner)
self->priv->inner->RemoveClient (self);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d12_device_finalize (GObject * object)
{
auto self = GST_D3D12_DEVICE (object);
GST_DEBUG_OBJECT (self, "Finalize");
gint64 luid = 0;
if (self->priv->inner)
luid = self->priv->inner->adapter_luid;
delete self->priv;
auto manager = DeviceCacheManager::GetInstance ();
manager->ReleaseDevice (luid);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_d3d12_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
auto self = GST_D3D12_DEVICE (object);
auto priv = self->priv->inner;
switch (prop_id) {
case PROP_ADAPTER_INDEX:
g_value_set_uint (value, priv->adapter_index);
break;
case PROP_ADAPTER_LUID:
g_value_set_int64 (value, priv->adapter_luid);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDOR_ID:
g_value_set_uint (value, priv->vendor_id);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description.c_str ());
break;
case PROP_DEVICE_REMOVED_REASON:
g_value_set_int (value, priv->removed_reason);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
check_format_support (GstD3D12Device * self, DXGI_FORMAT format,
guint flags, D3D12_FEATURE_DATA_FORMAT_SUPPORT * support)
{
auto device = self->priv->inner->device;
HRESULT hr;
support->Format = format;
hr = device->CheckFeatureSupport (D3D12_FEATURE_FORMAT_SUPPORT, support,
sizeof (D3D12_FEATURE_DATA_FORMAT_SUPPORT));
if (FAILED (hr)) {
GST_INFO_OBJECT (self,
"Failed to check feature support for DXGI format %d", format);
return FALSE;
}
if (((guint) support->Support1 & flags) != flags) {
GST_INFO_OBJECT (self,
"DXGI format %d supports1 flag 0x%x, required 0x%x", format,
support->Support1, flags);
return FALSE;
}
return TRUE;
}
static void
gst_d3d12_device_setup_format_table (GstD3D12Device * self)
{
auto priv = self->priv->inner;
for (guint i = 0; i < GST_D3D12_N_FORMATS; i++) {
const auto iter = &g_gst_d3d12_default_format_map[i];
D3D12_FEATURE_DATA_FORMAT_SUPPORT support[GST_VIDEO_MAX_PLANES];
gboolean native = true;
switch (iter->format) {
/* RGB/GRAY */
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_RGB10A2_LE:
case GST_VIDEO_FORMAT_RGBA64_LE:
case GST_VIDEO_FORMAT_GRAY8:
case GST_VIDEO_FORMAT_GRAY16_LE:
if (!check_format_support (self, iter->dxgi_format,
iter->format_support1[0], &support[0])) {
continue;
}
break;
/* YUV DXGI native formats */
case GST_VIDEO_FORMAT_VUYA:
case GST_VIDEO_FORMAT_Y410:
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_Y210:
case GST_VIDEO_FORMAT_Y212_LE:
case GST_VIDEO_FORMAT_Y412_LE:
case GST_VIDEO_FORMAT_BGRA64_LE:
case GST_VIDEO_FORMAT_BGR10A2_LE:
case GST_VIDEO_FORMAT_RBGA:
{
if (!check_format_support (self, iter->dxgi_format,
iter->format_support1[0], &support[0])) {
bool supported = true;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++) {
if (iter->resource_format[j] == DXGI_FORMAT_UNKNOWN)
break;
if (!check_format_support (self, iter->resource_format[j],
iter->format_support1[0], &support[j])) {
supported = false;
break;
}
}
if (!supported)
continue;
native = false;
}
break;
}
/* non-DXGI native formats */
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_AYUV64:
case GST_VIDEO_FORMAT_UYVY:
case GST_VIDEO_FORMAT_VYUY:
case GST_VIDEO_FORMAT_YVYU:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
case GST_VIDEO_FORMAT_v210:
case GST_VIDEO_FORMAT_v216:
case GST_VIDEO_FORMAT_v308:
