mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-14 13:21:28 +00:00
84aecab150
Conceptually identical to the present signal of d3d11videosink. This signal will be emitted with current render target (i.e., swapchain backbuffer) and command queue. Signal handler can record GPU commands for an overlay image or to blend an image to the render target. In addition to d3d12 resources, videosink will send d3d11 and d2d resources depending on "overlay-mode" property, so that signal handler can render by using preferred/required DirectX API. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
427 lines
12 KiB
C++
427 lines
12 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d12/gstd3d12.h>
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#include <d3d11.h>
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#include <d2d1_3.h>
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#include <d3d11on12.h>
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#include <dwrite.h>
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#include <wrl.h>
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#include <string>
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#include <locale>
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#include <codecvt>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct OverlayContext
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{
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GstElement *pipeline = nullptr;
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ComPtr<IDWriteFactory> dwrite_factory;
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ComPtr<IDWriteTextFormat> format;
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ComPtr<IDWriteTextLayout> layout;
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std::wstring text;
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gint width = 0;
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gint height = 0;
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FLOAT origin_y = 0;
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gint text_width = 0;
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gint last_position = 0;
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gboolean draw_on_viewport;
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GMainLoop *loop = nullptr;
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};
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/* *INDENT-ON* */
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static gboolean
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bus_msg (GstBus * bus, GstMessage * msg, OverlayContext * context)
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{
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ERROR:{
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GError *err;
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gchar *dbg;
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gst_message_parse_error (msg, &err, &dbg);
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gst_printerrln ("ERROR %s", err->message);
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if (dbg)
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gst_printerrln ("ERROR debug information: %s", dbg);
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g_clear_error (&err);
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g_free (dbg);
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g_main_loop_quit (context->loop);
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break;
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}
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case GST_MESSAGE_EOS:
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gst_println ("Got EOS");
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g_main_loop_quit (context->loop);
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break;
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default:
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break;
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}
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return TRUE;
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}
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/* Calculate text size again per resize event */
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static void
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calculate_size (OverlayContext * context, gint width, gint height)
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{
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if (width == context->width && height == context->height)
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return;
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HRESULT hr;
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DWRITE_TEXT_RANGE range;
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range.startPosition = 0;
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range.length = context->text.length ();
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FLOAT text_height = height / 10.0f;
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bool was_decreased = false;
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ComPtr < IDWriteTextLayout > text_layout;
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hr = context->dwrite_factory->CreateTextLayout (context->text.c_str (),
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context->text.length (), context->format.Get (), G_MAXFLOAT, G_MAXFLOAT,
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&text_layout);
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g_assert (SUCCEEDED (hr));
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DWRITE_TEXT_METRICS metrics;
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FLOAT font_size;
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do {
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hr = text_layout->GetMetrics (&metrics);
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g_assert (SUCCEEDED (hr));
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text_layout->GetFontSize (0, &font_size);
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if (metrics.height >= text_height) {
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if (font_size > 1.0f) {
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font_size -= 0.5f;
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was_decreased = true;
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hr = text_layout->SetFontSize (font_size, range);
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g_assert (SUCCEEDED (hr));
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continue;
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}
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break;
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}
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if (was_decreased)
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break;
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if (metrics.height < text_height) {
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if (metrics.height >= text_height * 0.9)
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break;
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font_size += 0.5f;
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hr = text_layout->SetFontSize (font_size, range);
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g_assert (SUCCEEDED (hr));
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continue;
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}
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} while (true);
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text_layout->SetMaxWidth (metrics.widthIncludingTrailingWhitespace + 10);
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text_layout->SetMaxHeight (metrics.height);
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context->layout = nullptr;
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context->layout = text_layout;
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context->origin_y = height - text_height;
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context->text_width = metrics.widthIncludingTrailingWhitespace + 10;
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context->width = width;
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context->height = height;
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context->last_position = 0;
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}
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static void
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on_overlay_2d (GstElement * sink, ID3D12CommandQueue * queue,
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ID3D12Resource * resource12, ID3D11On12Device * device11on12,
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ID3D11Texture2D * resource11, ID2D1DeviceContext2 * context2d,
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D3D12_RECT * viewport, OverlayContext * context)
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{
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ComPtr < ID2D1SolidColorBrush > text_brush;
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ComPtr < ID2D1SolidColorBrush > bg_brush;
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ComPtr < ID3D11Device > device11;
