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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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ea2a44cb97
Some implementations require the [N] to suffixed to the variable name. Error message example: 'syntax error: Array size must appear after variable name' Follow up with https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5123 of https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5119 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5137>
498 lines
17 KiB
C++
498 lines
17 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2023 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <vector>
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#include <stdio.h>
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#include <gst/video/video.h>
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#include <gst/gl/gl.h>
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#include <gst/gl/gstglfuncs.h>
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#include "gstqsgmaterial.h"
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#define GST_CAT_DEFAULT gst_qsg_texture_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define ATTRIBUTE_POSITION_NAME "a_position"
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#define ATTRIBUTE_TEXCOORD_NAME "a_texcoord"
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#define UNIFORM_POSITION_MATRIX_NAME "u_transformation"
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#define UNIFORM_OPACITY_NAME "opacity"
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#define UNIFORM_SWIZZLE_COMPONENTS_NAME "swizzle_components"
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#define UNIFORM_TEXTURE0_NAME "tex"
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#define UNIFORM_YUV_OFFSET_NAME "yuv_offset"
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#define UNIFORM_YUV_YCOEFF_NAME "yuv_ycoeff"
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#define UNIFORM_YUV_UCOEFF_NAME "yuv_ucoeff"
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#define UNIFORM_YUV_VCOEFF_NAME "yuv_vcoeff"
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#define UNIFORM_TRIPLANAR_PLANE0 "Ytex"
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#define UNIFORM_TRIPLANAR_PLANE1 "Utex"
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#define UNIFORM_TRIPLANAR_PLANE2 "Vtex"
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/* matrices from glcolorconvert */
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/* FIXME: use the colormatrix support from videoconvert */
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/* BT. 601 standard with the following ranges:
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* Y = [16..235] (of 255)
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* Cb/Cr = [16..240] (of 255)
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*/
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static const gfloat from_yuv_bt601_offset[] = {-0.0625f, -0.5f, -0.5f};
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static const gfloat from_yuv_bt601_rcoeff[] = {1.164f, 0.000f, 1.596f};
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static const gfloat from_yuv_bt601_gcoeff[] = {1.164f,-0.391f,-0.813f};
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static const gfloat from_yuv_bt601_bcoeff[] = {1.164f, 2.018f, 0.000f};
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/* BT. 709 standard with the following ranges:
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* Y = [16..235] (of 255)
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* Cb/Cr = [16..240] (of 255)
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*/
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static const gfloat from_yuv_bt709_offset[] = {-0.0625f, -0.5f, -0.5f};
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static const gfloat from_yuv_bt709_rcoeff[] = {1.164f, 0.000f, 1.787f};
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static const gfloat from_yuv_bt709_gcoeff[] = {1.164f,-0.213f,-0.531f};
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static const gfloat from_yuv_bt709_bcoeff[] = {1.164f,2.112f, 0.000f};
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class GstQSGMaterialShader : public QSGMaterialShader {
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public:
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GstQSGMaterialShader(GstVideoFormat v_format, char *vertex, char *fragment);
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~GstQSGMaterialShader();
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void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
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{
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Q_ASSERT(program()->isLinked());
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if (state.isMatrixDirty())
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program()->setUniformValue(m_id_matrix, state.combinedMatrix());
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if (state.isOpacityDirty())
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program()->setUniformValue(m_id_opacity, state.opacity());
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GstQSGMaterial *mat = static_cast<GstQSGMaterial *>(newMaterial);
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mat->bind(this);
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}
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char const *const *attributeNames() const override
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{
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static char const *const names[] = { ATTRIBUTE_POSITION_NAME, ATTRIBUTE_TEXCOORD_NAME, 0 };
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return names;
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}
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void initialize() override
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{
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const GstVideoFormatInfo *finfo = gst_video_format_get_info (v_format);
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QSGMaterialShader::initialize();
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m_id_matrix = program()->uniformLocation(UNIFORM_POSITION_MATRIX_NAME);
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m_id_opacity = program()->uniformLocation(UNIFORM_OPACITY_NAME);
