mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 15:51:11 +00:00
f615677051
Decoder output view is stored in GstD3D11Memory object instead of wrapper struct now. So qdata is no more required. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1712>
1759 lines
54 KiB
C
1759 lines
54 KiB
C
/* GStreamer
|
|
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*
|
|
* NOTE: some of implementations are copied/modified from Chromium code
|
|
*
|
|
* Copyright 2015 The Chromium Authors. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the following disclaimer
|
|
* in the documentation and/or other materials provided with the
|
|
* distribution.
|
|
* * Neither the name of Google Inc. nor the names of its
|
|
* contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#include "gstd3d11decoder.h"
|
|
#include "gstd3d11memory.h"
|
|
#include "gstd3d11bufferpool.h"
|
|
#include "gstd3d11device.h"
|
|
#include "gstd3d11colorconverter.h"
|
|
#include <string.h>
|
|
|
|
GST_DEBUG_CATEGORY (d3d11_decoder_debug);
|
|
#define GST_CAT_DEFAULT d3d11_decoder_debug
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_DEVICE,
|
|
};
|
|
|
|
struct _GstD3D11DecoderPrivate
|
|
{
|
|
GstD3D11Device *device;
|
|
|
|
ID3D11VideoDevice *video_device;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
ID3D11VideoDecoder *decoder;
|
|
|
|
GstBufferPool *internal_pool;
|
|
|
|
gint display_width;
|
|
gint display_height;
|
|
|
|
gboolean use_array_of_texture;
|
|
guint pool_size;
|
|
guint8 next_view_id;
|
|
|
|
/* for staging */
|
|
ID3D11Texture2D *staging;
|
|
gsize staging_texture_offset[GST_VIDEO_MAX_PLANES];
|
|
gint stating_texture_stride[GST_VIDEO_MAX_PLANES];
|
|
|
|
GUID decoder_profile;
|
|
|
|
/* For device specific workaround */
|
|
gboolean can_direct_rendering;
|
|
|
|
/* for internal shader */
|
|
GstD3D11ColorConverter *converter;
|
|
ID3D11Texture2D *shader_resource_texture;
|
|
ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
|
|
ID3D11Texture2D *fallback_shader_output_texture;
|
|
ID3D11RenderTargetView *fallback_render_target_view[GST_VIDEO_MAX_PLANES];
|
|
DXGI_FORMAT resource_formats[GST_VIDEO_MAX_PLANES];
|
|
guint num_resource_views;
|
|
};
|
|
|
|
static void gst_d3d11_decoder_constructed (GObject * object);
|
|
static void gst_d3d11_decoder_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec);
|
|
static void gst_d3d11_decoder_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec);
|
|
static void gst_d3d11_decoder_dispose (GObject * obj);
|
|
|
|
#define parent_class gst_d3d11_decoder_parent_class
|
|
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Decoder,
|
|
gst_d3d11_decoder, GST_TYPE_OBJECT);
|
|
|
|
static void
|
|
gst_d3d11_decoder_class_init (GstD3D11DecoderClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->constructed = gst_d3d11_decoder_constructed;
|
|
gobject_class->set_property = gst_d3d11_decoder_set_property;
|
|
gobject_class->get_property = gst_d3d11_decoder_get_property;
|
|
gobject_class->dispose = gst_d3d11_decoder_dispose;
|
|
|
|
g_object_class_install_property (gobject_class, PROP_DEVICE,
|
|
g_param_spec_object ("device", "Device",
|
|
"D3D11 Devicd to use", GST_TYPE_D3D11_DEVICE,
|
|
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
|
|
|
|
GST_DEBUG_CATEGORY_INIT (d3d11_decoder_debug,
|
|
"d3d11decoder", 0, "Direct3D11 Base Video Decoder object");
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_init (GstD3D11Decoder * self)
|
|
{
|
|
self->priv = gst_d3d11_decoder_get_instance_private (self);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_constructed (GObject * object)
|
|
{
|
|
GstD3D11Decoder *self = GST_D3D11_DECODER (object);
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
HRESULT hr;
|
|
ID3D11Device *device_handle;
|
|
ID3D11DeviceContext *device_context_handle;
|
|
|
|
if (!priv->device) {
|
|
GST_ERROR_OBJECT (self, "No D3D11Device available");
|
|
return;
|
|
}
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (priv->device);
|
|
device_context_handle =
|
|
gst_d3d11_device_get_device_context_handle (priv->device);
|
|
|
|
hr = ID3D11Device_QueryInterface (device_handle, &IID_ID3D11VideoDevice,
|
|
(void **) &priv->video_device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device) || !priv->video_device) {
|
|
GST_WARNING_OBJECT (self, "Cannot create VideoDevice Object: 0x%x",
|
|
(guint) hr);
|
|
priv->video_device = NULL;
|
|
|
|
return;
|
|
}
|
|
|
|
hr = ID3D11DeviceContext_QueryInterface (device_context_handle,
|
|
&IID_ID3D11VideoContext, (void **) &priv->video_context);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device) || !priv->video_context) {
|
|
GST_WARNING_OBJECT (self, "Cannot create VideoContext Object: 0x%x",
|
|
(guint) hr);
|
|
priv->video_context = NULL;
|
|
|
|
goto fail;
|
|
}
|
|
|
|
return;
|
|
|
|
fail:
|
|
if (priv->video_device) {
|
|
ID3D11VideoDevice_Release (priv->video_device);
|
|
priv->video_device = NULL;
|
|
}
|
|
|
|
if (priv->video_context) {
|
|
ID3D11VideoContext_Release (priv->video_context);
|
|
priv->video_context = NULL;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11Decoder *self = GST_D3D11_DECODER (object);
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
|
|
switch (prop_id) {
|
|
case PROP_DEVICE:
|
|
priv->device = g_value_dup_object (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11Decoder *self = GST_D3D11_DECODER (object);
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
|
|
switch (prop_id) {
|
|
case PROP_DEVICE:
|
|
g_value_set_object (value, priv->device);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_close (GstD3D11Decoder * self)
|
|
{
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
|
|
gst_d3d11_decoder_reset (self);
|
|
|
|
if (priv->video_device) {
|
|
ID3D11VideoDevice_Release (priv->video_device);
|
|
priv->video_device = NULL;
|
|
}
|
|
|
|
if (priv->video_context) {
|
|
ID3D11VideoContext_Release (priv->video_context);
|
|
priv->video_context = NULL;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_reset_unlocked (GstD3D11Decoder * decoder)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
gint i;
|
|
|
|
priv = decoder->priv;
|
|
gst_clear_object (&priv->internal_pool);
|
|
|
|
if (priv->decoder) {
|
|
ID3D11VideoDecoder_Release (priv->decoder);
|
|
priv->decoder = NULL;
|
|
}
|
|
|
|
if (priv->staging) {
|
|
ID3D11Texture2D_Release (priv->staging);
|
|
priv->staging = NULL;
|
|
}
|
|
|
|
if (priv->converter) {
|
|
gst_d3d11_color_converter_free (priv->converter);
|
|
priv->converter = NULL;
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
if (priv->shader_resource_view[i]) {
|
|
ID3D11ShaderResourceView_Release (priv->shader_resource_view[i]);
|
|