case GST_VIDEO_FORMAT_IYU2:
case GST_VIDEO_FORMAT_RGB16:
case GST_VIDEO_FORMAT_BGR16:
case GST_VIDEO_FORMAT_RGB15:
case GST_VIDEO_FORMAT_BGR15:
case GST_VIDEO_FORMAT_r210:
/* RGB planar formats */
case GST_VIDEO_FORMAT_RGBP:
case GST_VIDEO_FORMAT_BGRP:
case GST_VIDEO_FORMAT_GBR:
case GST_VIDEO_FORMAT_GBR_10LE:
case GST_VIDEO_FORMAT_GBR_12LE:
case GST_VIDEO_FORMAT_GBR_16LE:
case GST_VIDEO_FORMAT_GBRA:
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_GBRA_12LE:
{
bool supported = true;
native = false;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++) {
if (iter->resource_format[j] == DXGI_FORMAT_UNKNOWN)
break;
if (!check_format_support (self, iter->resource_format[j],
iter->format_support1[0], &support[j])) {
supported = false;
break;
}
}
if (!supported)
continue;
break;
}
default:
g_assert_not_reached ();
return;
}
auto format = *iter;
if (!native)
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++) {
format.format_support1[j] = support[j].Support1;
format.format_support2[j] = support[j].Support2;
}
priv->format_table[format.format] = format;
}
}
static HRESULT
gst_d3d12_device_find_adapter (const GstD3D12DeviceConstructData * data,
IDXGIFactory2 * factory, guint * index, IDXGIAdapter1 ** rst)
{
HRESULT hr;
switch (data->type) {
case GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX:{
ComPtr < IDXGIAdapter1 > adapter;
hr = factory->EnumAdapters1 (data->data.index, &adapter);
if (FAILED (hr))
return hr;
*index = data->data.index;
*rst = adapter.Detach ();
return S_OK;
}
case GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID:
for (UINT i = 0;; i++) {
ComPtr < IDXGIAdapter1 > adapter;
DXGI_ADAPTER_DESC1 desc;
hr = factory->EnumAdapters1 (i, &adapter);
if (FAILED (hr))
return hr;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr))
return hr;
if (gst_d3d12_luid_to_int64 (&desc.AdapterLuid) != data->data.luid) {
continue;
}
*index = i;
*rst = adapter.Detach ();
return S_OK;
}
default:
g_assert_not_reached ();
break;
}
return E_FAIL;
}
static GstD3D12Device *
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
{
ComPtr < IDXGIFactory2 > factory;
ComPtr < IDXGIAdapter1 > adapter;
ComPtr < ID3D12Device > device;
HRESULT hr;
UINT factory_flags = 0;
guint index = 0;
gst_d3d12_device_enable_debug ();
hr = CreateDXGIFactory2 (factory_flags, IID_PPV_ARGS (&factory));
if (FAILED (hr)) {
GST_WARNING ("Could create dxgi factory, hr: 0x%x", (guint) hr);
return nullptr;
}
hr = gst_d3d12_device_find_adapter (data, factory.Get (), &index, &adapter);
if (FAILED (hr)) {
GST_WARNING ("Could not find adapter, hr: 0x%x", (guint) hr);
return nullptr;
}
DXGI_ADAPTER_DESC1 desc;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr)) {
GST_WARNING ("Could not get adapter desc, hr: 0x%x", (guint) hr);
return nullptr;
}
hr = D3D12CreateDevice (adapter.Get (), D3D_FEATURE_LEVEL_11_0,
IID_PPV_ARGS (&device));
if (FAILED (hr)) {
GST_WARNING ("Could not create device, hr: 0x%x", (guint) hr);
return nullptr;
}
auto self = (GstD3D12Device *) g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
gst_object_ref_sink (self);
self->priv->inner = std::make_shared < DeviceInner > ();
auto priv = self->priv->inner;
priv->factory = factory;
priv->adapter = adapter;
priv->device = device;
priv->adapter_luid = gst_d3d12_luid_to_int64 (&desc.AdapterLuid);
priv->vendor_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->adapter_index = index;
