gstreamer/test/ac3play.c
Wim Taymans d6e6b9cb60 Build fixes.
Original commit message from CVS:
Build fixes.
Adapted the test directory to the new state management
added an mpeg2 to avi encoder.
added a v4l to divx capture example.
2000-08-14 15:17:24 +00:00

84 lines
3.1 KiB
C

#include <gst/gst.h>
#include "mem.h"
extern gboolean _gst_plugin_spew;
int main(int argc,char *argv[]) {
GstElement *pipeline, *decodethread, *playthread;
GstElement *src, *parse, *decode, *play;
GstElement *queue;
GstPad *infopad;
g_print("have %d args\n",argc);
_gst_plugin_spew = TRUE;
gst_init(&argc,&argv);
// gst_plugin_load("ac3parse");
gst_plugin_load_all();
pipeline = gst_elementfactory_make("pipeline","ac3player");
g_return_if_fail(pipeline != NULL);
decodethread = gst_elementfactory_make("thread","decodethread");
g_return_if_fail(decodethread != NULL);
playthread = gst_elementfactory_make("thread","playthread");
g_return_if_fail(playthread != NULL);
queue = gst_elementfactory_make("queue","queue");
g_return_if_fail(queue != NULL);
src = gst_elementfactory_make("disksrc","src");
g_return_if_fail(src != NULL);
gtk_object_set(GTK_OBJECT(src),"location",argv[1],NULL);
g_print("should be using file '%s'\n",argv[1]);
parse = gst_elementfactory_make("ac3parse","parse");
g_return_if_fail(parse != NULL);
decode = gst_elementfactory_make("ac3dec","decode");
g_return_if_fail(decode != NULL);
play = gst_elementfactory_make("audiosink","play");
g_return_if_fail(play != NULL);
// construct the decode thread
g_print("constructing the decode thread\n");
gst_bin_add(GST_BIN(decodethread),GST_ELEMENT(src));
gst_bin_add(GST_BIN(decodethread),GST_ELEMENT(parse));
gst_bin_add(GST_BIN(decodethread),GST_ELEMENT(decode));
gst_pad_connect(gst_element_get_pad(src,"src"),
gst_element_get_pad(parse,"sink"));
gst_pad_connect(gst_element_get_pad(parse,"src"),
gst_element_get_pad(decode,"sink"));
gst_element_add_ghost_pad(GST_ELEMENT(decodethread),
gst_element_get_pad(decode,"src"));
// construct the play thread
g_print("constructing the play thread\n");
gst_bin_add(GST_BIN(playthread),GST_ELEMENT(play));
gst_element_add_ghost_pad(GST_ELEMENT(playthread),
gst_element_get_pad(play,"sink"));
// construct the outer pipeline
g_print("constructing the main pipeline\n");
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(decodethread));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(queue));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(playthread));
gst_pad_connect(gst_element_get_pad(decodethread,"src"),
gst_element_get_pad(queue,"sink"));
gst_pad_connect(gst_element_get_pad(queue,"src"),
gst_element_get_pad(playthread,"sink"));
// set thread start state
gtk_object_set(GTK_OBJECT(decodethread),"create_thread",TRUE,NULL);
gtk_object_set(GTK_OBJECT(playthread),"create_thread",FALSE,NULL);
g_print("setting to READY state\n");
gst_element_set_state(GST_ELEMENT(pipeline),GST_STATE_READY);
gst_element_set_state(GST_ELEMENT(pipeline),GST_STATE_PLAYING);
// sleep(1);
g_print("about to enter loop\n");
while (1) {
gst_thread_main_loop(GST_THREAD(playthread));
g_print("using %d bytes\n",vmsize());
}
xmlSaveFile("ac3play.xml",gst_xml_write(GST_ELEMENT(pipeline)));
}