priv->shader_resource_view[i] = NULL;
|
|
}
|
|
|
|
if (priv->fallback_render_target_view[i]) {
|
|
ID3D11RenderTargetView_Release (priv->fallback_render_target_view[i]);
|
|
priv->fallback_render_target_view[i] = NULL;
|
|
}
|
|
}
|
|
|
|
if (priv->shader_resource_texture) {
|
|
ID3D11Texture2D_Release (priv->shader_resource_texture);
|
|
priv->shader_resource_texture = NULL;
|
|
}
|
|
|
|
if (priv->fallback_shader_output_texture) {
|
|
ID3D11Texture2D_Release (priv->fallback_shader_output_texture);
|
|
priv->fallback_shader_output_texture = NULL;
|
|
}
|
|
|
|
decoder->opened = FALSE;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_decoder_reset (GstD3D11Decoder * decoder)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_DECODER (decoder));
|
|
|
|
priv = decoder->priv;
|
|
gst_d3d11_device_lock (priv->device);
|
|
gst_d3d11_decoder_reset_unlocked (decoder);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_dispose (GObject * obj)
|
|
{
|
|
GstD3D11Decoder *self = GST_D3D11_DECODER (obj);
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
|
|
if (priv->device) {
|
|
gst_d3d11_decoder_close (self);
|
|
gst_object_unref (priv->device);
|
|
priv->device = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (parent_class)->dispose (obj);
|
|
}
|
|
|
|
GstD3D11Decoder *
|
|
gst_d3d11_decoder_new (GstD3D11Device * device)
|
|
{
|
|
GstD3D11Decoder *decoder;
|
|
GstD3D11DecoderPrivate *priv;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
decoder = g_object_new (GST_TYPE_D3D11_DECODER, "device", device, NULL);
|
|
priv = decoder->priv;
|
|
|
|
if (!priv->video_device || !priv->video_context) {
|
|
gst_object_unref (decoder);
|
|
return NULL;
|
|
}
|
|
|
|
gst_object_ref_sink (decoder);
|
|
|
|
return decoder;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_ensure_output_view (GstD3D11Decoder * self,
|
|
GstBuffer * buffer)
|
|
{
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
GstD3D11Memory *mem;
|
|
|
|
mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_d3d11_memory_ensure_decoder_output_view (mem, priv->video_device,
|
|
&priv->decoder_profile)) {
|
|
|
|
GST_ERROR_OBJECT (self, "Decoder output view is unavailable");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Must be called from D3D11Device thread */
|
|
static gboolean
|
|
gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
|
|
GstVideoInfo * info, guint coded_width, guint coded_height,
|
|
guint pool_size, const GUID * decoder_profile)
|
|
{
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
GstD3D11AllocationParams *alloc_params = NULL;
|
|
GstBufferPool *pool = NULL;
|
|
GstStructure *config = NULL;
|
|
GstCaps *caps = NULL;
|
|
GstVideoAlignment align;
|
|
GstD3D11AllocationFlags alloc_flags = 0;
|
|
gint bind_flags = D3D11_BIND_DECODER;
|
|
|
|
gst_clear_object (&priv->internal_pool);
|
|
|
|
if (!priv->use_array_of_texture) {
|
|
alloc_flags = GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY;
|
|
} else {
|
|
/* array of texture can have shader resource view */
|
|
bind_flags |= D3D11_BIND_SHADER_RESOURCE;
|
|
}
|
|
|
|
alloc_params = gst_d3d11_allocation_params_new (priv->device, info,
|
|
alloc_flags, bind_flags);
|
|
|
|
if (!alloc_params) {
|
|
GST_ERROR_OBJECT (self, "Failed to create allocation param");
|
|
goto error;
|
|
}
|
|
|
|
if (!priv->use_array_of_texture)
|
|
alloc_params->desc[0].ArraySize = pool_size;
|
|
gst_video_alignment_reset (&align);
|
|
|
|
align.padding_right = coded_width - GST_VIDEO_INFO_WIDTH (info);
|
|
align.padding_bottom = coded_height - GST_VIDEO_INFO_HEIGHT (info);
|
|
if (!gst_d3d11_allocation_params_alignment (alloc_params, &align)) {
|
|
GST_ERROR_OBJECT (self, "Cannot set alignment");
|
|
goto error;
|
|
}
|
|
|
|
pool = gst_d3d11_buffer_pool_new (priv->device);
|
|
if (!pool) {
|
|
GST_ERROR_OBJECT (self, "Failed to create buffer pool");
|
|
goto error;
|
|
}
|
|
|
|
/* Setup buffer pool */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
caps = gst_video_info_to_caps (info);
|
|
if (!caps) {
|
|
GST_ERROR_OBJECT (self, "Couldn't convert video info to caps");
|
|
goto error;
|
|
}
|
|
|
|
gst_buffer_pool_config_set_params (config, caps, GST_VIDEO_INFO_SIZE (info),
|
|
0, pool_size);
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, alloc_params);
|
|
gst_caps_unref (caps);
|
|
gst_d3d11_allocation_params_free (alloc_params);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
GST_ERROR_OBJECT (self, "Invalid pool config");
|
|
goto error;
|
|
}
|
|
|
|
if (!gst_buffer_pool_set_active (pool, TRUE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't activate pool");
|
|
goto error;
|
|
}
|
|
|
|
priv->internal_pool = pool;
|
|
priv->pool_size = pool_size;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
if (alloc_params)
|
|
gst_d3d11_allocation_params_free (alloc_params);
|
|
if (pool)
|
|
gst_object_unref (pool);
|
|
if (caps)
|
|
gst_caps_unref (caps);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Decoder * decoder,
|
|
const GUID ** decoder_profiles, guint profile_size, GUID * selected_profile)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
GUID *guid_list = NULL;
|
|
const GUID *profile = NULL;
|
|
guint available_profile_count;
|
|
gint i, j;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (decoder_profiles != NULL, FALSE);
|
|
g_return_val_if_fail (profile_size > 0, FALSE);
|
|
g_return_val_if_fail (selected_profile != NULL, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
available_profile_count =
|
|
ID3D11VideoDevice_GetVideoDecoderProfileCount (priv->video_device);
|
|
|
|
if (available_profile_count == 0) {
|
|
GST_WARNING_OBJECT (decoder, "No available decoder profile");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"Have %u available decoder profiles", available_profile_count);
|
|
guid_list = g_alloca (sizeof (GUID) * available_profile_count);
|
|
|
|
for (i = 0; i < available_profile_count; i++) {
|
|
hr = ID3D11VideoDevice_GetVideoDecoderProfile (priv->video_device,
|
|
i, &guid_list[i]);
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "Failed to get %d th decoder profile", i);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
GST_LOG_OBJECT (decoder, "Supported decoder GUID");
|
|
for (i = 0; i < available_profile_count; i++) {
|
|
const GUID *guid = &guid_list[i];
|
|
|
|
GST_LOG_OBJECT (decoder,
|
|
"\t { %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) guid->Data1, (guint) guid->Data2, (guint) guid->Data3,
|
|
guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3],
|
|
guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]);
|
|
}
|
|
|
|
GST_LOG_OBJECT (decoder, "Requested decoder GUID");
|
|
for (i = 0; i < profile_size; i++) {
|
|