std::wstring_convert < std::codecvt_utf8 < wchar_t >, wchar_t >converter;
priv->description = converter.to_bytes (desc.Description);
GST_INFO_OBJECT (self,
"adapter index %d: D3D12 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, adapter-luid: %" G_GINT64_FORMAT ", %s",
priv->adapter_index, desc.VendorId, desc.DeviceId, desc.Flags,
priv->adapter_luid, priv->description.c_str ());
gst_d3d12_device_setup_format_table (self);
if (gst_d3d12_device_enable_debug ()) {
ComPtr < ID3D12InfoQueue > info_queue;
device.As (&info_queue);
priv->info_queue = info_queue;
}
D3D12_COMMAND_QUEUE_DESC queue_desc = { };
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
priv->direct_queue = gst_d3d12_command_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_SHARED, 0);
if (!priv->direct_queue)
goto error;
priv->direct_cl_pool = gst_d3d12_command_list_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (!priv->direct_cl_pool)
goto error;
priv->direct_ca_pool = gst_d3d12_command_allocator_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (!priv->direct_ca_pool)
goto error;
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
priv->copy_queue = gst_d3d12_command_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_NONE, 0);
if (!priv->copy_queue)
goto error;
priv->copy_cl_pool = gst_d3d12_command_list_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_COPY);
if (!priv->copy_cl_pool)
goto error;
priv->copy_ca_pool = gst_d3d12_command_allocator_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_COPY);
if (!priv->copy_ca_pool)
goto error;
priv->rtv_inc_size =
device->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
GST_OBJECT_FLAG_SET (priv->direct_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->direct_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->direct_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
hr = device->CreateFence (0,
D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS (&priv->dev_removed_fence));
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create device removed monitor fence");
gst_object_unref (self);
return nullptr;
}
hr = priv->dev_removed_fence->SetEventOnCompletion (G_MAXUINT64,
priv->dev_removed_event);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "SetEventOnCompletion failed");
gst_object_unref (self);
return nullptr;
}
RegisterWaitForSingleObject (&priv->dev_removed_monitor_handle,
priv->dev_removed_event, on_device_removed, priv.get (), INFINITE,
WT_EXECUTEONLYONCE);
return self;
error:
gst_object_unref (self);
return nullptr;
}
/**
* gst_d3d12_device_new:
* @adapter_index: DXGI adapter index
*
* Returns: (transfer full) (nullable): a new #GstD3D12Device for @adapter_index
* or %NULL when failed to create D3D12 device with given adapter index.
*
* Since: 1.26
*/
GstD3D12Device *
gst_d3d12_device_new (guint adapter_index)
{
auto manager = DeviceCacheManager::GetInstance ();
GstD3D12DeviceConstructData data;
data.data.index = adapter_index;
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX;
return manager->GetDevice (&data);
}
/**
* gst_d3d12_device_new_for_adapter_luid:
* @adapter_luid: an int64 representation of the DXGI adapter LUID
*
* Returns: (transfer full) (nullable): a new #GstD3D12Device for @adapter_luid
* or %NULL when failed to create D3D12 device with given adapter luid.
