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a6881b9b5e
Gobjectification for GstVaapiDisplay was almost done by the commit 185da3d1
.
But still something breaking GObject code convention remains, which is
calling gst_vaapi_display_new() in each decendants.
This patch replaces it with gst_vaapi_display_config(), defined in private
header.
https://bugzilla.gnome.org/show_bug.cgi?id=796470
159 lines
5 KiB
C
159 lines
5 KiB
C
/*
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* gstvaapidisplay_glx.c - VA/GLX display abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2011-2013 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapidisplay_glx
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* @short_description: VA/GLX display abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapicompat.h"
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapidisplay_priv.h"
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#include "gstvaapidisplay_x11_priv.h"
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#include "gstvaapidisplay_glx.h"
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#include "gstvaapidisplay_glx_priv.h"
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#include "gstvaapiwindow_glx.h"
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#include "gstvaapitexture_glx.h"
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#define DEBUG_VAAPI_DISPLAY 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE (GstVaapiDisplayGLX, gst_vaapi_display_glx,
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GST_TYPE_VAAPI_DISPLAY_X11);
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static GstVaapiWindow *
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gst_vaapi_display_glx_create_window (GstVaapiDisplay * display, GstVaapiID id,
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guint width, guint height)
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{
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return id != GST_VAAPI_ID_INVALID ?
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gst_vaapi_window_glx_new_with_xid (display, id) :
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gst_vaapi_window_glx_new (display, width, height);
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}
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static void
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ensure_texture_map (GstVaapiDisplayGLX * display)
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{
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if (!display->texture_map)
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display->texture_map = gst_vaapi_texture_map_new ();
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}
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static GstVaapiTexture *
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gst_vaapi_display_glx_create_texture (GstVaapiDisplay * display, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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GstVaapiTexture *texture;
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GstVaapiDisplayGLX *dpy = GST_VAAPI_DISPLAY_GLX (display);
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if (id == GST_VAAPI_ID_INVALID)
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return gst_vaapi_texture_glx_new (display, target, format, width, height);
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ensure_texture_map (dpy);
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if (!(texture = gst_vaapi_texture_map_lookup (dpy->texture_map, id))) {
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if ((texture =
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gst_vaapi_texture_glx_new_wrapped (display, id, target, format))) {
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gst_vaapi_texture_map_add (dpy->texture_map, texture, id);
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}
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}
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return texture;
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}
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static GstVaapiTextureMap *
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gst_vaapi_display_glx_get_texture_map (GstVaapiDisplay * display)
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{
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return GST_VAAPI_DISPLAY_GLX (display)->texture_map;
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}
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static void
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gst_vaapi_display_glx_finalize (GObject * object)
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{
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GstVaapiDisplayGLX *dpy = GST_VAAPI_DISPLAY_GLX (object);
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if (dpy->texture_map)
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gst_object_unref (dpy->texture_map);
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G_OBJECT_CLASS (gst_vaapi_display_glx_parent_class)->finalize (object);
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}
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static void
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gst_vaapi_display_glx_init (GstVaapiDisplayGLX * display)
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{
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}
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static void
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gst_vaapi_display_glx_class_init (GstVaapiDisplayGLXClass * klass)
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{
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GObjectClass *const object_class = G_OBJECT_CLASS (klass);
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GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass);
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object_class->finalize = gst_vaapi_display_glx_finalize;
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dpy_class->display_type = GST_VAAPI_DISPLAY_TYPE_GLX;
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dpy_class->create_window = gst_vaapi_display_glx_create_window;
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dpy_class->create_texture = gst_vaapi_display_glx_create_texture;
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dpy_class->get_texture_map = gst_vaapi_display_glx_get_texture_map;
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}
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/**
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* gst_vaapi_display_glx_new:
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* @display_name: the X11 display name
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*
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* Opens an X11 #Display using @display_name and returns a newly
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* allocated #GstVaapiDisplay object. The X11 display will be cloed
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* when the reference count of the object reaches zero.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_glx_new (const gchar * display_name)
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{
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GstVaapiDisplay *display;
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display = g_object_new (GST_TYPE_VAAPI_DISPLAY_GLX, NULL);
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return gst_vaapi_display_config (display,
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GST_VAAPI_DISPLAY_INIT_FROM_DISPLAY_NAME, (gpointer) display_name);
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}
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/**
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* gst_vaapi_display_glx_new_with_display:
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* @x11_display: an X11 #Display
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*
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* Creates a #GstVaapiDisplay based on the X11 @x11_display
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* display. The caller still owns the display and must call
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* XCloseDisplay() when all #GstVaapiDisplay references are
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* released. Doing so too early can yield undefined behaviour.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_glx_new_with_display (Display * x11_display)
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{
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GstVaapiDisplay *display;
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g_return_val_if_fail (x11_display != NULL, NULL);
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display = g_object_new (GST_TYPE_VAAPI_DISPLAY_GLX, NULL);
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return gst_vaapi_display_config (display,
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GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, x11_display);
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}
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