gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11device.cpp

1979 lines
54 KiB
C++

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11device.h"
#include "gstd3d11device-private.h"
#include "gstd3d11utils.h"
#include "gstd3d11format.h"
#include "gstd3d11-private.h"
#include "gstd3d11memory.h"
#include "gstd3d11compile.h"
#include "gstd3d11shadercache.h"
#include <gmodule.h>
#include <wrl.h>
#include <windows.h>
#include <versionhelpers.h>
#include <map>
#include <utility>
#include <atomic>
#include <mutex>
#include <string.h>
#include <unordered_map>
/**
* SECTION:gstd3d11device
* @title: GstD3D11Device
* @short_description: Direct3D11 device abstraction
*
* #GstD3D11Device wraps ID3D11Device and ID3D11DeviceContext for GPU resources
* to be able to be shared among various elements. Caller can get native
* Direct3D11 handles via getter method.
* Basically Direct3D11 API doesn't require dedicated thread like that of
* OpenGL context, and ID3D11Device APIs are supposed to be thread-safe.
* But concurrent call for ID3D11DeviceContext and DXGI API are not allowed.
* To protect such object, callers need to make use of gst_d3d11_device_lock()
* and gst_d3d11_device_unlock()
*/
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
#if HAVE_D3D11SDKLAYERS_H
#include <d3d11sdklayers.h>
/* mingw header does not define D3D11_RLDO_IGNORE_INTERNAL
* D3D11_RLDO_SUMMARY = 0x1,
D3D11_RLDO_DETAIL = 0x2,
* D3D11_RLDO_IGNORE_INTERNAL = 0x4
*/
#define GST_D3D11_RLDO_FLAGS (0x2 | 0x4)
#endif
#if HAVE_DXGIDEBUG_H
#include <dxgidebug.h>
typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid,
void **ppDebug);
static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = nullptr;
#endif
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_debug_layer_debug);
#endif
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_device_debug);
#define GST_CAT_DEFAULT gst_d3d11_device_debug
enum
{
PROP_0,
PROP_ADAPTER,
PROP_DEVICE_ID,
PROP_VENDOR_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
PROP_CREATE_FLAGS,
PROP_ADAPTER_LUID,
};
#define DEFAULT_ADAPTER 0
#define DEFAULT_CREATE_FLAGS 0
/* *INDENT-OFF* */
struct _GstD3D11DevicePrivate
{
guint adapter = 0;
guint device_id = 0;
guint vendor_id = 0;
gboolean hardware = 0;
gchar *description = nullptr;
guint create_flags = 0;
gint64 adapter_luid = 0;
ID3D11Device *device = nullptr;
ID3D11Device5 *device5 = nullptr;
ID3D11DeviceContext *device_context = nullptr;
ID3D11DeviceContext4 *device_context4 = nullptr;
ID3D11VideoDevice *video_device = nullptr;
ID3D11VideoContext *video_context = nullptr;
IDXGIFactory1 *factory = nullptr;
std::unordered_map<GstVideoFormat, GstD3D11Format> format_table;
std::recursive_mutex extern_lock;
std::mutex resource_lock;
LARGE_INTEGER frequency;
D3D_FEATURE_LEVEL feature_level;
std::map <gint64, ComPtr<ID3D11PixelShader>> ps_cache;
std::map <gint64,
std::pair<ComPtr<ID3D11VertexShader>, ComPtr<ID3D11InputLayout>>> vs_cache;
std::map <D3D11_FILTER, ComPtr<ID3D11SamplerState>> sampler_cache;
ID3D11RasterizerState *rs = nullptr;
ID3D11RasterizerState *rs_msaa = nullptr;
#if HAVE_D3D11SDKLAYERS_H
ID3D11Debug *d3d11_debug = nullptr;
ID3D11InfoQueue *d3d11_info_queue = nullptr;
#endif
#if HAVE_DXGIDEBUG_H
IDXGIDebug *dxgi_debug = nullptr;
IDXGIInfoQueue *dxgi_info_queue = nullptr;
#endif
};
/* *INDENT-ON* */
static void
debug_init_once (void)
{
GST_D3D11_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
"d3d11device", 0, "d3d11 device object");
#if defined(HAVE_D3D11SDKLAYERS_H) || defined(HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
#endif
} GST_D3D11_CALL_ONCE_END;
}
#define gst_d3d11_device_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT,
debug_init_once ());
static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_dispose (GObject * object);
static void gst_d3d11_device_finalize (GObject * object);
#if HAVE_D3D11SDKLAYERS_H
static gboolean
gst_d3d11_device_enable_d3d11_debug (void)
{
static GModule *d3d11_debug_module = nullptr;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
static const gchar *sdk_dll_names[] = {
"d3d11sdklayers.dll",
"d3d11_1sdklayers.dll",
"d3d11_2sdklayers.dll",
"d3d11_3sdklayers.dll",
};
GST_D3D11_CALL_ONCE_BEGIN {
for (guint i = 0; i < G_N_ELEMENTS (sdk_dll_names); i++) {
d3d11_debug_module = g_module_open (sdk_dll_names[i], G_MODULE_BIND_LAZY);
if (d3d11_debug_module)
return;
}
}
GST_D3D11_CALL_ONCE_END;
if (d3d11_debug_module)
return TRUE;
return FALSE;
}
static inline GstDebugLevel
d3d11_message_severity_to_gst (D3D11_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D11_MESSAGE_SEVERITY_CORRUPTION:
case D3D11_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D11_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D11_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D11_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
D3D11_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
ID3D11InfoQueue *info_queue = priv->d3d11_info_queue;
if (!info_queue)
return;
num_msg = info_queue->GetNumStoredMessages ();
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = info_queue->GetMessage (i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (D3D11_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
level = d3d11_message_severity_to_gst (msg->Severity);
if (msg->Category == D3D11_MESSAGE_CATEGORY_STATE_CREATION &&
level > GST_LEVEL_ERROR) {
/* Do not warn for live object, since there would be live object
* when ReportLiveDeviceObjects was called */
level = GST_LEVEL_INFO;
}
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "D3D11InfoQueue: %s", msg->pDescription);
g_free (msg);
}
info_queue->ClearStoredMessages ();
return;
}
#else
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
#if HAVE_DXGIDEBUG_H
static gboolean
gst_d3d11_device_enable_dxgi_debug (void)
{
#if (!GST_D3D11_WINAPI_ONLY_APP)
static GModule *dxgi_debug_module = nullptr;
GST_D3D11_CALL_ONCE_BEGIN {
dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
if (dxgi_debug_module)
g_module_symbol (dxgi_debug_module,
"DXGIGetDebugInterface", (gpointer *) & GstDXGIGetDebugInterface);
}
GST_D3D11_CALL_ONCE_END;
if (!GstDXGIGetDebugInterface)
return FALSE;
#endif
return TRUE;
}
static HRESULT
gst_d3d11_device_dxgi_get_device_interface (REFIID riid, void **debug)
{
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (GstDXGIGetDebugInterface) {
return GstDXGIGetDebugInterface (riid, debug);
} else {
return E_NOINTERFACE;
}
#else
return DXGIGetDebugInterface1 (0, riid, debug);
#endif
}