*
* Since: 1.26
*/
GstD3D12Device *
gst_d3d12_device_new_for_adapter_luid (gint64 adapter_luid)
{
auto manager = DeviceCacheManager::GetInstance ();
GstD3D12DeviceConstructData data;
data.data.luid = adapter_luid;
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID;
return manager->GetDevice (&data);
}
/**
* gst_d3d12_device_get_device_handle:
* @device: a #GstD3D12Device
*
* Gets ID3D12Device handle
*
* Returns: (transfer none): ID3D12Device handle
*
* Since: 1.26
*/
ID3D12Device *
gst_d3d12_device_get_device_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->device.Get ();
}
/**
* gst_d3d12_device_get_adapter_handle:
* @device: a #GstD3D12Device
*
* Gets IDXGIAdapter1 handle
*
* Returns: (transfer none): IDXGIAdapter1 handle
*
* Since: 1.26
*/
IDXGIAdapter1 *
gst_d3d12_device_get_adapter_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->adapter.Get ();
}
/**
* gst_d3d12_device_get_factory_handle:
* @device: a #GstD3D12Device
*
* Gets IDXGIFactory2 handle
*
* Returns: (transfer none): IDXGIFactory2 handle
*
* Since: 1.26
*/
IDXGIFactory2 *
gst_d3d12_device_get_factory_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->factory.Get ();
}
/**
* gst_d3d12_device_get_format:
* @device: a #GstD3D12Device
* @format: a #GstVideoFormat
* @device_format: (out caller-allocates): a #GstD3D11Format
*
* Converts @format to #GstD3D12Format if the @format is supported
* by device
*
* Returns: %TRUE if @format is supported by @device
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_get_format (GstD3D12Device * device,
GstVideoFormat format, GstD3D12Format * device_format)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (device_format != nullptr, FALSE);
auto priv = device->priv->inner;
const auto & target = priv->format_table.find (format);
if (target == priv->format_table.end ())
return FALSE;
*device_format = target->second;
return TRUE;
}
/**
* gst_d3d12_device_get_command_queue:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Gets #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: (transfer none): a #GstD3D12CommandQueue
*
* Since: 1.26
*/
GstD3D12CommandQueue *
gst_d3d12_device_get_command_queue (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
return priv->direct_queue;
case D3D12_COMMAND_LIST_TYPE_COPY:
return priv->copy_queue;
default:
break;
}
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return nullptr;
}
/**
* gst_d3d12_device_execute_command_lists:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @num_command_lists: command list size
* @command_lists: array of ID3D12CommandList
* @fence_value: (out) (optional): fence value of submitted command
*
* Exectues gst_d3d12_command_queue_execute_command_lists ()
* using a #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: %TRUE if successful
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_execute_command_lists (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint num_command_lists,
ID3D12CommandList ** command_lists, guint64 * fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return FALSE;
}
auto hr = gst_d3d12_command_queue_execute_command_lists (queue,
num_command_lists, command_lists, fence_value);
return gst_d3d12_result (hr, device);
}
/**
* gst_d3d12_device_get_completed_value:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Exectues gst_d3d12_command_queue_get_completed_value ()
* using a #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: Completed fence value
*
* Since: 1.26
*/
guint64
gst_d3d12_device_get_completed_value (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), G_MAXUINT64);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return G_MAXUINT64;
}
return gst_d3d12_command_queue_get_completed_value (queue);
}
/**
* gst_d3d12_device_get_completed_value:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @fence_value: target fence value
* @fence_data: user data
* @notify: a #GDestroyNotify
*
* Exectues gst_d3d12_command_queue_set_notify ()
* using a #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: %TRUE if successful
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value,
GstD3D12FenceData * fence_data)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (fence_data, FALSE);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return FALSE;
}
gst_d3d12_command_queue_set_notify (queue, fence_value, fence_data,
(GDestroyNotify) gst_d3d12_fence_data_unref);
return TRUE;
}