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ComPtr < ID3D11DeviceContext > context11;
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HRESULT hr;
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FLOAT position;
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UINT width, height;
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if (context->draw_on_viewport) {
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width = viewport->right - viewport->left;
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height = viewport->bottom - viewport->top;
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} else {
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D3D11_TEXTURE2D_DESC desc;
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resource11->GetDesc (&desc);
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width = desc.Width;
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height = desc.Height;
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}
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calculate_size (context, width, height);
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/* We need d3d11 immediate context to call Flush() */
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hr = device11on12->QueryInterface (IID_PPV_ARGS (&device11));
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g_assert (SUCCEEDED (hr));
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device11->GetImmediateContext (&context11);
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/* Acquire wrapped resource to build GPU command by using d2d/d3d11 for
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* the wrapped d3d12 resrouce */
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ID3D11Resource *resources[] = { resource11 };
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device11on12->AcquireWrappedResources (resources, 1);
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context2d->BeginDraw ();
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hr = context2d->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black),
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&bg_brush);
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g_assert (SUCCEEDED (hr));
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hr = context2d->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::White),
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&text_brush);
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g_assert (SUCCEEDED (hr));
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ComPtr < ID2D1Layer > layer;
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hr = context2d->CreateLayer (&layer);
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g_assert (SUCCEEDED (hr));
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D2D1_RECT_F bg_rect;
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if (context->draw_on_viewport) {
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bg_rect = D2D1::RectF (viewport->left, context->origin_y + viewport->top,
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viewport->left + context->width, viewport->top + context->height);
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} else {
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bg_rect = D2D1::RectF (0, context->origin_y, context->width,
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context->height);
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}
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/* Draw background */
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context2d->FillRectangle (bg_rect, bg_brush.Get ());
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/* Create layer to restrict drawing area to specific rect */
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D2D1_LAYER_PARAMETERS params = { };
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params.contentBounds = bg_rect;
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params.maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
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params.maskTransform = D2D1::IdentityMatrix ();
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params.opacity = 1;
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context2d->PushLayer (¶ms, layer.Get ());
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/* Draw text */
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position = -context->last_position;
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do {
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context2d->DrawTextLayout (D2D1::Point2F (position, bg_rect.top),
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context->layout.Get (), text_brush.Get (),
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static_cast < D2D1_DRAW_TEXT_OPTIONS >
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(D2D1_DRAW_TEXT_OPTIONS_CLIP |
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D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT));
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position = position + context->text_width;
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} while (position < context->width);
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context2d->PopLayer ();
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context2d->EndDraw ();
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/* After recording GPU command, should release wrapped resource first,
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* then Flush() must be called for the recorded GPU command to be
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* executed via d3d12 command queue */
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device11on12->ReleaseWrappedResources (resources, 1);
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context11->Flush ();
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/* Update text position for the next rendering */
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context->last_position += 2;
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if (context->last_position >= context->text_width) {
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context->last_position %= context->text_width;
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}
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}
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gint
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main (gint argc, gchar ** argv)
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{
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GOptionContext *option_ctx;
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GError *error = nullptr;
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gboolean ret;
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gchar *text = nullptr;
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gint width = 1280;
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gint height = 720;
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gboolean draw_on_viewport = FALSE;
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GOptionEntry options[] = {
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{"text", 0, 0, G_OPTION_ARG_STRING, &text, "Text to render", nullptr},
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{"width", 0, 0, G_OPTION_ARG_INT, &width, "Width of video stream", nullptr},
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{"height", 0, 0, G_OPTION_ARG_INT, &height, "Height of video stream",
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nullptr},
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{"draw-on-viewport", 0, 0, G_OPTION_ARG_NONE, &draw_on_viewport,
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"Draw image only on viewport area", nullptr},
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{nullptr}
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};
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OverlayContext context;
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GstStateChangeReturn sret;
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HRESULT hr;
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std::wstring text_wide;
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std::string pipeline_str;
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DWRITE_TEXT_METRICS metrics;
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FLOAT font_size;
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bool was_decreased = false;
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DWRITE_TEXT_RANGE range;
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FLOAT text_height;
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gchar **win32_argv;
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ComPtr < IDWriteTextFormat > text_format;
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ComPtr < IDWriteTextLayout > text_layout;
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win32_argv = g_win32_get_command_line ();
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option_ctx = g_option_context_new ("d3d12videosink present-on-11 example");
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g_option_context_add_main_entries (option_ctx, options, nullptr);
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g_option_context_add_group (option_ctx, gst_init_get_option_group ());