const GUID *guid = decoder_profiles[i];
|
|
|
|
GST_LOG_OBJECT (decoder,
|
|
"\t { %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) guid->Data1, (guint) guid->Data2, (guint) guid->Data3,
|
|
guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3],
|
|
guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]);
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < profile_size; i++) {
|
|
for (j = 0; j < available_profile_count; j++) {
|
|
if (IsEqualGUID (decoder_profiles[i], &guid_list[j])) {
|
|
profile = decoder_profiles[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!profile) {
|
|
GST_WARNING_OBJECT (decoder, "No supported decoder profile");
|
|
return FALSE;
|
|
}
|
|
|
|
*selected_profile = *profile;
|
|
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"Selected guid "
|
|
"{ %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) selected_profile->Data1, (guint) selected_profile->Data2,
|
|
(guint) selected_profile->Data3,
|
|
selected_profile->Data4[0], selected_profile->Data4[1],
|
|
selected_profile->Data4[2], selected_profile->Data4[3],
|
|
selected_profile->Data4[4], selected_profile->Data4[5],
|
|
selected_profile->Data4[6], selected_profile->Data4[7]);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
|
|
GstVideoInfo * info, guint coded_width, guint coded_height,
|
|
guint pool_size, const GUID ** decoder_profiles, guint profile_size)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
const GstD3D11Format *d3d11_format;
|
|
HRESULT hr;
|
|
BOOL can_support = FALSE;
|
|
guint config_count;
|
|
D3D11_VIDEO_DECODER_CONFIG *config_list;
|
|
D3D11_VIDEO_DECODER_CONFIG *best_config = NULL;
|
|
D3D11_VIDEO_DECODER_DESC decoder_desc = { 0, };
|
|
D3D11_TEXTURE2D_DESC staging_desc = { 0, };
|
|
GUID selected_profile;
|
|
gint i;
|
|
guint aligned_width, aligned_height;
|
|
guint alignment;
|
|
GstD3D11DeviceVendor vendor;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (codec > GST_D3D11_CODEC_NONE, FALSE);
|
|
g_return_val_if_fail (codec < GST_D3D11_CODEC_LAST, FALSE);
|
|
g_return_val_if_fail (info != NULL, FALSE);
|
|
g_return_val_if_fail (coded_width >= GST_VIDEO_INFO_WIDTH (info), FALSE);
|
|
g_return_val_if_fail (coded_height >= GST_VIDEO_INFO_HEIGHT (info), FALSE);
|
|
g_return_val_if_fail (pool_size > 0, FALSE);
|
|
g_return_val_if_fail (decoder_profiles != NULL, FALSE);
|
|
g_return_val_if_fail (profile_size > 0, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
decoder->opened = FALSE;
|
|
priv->use_array_of_texture = FALSE;
|
|
|
|
d3d11_format = gst_d3d11_device_format_from_gst (priv->device,
|
|
GST_VIDEO_INFO_FORMAT (info));
|
|
if (!d3d11_format || d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
|
|
GST_ERROR_OBJECT (decoder, "Could not determine dxgi format from %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (info)));
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
if (!gst_d3d11_decoder_get_supported_decoder_profile (decoder,
|
|
decoder_profiles, profile_size, &selected_profile)) {
|
|
goto error;
|
|
}
|
|
|
|
hr = ID3D11VideoDevice_CheckVideoDecoderFormat (priv->video_device,
|
|
&selected_profile, d3d11_format->dxgi_format, &can_support);
|
|
if (!gst_d3d11_result (hr, priv->device) || !can_support) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"VideoDevice could not support dxgi format %d, hr: 0x%x",
|
|
d3d11_format->dxgi_format, (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
gst_d3d11_decoder_reset_unlocked (decoder);
|
|
|
|
priv->can_direct_rendering = TRUE;
|
|
|
|
vendor = gst_d3d11_get_device_vendor (priv->device);
|
|
switch (vendor) {
|
|
case GST_D3D11_DEVICE_VENDOR_XBOX:
|
|
case GST_D3D11_DEVICE_VENDOR_QUALCOMM:
|
|
/* FIXME: Need to figure out Xbox device's behavior
|
|
* https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1312
|
|
*
|
|
* Qualcomm driver seems to be buggy in zero-copy scenario
|
|
*/
|
|
priv->can_direct_rendering = FALSE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* NOTE: other dxva implementations (ffmpeg and vlc) do this
|
|
* and they say the required alignment were mentioned by dxva spec.
|
|
* See ff_dxva2_common_frame_params() in dxva.c of ffmpeg and
|
|
* directx_va_Setup() in directx_va.c of vlc.
|
|
* But... where it is? */
|
|
switch (codec) {
|
|
case GST_D3D11_CODEC_H265:
|
|
/* See directx_va_Setup() impl. in vlc */
|
|
if (vendor != GST_D3D11_DEVICE_VENDOR_XBOX)
|
|
alignment = 128;
|
|
else
|
|
alignment = 16;
|
|
break;
|
|
default:
|
|
alignment = 16;
|
|
break;
|
|
}
|
|
|
|
aligned_width = GST_ROUND_UP_N (coded_width, alignment);
|
|
aligned_height = GST_ROUND_UP_N (coded_height, alignment);
|
|
if (aligned_width != coded_width || aligned_height != coded_height) {
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"coded resolution %dx%d is not aligned to %d, adjust to %dx%d",
|
|
coded_width, coded_height, alignment, aligned_width, aligned_height);
|
|
}
|
|
|
|
decoder_desc.SampleWidth = aligned_width;
|
|
decoder_desc.SampleHeight = aligned_height;
|
|
decoder_desc.OutputFormat = d3d11_format->dxgi_format;
|
|
decoder_desc.Guid = selected_profile;
|
|
|
|
hr = ID3D11VideoDevice_GetVideoDecoderConfigCount (priv->video_device,
|
|
&decoder_desc, &config_count);
|
|
if (!gst_d3d11_result (hr, priv->device) || config_count == 0) {
|
|
GST_ERROR_OBJECT (decoder, "Could not get decoder config count, hr: 0x%x",
|
|
(guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder, "Total %d config available", config_count);
|
|
|
|
config_list = g_alloca (sizeof (D3D11_VIDEO_DECODER_CONFIG) * config_count);
|
|
|
|
for (i = 0; i < config_count; i++) {
|
|
hr = ID3D11VideoDevice_GetVideoDecoderConfig (priv->video_device,
|
|
&decoder_desc, i, &config_list[i]);
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (decoder, "Could not get decoder %dth config, hr: 0x%x",
|
|
i, (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
/* FIXME: need support DXVA_Slice_H264_Long ?? */
|
|
/* this config uses DXVA_Slice_H264_Short */
|
|
switch (codec) {
|
|
case GST_D3D11_CODEC_H264:
|
|
if (config_list[i].ConfigBitstreamRaw == 2)
|
|
best_config = &config_list[i];
|
|
break;
|
|
case GST_D3D11_CODEC_H265:
|
|
case GST_D3D11_CODEC_VP9:
|
|
case GST_D3D11_CODEC_VP8:
|
|
if (config_list[i].ConfigBitstreamRaw == 1)
|
|
best_config = &config_list[i];
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
goto error;
|
|
}
|
|
|
|
if (best_config)
|
|
break;
|
|
}
|
|
|
|
if (best_config == NULL) {
|
|
GST_ERROR_OBJECT (decoder, "Could not determine decoder config");
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder, "ConfigDecoderSpecific 0x%x",
|
|
best_config->ConfigDecoderSpecific);
|
|
|
|
/* FIXME: Revisit this at some point.