static inline GstDebugLevel
dxgi_info_queue_message_severity_to_gst (DXGI_INFO_QUEUE_MESSAGE_SEVERITY level)
{
switch (level) {
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
DXGI_INFO_QUEUE_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
IDXGIInfoQueue *info_queue = priv->dxgi_info_queue;
if (!info_queue)
return;
num_msg = info_queue->GetNumStoredMessages (DXGI_DEBUG_ALL);
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = info_queue->GetMessage (DXGI_DEBUG_ALL, i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (DXGI_INFO_QUEUE_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (DXGI_DEBUG_ALL, i, msg, &msg_len);
level = dxgi_info_queue_message_severity_to_gst (msg->Severity);
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
g_free (msg);
}
info_queue->ClearStoredMessages (DXGI_DEBUG_ALL);
return;
}
#else
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
static void
gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamFlags readable_flags =
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
gobject_class->get_property = gst_d3d11_device_get_property;
gobject_class->dispose = gst_d3d11_device_dispose;
gobject_class->finalize = gst_d3d11_device_finalize;
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_uint ("adapter", "Adapter",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, DEFAULT_ADAPTER, readable_flags));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
g_param_spec_uint ("vendor-id", "Vendor Id",
"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_HARDWARE,
g_param_spec_boolean ("hardware", "Hardware",
"Whether hardware device or not", TRUE, readable_flags));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", NULL, readable_flags));
g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
G_MININT64, G_MAXINT64, 0, readable_flags));
gst_d3d11_memory_init_once ();
}
static void
gst_d3d11_device_init (GstD3D11Device * self)
{
self->priv = new GstD3D11DevicePrivate ();
}
static gboolean
is_windows_8_or_greater (void)
{
static gboolean ret = FALSE;
GST_D3D11_CALL_ONCE_BEGIN {
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (IsWindows8OrGreater ())
ret = TRUE;
#else
ret = TRUE;
#endif
} GST_D3D11_CALL_ONCE_END;
return ret;
}
static guint
check_format_support (GstD3D11Device * self, DXGI_FORMAT format)
{
GstD3D11DevicePrivate *priv = self->priv;
ID3D11Device *handle = priv->device;
HRESULT hr;
UINT format_support;
hr = handle->CheckFormatSupport (format, &format_support);
if (FAILED (hr) || format_support == 0)
return 0;
return format_support;
}
static void
dump_format (GstD3D11Device * self, GstD3D11Format * format)
{
gchar *format_support_str = g_flags_to_string (GST_TYPE_D3D11_FORMAT_SUPPORT,
format->format_support[0]);
GST_LOG_OBJECT (self, "%s -> %s (%d), "
"resource format: %s (%d), %s (%d), %s (%d), %s (%d), flags (0x%x) %s",
gst_video_format_to_string (format->format),
gst_d3d11_dxgi_format_to_string (format->dxgi_format),
format->dxgi_format,
gst_d3d11_dxgi_format_to_string (format->resource_format[0]),
format->resource_format[0],
gst_d3d11_dxgi_format_to_string (format->resource_format[1]),
format->resource_format[1],
gst_d3d11_dxgi_format_to_string (format->resource_format[2]),
format->resource_format[2],
gst_d3d11_dxgi_format_to_string (format->resource_format[3]),
format->resource_format[3], format->format_support[0],
format_support_str);
g_free (format_support_str);
}
static void
gst_d3d11_device_setup_format_table (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv = self->priv;
for (guint i = 0; i < G_N_ELEMENTS (_gst_d3d11_default_format_map); i++) {
const GstD3D11Format *iter = &_gst_d3d11_default_format_map[i];
GstD3D11Format format;
guint support[GST_VIDEO_MAX_PLANES] = { 0, };
gboolean native = TRUE;
switch (iter->format) {
/* RGB/GRAY */
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_RGB10A2_LE:
case GST_VIDEO_FORMAT_RGBA64_LE:
case GST_VIDEO_FORMAT_GRAY8:
case GST_VIDEO_FORMAT_GRAY16_LE:
support[0] = check_format_support (self, iter->dxgi_format);
if (!support[0]) {
const gchar *format_name =
gst_d3d11_dxgi_format_to_string (iter->dxgi_format);
GST_INFO_OBJECT (self, "DXGI_FORMAT_%s (%d) for %s is not supported",
format_name, (guint) iter->dxgi_format,
gst_video_format_to_string (iter->format));
continue;
}
break;
/* YUV DXGI native formats */
case GST_VIDEO_FORMAT_VUYA:
case GST_VIDEO_FORMAT_Y410:
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
case GST_VIDEO_FORMAT_YUY2:
{
gboolean supported = TRUE;
if (is_windows_8_or_greater ())
support[0] = check_format_support (self, iter->dxgi_format);
if (!support[0]) {
GST_DEBUG_OBJECT (self,
"DXGI_FORMAT_%s (%d) for %s is not supported, "
"checking resource format",
gst_d3d11_dxgi_format_to_string (iter->dxgi_format),
(guint) iter->dxgi_format,
gst_video_format_to_string (iter->format));
native = FALSE;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++) {
if (iter->resource_format[j] == DXGI_FORMAT_UNKNOWN)
break;
support[j] = check_format_support (self, iter->resource_format[j]);
if (support[j] == 0) {
supported = FALSE;
break;
}
}
if (!supported) {
GST_INFO_OBJECT (self, "%s is not supported",
gst_video_format_to_string (iter->format));
continue;
}
}
break;
}
/* non-DXGI native formats */
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_AYUV64:
/* RGB planar formats */
case GST_VIDEO_FORMAT_RGBP:
case GST_VIDEO_FORMAT_BGRP:
case GST_VIDEO_FORMAT_GBR:
case GST_VIDEO_FORMAT_GBR_10LE:
case GST_VIDEO_FORMAT_GBR_12LE:
case GST_VIDEO_FORMAT_GBR_16LE:
case GST_VIDEO_FORMAT_GBRA:
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_GBRA_12LE:
{
gboolean supported = TRUE;
native = FALSE;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++) {
if (iter->resource_format[j] == DXGI_FORMAT_UNKNOWN)
break;
support[j] = check_format_support (self, iter->resource_format[j]);
if (support[j] == 0) {
supported = FALSE;
break;
}
}
if (!supported) {
GST_INFO_OBJECT (self, "%s is not supported",
gst_video_format_to_string (iter->format));
continue;
}
break;
}
default:
g_assert_not_reached ();
return;
}
format = *iter;
if (!native)
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
for (guint j = 0; j < GST_VIDEO_MAX_PLANES; j++)
format.format_support[j] = support[j];
#ifndef GST_DISABLE_GST_DEBUG
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_LOG)
dump_format (self, &format);
#endif
priv->format_table[format.format] = format;
}
/* FIXME: d3d11 sampler doesn't support packed-and-subsampled formats
* very well (and it's really poorly documented).