/**
* gst_d3d12_device_fence_wait:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @fence_value: target fence value
* @handle: (nullable) (transfer none): event handle used for fence wait
*
* Exectues gst_d3d12_command_queue_fence_wait ()
* using a #GstD3D12CommandQueue corresponding to @queue_type
*
* Returns: %TRUE if successful
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_fence_wait (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value,
HANDLE event_handle)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
auto priv = device->priv->inner;
GstD3D12CommandQueue *queue;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
break;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
return FALSE;
}
auto hr = gst_d3d12_command_queue_fence_wait (queue,
fence_value, event_handle);
return gst_d3d12_result (hr, device);
}
gboolean
gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
guint num_args, const GstD3D12CopyTextureRegionArgs * args,
D3D12_COMMAND_LIST_TYPE command_type, guint64 * fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (num_args > 0, FALSE);
g_return_val_if_fail (args, FALSE);
HRESULT hr;
auto priv = device->priv->inner;
GstD3D12CommandAllocatorPool *ca_pool;
GstD3D12CommandAllocator *gst_ca = nullptr;
GstD3D12CommandListPool *cl_pool;
GstD3D12CommandList *gst_cl = nullptr;
GstD3D12CommandQueue *queue = nullptr;
guint64 fence_val = 0;
switch (command_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
ca_pool = priv->direct_ca_pool;
cl_pool = priv->direct_cl_pool;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
ca_pool = priv->copy_ca_pool;
cl_pool = priv->copy_cl_pool;
break;
default:
GST_ERROR_OBJECT (device, "Not supported command list type %d",
command_type);
return FALSE;
}
gst_d3d12_command_allocator_pool_acquire (ca_pool, &gst_ca);
if (!gst_ca) {
GST_ERROR_OBJECT (device, "Couldn't acquire command allocator");
return FALSE;
}
auto ca = gst_d3d12_command_allocator_get_handle (gst_ca);
gst_d3d12_command_list_pool_acquire (cl_pool, ca, &gst_cl);
if (!gst_cl) {
GST_ERROR_OBJECT (device, "Couldn't acquire command list");
gst_clear_d3d12_command_allocator (&gst_ca);
return FALSE;
}
ComPtr < ID3D12CommandList > cl_base;
ComPtr < ID3D12GraphicsCommandList > cl;
cl_base = gst_d3d12_command_list_get_handle (gst_cl);
cl_base.As (&cl);
for (guint i = 0; i < num_args; i++) {
const auto arg = args[i];
cl->CopyTextureRegion (&arg.dst, arg.dst_x, arg.dst_y, arg.dst_z,
&arg.src, arg.src_box);
}
hr = cl->Close ();
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (device, "Couldn't close command list");
gst_clear_d3d12_command_list (&gst_cl);
gst_clear_d3d12_command_allocator (&gst_ca);
return FALSE;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
hr = gst_d3d12_command_queue_execute_command_lists (queue,
1, cmd_list, &fence_val);
auto ret = gst_d3d12_result (hr, device);
/* We can release command list since command list pool will hold it */
gst_d3d12_command_list_unref (gst_cl);
if (ret) {
gst_d3d12_command_queue_set_notify (queue, fence_val, gst_ca,
(GDestroyNotify) gst_d3d12_command_allocator_unref);
} else {
gst_d3d12_command_allocator_unref (gst_ca);
}
if (fence_value)
*fence_value = fence_val;
return ret;
}
static inline GstDebugLevel
d3d12_message_severity_to_gst (D3D12_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D12_MESSAGE_SEVERITY_CORRUPTION:
case D3D12_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D12_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D12_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D12_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file,
const gchar * function, gint line)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
if (!priv->info_queue)
return;
std::lock_guard < std::recursive_mutex > lk (priv->extern_lock);
ID3D12InfoQueue *info_queue = priv->info_queue.Get ();
UINT64 num_msg = info_queue->GetNumStoredMessages ();
for (guint64 i = 0; i < num_msg; i++) {
HRESULT hr;
SIZE_T msg_len;
D3D12_MESSAGE *msg;
GstDebugLevel msg_level;
GstDebugLevel selected_level;
hr = info_queue->GetMessage (i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
if (FAILED (hr) || msg_len == 0) {
g_free (msg);
continue;
}
msg_level = d3d12_message_severity_to_gst (msg->Severity);
if (msg->Category == D3D12_MESSAGE_CATEGORY_STATE_CREATION &&
msg_level > GST_LEVEL_ERROR) {
/* Do not warn for live object, since there would be live object