|
|
* Some 4K VP9 + super frame enabled streams would be broken with
|
|
* this configuration (driver crash) on Intel and Nvidia
|
|
*/
|
|
#if 0
|
|
/* bit 14 is equal to 1b means this config support array of texture and
|
|
* it's recommended type as per DXVA spec */
|
|
if ((best_config->ConfigDecoderSpecific & 0x4000) == 0x4000) {
|
|
GST_DEBUG_OBJECT (decoder, "Config support array of texture");
|
|
priv->use_array_of_texture = TRUE;
|
|
}
|
|
#endif
|
|
|
|
if (!gst_d3d11_decoder_prepare_output_view_pool (decoder,
|
|
info, aligned_width, aligned_height, pool_size, &selected_profile)) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't prepare output view pool");
|
|
goto error;
|
|
}
|
|
|
|
hr = ID3D11VideoDevice_CreateVideoDecoder (priv->video_device,
|
|
&decoder_desc, best_config, &priv->decoder);
|
|
if (!gst_d3d11_result (hr, priv->device) || !priv->decoder) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Could not create decoder object, hr: 0x%x", (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder, "Decoder object %p created", priv->decoder);
|
|
|
|
priv->display_width = GST_VIDEO_INFO_WIDTH (info);
|
|
priv->display_height = GST_VIDEO_INFO_HEIGHT (info);
|
|
|
|
/* create stage texture to copy out */
|
|
staging_desc.Width = aligned_width;
|
|
staging_desc.Height = aligned_height;
|
|
staging_desc.MipLevels = 1;
|
|
staging_desc.Format = d3d11_format->dxgi_format;
|
|
staging_desc.SampleDesc.Count = 1;
|
|
staging_desc.ArraySize = 1;
|
|
staging_desc.Usage = D3D11_USAGE_STAGING;
|
|
staging_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
|
priv->staging = gst_d3d11_device_create_texture (priv->device,
|
|
&staging_desc, NULL);
|
|
if (!priv->staging) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't create staging texture");
|
|
goto error;
|
|
}
|
|
|
|
memset (priv->staging_texture_offset,
|
|
0, sizeof (priv->staging_texture_offset));
|
|
memset (priv->stating_texture_stride,
|
|
0, sizeof (priv->stating_texture_stride));
|
|
|
|
priv->decoder_profile = selected_profile;
|
|
decoder->opened = TRUE;
|
|
|
|
/* VP9 codec allows internal frame resizing. To handle that case, we need to
|
|
* configure converter here.
|
|
*
|
|
* Note: d3d11videoprocessor seemly does not work well and its ability of
|
|
* YUV to YUV resizing would vary depending on device.
|
|
* To make sure this conversion, shader will be placed
|
|
* instead of d3d11videoprocessor.
|
|
*
|
|
* TODO: VP8 has the same resizing spec.
|
|
* Need to VP8 here when VP8 support is added
|
|
*/
|
|
if (codec == GST_D3D11_CODEC_VP9) {
|
|
D3D11_TEXTURE2D_DESC texture_desc = { 0, };
|
|
D3D11_RENDER_TARGET_VIEW_DESC render_desc = { 0, };
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC resource_desc = { 0, };
|
|
ID3D11Device *device_handle;
|
|
D3D11_VIEWPORT viewport;
|
|
|
|
priv->converter = gst_d3d11_color_converter_new (priv->device, info, info);
|
|
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
viewport.Width = priv->display_width;
|
|
viewport.Height = priv->display_height;
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 1.0f;
|
|
gst_d3d11_color_converter_update_viewport (priv->converter, &viewport);
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (priv->device);
|
|
|
|
texture_desc.Width = aligned_width;
|
|
texture_desc.Height = aligned_height;
|
|
texture_desc.MipLevels = 1;
|
|
texture_desc.Format = d3d11_format->dxgi_format;
|
|
texture_desc.SampleDesc.Count = 1;
|
|
texture_desc.ArraySize = 1;
|
|
texture_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
|
|
priv->fallback_shader_output_texture =
|
|
gst_d3d11_device_create_texture (priv->device, &texture_desc, NULL);
|
|
if (!priv->fallback_shader_output_texture) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't create shader output texture");
|
|
goto error;
|
|
}
|
|
|
|
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
priv->shader_resource_texture =
|
|
gst_d3d11_device_create_texture (priv->device, &texture_desc, NULL);
|
|
if (!priv->shader_resource_texture) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't create shader input texture");
|
|
goto error;
|
|
}
|
|
|
|
switch (texture_desc.Format) {
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
|
case DXGI_FORMAT_R8_UNORM:
|
|
case DXGI_FORMAT_R8G8_UNORM:
|
|
case DXGI_FORMAT_R16_UNORM:
|
|
case DXGI_FORMAT_R16G16_UNORM:
|
|
priv->num_resource_views = 1;
|
|
priv->resource_formats[0] = texture_desc.Format;
|
|
break;
|
|
case DXGI_FORMAT_AYUV:
|
|
priv->num_resource_views = 1;
|
|
priv->resource_formats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_NV12:
|
|
priv->num_resource_views = 2;
|
|
priv->resource_formats[0] = DXGI_FORMAT_R8_UNORM;
|
|
priv->resource_formats[1] = DXGI_FORMAT_R8G8_UNORM;
|
|
break;
|
|
case DXGI_FORMAT_P010:
|
|
case DXGI_FORMAT_P016:
|
|
priv->num_resource_views = 2;
|
|
priv->resource_formats[0] = DXGI_FORMAT_R16_UNORM;
|
|
priv->resource_formats[1] = DXGI_FORMAT_R16G16_UNORM;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
render_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
render_desc.Texture2D.MipSlice = 0;
|
|
|
|
for (i = 0; i < priv->num_resource_views; i++) {
|
|
render_desc.Format = priv->resource_formats[i];
|
|
|
|
hr = ID3D11Device_CreateRenderTargetView (device_handle,
|
|
(ID3D11Resource *) priv->fallback_shader_output_texture, &render_desc,
|
|
&priv->fallback_render_target_view[i]);
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Failed to create %dth render target view (0x%x)", i, (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
resource_desc.Texture2D.MipLevels = 1;
|
|
|
|
for (i = 0; i < priv->num_resource_views; i++) {
|
|
resource_desc.Format = priv->resource_formats[i];
|
|
hr = ID3D11Device_CreateShaderResourceView (device_handle,
|
|
(ID3D11Resource *) priv->shader_resource_texture, &resource_desc,
|
|
&priv->shader_resource_view[i]);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Failed to create %dth resource view (0x%x)", i, (guint) hr);
|
|
goto error;
|
|
}
|
|
}
|
|
}
|
|
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_decoder_reset_unlocked (decoder);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_begin_frame (GstD3D11Decoder * decoder,
|
|
ID3D11VideoDecoderOutputView * output_view, guint content_key_size,
|
|
gconstpointer content_key)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
guint retry_count = 0;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (output_view != NULL, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
do {
|
|
GST_LOG_OBJECT (decoder, "Try begin frame, retry count %d", retry_count);
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_DecoderBeginFrame (priv->video_context,
|
|
priv->decoder, output_view, content_key_size, content_key);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (hr == E_PENDING && retry_count < 50) {
|
|
GST_LOG_OBJECT (decoder, "GPU busy, try again");
|
|
|
|
/* HACK: no better idea other than sleep...