* As per observation, d3d11 samplers seems to be dropping the second
* Y componet from "Y0-U0-Y1-V0" pair which results in bad visual quality
* than 4:2:0 subsampled formats. We should revisit this later */
/* TODO: The best would be using d3d11 compute shader to handle this kinds of
* samples but comute shader is not implemented yet by us.
*
* Another simple approach is using d3d11 video processor,
* but capability will be very device dependent because it depends on
* GPU vendor's driver implementation, moreover, software fallback does
* not support d3d11 video processor. So it's not reliable in this case */
#if 0
/* NOTE: packted yuv 4:2:2 YUY2, UYVY, and VYUY formats are not natively
* supported render target view formats
* (i.e., cannot be output format of shader pipeline) */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_YUY2;
if (can_support_format (self, DXGI_FORMAT_YUY2,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)) {
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_YUY2;
} else {
/* If DXGI_FORMAT_YUY2 format is not supported, use this format,
* it's analogous to YUY2 */
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_G8R8_G8B8_UNORM;
}
n_formats++;
/* No native DXGI format available for UYVY */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_UYVY;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8_B8G8_UNORM;
n_formats++;
/* No native DXGI format available for VYUY */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VYUY;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8_B8G8_UNORM;
n_formats++;
/* Y210 and Y410 formats cannot support rtv */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y210;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R16G16B16A16_UNORM;
if (can_support_format (self, DXGI_FORMAT_Y210,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y210;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
#endif
}
static void
gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_uint (value, priv->adapter);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDOR_ID:
g_value_set_uint (value, priv->vendor_id);
break;
case PROP_HARDWARE:
g_value_set_boolean (value, priv->hardware);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description);
break;
case PROP_ADAPTER_LUID:
g_value_set_int64 (value, priv->adapter_luid);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
void
gst_d3d11_device_log_live_objects (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
#if HAVE_D3D11SDKLAYERS_H
if (device->priv->d3d11_debug) {
device->priv->d3d11_debug->ReportLiveDeviceObjects ((D3D11_RLDO_FLAGS)
GST_D3D11_RLDO_FLAGS);
}
if (device->priv->d3d11_info_queue)
gst_d3d11_device_d3d11_debug (device, file, function, line);
#endif
#if HAVE_DXGIDEBUG_H
if (device->priv->dxgi_debug) {
device->priv->dxgi_debug->ReportLiveObjects (DXGI_DEBUG_ALL,
(DXGI_DEBUG_RLO_FLAGS) GST_D3D11_RLDO_FLAGS);
}
if (device->priv->dxgi_info_queue)
gst_d3d11_device_dxgi_debug (device, file, function, line);
#endif
}
static void
gst_d3d11_device_dispose (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "dispose");
priv->ps_cache.clear ();
priv->vs_cache.clear ();
priv->sampler_cache.clear ();
GST_D3D11_CLEAR_COM (priv->rs);
GST_D3D11_CLEAR_COM (priv->rs_msaa);
GST_D3D11_CLEAR_COM (priv->device5);
GST_D3D11_CLEAR_COM (priv->device_context4);
GST_D3D11_CLEAR_COM (priv->video_device);
GST_D3D11_CLEAR_COM (priv->video_context);
GST_D3D11_CLEAR_COM (priv->device);
GST_D3D11_CLEAR_COM (priv->device_context);
GST_D3D11_CLEAR_COM (priv->factory);
gst_d3d11_device_log_live_objects (self, __FILE__, GST_FUNCTION, __LINE__);
#if HAVE_D3D11SDKLAYERS_H
GST_D3D11_CLEAR_COM (priv->d3d11_debug);
GST_D3D11_CLEAR_COM (priv->d3d11_info_queue);
#endif
#if HAVE_DXGIDEBUG_H
GST_D3D11_CLEAR_COM (priv->dxgi_debug);
GST_D3D11_CLEAR_COM (priv->dxgi_info_queue);
#endif
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_device_finalize (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "finalize");
g_free (priv->description);
delete priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
typedef enum
{
DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX,
DEVICE_CONSTRUCT_FOR_ADAPTER_LUID,
DEVICE_CONSTRUCT_WRAPPED,
} GstD3D11DeviceConstructType;
typedef struct _GstD3D11DeviceConstructData
{
union
{
guint adapter_index;
gint64 adapter_luid;
ID3D11Device *device;
} data;
GstD3D11DeviceConstructType type;
UINT create_flags;
} GstD3D11DeviceConstructData;
static HRESULT
_gst_d3d11_device_get_adapter (const GstD3D11DeviceConstructData * data,
IDXGIFactory1 * factory, guint * index, DXGI_ADAPTER_DESC * adapter_desc,
IDXGIAdapter1 ** dxgi_adapter)
{
HRESULT hr = S_OK;
ComPtr < IDXGIAdapter1 > adapter1;
DXGI_ADAPTER_DESC desc;
switch (data->type) {
case DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX:
{
hr = factory->EnumAdapters1 (data->data.adapter_index, &adapter1);
if (FAILED (hr))
return hr;
hr = adapter1->GetDesc (&desc);
if (FAILED (hr))
return hr;
*index = data->data.adapter_index;
*adapter_desc = desc;
*dxgi_adapter = adapter1.Detach ();
return S_OK;
}
case DEVICE_CONSTRUCT_FOR_ADAPTER_LUID:
{
for (guint i = 0;; i++) {
gint64 luid;
adapter1 = nullptr;
hr = factory->EnumAdapters1 (i, &adapter1);
if (FAILED (hr))
return hr;