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int swizzle_components = program()->uniformLocation(UNIFORM_SWIZZLE_COMPONENTS_NAME);
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int reorder[4];
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gst_gl_video_format_swizzle (v_format, reorder);
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program()->setUniformValueArray(swizzle_components, reorder, G_N_ELEMENTS (reorder));
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const char *tex_names[GST_VIDEO_MAX_PLANES];
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switch (v_format) {
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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tex_names[0] = UNIFORM_TEXTURE0_NAME;
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break;
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case GST_VIDEO_FORMAT_YV12:
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tex_names[0] = UNIFORM_TRIPLANAR_PLANE0;
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tex_names[1] = UNIFORM_TRIPLANAR_PLANE1;
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tex_names[2] = UNIFORM_TRIPLANAR_PLANE2;
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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for (guint i = 0; i < finfo->n_planes; i++) {
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this->tex_uniforms[i] = program()->uniformLocation(tex_names[i]);
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GST_TRACE ("%p tex uniform %i for tex %s", this, this->tex_uniforms[i], tex_names[i]);
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}
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this->cms_uniform_offset = program()->uniformLocation(UNIFORM_YUV_OFFSET_NAME);
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this->cms_uniform_ycoeff = program()->uniformLocation(UNIFORM_YUV_YCOEFF_NAME);
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this->cms_uniform_ucoeff = program()->uniformLocation(UNIFORM_YUV_UCOEFF_NAME);
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this->cms_uniform_vcoeff = program()->uniformLocation(UNIFORM_YUV_VCOEFF_NAME);
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}
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const char *vertexShader() const override;
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const char *fragmentShader() const override;
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int cms_uniform_offset;
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int cms_uniform_ycoeff;
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int cms_uniform_ucoeff;
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int cms_uniform_vcoeff;
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int tex_uniforms[GST_VIDEO_MAX_PLANES];
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private:
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int m_id_matrix;
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int m_id_opacity;
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GstVideoFormat v_format;
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char *vertex;
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char *fragment;
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};
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GstQSGMaterialShader::GstQSGMaterialShader(GstVideoFormat v_format, char * vertex, char * fragment)
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: v_format(v_format),
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vertex(vertex),
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fragment(fragment)
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{
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}
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GstQSGMaterialShader::~GstQSGMaterialShader()
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{
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g_clear_pointer (&this->vertex, g_free);
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g_clear_pointer (&this->fragment, g_free);
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}
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const char *
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GstQSGMaterialShader::vertexShader() const
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{
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return vertex;
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}
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const char *
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GstQSGMaterialShader::fragmentShader() const
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{
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return fragment;
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}
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GstQSGMaterial::GstQSGMaterial ()
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{
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static gsize _debug;
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if (g_once_init_enter (&_debug)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtqsgmaterial", 0,
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"Qt Scenegraph Material");
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g_once_init_leave (&_debug, 1);
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}
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g_weak_ref_init (&this->qt_context_ref_, NULL);
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gst_video_info_init (&this->v_info);
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memset (&this->v_frame, 0, sizeof (this->v_frame));
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this->buffer_ = NULL;
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this->buffer_was_bound = FALSE;
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this->sync_buffer_ = gst_buffer_new ();
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}
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GstQSGMaterial::~GstQSGMaterial ()
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{
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g_weak_ref_clear (&this->qt_context_ref_);
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gst_buffer_replace (&this->buffer_, NULL);
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gst_buffer_replace (&this->sync_buffer_, NULL);
