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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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7c06001705
Update names of various objects and method to be shorter, for instance GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
366 lines
12 KiB
C++
366 lines
12 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/*
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* Copyright(c) 2018 Jeremiah van Oosten
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files(the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions :
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/* Reference: https://github.com/jpvanoosten/LearningDirectX12 */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12mipgen.h"
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#include <gst/d3d12/gstd3d12-private.h>
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#include <gst/d3dshader/gstd3dshader.h>
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#include <directx/d3dx12.h>
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#include <wrl.h>
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#include <algorithm>
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#define _XM_NO_INTRINSICS_
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#include <DirectXMath.h>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_mip_gen_debug);
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#define GST_CAT_DEFAULT gst_d3d12_mip_gen_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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using namespace DirectX;
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/* *INDENT-ON* */
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struct GenerateMipsCB
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{
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UINT SrcMipLevel;
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UINT NumMipLevels;
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UINT SrcDimension;
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UINT padding;
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XMFLOAT2 TexelSize;
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};
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struct GstD3D12MipGenPrivate
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{
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~GstD3D12MipGenPrivate ()
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{
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pso = nullptr;
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rs = nullptr;
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gst_clear_object (&desc_pool);
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gst_clear_object (&device);
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}
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GstD3D12Device *device = nullptr;
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GstD3D12DescHeapPool *desc_pool = nullptr;
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ComPtr < ID3D12PipelineState > pso;
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ComPtr < ID3D12RootSignature > rs;
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guint desc_inc_size;
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};
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struct _GstD3D12MipGen
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{
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GstObject parent;
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GstD3D12MipGenPrivate *priv;
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};
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/* *INDENT-ON* */
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static void gst_d3d12_mip_gen_finalize (GObject * object);
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#define gst_d3d12_mip_gen_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12MipGen, gst_d3d12_mip_gen, GST_TYPE_OBJECT);
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static void
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gst_d3d12_mip_gen_class_init (GstD3D12MipGenClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_mip_gen_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_mip_gen_debug,
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"d3d12mipgen", 0, "d3d12mipgen");
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}
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static void
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gst_d3d12_mip_gen_init (GstD3D12MipGen * self)
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{
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self->priv = new GstD3D12MipGenPrivate ();
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}
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static void
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gst_d3d12_mip_gen_finalize (GObject * object)
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{
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auto self = GST_D3D12_MIP_GEN (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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GstD3D12MipGen *
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gst_d3d12_mip_gen_new (GstD3D12Device * device)
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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D3D12_VERSIONED_ROOT_SIGNATURE_DESC rs_desc = { };
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CD3DX12_ROOT_PARAMETER root_params[3];
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CD3DX12_DESCRIPTOR_RANGE range_srv;
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CD3DX12_DESCRIPTOR_RANGE range_uav;
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D3D12_STATIC_SAMPLER_DESC sampler_desc = { };
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auto self = (GstD3D12MipGen *) g_object_new (GST_TYPE_D3D12_MIP_GEN, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = (GstD3D12Device *) gst_object_ref (device);
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sampler_desc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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sampler_desc.MipLODBias = 0;
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sampler_desc.MaxAnisotropy = 1;
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sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
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sampler_desc.BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK;
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sampler_desc.MinLOD = 0;
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sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
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sampler_desc.ShaderRegister = 0;
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sampler_desc.RegisterSpace = 0;
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sampler_desc.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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root_params[0].InitAsConstants (6, 0, 0);
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range_srv.Init (D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0);
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root_params[1].InitAsDescriptorTable (1, &range_srv);
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range_uav.Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 4, 0);
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root_params[2].InitAsDescriptorTable (1, &range_uav);
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (rs_desc, 3, root_params,
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1, &sampler_desc, D3D12_ROOT_SIGNATURE_FLAG_NONE);
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ComPtr < ID3DBlob > rs_blob;
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ComPtr < ID3DBlob > error_blob;
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auto hr = D3DX12SerializeVersionedRootSignature (&rs_desc,
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D3D_ROOT_SIGNATURE_VERSION_1, &rs_blob, &error_blob);
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if (!gst_d3d12_result (hr, device)) {
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const gchar *error_msg = nullptr;
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if (error_blob)
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error_msg = (const gchar *) error_blob->GetBufferPointer ();
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GST_ERROR_OBJECT (self,
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"Couldn't serialize root signature, hr: 0x%x, error detail: %s",
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(guint) hr, GST_STR_NULL (error_msg));
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gst_object_unref (self);
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return nullptr;
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}
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auto device_handle = gst_d3d12_device_get_device_handle (device);
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hr = device_handle->CreateRootSignature (0, rs_blob->GetBufferPointer (),
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rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs));
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if (!gst_d3d12_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Couldn't create root signature");
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gst_object_unref (self);
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return nullptr;
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}
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GstD3DShaderByteCode byte_code;
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if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_MIP_GEN,
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GST_D3D_SM_5_0, &byte_code)) {
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GST_ERROR_OBJECT (self, "Couldn't get shader byte code");
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gst_object_unref (self);
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return nullptr;
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}
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D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
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pso_desc.pRootSignature = priv->rs.Get ();
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pso_desc.CS.pShaderBytecode = byte_code.byte_code;
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pso_desc.CS.BytecodeLength = byte_code.byte_code_len;
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hr = device_handle->CreateComputePipelineState (&pso_desc,
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IID_PPV_ARGS (&priv->pso));
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if (!gst_d3d12_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Couldn't create PSO");