hr = adapter1->GetDesc (&desc);
if (FAILED (hr))
continue;
luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
if (luid != data->data.adapter_luid)
continue;
*index = i;
*adapter_desc = desc;
*dxgi_adapter = adapter1.Detach ();
return S_OK;
}
return E_FAIL;
}
case DEVICE_CONSTRUCT_WRAPPED:
{
ComPtr < IDXGIDevice > dxgi_device;
ComPtr < IDXGIAdapter > adapter;
ID3D11Device *device = data->data.device;
guint luid;
hr = device->QueryInterface (IID_PPV_ARGS (&dxgi_device));
if (FAILED (hr))
return hr;
hr = dxgi_device->GetAdapter (&adapter);
if (FAILED (hr))
return hr;
hr = adapter.As (&adapter1);
if (FAILED (hr))
return hr;
hr = adapter1->GetDesc (&desc);
if (FAILED (hr))
return hr;
luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
for (guint i = 0;; i++) {
DXGI_ADAPTER_DESC tmp_desc;
ComPtr < IDXGIAdapter1 > tmp;
hr = factory->EnumAdapters1 (i, &tmp);
if (FAILED (hr))
return hr;
hr = tmp->GetDesc (&tmp_desc);
if (FAILED (hr))
continue;
if (luid != gst_d3d11_luid_to_int64 (&tmp_desc.AdapterLuid))
continue;
*index = i;
*adapter_desc = desc;
*dxgi_adapter = adapter1.Detach ();
return S_OK;
}
return E_FAIL;
}
default:
g_assert_not_reached ();
break;
}
return E_FAIL;
}
static void
gst_d3d11_device_setup_debug_layer (GstD3D11Device * self)
{
#if HAVE_DXGIDEBUG_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_ERROR) {
GstD3D11DevicePrivate *priv = self->priv;
if (gst_d3d11_device_enable_dxgi_debug ()) {
IDXGIDebug *debug = nullptr;
IDXGIInfoQueue *info_queue = nullptr;
HRESULT hr;
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"dxgi debug library was loaded");
hr = gst_d3d11_device_dxgi_get_device_interface (IID_PPV_ARGS (&debug));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIDebug interface available");
priv->dxgi_debug = debug;
hr = gst_d3d11_device_dxgi_get_device_interface (IID_PPV_ARGS
(&info_queue));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIInfoQueue interface available");
priv->dxgi_info_queue = info_queue;
}
}
} else {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"couldn't load dxgi debug library");
}
}
#endif
#if HAVE_D3D11SDKLAYERS_H
if ((self->priv->create_flags & D3D11_CREATE_DEVICE_DEBUG) != 0) {
GstD3D11DevicePrivate *priv = self->priv;
ID3D11Debug *debug;
ID3D11InfoQueue *info_queue;
HRESULT hr;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&debug));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"D3D11Debug interface available");
priv->d3d11_debug = debug;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&info_queue));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"ID3D11InfoQueue interface available");
priv->d3d11_info_queue = info_queue;
}
}
}
#endif
}
static GstD3D11Device *
gst_d3d11_device_new_internal (const GstD3D11DeviceConstructData * data)
{
ComPtr < IDXGIAdapter1 > adapter;
ComPtr < IDXGIFactory1 > factory;
ComPtr < ID3D11Device > device;
ComPtr < ID3D11Device5 > device5;
ComPtr < ID3D11DeviceContext > device_context;
ComPtr < ID3D11DeviceContext4 > device_context4;
HRESULT hr;
UINT create_flags;
guint adapter_index = 0;
DXGI_ADAPTER_DESC adapter_desc;
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
D3D_FEATURE_LEVEL selected_level;
debug_init_once ();
hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
if (!gst_d3d11_result (hr, NULL)) {
GST_WARNING ("cannot create dxgi factory, hr: 0x%x", (guint) hr);
return nullptr;
}
create_flags = 0;
if (data->type != DEVICE_CONSTRUCT_WRAPPED) {
create_flags = data->create_flags;
#if HAVE_D3D11SDKLAYERS_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_ERROR) {
/* DirectX SDK should be installed on system for this */
if (gst_d3d11_device_enable_d3d11_debug ()) {
GST_CAT_INFO (gst_d3d11_debug_layer_debug,
"d3d11 debug library was loaded");
create_flags |= D3D11_CREATE_DEVICE_DEBUG;
} else {
GST_CAT_INFO (gst_d3d11_debug_layer_debug,
"couldn't load d3d11 debug library");
}
}
#endif
}
/* Ensure valid device handle */
if (data->type == DEVICE_CONSTRUCT_WRAPPED) {
ID3D11Device *external_device = data->data.device;
hr = external_device->QueryInterface (IID_PPV_ARGS (&device));
if (FAILED (hr)) {
GST_WARNING ("Not a valid external ID3D11Device handle");
return nullptr;
}
device->GetImmediateContext (&device_context);
}
hr = _gst_d3d11_device_get_adapter (data, factory.Get (), &adapter_index,
&adapter_desc, &adapter);
if (FAILED (hr)) {
GST_INFO ("Failed to get DXGI adapter");
return nullptr;
}
if (data->type != DEVICE_CONSTRUCT_WRAPPED) {
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, create_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &device, &selected_level, &device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, create_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &device,
&selected_level, &device_context);
}
/* if D3D11_CREATE_DEVICE_DEBUG was enabled but couldn't create device,
* try it without the flag again */
if (FAILED (hr) && (create_flags & D3D11_CREATE_DEVICE_DEBUG) != 0) {
create_flags &= ~D3D11_CREATE_DEVICE_DEBUG;
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, create_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &device, &selected_level, &device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, create_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &device,
&selected_level, &device_context);
