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dccddf203f
This make use of the pool that has been negotiated with downstream in the decide_allocation function. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7904>
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
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* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __QT6_GL_WINDOW_H__
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#define __QT6_GL_WINDOW_H__
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#include <gst/gst.h>
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#include <gst/gl/gl.h>
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#include "gstqt6gl.h"
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#include <QtQuick/QQuickWindow>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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typedef struct _Qt6GLWindowPrivate Qt6GLWindowPrivate;
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class Qt6GLWindow : public QQuickWindow, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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Qt6GLWindow (QWindow * parent = NULL, QQuickWindow *source = NULL);
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~Qt6GLWindow ();
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bool getGeometry (int * width, int * height);
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/* private for C interface ... */
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Qt6GLWindowPrivate *priv;
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private Q_SLOTS:
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void beforeRendering ();
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void afterFrameEnd ();
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void onSceneGraphInitialized ();
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void onSceneGraphInvalidated ();
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private:
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QQuickWindow * source;
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};
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extern "C"
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{
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GstBuffer * qt6_gl_window_take_buffer (Qt6GLWindow * qt6_window, gboolean * updated_caps);
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GstGLContext * qt6_gl_window_get_qt_context (Qt6GLWindow * qt6_window);
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GstGLContext * qt6_gl_window_get_context (Qt6GLWindow * qt6_window);
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gboolean qt6_gl_window_set_context (Qt6GLWindow * qt6_window, GstGLContext * context);
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GstGLDisplay * qt6_gl_window_get_display (Qt6GLWindow * qt6_window);
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gboolean qt6_gl_window_is_scenegraph_initialized (Qt6GLWindow * qt6_window);
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void qt6_gl_window_use_default_fbo (Qt6GLWindow * qt6_window, gboolean useDefaultFbo);
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void qt6_gl_window_unlock(Qt6GLWindow* qt6_window);
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void qt6_gl_window_unlock_stop(Qt6GLWindow* qt6_window);
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void qt6_gl_window_set_pool (Qt6GLWindow * qt6_window, GstBufferPool * pool);
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}
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#endif /* __QT6_GL_WINDOW_H__ */
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