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ret = g_option_context_parse_strv (option_ctx, &win32_argv, &error);
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g_option_context_free (option_ctx);
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g_strfreev (win32_argv);
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if (!ret) {
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gst_printerrln ("option parsing failed: %s", error->message);
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g_clear_error (&error);
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return 1;
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}
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/* Prepare device independent D2D objects */
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hr = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED,
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__uuidof (context.dwrite_factory.Get ()),
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reinterpret_cast < IUnknown ** >(context.dwrite_factory.GetAddressOf ()));
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't create DirectWrite factory");
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return 1;
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}
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hr = context.dwrite_factory->CreateTextFormat (L"Arial", nullptr,
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DWRITE_FONT_WEIGHT_BOLD, DWRITE_FONT_STYLE_NORMAL,
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DWRITE_FONT_STRETCH_NORMAL, 12.0f, L"en-us", &text_format);
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't create IDWriteTextFormat");
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return 1;
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}
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text_format->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING);
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text_format->SetParagraphAlignment (DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
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text_format->SetWordWrapping (DWRITE_WORD_WRAPPING_NO_WRAP);
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if (text && text[0] != '\0') {
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std::wstring_convert < std::codecvt_utf8_utf16 < wchar_t >>converter;
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text_wide = converter.from_bytes (text);
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} else {
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/* *INDENT-OFF* */
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text_wide =
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std::wstring (L"Hello GStreamer! 😊 안녕하세요 GStreamer! 😉 ") +
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std::wstring (L"नमस्ते GStreamer! ❤️ Bonjour GStreamer! 😁 ") +
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std::wstring (L"Hallo GStreamer! 😎 Hola GStreamer! 😍 ") +
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std::wstring (L"こんにちは GStreamer! ✌️ 你好 GStreamer! 👍");
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/* *INDENT-ON* */
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}
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text_height = (FLOAT) height / 10.0f;
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hr = context.dwrite_factory->CreateTextLayout (text_wide.c_str (),
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text_wide.length (), text_format.Get (), G_MAXFLOAT, G_MAXFLOAT,
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&text_layout);
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't create IDWriteTextLayout");
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return 1;
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}
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/* Calculate best font size */
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range.startPosition = 0;
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range.length = text_wide.length ();
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do {
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hr = text_layout->GetMetrics (&metrics);
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g_assert (SUCCEEDED (hr));
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text_layout->GetFontSize (0, &font_size);
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if (metrics.height >= (FLOAT) text_height) {
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if (font_size > 1.0f) {
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font_size -= 0.5f;
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was_decreased = true;
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hr = text_layout->SetFontSize (font_size, range);
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g_assert (SUCCEEDED (hr));
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continue;
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}
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break;
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}
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if (was_decreased)
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break;
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if (metrics.height < text_height) {
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if (metrics.height >= text_height * 0.9)
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break;
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font_size += 0.5f;
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hr = text_layout->SetFontSize (font_size, range);
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g_assert (SUCCEEDED (hr));
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continue;
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}
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} while (true);
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gst_println ("Calculated font size %lf", font_size);
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/* 10 pixels padding per loop */
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text_layout->SetMaxWidth (metrics.widthIncludingTrailingWhitespace + 10);
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text_layout->SetMaxHeight (metrics.height);
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context.text = text_wide;
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context.origin_y = (FLOAT) height - text_height;
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context.width = width;
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context.height = height;
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context.text_width = metrics.widthIncludingTrailingWhitespace + 10;
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context.layout = text_layout;
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context.format = text_format;
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context.draw_on_viewport = draw_on_viewport;
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context.loop = g_main_loop_new (nullptr, FALSE);
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pipeline_str =
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"d3d12testsrc ! video/x-raw(memory:D3D12Memory),format=RGBA,width=" +
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std::to_string (width) + ",height=" + std::to_string (height) +
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",framerate=60/1 ! queue ! d3d12videosink name=sink overlay-mode=d2d "
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"display-format=r8g8b8a8-unorm";
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context.pipeline = gst_parse_launch (pipeline_str.c_str (), nullptr);
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g_assert (context.pipeline);
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auto sink = gst_bin_get_by_name (GST_BIN (context.pipeline), "sink");
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g_assert (sink);
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g_signal_connect (sink, "overlay", G_CALLBACK (on_overlay_2d), &context);
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gst_object_unref (sink);
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gst_bus_add_watch (GST_ELEMENT_BUS (context.pipeline),
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(GstBusFunc) bus_msg, &context);
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sret = gst_element_set_state (context.pipeline, GST_STATE_PLAYING);
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g_assert (sret != GST_STATE_CHANGE_FAILURE);
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g_main_loop_run (context.loop);
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gst_element_set_state (context.pipeline, GST_STATE_NULL);
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gst_bus_remove_watch (GST_ELEMENT_BUS (context.pipeline));
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gst_object_unref (context.pipeline);
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g_main_loop_unref (context.loop);
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g_free (text);
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return 0;
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}
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