}
}
}
if (FAILED (hr)) {
switch (data->type) {
case DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX:
{
GST_INFO ("Failed to create d3d11 device for adapter index %d"
" with flags 0x%x, hr: 0x%x", data->data.adapter_index,
create_flags, (guint) hr);
return nullptr;
}
case DEVICE_CONSTRUCT_FOR_ADAPTER_LUID:
{
GST_WARNING ("Failed to create d3d11 device for adapter luid %"
G_GINT64_FORMAT " with flags 0x%x, hr: 0x%x",
data->data.adapter_luid, create_flags, (guint) hr);
return nullptr;
}
default:
break;
}
return nullptr;
}
GstD3D11Device *self = nullptr;
GstD3D11DevicePrivate *priv;
self = (GstD3D11Device *) g_object_new (GST_TYPE_D3D11_DEVICE, nullptr);
gst_object_ref_sink (self);
priv = self->priv;
hr = device.As (&device5);
if (SUCCEEDED (hr))
hr = device_context.As (&device_context4);
if (SUCCEEDED (hr)) {
priv->device5 = device5.Detach ();
priv->device_context4 = device_context4.Detach ();
}
priv->adapter = adapter_index;
priv->device = device.Detach ();
priv->device_context = device_context.Detach ();
priv->factory = factory.Detach ();
priv->vendor_id = adapter_desc.VendorId;
priv->device_id = adapter_desc.DeviceId;
priv->description = g_utf16_to_utf8 ((gunichar2 *) adapter_desc.Description,
-1, nullptr, nullptr, nullptr);
priv->adapter_luid = gst_d3d11_luid_to_int64 (&adapter_desc.AdapterLuid);
priv->feature_level = priv->device->GetFeatureLevel ();
DXGI_ADAPTER_DESC1 desc1;
hr = adapter->GetDesc1 (&desc1);
/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
if (SUCCEEDED (hr) && (desc1.Flags & 0x2) != 0x2)
priv->hardware = TRUE;
priv->create_flags = create_flags;
gst_d3d11_device_setup_format_table (self);
gst_d3d11_device_setup_debug_layer (self);
BOOL ret = QueryPerformanceFrequency (&priv->frequency);
g_assert (ret);
return self;
}
/**
* gst_d3d11_device_new:
* @adapter_index: the index of adapter for creating d3d11 device
* @flags: a D3D11_CREATE_DEVICE_FLAG value used for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter_index
* or %NULL when failed to create D3D11 device with given adapter index.
*
* Since: 1.22
*/
GstD3D11Device *
gst_d3d11_device_new (guint adapter_index, guint flags)
{
GstD3D11DeviceConstructData data;
data.data.adapter_index = adapter_index;
data.type = DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX;
data.create_flags = flags;
return gst_d3d11_device_new_internal (&data);
}
/**
* gst_d3d11_device_new_for_adapter_luid:
* @adapter_luid: an int64 representation of the DXGI adapter LUID
* @flags: a D3D11_CREATE_DEVICE_FLAG value used for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter_luid
* or %NULL when failed to create D3D11 device with given adapter luid.
*
* Since: 1.22
*/
GstD3D11Device *
gst_d3d11_device_new_for_adapter_luid (gint64 adapter_luid, guint flags)
{
GstD3D11DeviceConstructData data;
data.data.adapter_luid = adapter_luid;
data.type = DEVICE_CONSTRUCT_FOR_ADAPTER_LUID;
data.create_flags = flags;
return gst_d3d11_device_new_internal (&data);
}
/**
* gst_d3d11_device_new_wrapped:
* @device: (transfer none): an existing ID3D11Device handle
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @device
* or %NULL if an error occurred
*
* Since: 1.22
*/
GstD3D11Device *
gst_d3d11_device_new_wrapped (ID3D11Device * device)
{
GstD3D11DeviceConstructData data;
g_return_val_if_fail (device != nullptr, nullptr);
data.data.device = device;
data.type = DEVICE_CONSTRUCT_WRAPPED;
data.create_flags = 0;
return gst_d3d11_device_new_internal (&data);
}
/**
* gst_d3d11_device_get_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (transfer none): the ID3D11Device handle
*
* Since: 1.22
*/
ID3D11Device *
gst_d3d11_device_get_device_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device;
}
/**
* gst_d3d11_device_get_device_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object. Any ID3D11DeviceContext call needs to be protected by
* gst_d3d11_device_lock() and gst_d3d11_device_unlock() method.
*
* Returns: (transfer none): the immeidate ID3D11DeviceContext handle
*
* Since: 1.22
*/
ID3D11DeviceContext *
gst_d3d11_device_get_device_context_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device_context;
}
/**
* gst_d3d11_device_get_dxgi_factory_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (transfer none): the IDXGIFactory1 handle
*
* Since: 1.22
*/
IDXGIFactory1 *
gst_d3d11_device_get_dxgi_factory_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->factory;
}
/**
* gst_d3d11_device_get_video_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (nullable) (transfer none) : the ID3D11VideoDevice handle or %NULL
* if ID3D11VideoDevice is unavailable.
*
* Since: 1.22
*/
ID3D11VideoDevice *
gst_d3d11_device_get_video_device_handle (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
std::lock_guard < std::mutex > lk (priv->resource_lock);
if (!priv->video_device) {
HRESULT hr;
ID3D11VideoDevice *video_device = NULL;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&video_device));
if (gst_d3d11_result (hr, device))
priv->video_device = video_device;
}
return priv->video_device;
}
/**
* gst_d3d11_device_get_video_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (nullable) (transfer none): the ID3D11VideoContext handle or %NULL
* if ID3D11VideoContext is unavailable.