|
|
* 1ms waiting like msdkdec */
|
|
g_usleep (1000);
|
|
} else {
|
|
if (gst_d3d11_result (hr, priv->device))
|
|
GST_LOG_OBJECT (decoder, "Success with retry %d", retry_count);
|
|
break;
|
|
}
|
|
|
|
retry_count++;
|
|
} while (TRUE);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to begin frame, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_end_frame (GstD3D11Decoder * decoder)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_DecoderEndFrame (priv->video_context, priv->decoder);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "EndFrame failed, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_get_decoder_buffer (GstD3D11Decoder * decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_TYPE type, guint * buffer_size,
|
|
gpointer * buffer)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
UINT size;
|
|
void *decoder_buffer;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_GetDecoderBuffer (priv->video_context,
|
|
priv->decoder, type, &size, &decoder_buffer);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "Getting buffer type %d error, hr: 0x%x",
|
|
type, (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
*buffer_size = size;
|
|
*buffer = decoder_buffer;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_release_decoder_buffer (GstD3D11Decoder * decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_TYPE type)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_ReleaseDecoderBuffer (priv->video_context,
|
|
priv->decoder, type);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "ReleaseDecoderBuffer failed, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
|
|
guint buffer_count, const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
hr = ID3D11VideoContext_SubmitDecoderBuffers (priv->video_context,
|
|
priv->decoder, buffer_count, buffers);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_WARNING_OBJECT (decoder, "SubmitDecoderBuffers failed, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstBuffer *
|
|
gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
GstBuffer *buf = NULL;
|
|
GstFlowReturn ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
ret = gst_buffer_pool_acquire_buffer (priv->internal_pool, &buf, NULL);
|
|
|
|
if (ret != GST_FLOW_OK || !buf) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't get buffer from pool, ret %s",
|
|
gst_flow_get_name (ret));
|
|
return NULL;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) {
|
|
GST_ERROR_OBJECT (decoder, "Output view unavailable");
|
|
gst_buffer_unref (buf);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
ID3D11VideoDecoderOutputView *
|
|
gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
|
|
GstBuffer * buffer)
|
|
{
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), NULL);
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), NULL);
|
|
|
|
mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_WARNING_OBJECT (decoder, "Not a d3d11 memory");
|
|
return NULL;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
|
|
if (!dmem->decoder_output_view) {
|
|
GST_WARNING_OBJECT (decoder, "memory does not have output view");
|
|
return NULL;
|
|
}
|
|
|
|
return dmem->decoder_output_view;
|
|
}
|
|
|
|
guint8
|
|
gst_d3d11_decoder_get_output_view_index (ID3D11VideoDecoderOutputView *
|
|
view_handle)
|
|
{
|
|
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC view_desc;
|
|
|
|
g_return_val_if_fail (view_handle != NULL, 0xff);
|
|
|
|
ID3D11VideoDecoderOutputView_GetDesc (view_handle, &view_desc);
|
|
|
|
return view_desc.Texture2D.ArraySlice;
|
|
}
|
|
|
|
static gboolean
|
|
copy_to_system (GstD3D11Decoder * self, GstVideoInfo * info, gint display_width,
|
|
gint display_height, gboolean need_convert,
|
|
GstBuffer * decoder_buffer, GstBuffer * output)
|
|
{
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
GstVideoFrame out_frame;
|
|
gint i;
|
|
GstD3D11Memory *in_mem;
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
HRESULT hr;
|
|
ID3D11Texture2D *in_texture;
|
|
guint in_subresource_index;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (priv->device);
|
|
|
|
if (!gst_video_frame_map (&out_frame, info, output, GST_MAP_WRITE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map output buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (decoder_buffer, 0);
|
|
|
|
in_texture = in_mem->texture;
|
|
in_subresource_index = in_mem->subresource_index;
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
|
|
if (need_convert) {
|
|
D3D11_BOX src_box;
|
|
RECT rect;
|
|
ID3D11ShaderResourceView **srv = NULL;
|
|
|
|
GST_LOG_OBJECT (self, "convert resolution, %dx%d -> %dx%d",
|
|
display_width, display_height,
|
|
priv->display_width, priv->display_height);
|
|
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.right = GST_ROUND_UP_2 (display_width);
|
|
src_box.bottom = GST_ROUND_UP_2 (display_height);
|
|
|
|
/* array of texture can be used for shader resource view */
|
|
if (priv->use_array_of_texture &&
|
|
gst_d3d11_memory_ensure_shader_resource_view (in_mem)) {
|
|
GST_TRACE_OBJECT (self, "Decoded texture supports shader resource view");
|
|
srv = in_mem->shader_resource_view;
|
|
}
|
|
|
|
if (!srv) {
|
|
/* copy decoded texture into shader resource texture */
|
|
GST_TRACE_OBJECT (self,
|
|
"Copy decoded texture to internal shader texture");
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
(ID3D11Resource *) priv->shader_resource_texture, 0, 0, 0, 0,
|
|
(ID3D11Resource *) in_mem->texture, in_mem->subresource_index,
|
|
&src_box);
|
|
|
|
srv = priv->shader_resource_view;
|
|
}
|
|
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = display_width;
|
|
rect.bottom = display_height;
|
|
|
|
gst_d3d11_color_converter_update_src_rect (priv->converter, &rect);
|
|
|
|
if (!gst_d3d11_color_converter_convert_unlocked (priv->converter,
|
|
srv, priv->fallback_render_target_view, NULL, NULL)) {
|
|
GST_ERROR_OBJECT (self, "Failed to convert");
|
|
goto error;
|
|
}
|
|
|
|
in_texture = priv->fallback_shader_output_texture;
|
|
in_subresource_index = 0;
|
|
}
|
|
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
(ID3D11Resource *) priv->staging, 0, 0, 0, 0,
|
|
(ID3D11Resource *) in_texture, in_subresource_index, NULL);