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this->buffer_was_bound = FALSE;
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if (this->v_frame.buffer) {
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gst_video_frame_unmap (&this->v_frame);
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memset (&this->v_frame, 0, sizeof (this->v_frame));
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}
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}
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bool
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GstQSGMaterial::compatibleWith(GstVideoInfo * v_info)
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{
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if (GST_VIDEO_INFO_FORMAT (&this->v_info) != GST_VIDEO_INFO_FORMAT (v_info))
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return FALSE;
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return TRUE;
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}
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static char *
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vertexShaderForFormat(GstVideoFormat v_format)
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{
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return g_strdup (gst_gl_shader_string_vertex_mat4_vertex_transform);
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}
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#define qt_inputs \
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"attribute vec4 " ATTRIBUTE_POSITION ";\n" \
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"attribute vec2 " ATTRIBUTE_TEXCOORD ";\n" \
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#define texcoord_input \
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"varying vec2 v_texcoord;\n"
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#define single_texture_input \
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"uniform sampler2D " UNIFORM_TEXTURE0_NAME ";\n"
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#define triplanar_texture_input \
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"uniform sampler2D " UNIFORM_TRIPLANAR_PLANE0 ";\n" \
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"uniform sampler2D " UNIFORM_TRIPLANAR_PLANE1 ";\n" \
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"uniform sampler2D " UNIFORM_TRIPLANAR_PLANE2 ";\n"
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#define uniform_swizzle \
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"uniform int " UNIFORM_SWIZZLE_COMPONENTS_NAME "[4];\n"
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#define uniform_opacity \
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"uniform float " UNIFORM_OPACITY_NAME ";\n"
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#define uniform_yuv_to_rgb_color_matrix \
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"uniform vec3 " UNIFORM_YUV_OFFSET_NAME ";\n" \
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"uniform vec3 " UNIFORM_YUV_YCOEFF_NAME ";\n" \
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"uniform vec3 " UNIFORM_YUV_UCOEFF_NAME ";\n" \
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"uniform vec3 " UNIFORM_YUV_VCOEFF_NAME ";\n"
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static char *
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fragmentShaderForFormat(GstVideoFormat v_format, GstGLContext * context)
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{
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switch (v_format) {
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGBA: {
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char *swizzle = gst_gl_color_convert_swizzle_shader_string (context);
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char *ret = g_strdup_printf (texcoord_input single_texture_input uniform_opacity
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"%s\n"
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"void main(void) {\n"
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" gl_FragColor = texture2D(tex, v_texcoord) * " UNIFORM_OPACITY_NAME ";\n"
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"}\n", swizzle);
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g_clear_pointer (&swizzle, g_free);
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return ret;
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}
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case GST_VIDEO_FORMAT_BGRA: {
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char *swizzle = gst_gl_color_convert_swizzle_shader_string (context);
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char *ret = g_strdup_printf (texcoord_input single_texture_input uniform_swizzle uniform_opacity
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"%s\n"
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"void main(void) {\n"
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" gl_FragColor = swizzle(texture2D(tex, v_texcoord), " UNIFORM_SWIZZLE_COMPONENTS_NAME ") * " UNIFORM_OPACITY_NAME ";\n"
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"}\n", swizzle);
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g_clear_pointer (&swizzle, g_free);
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return ret;
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}
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case GST_VIDEO_FORMAT_YV12: {
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char *yuv_to_rgb = gst_gl_color_convert_yuv_to_rgb_shader_string (context);
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char *swizzle = gst_gl_color_convert_swizzle_shader_string (context);
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char *ret = g_strdup_printf (texcoord_input triplanar_texture_input uniform_swizzle uniform_yuv_to_rgb_color_matrix uniform_opacity
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"%s\n"
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"%s\n"
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"void main(void) {\n"
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" vec4 yuva, rgba;\n"
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" yuva.x = texture2D(Ytex, v_texcoord).r;\n"
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" yuva.y = texture2D(Utex, v_texcoord).r;\n"
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" yuva.z = texture2D(Vtex, v_texcoord).r;\n"