*
* Since: 1.22
*/
ID3D11VideoContext *
gst_d3d11_device_get_video_context_handle (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
std::lock_guard < std::mutex > lk (priv->resource_lock);
if (!priv->video_context) {
HRESULT hr;
ID3D11VideoContext *video_context = NULL;
hr = priv->device_context->QueryInterface (IID_PPV_ARGS (&video_context));
if (gst_d3d11_result (hr, device))
priv->video_context = video_context;
}
return priv->video_context;
}
/**
* gst_d3d11_device_lock:
* @device: a #GstD3D11Device
*
* Take lock for @device. Any thread-unsafe API call needs to be
* protected by this method. This call must be paired with
* gst_d3d11_device_unlock()
*
* Since: 1.22
*/
void
gst_d3d11_device_lock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
GST_TRACE_OBJECT (device, "device locking");
priv->extern_lock.lock ();
GST_TRACE_OBJECT (device, "device locked");
}
/**
* gst_d3d11_device_unlock:
* @device: a #GstD3D11Device
*
* Release lock for @device. This call must be paired with
* gst_d3d11_device_lock()
*
* Since: 1.22
*/
void
gst_d3d11_device_unlock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
priv->extern_lock.unlock ();
GST_TRACE_OBJECT (device, "device unlocked");
}
/**
* gst_d3d11_device_get_format:
* @device: a #GstD3D11Device
* @format: a #GstVideoFormat
* @device_format: (out caller-allocates) (nullable): a #GstD3D11Format
*
* Converts @format to #GstD3D11Format if the @format is supported
* by device
*
* Returns: %TRUE if @format is supported by @device
*
* Since: 1.22
*/
gboolean
gst_d3d11_device_get_format (GstD3D11Device * device, GstVideoFormat format,
GstD3D11Format * device_format)
{
GstD3D11DevicePrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
priv = device->priv;
const auto & target = priv->format_table.find (format);
if (target == priv->format_table.end ()) {
if (device_format)
gst_d3d11_format_init (device_format);
return FALSE;
}
if (device_format)
*device_format = target->second;
return TRUE;
}
GST_DEFINE_MINI_OBJECT_TYPE (GstD3D11Fence, gst_d3d11_fence);
struct _GstD3D11FencePrivate
{
UINT64 fence_value;
ID3D11Fence *fence;
ID3D11Query *query;
HANDLE event_handle;
gboolean signalled;
gboolean synced;
};
static void
_gst_d3d11_fence_free (GstD3D11Fence * fence)
{
GstD3D11FencePrivate *priv = fence->priv;
GST_D3D11_CLEAR_COM (priv->fence);
GST_D3D11_CLEAR_COM (priv->query);
if (priv->event_handle)
CloseHandle (priv->event_handle);
gst_clear_object (&fence->device);
g_free (priv);
g_free (fence);
}
/**
* gst_d3d11_device_create_fence:
* @device: a #GstD3D11Device
*
* Creates fence object (i.e., ID3D11Fence) if available, otherwise
* ID3D11Query with D3D11_QUERY_EVENT is created.
*
* Returns: a #GstD3D11Fence object
*
* Since: 1.22
*/
GstD3D11Fence *
gst_d3d11_device_create_fence (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
ID3D11Fence *fence = nullptr;
HRESULT hr = S_OK;
GstD3D11Fence *self;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr);
priv = device->priv;
if (priv->device5 && priv->device_context4) {
hr = priv->device5->CreateFence (0, D3D11_FENCE_FLAG_NONE,
IID_PPV_ARGS (&fence));
if (!gst_d3d11_result (hr, device))
GST_WARNING_OBJECT (device, "Failed to create fence object");
}
self = g_new0 (GstD3D11Fence, 1);
self->device = (GstD3D11Device *) gst_object_ref (device);
self->priv = g_new0 (GstD3D11FencePrivate, 1);
self->priv->fence = fence;
if (fence) {
self->priv->event_handle = CreateEventEx (nullptr, nullptr,
0, EVENT_ALL_ACCESS);
}
gst_mini_object_init (GST_MINI_OBJECT_CAST (self), 0,
GST_TYPE_D3D11_FENCE, nullptr, nullptr,
(GstMiniObjectFreeFunction) _gst_d3d11_fence_free);
return self;
}
/**
* gst_d3d11_fence_signal:
* @fence: a #GstD3D11Fence
*
* Sets sync point to fence for waiting.
* Must be called with gst_d3d11_device_lock() held
*
* Returns: %TRUE if successful
*
* Since: 1.22
*/
gboolean
gst_d3d11_fence_signal (GstD3D11Fence * fence)
{
HRESULT hr = S_OK;
GstD3D11Device *device;
GstD3D11DevicePrivate *device_priv;
GstD3D11FencePrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_FENCE (fence), FALSE);
device = fence->device;
device_priv = device->priv;
priv = fence->priv;
priv->signalled = FALSE;
priv->synced = FALSE;
if (priv->fence) {
priv->fence_value++;
GST_LOG_OBJECT (device, "Signals with fence value %" G_GUINT64_FORMAT,
priv->fence_value);
hr = device_priv->device_context4->Signal (priv->fence, priv->fence_value);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (device, "Failed to signal fence value %"
G_GUINT64_FORMAT, fence->priv->fence_value);
return FALSE;
}
} else {
D3D11_QUERY_DESC desc;
GST_D3D11_CLEAR_COM (priv->query);
desc.Query = D3D11_QUERY_EVENT;
desc.MiscFlags = 0;
GST_LOG_OBJECT (device, "Creating query object");
hr = device_priv->device->CreateQuery (&desc, &priv->query);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (device, "Failed to create query object");
return FALSE;
}
device_priv->device_context->End (priv->query);
}
priv->signalled = TRUE;
return TRUE;
}
/**
* gst_d3d11_fence_wait:
* @fence: a #GstD3D11Fence