|
|
|
|
hr = ID3D11DeviceContext_Map (device_context,
|
|
(ID3D11Resource *) priv->staging, 0, D3D11_MAP_READ, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to map, hr: 0x%x", (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
/* calculate stride and offset only once */
|
|
if (priv->stating_texture_stride[0] == 0) {
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
gsize dummy;
|
|
|
|
ID3D11Texture2D_GetDesc (priv->staging, &desc);
|
|
|
|
gst_d3d11_dxgi_format_get_size (desc.Format, desc.Width, desc.Height,
|
|
map.RowPitch, priv->staging_texture_offset,
|
|
priv->stating_texture_stride, &dummy);
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&out_frame); i++) {
|
|
guint8 *src, *dst;
|
|
gint j;
|
|
gint width;
|
|
|
|
src = (guint8 *) map.pData + priv->staging_texture_offset[i];
|
|
dst = GST_VIDEO_FRAME_PLANE_DATA (&out_frame, i);
|
|
width = GST_VIDEO_FRAME_COMP_WIDTH (&out_frame, i) *
|
|
GST_VIDEO_FRAME_COMP_PSTRIDE (&out_frame, i);
|
|
|
|
for (j = 0; j < GST_VIDEO_FRAME_COMP_HEIGHT (&out_frame, i); j++) {
|
|
memcpy (dst, src, width);
|
|
dst += GST_VIDEO_FRAME_PLANE_STRIDE (&out_frame, i);
|
|
src += priv->stating_texture_stride[i];
|
|
}
|
|
}
|
|
|
|
gst_video_frame_unmap (&out_frame);
|
|
ID3D11DeviceContext_Unmap (device_context, (ID3D11Resource *) priv->staging,
|
|
0);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_device_unlock (priv->device);
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
copy_to_d3d11 (GstD3D11Decoder * self, GstVideoInfo * info, gint display_width,
|
|
gint display_height, gboolean need_convert,
|
|
GstBuffer * decoder_buffer, GstBuffer * output)
|
|
{
|
|
GstD3D11DecoderPrivate *priv = self->priv;
|
|
GstD3D11Memory *in_mem;
|
|
GstD3D11Memory *out_mem;
|
|
D3D11_BOX src_box;
|
|
ID3D11Texture2D *in_texture;
|
|
guint in_subresource_index;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (priv->device);
|
|
|
|
gst_d3d11_device_lock (priv->device);
|
|
|
|
in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (decoder_buffer, 0);
|
|
out_mem = (GstD3D11Memory *) gst_buffer_peek_memory (output, 0);
|
|
|
|
in_texture = in_mem->texture;
|
|
in_subresource_index = in_mem->subresource_index;
|
|
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
|
|
if (need_convert) {
|
|
gboolean need_copy = FALSE;
|
|
ID3D11RenderTargetView **rtv;
|
|
ID3D11ShaderResourceView **srv = NULL;
|
|
RECT rect;
|
|
|
|
GST_LOG_OBJECT (self, "convert resolution, %dx%d -> %dx%d",
|
|
display_width, display_height,
|
|
priv->display_width, priv->display_height);
|
|
|
|
if (!gst_d3d11_memory_ensure_render_target_view (out_mem)) {
|
|
/* convert to fallback output view */
|
|
GST_LOG_OBJECT (self, "output memory cannot support render target view");
|
|
rtv = priv->fallback_render_target_view;
|
|
need_copy = TRUE;
|
|
} else {
|
|
rtv = out_mem->render_target_view;
|
|
}
|
|
|
|
src_box.right = GST_ROUND_UP_2 (display_width);
|
|
src_box.bottom = GST_ROUND_UP_2 (display_height);
|
|
|
|
/* array of texture can be used for shader resource view */
|
|
if (priv->use_array_of_texture &&
|
|
gst_d3d11_memory_ensure_shader_resource_view (in_mem)) {
|
|
GST_TRACE_OBJECT (self, "Decoded texture supports shader resource view");
|
|
srv = in_mem->shader_resource_view;
|
|
}
|
|
|
|
if (!srv) {
|
|
/* copy decoded texture into shader resource texture */
|
|
GST_TRACE_OBJECT (self,
|
|
"Copy decoded texture to internal shader texture");
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
(ID3D11Resource *) priv->shader_resource_texture, 0, 0, 0, 0,
|
|
(ID3D11Resource *) in_texture, in_mem->subresource_index, &src_box);
|
|
|
|
srv = priv->shader_resource_view;
|
|
}
|
|
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = display_width;
|
|
rect.bottom = display_height;
|
|
|
|
gst_d3d11_color_converter_update_src_rect (priv->converter, &rect);
|
|
|
|
if (!gst_d3d11_color_converter_convert_unlocked (priv->converter,
|
|
srv, rtv, NULL, NULL)) {
|
|
GST_ERROR_OBJECT (self, "Failed to convert");
|
|
goto error;
|
|
}
|
|
|
|
if (!need_copy) {
|
|
gst_d3d11_device_unlock (priv->device);
|
|
return TRUE;
|
|
}
|
|
|
|
in_texture = priv->fallback_shader_output_texture;
|
|
in_subresource_index = 0;
|
|
}
|
|
|
|
src_box.right = GST_ROUND_UP_2 (priv->display_width);
|
|
src_box.bottom = GST_ROUND_UP_2 (priv->display_height);
|
|
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
(ID3D11Resource *) out_mem->texture,
|
|
out_mem->subresource_index, 0, 0, 0,
|
|
(ID3D11Resource *) in_texture, in_subresource_index, &src_box);
|
|
|
|
GST_MINI_OBJECT_FLAG_SET (out_mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
gst_d3d11_device_unlock (priv->device);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_device_unlock (priv->device);
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_process_output (GstD3D11Decoder * decoder,
|
|
GstVideoInfo * info, gint display_width, gint display_height,
|
|
GstBuffer * decoder_buffer, GstBuffer * output)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
gboolean can_device_copy = TRUE;
|
|
gboolean need_convert = FALSE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (decoder_buffer), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (output), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
need_convert = priv->converter &&
|
|
(priv->display_width != display_width ||
|
|
priv->display_height != display_height);
|
|
|
|
/* if decoder buffer is intended to be outputted and we don't need to
|
|
* do post processing, do nothing here */
|
|
if (decoder_buffer == output && !need_convert)
|
|
return TRUE;
|
|
|
|
/* decoder buffer must have single memory */
|
|
if (gst_buffer_n_memory (decoder_buffer) == gst_buffer_n_memory (output)) {
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
|
|
mem = gst_buffer_peek_memory (output, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
can_device_copy = FALSE;
|
|
goto do_process;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
if (dmem->device != priv->device)
|
|
can_device_copy = FALSE;
|
|
} else {
|
|
can_device_copy = FALSE;
|
|
}
|
|
|
|
do_process:
|
|
if (can_device_copy) {
|
|
return copy_to_d3d11 (decoder, info, display_width, display_height,