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" yuva.a = 1.0;\n"
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" yuva = swizzle(yuva, " UNIFORM_SWIZZLE_COMPONENTS_NAME ");\n"
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" rgba.rgb = yuv_to_rgb (yuva.xyz, " UNIFORM_YUV_OFFSET_NAME ", " UNIFORM_YUV_YCOEFF_NAME ", " UNIFORM_YUV_UCOEFF_NAME ", " UNIFORM_YUV_VCOEFF_NAME ");\n"
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" rgba.a = yuva.a;\n"
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" gl_FragColor = rgba * " UNIFORM_OPACITY_NAME ";\n"
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//" gl_FragColor = vec4(yuva.x, 0.0, 0.0, 1.0);\n"
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"}\n", yuv_to_rgb, swizzle);
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g_clear_pointer (&yuv_to_rgb, g_free);
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g_clear_pointer (&swizzle, g_free);
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return ret;
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}
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default:
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return NULL;
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}
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}
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QSGMaterialShader *
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GstQSGMaterial::createShader() const
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{
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GstVideoFormat v_format = GST_VIDEO_INFO_FORMAT (&this->v_info);
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char *vertex = vertexShaderForFormat(v_format);
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char *fragment = fragmentShaderForFormat(v_format, NULL);
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if (!vertex || !fragment)
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return nullptr;
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return new GstQSGMaterialShader(v_format, vertex, fragment);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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void
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GstQSGMaterial::setCaps (GstCaps * caps)
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{
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GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps);
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gst_video_info_from_caps (&this->v_info, caps);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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gboolean
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GstQSGMaterial::setBuffer (GstBuffer * buffer)
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{
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GST_LOG ("%p setBuffer %" GST_PTR_FORMAT, this, buffer);
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/* FIXME: update more state here */
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if (!gst_buffer_replace (&this->buffer_, buffer))
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return FALSE;
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this->buffer_was_bound = FALSE;
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g_weak_ref_set (&this->qt_context_ref_, gst_gl_context_get_current ());
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return TRUE;
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}
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/* only called from the streaming thread with scene graph thread blocked */
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GstBuffer *
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GstQSGMaterial::getBuffer (gboolean * was_bound)
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{
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GstBuffer *buffer = NULL;
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if (this->buffer_)
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buffer = gst_buffer_ref (this->buffer_);
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if (was_bound)
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*was_bound = this->buffer_was_bound;
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return buffer;
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}
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void
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GstQSGMaterial::bind(GstQSGMaterialShader *shader)
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{
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const GstGLFuncs *gl;
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GstGLContext *context, *qt_context;
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GstGLSyncMeta *sync_meta;
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GstMemory *mem;
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gboolean use_dummy_tex = TRUE;
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if (this->v_frame.buffer) {
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gst_video_frame_unmap (&this->v_frame);
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memset (&this->v_frame, 0, sizeof (this->v_frame));
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}
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qt_context = GST_GL_CONTEXT (g_weak_ref_get (&this->qt_context_ref_));
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if (!qt_context)
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goto out;
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if (!this->buffer_)
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goto out;
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if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
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goto out;
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this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
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if (!this->mem_)
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goto out;
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gl = qt_context->gl_vtable;
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/* FIXME: should really lock the memory to prevent write access */
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if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