*
* Waits until previously issued GPU commands have been completed
* Must be called with gst_d3d11_device_lock() held
*
* Returns: %TRUE if successful
*
* Since: 1.22
*/
gboolean
gst_d3d11_fence_wait (GstD3D11Fence * fence)
{
HRESULT hr = S_OK;
GstD3D11Device *device;
GstD3D11DevicePrivate *device_priv;
GstD3D11FencePrivate *priv;
BOOL timer_ret;
LARGE_INTEGER current_time, now;
g_return_val_if_fail (GST_IS_D3D11_FENCE (fence), FALSE);
device = fence->device;
device_priv = device->priv;
priv = fence->priv;
if (!priv->signalled) {
GST_DEBUG_OBJECT (device, "Fence is not signalled, nothing to wait");
return TRUE;
}
if (priv->synced) {
GST_DEBUG_OBJECT (device, "Already synced");
return TRUE;
}
timer_ret = QueryPerformanceCounter (&current_time);
g_assert (timer_ret);
now = current_time;
if (priv->fence) {
GST_LOG_OBJECT (device, "Waiting fence value %" G_GUINT64_FORMAT,
priv->fence_value);
if (fence->priv->fence->GetCompletedValue () < fence->priv->fence_value) {
hr = fence->priv->fence->SetEventOnCompletion (fence->priv->fence_value,
fence->priv->event_handle);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Failed set event handle");
return FALSE;
}
/* 20 seconds should be sufficient time */
DWORD ret = WaitForSingleObject (priv->event_handle, 20000);
if (ret != WAIT_OBJECT_0) {
GST_WARNING_OBJECT (device,
"Failed to wait object, ret 0x%x", (guint) ret);
return FALSE;
}
}
} else {
LONGLONG timeout;
BOOL sync_done = FALSE;
g_assert (priv->query != nullptr);
/* 20 sec timeout */
timeout = now.QuadPart + 20 * device_priv->frequency.QuadPart;
GST_LOG_OBJECT (device, "Waiting event");
while (now.QuadPart < timeout && !sync_done) {
hr = device_priv->device_context->GetData (priv->query,
&sync_done, sizeof (BOOL), 0);
if (FAILED (hr)) {
GST_WARNING_OBJECT (device, "Failed to get event data");
return FALSE;
}
if (sync_done)
break;
g_thread_yield ();
timer_ret = QueryPerformanceCounter (&now);
g_assert (timer_ret);
}
if (!sync_done) {
GST_WARNING_OBJECT (device, "Timeout");
return FALSE;
}
GST_D3D11_CLEAR_COM (priv->query);
}
#ifndef GST_DISABLE_GST_DEBUG
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_LOG) {
GstClockTime elapsed;
QueryPerformanceCounter (&now);
elapsed = gst_util_uint64_scale (now.QuadPart - current_time.QuadPart,
GST_SECOND, device_priv->frequency.QuadPart);
GST_LOG_OBJECT (device, "Wait done, elapsed %" GST_TIME_FORMAT,
GST_TIME_ARGS (elapsed));
}
#endif
priv->signalled = FALSE;
priv->synced = TRUE;
return TRUE;
}
gint64
gst_d3d11_pixel_shader_token_new (void)
{
/* *INDENT-OFF* */
static std::atomic < gint64 > token_ { 0 };
/* *INDENT-ON* */
return token_.fetch_add (1);
}
gint64
gst_d3d11_vertex_shader_token_new (void)
{
/* *INDENT-OFF* */
static std::atomic < gint64 > token_ { 0 };
/* *INDENT-ON* */
return token_.fetch_add (1);
}
HRESULT
gst_d3d11_device_get_pixel_shader_uncached (GstD3D11Device * device,
gint64 token, const void *bytecode, gsize bytecode_size,
const gchar * source, gsize source_size, const gchar * entry_point,
const D3D_SHADER_MACRO * defines, ID3D11PixelShader ** ps)
{
GstD3D11DevicePrivate *priv = device->priv;
HRESULT hr;
ComPtr < ID3D11PixelShader > shader;
ComPtr < ID3DBlob > blob;
const void *data;
gsize size;
GST_LOG_OBJECT (device,
"Creating pixel shader for token %" G_GINT64_FORMAT ", source:\n%s",
token, source);
if (priv->feature_level >= D3D_FEATURE_LEVEL_11_0) {
if (bytecode && bytecode_size > 1) {
data = bytecode;
size = bytecode_size;
GST_DEBUG_OBJECT (device,
"Creating shader \"%s\" using precompiled bytecode", entry_point);
} else {
hr = gst_d3d11_shader_cache_get_pixel_shader_blob (token,
source, source_size, entry_point, defines, &blob);
if (!gst_d3d11_result (hr, device))
return hr;
data = blob->GetBufferPointer ();
size = blob->GetBufferSize ();
}
} else {
const gchar *target;
if (priv->feature_level >= D3D_FEATURE_LEVEL_10_0)
target = "ps_4_0";
else if (priv->feature_level >= D3D_FEATURE_LEVEL_9_3)
target = "ps_4_0_level_9_3";
else
target = "ps_4_0_level_9_1";
hr = gst_d3d11_compile (source, source_size, nullptr, defines,
nullptr, entry_point, target, 0, 0, &blob, nullptr);
if (!gst_d3d11_result (hr, device))
return hr;
data = blob->GetBufferPointer ();
size = blob->GetBufferSize ();
}
hr = priv->device->CreatePixelShader (data, size, nullptr, &shader);
if (!gst_d3d11_result (hr, device))
return hr;
GST_DEBUG_OBJECT (device,
"Created pixel shader \"%s\" for token %" G_GINT64_FORMAT,
entry_point, token);
*ps = shader.Detach ();
return S_OK;
}
HRESULT
gst_d3d11_device_get_pixel_shader (GstD3D11Device * device, gint64 token,
const void *bytecode, gsize bytecode_size, const gchar * source,
gsize source_size, const gchar * entry_point,
const D3D_SHADER_MACRO * defines, ID3D11PixelShader ** ps)
{
GstD3D11DevicePrivate *priv = device->priv;
HRESULT hr;
ComPtr < ID3D11PixelShader > shader;
GST_DEBUG_OBJECT (device, "Getting pixel shader \"%s\" for token %"
G_GINT64_FORMAT, entry_point, token);
std::lock_guard < std::mutex > lk (priv->resource_lock);
auto cached = priv->ps_cache.find (token);