|
|
need_convert, decoder_buffer, output);
|
|
}
|
|
|
|
return copy_to_system (decoder, info, display_width, display_height,
|
|
need_convert, decoder_buffer, output);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_negotiate (GstVideoDecoder * decoder,
|
|
GstVideoCodecState * input_state, GstVideoFormat format,
|
|
guint width, guint height, GstVideoCodecState ** output_state,
|
|
gboolean * downstream_supports_d3d11)
|
|
{
|
|
GstCaps *peer_caps;
|
|
GstVideoCodecState *state;
|
|
|
|
g_return_val_if_fail (GST_IS_VIDEO_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (input_state != NULL, FALSE);
|
|
g_return_val_if_fail (format != GST_VIDEO_FORMAT_UNKNOWN, FALSE);
|
|
g_return_val_if_fail (width > 0, FALSE);
|
|
g_return_val_if_fail (height > 0, FALSE);
|
|
g_return_val_if_fail (output_state != NULL, FALSE);
|
|
g_return_val_if_fail (downstream_supports_d3d11 != NULL, FALSE);
|
|
|
|
state = gst_video_decoder_set_output_state (decoder,
|
|
format, width, height, input_state);
|
|
state->caps = gst_video_info_to_caps (&state->info);
|
|
|
|
if (*output_state)
|
|
gst_video_codec_state_unref (*output_state);
|
|
*output_state = state;
|
|
|
|
peer_caps = gst_pad_get_allowed_caps (GST_VIDEO_DECODER_SRC_PAD (decoder));
|
|
GST_DEBUG_OBJECT (decoder, "Allowed caps %" GST_PTR_FORMAT, peer_caps);
|
|
|
|
*downstream_supports_d3d11 = FALSE;
|
|
|
|
if (!peer_caps || gst_caps_is_any (peer_caps)) {
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"cannot determine output format, use system memory");
|
|
} else {
|
|
GstCapsFeatures *features;
|
|
guint size = gst_caps_get_size (peer_caps);
|
|
guint i;
|
|
|
|
for (i = 0; i < size; i++) {
|
|
features = gst_caps_get_features (peer_caps, i);
|
|
if (features && gst_caps_features_contains (features,
|
|
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
|
|
GST_DEBUG_OBJECT (decoder, "found D3D11 memory feature");
|
|
gst_caps_set_features (state->caps, 0,
|
|
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, NULL));
|
|
|
|
*downstream_supports_d3d11 = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
gst_clear_caps (&peer_caps);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decoder,
|
|
GstQuery * query, GstD3D11Device * device, GstD3D11Codec codec,
|
|
gboolean use_d3d11_pool)
|
|
{
|
|
GstCaps *outcaps;
|
|
GstBufferPool *pool = NULL;
|
|
guint n, size, min, max;
|
|
GstVideoInfo vinfo = { 0, };
|
|
GstStructure *config;
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
|
|
g_return_val_if_fail (GST_IS_VIDEO_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (query != NULL, FALSE);
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (codec > GST_D3D11_CODEC_NONE &&
|
|
codec < GST_D3D11_CODEC_LAST, FALSE);
|
|
|
|
gst_query_parse_allocation (query, &outcaps, NULL);
|
|
|
|
if (!outcaps) {
|
|
GST_DEBUG_OBJECT (decoder, "No output caps");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_video_info_from_caps (&vinfo, outcaps);
|
|
n = gst_query_get_n_allocation_pools (query);
|
|
if (n > 0)
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
|
|
|
|
/* create our own pool */
|
|
if (pool && (use_d3d11_pool && !GST_D3D11_BUFFER_POOL (pool))) {
|
|
gst_object_unref (pool);
|
|
pool = NULL;
|
|
}
|
|
|
|
if (!pool) {
|
|
if (use_d3d11_pool)
|
|
pool = gst_d3d11_buffer_pool_new (device);
|
|
else
|
|
pool = gst_video_buffer_pool_new ();
|
|
|
|
min = max = 0;
|
|
size = (guint) vinfo.size;
|
|
}
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
if (use_d3d11_pool) {
|
|
GstVideoAlignment align;
|
|
gint width, height;
|
|
|
|
gst_video_alignment_reset (&align);
|
|
|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params)
|
|
d3d11_params = gst_d3d11_allocation_params_new (device, &vinfo, 0, 0);
|
|
|
|
width = GST_VIDEO_INFO_WIDTH (&vinfo);
|
|
height = GST_VIDEO_INFO_HEIGHT (&vinfo);
|
|
|
|
/* need alignment to copy decoder output texture to downstream texture */
|
|
align.padding_right = GST_ROUND_UP_16 (width) - width;
|
|
align.padding_bottom = GST_ROUND_UP_16 (height) - height;
|
|
if (!gst_d3d11_allocation_params_alignment (d3d11_params, &align)) {
|
|
GST_ERROR_OBJECT (decoder, "Cannot set alignment");
|
|
return FALSE;
|
|
}
|
|
|
|
if (codec == GST_D3D11_CODEC_VP9) {
|
|
/* Needs render target bind flag so that it can be used for
|
|
* output of shader pipeline if internal resizing is required */
|
|
d3d11_params->desc[0].BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
}
|
|
|
|
gst_buffer_pool_set_config (pool, config);
|
|
if (use_d3d11_pool)
|
|
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
|
|
|
|
if (n > 0)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
gst_object_unref (pool);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_supports_direct_rendering (GstD3D11Decoder * decoder)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
return priv->can_direct_rendering;
|
|
}
|
|
|
|
/* Keep sync with chromium and keep in sorted order.
|
|
* See supported_profile_helpers.cc in chromium */
|
|
static const guint legacy_amd_list[] = {
|
|
0x130f, 0x6700, 0x6701, 0x6702, 0x6703, 0x6704, 0x6705, 0x6706, 0x6707,
|
|
0x6708, 0x6709, 0x6718, 0x6719, 0x671c, 0x671d, 0x671f, 0x6720, 0x6721,
|
|
0x6722, 0x6723, 0x6724, 0x6725, 0x6726, 0x6727, 0x6728, 0x6729, 0x6738,
|
|
0x6739, 0x673e, 0x6740, 0x6741, 0x6742, 0x6743, 0x6744, 0x6745, 0x6746,
|
|
0x6747, 0x6748, 0x6749, 0x674a, 0x6750, 0x6751, 0x6758, 0x6759, 0x675b,
|
|
0x675d, 0x675f, 0x6760, 0x6761, 0x6762, 0x6763, 0x6764, 0x6765, 0x6766,
|
|
0x6767, 0x6768, 0x6770, 0x6771, 0x6772, 0x6778, 0x6779, 0x677b, 0x6798,
|
|
0x67b1, 0x6821, 0x683d, 0x6840, 0x6841, 0x6842, 0x6843, 0x6849, 0x6850,
|
|
0x6858, 0x6859, 0x6880, 0x6888, 0x6889, 0x688a, 0x688c, 0x688d, 0x6898,
|
|
0x6899, 0x689b, 0x689c, 0x689d, 0x689e, 0x68a0, 0x68a1, 0x68a8, 0x68a9,
|
|
0x68b0, 0x68b8, 0x68b9, 0x68ba, 0x68be, 0x68bf, 0x68c0, 0x68c1, 0x68c7,
|
|
0x68c8, 0x68c9, 0x68d8, 0x68d9, 0x68da, 0x68de, 0x68e0, 0x68e1, 0x68e4,
|
|
0x68e5, 0x68e8, 0x68e9, 0x68f1, 0x68f2, 0x68f8, 0x68f9, 0x68fa, 0x68fe,
|
|
0x9400, 0x9401, 0x9402, 0x9403, 0x9405, 0x940a, 0x940b, 0x940f, 0x9440,
|
|
0x9441, 0x9442, 0x9443, 0x9444, 0x9446, 0x944a, 0x944b, 0x944c, 0x944e,
