gstreamer/sys/applemedia/corevideotexturecache.m
Sebastian Dröge b51254395a corevideotexturecache: Don't unconditionally use the CoreMedia meta on iOS
We might instead have a CoreVideo meta.
2015-02-03 17:32:24 +01:00

158 lines
5.1 KiB
Objective-C

/*
* Copyright (C) 2010 Ole André Vadla Ravnås <oleavr@soundrop.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#if !HAVE_IOS
#import <AppKit/AppKit.h>
#include <gst/gl/cocoa/gstglcontext_cocoa.h>
#endif
#include "corevideotexturecache.h"
#include "coremediabuffer.h"
#include "corevideobuffer.h"
GstCoreVideoTextureCache *
gst_core_video_texture_cache_new (GstGLContext * ctx)
{
g_return_val_if_fail (ctx != NULL, NULL);
GstCoreVideoTextureCache *cache = g_new0 (GstCoreVideoTextureCache, 1);
cache->ctx = gst_object_ref (ctx);
gst_video_info_init (&cache->input_info);
cache->convert = gst_gl_color_convert_new (cache->ctx);
#if !HAVE_IOS
CGLPixelFormatObj pixelFormat =
gst_gl_context_cocoa_get_pixel_format (GST_GL_CONTEXT_COCOA (ctx));
CGLContextObj platform_ctx =
(CGLContextObj) gst_gl_context_get_gl_context (ctx);
CVOpenGLTextureCacheCreate (kCFAllocatorDefault, NULL, platform_ctx,
pixelFormat, NULL, &cache->cache);
#else
CVOpenGLESTextureCacheCreate (kCFAllocatorDefault, NULL,
(CVEAGLContext) gst_gl_context_get_gl_context (ctx), NULL, &cache->cache);
#endif
return cache;
}
void
gst_core_video_texture_cache_free (GstCoreVideoTextureCache * cache)
{
g_return_if_fail (cache != NULL);
#if !HAVE_IOS
CVOpenGLTextureCacheRelease (cache->cache);
#else
/* FIXME: how do we release ->cache ? */
#endif
gst_object_unref (cache->convert);
gst_object_unref (cache->ctx);
g_free (cache);
}
void
gst_core_video_texture_cache_set_format (GstCoreVideoTextureCache * cache,
const gchar * input_format, GstCaps * out_caps)
{
GstCaps *in_caps;
GstCapsFeatures *features;
g_return_if_fail (gst_caps_is_fixed (out_caps));
out_caps = gst_caps_copy (out_caps);
features = gst_caps_get_features (out_caps, 0);
gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
gst_video_info_from_caps (&cache->output_info, out_caps);
in_caps = gst_caps_copy (out_caps);
gst_caps_set_simple (in_caps, "format", G_TYPE_STRING, input_format, NULL);
features = gst_caps_get_features (in_caps, 0);
gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
gst_video_info_from_caps (&cache->input_info, in_caps);
gst_gl_color_convert_set_caps (cache->convert, in_caps, out_caps);
gst_caps_unref (out_caps);
gst_caps_unref (in_caps);
}
CFTypeRef
texture_from_buffer (GstCoreVideoTextureCache * cache,
GstBuffer * buffer, GLuint * texture_id, GLuint * texture_target)
{
#if !HAVE_IOS
CVOpenGLTextureRef texture = NULL;
#else
CVOpenGLESTextureRef texture = NULL;
#endif
GstCoreMediaMeta *cm_meta =
(GstCoreMediaMeta *) gst_buffer_get_meta (buffer,
gst_core_media_meta_api_get_type ());
GstCoreVideoMeta *cv_meta =
(GstCoreVideoMeta *) gst_buffer_get_meta (buffer,
gst_core_video_meta_api_get_type ());
CVPixelBufferRef pixel_buf;
if (cm_meta)
pixel_buf = cm_meta->pixel_buf;
else
pixel_buf = cv_meta->pixbuf;
#if !HAVE_IOS
CVOpenGLTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, &texture);
*texture_id = CVOpenGLTextureGetName (texture);
*texture_target = CVOpenGLTextureGetTarget (texture);
CVOpenGLTextureCacheFlush (cache->cache, 0);
#else
CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_RGBA,
GST_VIDEO_INFO_WIDTH (&cache->input_info),
GST_VIDEO_INFO_HEIGHT (&cache->input_info),
GL_RGBA, GL_UNSIGNED_BYTE, 0, &texture);
*texture_id = CVOpenGLESTextureGetName (texture);
*texture_target = CVOpenGLESTextureGetTarget (texture);
CVOpenGLESTextureCacheFlush (cache->cache, 0);
#endif
return (CFTypeRef) texture;
}
GstBuffer *
gst_core_video_texture_cache_get_gl_buffer (GstCoreVideoTextureCache * cache,
GstBuffer * cv_buffer)
{
const GstGLFuncs *gl;
GstBuffer *rgb_buffer;
CFTypeRef texture;
GLuint texture_id, texture_target;
GstMemory *memory;
gl = cache->ctx->gl_vtable;
texture = texture_from_buffer (cache, cv_buffer, &texture_id, &texture_target);
memory = (GstMemory *) gst_gl_memory_wrapped_texture (cache->ctx, texture_id, texture_target,
&cache->input_info, 0, NULL, NULL, NULL);
gst_buffer_append_memory (cv_buffer, memory);
rgb_buffer = gst_gl_color_convert_perform (cache->convert, cv_buffer);
gst_buffer_unref (cv_buffer);
CFRelease (texture);
return rgb_buffer;
}