if (cached != priv->ps_cache.end ()) {
GST_DEBUG_OBJECT (device,
"Found cached pixel shader \"%s\" for token %" G_GINT64_FORMAT,
entry_point, token);
*ps = cached->second.Get ();
(*ps)->AddRef ();
return S_OK;
}
hr = gst_d3d11_device_get_pixel_shader_uncached (device, token, bytecode,
bytecode_size, source, source_size, entry_point, defines, &shader);
if (!gst_d3d11_result (hr, device))
return hr;
priv->ps_cache[token] = shader;
*ps = shader.Detach ();
return S_OK;
}
HRESULT
gst_d3d11_device_get_vertex_shader (GstD3D11Device * device, gint64 token,
const void *bytecode, gsize bytecode_size, const gchar * source,
gsize source_size, const gchar * entry_point,
const D3D11_INPUT_ELEMENT_DESC * input_desc, guint desc_len,
ID3D11VertexShader ** vs, ID3D11InputLayout ** layout)
{
GstD3D11DevicePrivate *priv = device->priv;
HRESULT hr;
ComPtr < ID3D11VertexShader > shader;
ComPtr < ID3D11InputLayout > input_layout;
GST_DEBUG_OBJECT (device, "Getting vertext shader \"%s\" for token %"
G_GINT64_FORMAT, entry_point, token);
std::lock_guard < std::mutex > lk (priv->resource_lock);
auto cached = priv->vs_cache.find (token);
if (cached != priv->vs_cache.end ()) {
GST_DEBUG_OBJECT (device,
"Found cached vertex shader \"%s\" for token %" G_GINT64_FORMAT,
entry_point, token);
*vs = cached->second.first.Get ();
*layout = cached->second.second.Get ();
(*vs)->AddRef ();
(*layout)->AddRef ();
return S_OK;
}
GST_LOG_OBJECT (device,
"Creating vertex shader for token %" G_GINT64_FORMAT ", shader: \n%s",
token, source);
if (priv->feature_level >= D3D_FEATURE_LEVEL_11_0) {
ComPtr < ID3DBlob > blob;
const void *data;
gsize size;
if (bytecode && bytecode_size > 1) {
data = bytecode;
size = bytecode_size;
GST_DEBUG_OBJECT (device,
"Creating shader \"%s\" using precompiled bytecode", entry_point);
} else {
hr = gst_d3d11_shader_cache_get_vertex_shader_blob (token,
source, source_size, entry_point, &blob);
if (!gst_d3d11_result (hr, device))
return hr;
data = blob->GetBufferPointer ();
size = blob->GetBufferSize ();
}
hr = priv->device->CreateVertexShader (data, size, nullptr, &shader);
if (!gst_d3d11_result (hr, device))
return hr;
hr = priv->device->CreateInputLayout (input_desc, desc_len, data,
size, &input_layout);
if (!gst_d3d11_result (hr, device))
return hr;
} else {
hr = gst_d3d11_create_vertex_shader_simple (device, source, entry_point,
input_desc, desc_len, &shader, &input_layout);
if (!gst_d3d11_result (hr, device))
return hr;
}
GST_DEBUG_OBJECT (device, "Created vertex shader \"%s\" for token %"
G_GINT64_FORMAT, entry_point, token);
priv->vs_cache[token] = std::make_pair (shader, input_layout);
*vs = shader.Detach ();
*layout = input_layout.Detach ();
return S_OK;
}
HRESULT
gst_d3d11_device_get_sampler (GstD3D11Device * device, D3D11_FILTER filter,
ID3D11SamplerState ** sampler)
{
GstD3D11DevicePrivate *priv = device->priv;
ComPtr < ID3D11SamplerState > state;
D3D11_SAMPLER_DESC desc;
HRESULT hr;
std::lock_guard < std::mutex > lk (priv->resource_lock);
auto cached = priv->sampler_cache.find (filter);
if (cached != priv->sampler_cache.end ()) {
*sampler = cached->second.Get ();
(*sampler)->AddRef ();
return S_OK;
}
memset (&desc, 0, sizeof (D3D11_SAMPLER_DESC));
desc.Filter = filter;
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
desc.MaxLOD = D3D11_FLOAT32_MAX;
if (filter == D3D11_FILTER_ANISOTROPIC) {
if (priv->feature_level > D3D_FEATURE_LEVEL_9_1)
desc.MaxAnisotropy = 16;
else
desc.MaxAnisotropy = 2;
}
hr = priv->device->CreateSamplerState (&desc, &state);
if (!gst_d3d11_result (hr, device))
return hr;
priv->sampler_cache[filter] = state;
*sampler = state.Detach ();
return S_OK;
}
HRESULT
gst_d3d11_device_get_rasterizer (GstD3D11Device * device,
ID3D11RasterizerState ** rasterizer)
{
GstD3D11DevicePrivate *priv = device->priv;
D3D11_RASTERIZER_DESC desc;
HRESULT hr;
std::lock_guard < std::mutex > lk (priv->resource_lock);
if (priv->rs) {
*rasterizer = priv->rs;
priv->rs->AddRef ();
return S_OK;
}
memset (&desc, 0, sizeof (D3D11_RASTERIZER_DESC));
desc.FillMode = D3D11_FILL_SOLID;
desc.CullMode = D3D11_CULL_NONE;
desc.DepthClipEnable = TRUE;
hr = priv->device->CreateRasterizerState (&desc, rasterizer);
if (!gst_d3d11_result (hr, device))
return hr;
priv->rs = *rasterizer;
priv->rs->AddRef ();
return S_OK;
}
HRESULT
gst_d3d11_device_get_rasterizer_msaa (GstD3D11Device * device,
ID3D11RasterizerState ** rasterizer)
{
GstD3D11DevicePrivate *priv = device->priv;
D3D11_RASTERIZER_DESC desc;
HRESULT hr;
std::lock_guard < std::mutex > lk (priv->resource_lock);
if (priv->rs_msaa) {
*rasterizer = priv->rs_msaa;
priv->rs_msaa->AddRef ();
return S_OK;
}
memset (&desc, 0, sizeof (D3D11_RASTERIZER_DESC));
desc.FillMode = D3D11_FILL_SOLID;
desc.CullMode = D3D11_CULL_NONE;
desc.DepthClipEnable = TRUE;
desc.MultisampleEnable = TRUE;
desc.AntialiasedLineEnable = TRUE;
hr = priv->device->CreateRasterizerState (&desc, rasterizer);
if (!gst_d3d11_result (hr, device))
return hr;
priv->rs_msaa = *rasterizer;
priv->rs_msaa->AddRef ();
return S_OK;
}