|
|
0x9450, 0x9452, 0x9456, 0x945a, 0x945b, 0x945e, 0x9460, 0x9462, 0x946a,
|
|
0x946b, 0x947a, 0x947b, 0x9480, 0x9487, 0x9488, 0x9489, 0x948a, 0x948f,
|
|
0x9490, 0x9491, 0x9495, 0x9498, 0x949c, 0x949e, 0x949f, 0x94a0, 0x94a1,
|
|
0x94a3, 0x94b1, 0x94b3, 0x94b4, 0x94b5, 0x94b9, 0x94c0, 0x94c1, 0x94c3,
|
|
0x94c4, 0x94c5, 0x94c6, 0x94c7, 0x94c8, 0x94c9, 0x94cb, 0x94cc, 0x94cd,
|
|
0x9500, 0x9501, 0x9504, 0x9505, 0x9506, 0x9507, 0x9508, 0x9509, 0x950f,
|
|
0x9511, 0x9515, 0x9517, 0x9519, 0x9540, 0x9541, 0x9542, 0x954e, 0x954f,
|
|
0x9552, 0x9553, 0x9555, 0x9557, 0x955f, 0x9580, 0x9581, 0x9583, 0x9586,
|
|
0x9587, 0x9588, 0x9589, 0x958a, 0x958b, 0x958c, 0x958d, 0x958e, 0x958f,
|
|
0x9590, 0x9591, 0x9593, 0x9595, 0x9596, 0x9597, 0x9598, 0x9599, 0x959b,
|
|
0x95c0, 0x95c2, 0x95c4, 0x95c5, 0x95c6, 0x95c7, 0x95c9, 0x95cc, 0x95cd,
|
|
0x95ce, 0x95cf, 0x9610, 0x9611, 0x9612, 0x9613, 0x9614, 0x9615, 0x9616,
|
|
0x9640, 0x9641, 0x9642, 0x9643, 0x9644, 0x9645, 0x9647, 0x9648, 0x9649,
|
|
0x964a, 0x964b, 0x964c, 0x964e, 0x964f, 0x9710, 0x9711, 0x9712, 0x9713,
|
|
0x9714, 0x9715, 0x9802, 0x9803, 0x9804, 0x9805, 0x9806, 0x9807, 0x9808,
|
|
0x9809, 0x980a, 0x9830, 0x983d, 0x9850, 0x9851, 0x9874, 0x9900, 0x9901,
|
|
0x9903, 0x9904, 0x9905, 0x9906, 0x9907, 0x9908, 0x9909, 0x990a, 0x990b,
|
|
0x990c, 0x990d, 0x990e, 0x990f, 0x9910, 0x9913, 0x9917, 0x9918, 0x9919,
|
|
0x9990, 0x9991, 0x9992, 0x9993, 0x9994, 0x9995, 0x9996, 0x9997, 0x9998,
|
|
0x9999, 0x999a, 0x999b, 0x999c, 0x999d, 0x99a0, 0x99a2, 0x99a4
|
|
};
|
|
|
|
static const guint legacy_intel_list[] = {
|
|
0x102, 0x106, 0x116, 0x126, 0x152, 0x156, 0x166,
|
|
0x402, 0x406, 0x416, 0x41e, 0xa06, 0xa16, 0xf31,
|
|
};
|
|
|
|
static gint
|
|
binary_search_compare (const guint * a, const guint * b)
|
|
{
|
|
return *a - *b;
|
|
}
|
|
|
|
/* Certain AMD GPU drivers like R600, R700, Evergreen and Cayman and some second
|
|
* generation Intel GPU drivers crash if we create a video device with a
|
|
* resolution higher then 1920 x 1088. This function checks if the GPU is in
|
|
* this list and if yes returns true. */
|
|
gboolean
|
|
gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device)
|
|
{
|
|
const guint amd_id[] = { 0x1002, 0x1022 };
|
|
const guint intel_id = 0x8086;
|
|
guint device_id = 0;
|
|
guint vendor_id = 0;
|
|
guint *match = NULL;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
|
|
g_object_get (device, "device-id", &device_id, "vendor-id", &vendor_id, NULL);
|
|
|
|
if (vendor_id == amd_id[0] || vendor_id == amd_id[1]) {
|
|
match =
|
|
(guint *) gst_util_array_binary_search ((gpointer) legacy_amd_list,
|
|
G_N_ELEMENTS (legacy_amd_list), sizeof (guint),
|
|
(GCompareDataFunc) binary_search_compare,
|
|
GST_SEARCH_MODE_EXACT, &device_id, NULL);
|
|
} else if (vendor_id == intel_id) {
|
|
match =
|
|
(guint *) gst_util_array_binary_search ((gpointer) legacy_intel_list,
|
|
G_N_ELEMENTS (legacy_intel_list), sizeof (guint),
|
|
(GCompareDataFunc) binary_search_compare,
|
|
GST_SEARCH_MODE_EXACT, &device_id, NULL);
|
|
}
|
|
|
|
if (match) {
|
|
GST_DEBUG_OBJECT (device, "it's legacy device");
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_supports_format (GstD3D11Decoder * decoder,
|
|
const GUID * decoder_profile, DXGI_FORMAT format)
|
|
{
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
BOOL can_support = FALSE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
g_return_val_if_fail (format != DXGI_FORMAT_UNKNOWN, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
hr = ID3D11VideoDevice_CheckVideoDecoderFormat (priv->video_device,
|
|
decoder_profile, format, &can_support);
|
|
if (!gst_d3d11_result (hr, priv->device) || !can_support) {
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"VideoDevice could not support dxgi format %d, hr: 0x%x",
|
|
format, (guint) hr);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Don't call this method with legacy device */
|
|
gboolean
|
|
gst_d3d11_decoder_supports_resolution (GstD3D11Decoder * decoder,
|
|
const GUID * decoder_profile, DXGI_FORMAT format, guint width, guint height)
|
|
{
|
|
D3D11_VIDEO_DECODER_DESC desc;
|
|
GstD3D11DecoderPrivate *priv;
|
|
HRESULT hr;
|
|
UINT config_count;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
g_return_val_if_fail (format != DXGI_FORMAT_UNKNOWN, FALSE);
|
|
|
|
priv = decoder->priv;
|
|
|
|
desc.SampleWidth = width;
|
|
desc.SampleHeight = height;
|
|
desc.OutputFormat = format;
|
|
desc.Guid = *decoder_profile;
|
|
|
|
hr = ID3D11VideoDevice_GetVideoDecoderConfigCount (priv->video_device,
|
|
&desc, &config_count);
|
|
if (!gst_d3d11_result (hr, priv->device) || config_count == 0) {
|
|
GST_DEBUG_OBJECT (decoder, "Could not get decoder config count, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_decoder_class_data_new:
|
|
* @device: (transfer none): a #GstD3D11Device
|
|
* @sink_caps: (transfer full): a #GstCaps
|
|
* @src_caps: (transfer full): a #GstCaps
|
|
*
|
|
* Create new #GstD3D11DecoderClassData
|
|
*
|
|
* Returns: (transfer full): the new #GstD3D11DecoderClassData
|
|
*/
|
|
GstD3D11DecoderClassData *
|
|
gst_d3d11_decoder_class_data_new (GstD3D11Device * device,
|
|
GstCaps * sink_caps, GstCaps * src_caps)
|
|
{
|
|
GstD3D11DecoderClassData *ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
g_return_val_if_fail (sink_caps != NULL, NULL);
|
|
g_return_val_if_fail (src_caps != NULL, NULL);
|
|
|
|
ret = g_new0 (GstD3D11DecoderClassData, 1);
|
|
|
|
/* class data will be leaked if the element never gets instantiated */
|
|
GST_MINI_OBJECT_FLAG_SET (sink_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_MINI_OBJECT_FLAG_SET (src_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
g_object_get (device, "adapter", &ret->adapter,
|
|
"device-id", &ret->device_id, "vendor-id", &ret->vendor_id,
|
|
"description", &ret->description, NULL);
|
|
ret->sink_caps = sink_caps;
|
|
ret->src_caps = src_caps;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_decoder_class_data_free (GstD3D11DecoderClassData * data)
|
|
{
|
|
if (!data)
|
|
return;
|
|
|
|
gst_clear_caps (&data->sink_caps);
|
|
gst_clear_caps (&data->src_caps);
|
|
g_free (data->description);
|
|
g_free (data);
|
|
}
|