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gst_object_unref (self);
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return nullptr;
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}
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D3D12_DESCRIPTOR_HEAP_DESC desc_heap_desc = { };
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desc_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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desc_heap_desc.NumDescriptors = 5;
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desc_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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priv->desc_pool = gst_d3d12_desc_heap_pool_new (device_handle,
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&desc_heap_desc);
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if (!priv->desc_pool) {
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GST_ERROR_OBJECT (self, "Couldn't create descriptor pool");
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gst_object_unref (self);
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return nullptr;
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}
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priv->desc_inc_size = device_handle->GetDescriptorHandleIncrementSize
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(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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return self;
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}
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gboolean
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gst_d3d12_mip_gen_execute (GstD3D12MipGen * gen, ID3D12Resource * resource,
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GstD3D12FenceData * fence_data, ID3D12GraphicsCommandList * cl)
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{
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g_return_val_if_fail (GST_IS_D3D12_MIP_GEN (gen), FALSE);
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g_return_val_if_fail (resource, FALSE);
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g_return_val_if_fail (fence_data, FALSE);
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g_return_val_if_fail (cl, FALSE);
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auto desc = GetDesc (resource);
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if (desc.MipLevels == 1) {
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GST_LOG_OBJECT (gen, "Single mip level texture");
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return TRUE;
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}
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if ((desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) !=
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D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS ||
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(desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) ==
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D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) {
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GST_WARNING_OBJECT (gen, "Resource flag is incompatible");
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return FALSE;
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}
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auto priv = gen->priv;
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auto device = gst_d3d12_device_get_device_handle (priv->device);
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cl->SetComputeRootSignature (priv->rs.Get ());
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cl->SetPipelineState (priv->pso.Get ());
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D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { };
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srv_desc.Format = desc.Format;
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srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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srv_desc.Texture2D.MipLevels = desc.MipLevels;
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for (guint srcMip = 0; srcMip < desc.MipLevels - 1;) {
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guint64 srcWidth = desc.Width >> srcMip;
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guint srcHeight = desc.Height >> srcMip;
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guint dstWidth = static_cast < guint > (srcWidth >> 1);
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guint dstHeight = srcHeight >> 1;
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GenerateMipsCB cbuf;
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// 0b00(0): Both width and height are even.
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// 0b01(1): Width is odd, height is even.
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// 0b10(2): Width is even, height is odd.
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// 0b11(3): Both width and height are odd.
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cbuf.SrcDimension = (srcHeight & 1) << 1 | (srcWidth & 1);
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// How many mipmap levels to compute this pass (max 4 mips per pass)
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DWORD mipCount;
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// The number of times we can half the size of the texture and get
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// exactly a 50% reduction in size.
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// A 1 bit in the width or height indicates an odd dimension.
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// The case where either the width or the height is exactly 1 is handled
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// as a special case (as the dimension does not require reduction).
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_BitScanForward (&mipCount, (dstWidth == 1 ? dstHeight : dstWidth) |
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(dstHeight == 1 ? dstWidth : dstHeight));
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// Maximum number of mips to generate is 4.
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mipCount = std::min < DWORD > (4, mipCount + 1);
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// Clamp to total number of mips left over.
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mipCount = (srcMip + mipCount) >= desc.MipLevels ?
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desc.MipLevels - srcMip - 1 : mipCount;
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// Dimensions should not reduce to 0.
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// This can happen if the width and height are not the same.
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dstWidth = std::max < DWORD > (1, dstWidth);
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dstHeight = std::max < DWORD > (1, dstHeight);
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cbuf.SrcMipLevel = srcMip;
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cbuf.NumMipLevels = mipCount;
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cbuf.TexelSize.x = 1.0f / (float) dstWidth;
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cbuf.TexelSize.y = 1.0f / (float) dstHeight;
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if (srcMip != 0) {
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D3D12_RESOURCE_BARRIER barrier =
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CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, srcMip);
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cl->ResourceBarrier (1, &barrier);
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}
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GstD3D12DescHeap *desc_heap;
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if (!gst_d3d12_desc_heap_pool_acquire (priv->desc_pool, &desc_heap)) {
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GST_ERROR_OBJECT (gen, "Couldn't acquire descriptor heap");
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return FALSE;
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}
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_MINI_OBJECT (desc_heap));
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auto desc_handle = gst_d3d12_desc_heap_get_handle (desc_heap);
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auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
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(GetCPUDescriptorHandleForHeapStart (desc_handle));
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device->CreateShaderResourceView (resource, &srv_desc, cpu_handle);
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for (guint mip = 0; mip < mipCount; mip++) {
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D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = { };
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uavDesc.Format = desc.Format;
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uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
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uavDesc.Texture2D.MipSlice = srcMip + mip + 1;
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cpu_handle.Offset (priv->desc_inc_size);
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device->CreateUnorderedAccessView (resource,
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nullptr, &uavDesc, cpu_handle);
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}
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auto gpu_handle = CD3DX12_GPU_DESCRIPTOR_HANDLE
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(GetGPUDescriptorHandleForHeapStart (desc_handle));
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ID3D12DescriptorHeap *heaps[] = { desc_handle };
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cl->SetDescriptorHeaps (1, heaps);
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cl->SetComputeRoot32BitConstants (0, 6, &cbuf, 0);
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cl->SetComputeRootDescriptorTable (1, gpu_handle);
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gpu_handle.Offset (priv->desc_inc_size);
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cl->SetComputeRootDescriptorTable (2, gpu_handle);
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cl->Dispatch ((dstWidth + 7) / 8, (dstHeight + 7) / 8, 1);
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D3D12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::UAV (resource);
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cl->ResourceBarrier (1, &barrier);
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srcMip += mipCount;
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}
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return TRUE;
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}
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