* when ReportLiveDeviceObjects was called */
selected_level = GST_LEVEL_INFO;
} else {
selected_level = msg_level;
}
gst_debug_log (gst_d3d12_sdk_debug, selected_level, file, function, line,
G_OBJECT (device), "D3D12InfoQueue: %s", msg->pDescription);
g_free (msg);
}
info_queue->ClearStoredMessages ();
}
void
gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device, GstMemory * mem)
{
auto priv = device->priv->inner;
auto dmem = GST_D3D12_MEMORY_CAST (mem);
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
auto desc = GetDesc (resource);
if (desc.Format != DXGI_FORMAT_NV12 && desc.Format != DXGI_FORMAT_P010 &&
desc.Format != DXGI_FORMAT_P016) {
return;
}
auto heap = gst_d3d12_memory_get_render_target_view_heap (dmem);
if (!heap)
return;
D3D12_RECT rect = { };
if (!gst_d3d12_memory_get_plane_rectangle (dmem, 1, &rect))
return;
GstD3D12CommandAllocator *gst_ca = nullptr;
gst_d3d12_command_allocator_pool_acquire (priv->direct_ca_pool, &gst_ca);
if (!gst_ca)
return;
auto ca = gst_d3d12_command_allocator_get_handle (gst_ca);
GstD3D12CommandList *gst_cl = nullptr;
gst_d3d12_command_list_pool_acquire (priv->direct_cl_pool, ca, &gst_cl);
if (!gst_cl) {
gst_d3d12_command_allocator_unref (gst_ca);
return;
}
ComPtr < ID3D12CommandList > cl_base;
ComPtr < ID3D12GraphicsCommandList > cl;
cl_base = gst_d3d12_command_list_get_handle (gst_cl);
cl_base.As (&cl);
auto rtv_handle =
CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart (heap),
priv->rtv_inc_size);
const FLOAT clear_color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
cl->ClearRenderTargetView (rtv_handle, clear_color, 1, &rect);
auto hr = cl->Close ();
if (!gst_d3d12_result (hr, device)) {
gst_clear_d3d12_command_list (&gst_cl);
gst_clear_d3d12_command_allocator (&gst_ca);
return;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
guint64 fence_val = 0;
hr = gst_d3d12_command_queue_execute_command_lists (priv->direct_queue,
1, cmd_list, &fence_val);
auto ret = gst_d3d12_result (hr, device);
gst_d3d12_command_list_unref (gst_cl);
if (ret) {
gst_d3d12_command_queue_set_notify (priv->direct_queue, fence_val,
gst_ca, (GDestroyNotify) gst_d3d12_command_allocator_unref);
dmem->fence_value = fence_val;
} else {
gst_d3d12_command_allocator_unref (gst_ca);
}
}
/**
* gst_d3d12_device_is_equal:
* @device1: (transfer none) (nullable): a #GstD3D12Device
* @device2: (transfer none) (nullable): a #GstD3D12Device
*
* Checks if the given devices represent the same device
*
* Returns: %TRUE if both devices are valid and equal
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_is_equal (GstD3D12Device * device1, GstD3D12Device * device2)
{
if (!device1 || !device2)
return FALSE;
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device1), FALSE);
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device2), FALSE);
if (device1 == device2)
return TRUE;
if (device1->priv->inner == device2->priv->inner)
return TRUE;
return FALSE;
}
IUnknown *
gst_d3d12_device_get_11on12_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
std::lock_guard < std::mutex > lk (priv->lock);
if (!priv->device11on12) {
if (!load_d3d11on12_symbol ()) {
GST_WARNING_OBJECT (device, "D3D11On12CreateDevice symbol was not found");
return nullptr;
}
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
};
IUnknown *cq[] =
{ gst_d3d12_command_queue_get_handle (priv->direct_queue) };
ComPtr < ID3D11Device > device11;
auto hr = GstD3D11On12CreateDevice (priv->device.Get (),
D3D11_CREATE_DEVICE_BGRA_SUPPORT, feature_levels,
G_N_ELEMENTS (feature_levels), cq, 1, 0, &device11, nullptr, nullptr);
if (FAILED (hr)) {
GST_WARNING_OBJECT (device, "Couldn't create 11on12 device, hr: 0x%x",
(guint) hr);
return nullptr;
}
hr = device11.As (&priv->device11on12);
if (FAILED (hr)) {
GST_ERROR_OBJECT (device, "Couldn't get 11on12 interface");
return nullptr;
}
}
return priv->device11on12.Get ();
}
void
gst_d3d12_device_11on12_lock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
priv->device11on12_lock.lock ();
}
void
gst_d3d12_device_11on12_unlock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
priv->device11on12_lock.unlock ();
}
void
gst_d3d12_device_check_device_removed (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
auto hr = priv->device->GetDeviceRemovedReason ();
if (FAILED (hr)) {
auto manager = DeviceCacheManager::GetInstance ();
manager->OnDeviceRemoved (priv->adapter_luid);
}
}