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(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
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g_assert_not_reached ();
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goto out;
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}
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mem = gst_buffer_peek_memory (this->buffer_, 0);
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g_assert (gst_is_gl_memory (mem));
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context = ((GstGLBaseMemory *)mem)->context;
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sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_);
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if (!sync_meta)
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sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_);
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gst_gl_sync_meta_set_sync_point (sync_meta, context);
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gst_gl_sync_meta_wait (sync_meta, qt_context);
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if (this->v_frame.info.finfo->flags & GST_VIDEO_FORMAT_FLAG_YUV) {
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if (gst_video_colorimetry_matches (&this->v_frame.info.colorimetry,
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GST_VIDEO_COLORIMETRY_BT709)) {
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this->cms_offset = (gfloat *) from_yuv_bt709_offset;
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this->cms_ycoeff = (gfloat *) from_yuv_bt709_rcoeff;
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this->cms_ucoeff = (gfloat *) from_yuv_bt709_gcoeff;
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this->cms_vcoeff = (gfloat *) from_yuv_bt709_bcoeff;
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} else {
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/* defaults/bt601 */
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this->cms_offset = (gfloat *) from_yuv_bt601_offset;
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this->cms_ycoeff = (gfloat *) from_yuv_bt601_rcoeff;
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this->cms_ucoeff = (gfloat *) from_yuv_bt601_gcoeff;
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this->cms_vcoeff = (gfloat *) from_yuv_bt601_bcoeff;
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}
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shader->program()->setUniformValue(shader->cms_uniform_offset, QVector3D(this->cms_offset[0], this->cms_offset[1], this->cms_offset[2]));
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shader->program()->setUniformValue(shader->cms_uniform_ycoeff, QVector3D(this->cms_ycoeff[0], this->cms_ycoeff[1], this->cms_ycoeff[2]));
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shader->program()->setUniformValue(shader->cms_uniform_ucoeff, QVector3D(this->cms_ucoeff[0], this->cms_ucoeff[1], this->cms_ucoeff[2]));
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shader->program()->setUniformValue(shader->cms_uniform_vcoeff, QVector3D(this->cms_vcoeff[0], this->cms_vcoeff[1], this->cms_vcoeff[2]));
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} else {
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this->cms_offset = this->cms_ycoeff = this->cms_ucoeff = this->cms_vcoeff = NULL;
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}
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/* reversed iteration order so that glActiveTexture(GL_TEXTURE0) is last which keeps
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* us in the default GL state expected by several other qml components
|
|
*/
|
|
for (int i = GST_VIDEO_FRAME_N_PLANES (&this->v_frame) - 1; i >= 0; i--) {
|
|
guint tex_id = *(guint *) this->v_frame.data[i];
|
|
shader->program()->setUniformValue(shader->tex_uniforms[i], i);
|
|
gl->ActiveTexture (GL_TEXTURE0 + i);
|
|
GST_LOG ("%p binding for plane %d Qt texture %u", this, i, tex_id);
|
|
|
|
gl->BindTexture (GL_TEXTURE_2D, tex_id);
|
|
}
|
|
|
|
/* Texture was successfully bound, so we do not need
|
|
* to use the dummy texture */
|
|
use_dummy_tex = FALSE;
|
|
|
|
this->buffer_was_bound = TRUE;
|
|
|
|
out:
|
|
gst_clear_object (&qt_context);
|
|
|
|
if (G_UNLIKELY (use_dummy_tex)) {
|
|
QOpenGLContext *qglcontext = QOpenGLContext::currentContext ();
|
|
QOpenGLFunctions *funcs = qglcontext->functions ();
|
|
|
|
/* Create dummy texture if not already present.
|
|
* Use the Qt OpenGL functions instead of the GstGL ones,
|
|
* since we are using the Qt OpenGL context here, and we must
|
|
* be able to delete the texture in the destructor. */
|
|
for (int i = GST_VIDEO_FRAME_N_PLANES (&this->v_frame) - 1; i >= 0; i--) {
|
|
shader->program()->setUniformValue(shader->tex_uniforms[i], i);
|
|
funcs->glActiveTexture(GL_TEXTURE0 + i);
|
|
|
|
if (this->dummy_textures[i] == 0) {
|
|
/* Make this a black 64x64 pixel RGBA texture.
|
|
* This size and format is supported pretty much everywhere, so these
|
|
* are a safe pick. (64 pixel sidelength must be supported according
|
|
* to the GLES2 spec, table 6.18.)
|
|
* Set min/mag filters to GL_LINEAR to make sure no mipmapping is used. */
|
|
const int tex_sidelength = 64;
|
|
|
|
std::vector < guint8 > dummy_data (tex_sidelength * tex_sidelength * 4, 0);
|
|
switch (GST_VIDEO_FRAME_FORMAT (&this->v_frame)) {
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_RGB:
|
|
break;
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
if (i == 1 || i == 2) {
|
|
guint8 *data = dummy_data.data();
|
|
for (gsize j = 0; j < tex_sidelength; j++) {
|
|
for (gsize k = 0; k < tex_sidelength; k++) {
|
|
data[(j * tex_sidelength + k) * 4 + 0] = 0x7F;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
funcs->glGenTextures (1, &this->dummy_textures[i]);
|
|
funcs->glBindTexture (GL_TEXTURE_2D, this->dummy_textures[i]);
|
|
funcs->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
funcs->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
funcs->glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, tex_sidelength,
|
|
tex_sidelength, 0, GL_RGBA, GL_UNSIGNED_BYTE, &dummy_data[0]);
|
|
}
|
|
|
|
g_assert (this->dummy_textures[i] != 0);
|
|
|
|
funcs->glBindTexture (GL_TEXTURE_2D, this->dummy_textures[i]);
|
|
GST_LOG ("%p binding for plane %d fallback dummy Qt texture %u", this, i, this->dummy_textures[i]);
|
|
}
|
|
}
|
|
}
|