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250 lines
10 KiB
Text
250 lines
10 KiB
Text
Frame step
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----------
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This document outlines the details of the frame stepping functionality in
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GStreamer.
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The stepping functionality operates on the current playback segment, position
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and rate as it was configured with a regular seek event. In contrast to the seek
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event, it operates very closely to the sink and thus has a very low latency and
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is not slowed down by queues and does not actually perform any seeking logic.
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For this reason we want to include a new API instead of reusing the seek API.
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The following requirements are needed:
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- The ability to walk forwards and backwards in the stream.
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- Arbitrary increments in any supported format (time, frames, bytes ...)
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- High speed, minimal overhead. This mechanism is not more expensive than
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simple playback.
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- switching between forwards and backwards stepping should be fast.
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- Maintain synchronisation between streams.
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- Get feedback of the amount of skipped data.
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- Ability to play a certain amount of data at an arbitrary speed.
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We want a system where we can step frames in PAUSED as well as play short
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segments of data in PLAYING.
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Use Cases
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~~~~~~~~~
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* frame stepping in video only pipeline in PAUSED
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.-----. .-------. .------. .-------.
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| src | | demux | .-----. | vdec | | vsink |
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| src->sink src1->|queue|->sink src->sink |
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'-----' '-------' '-----' '------' '-------'
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- app sets the pipeline to PAUSED to block on the preroll picture
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- app seeks to required position in the stream. This can be done with a
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positive or negative rate depending on the required frame stepping
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direction.
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- app steps frames (in GST_FORMAT_DEFAULT or GST_FORMAT_BUFFER). The
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pipeline loses its PAUSED state until the required number of frames have
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been skipped, it then prerolls again. This skipping is purely done in
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the sink.
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- sink posts STEP_DONE with amount of frames stepped and corresponding time
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interval.
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* frame stepping in audio/video pipeline in PAUSED
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.-----. .-------. .------. .-------.
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| src | | demux | .-----. | vdec | | vsink |
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| src->sink src1->|queue|->sink src->sink |
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'-----' | | '-----' '------' '-------'
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| | .------. .-------.
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| | .-----. | adec | | asink |
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| src2->|queue|->sink src->sink |
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'-------' '-----' '------' '-------'
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- app sets the pipeline to PAUSED to block on the preroll picture
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- app seeks to required position in the stream. This can be done with a
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positive or negative rate depending on the required frame stepping
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direction.
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- app steps frames (in GST_FORMAT_DEFAULT or GST_FORMAT_BUFFER) or an amount
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of time on the video sink. The pipeline loses its PAUSED state until the
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required number of frames have been skipped, it then prerolls again.
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This skipping is purely done in the sink.
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- sink posts STEP_DONE with amount of frames stepped and corresponding time
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interval.
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- the app skips the same amount of time on the audiosink to align the
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streams again. When huge amount of video frames are skipped, there needs
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to be enough queueing in the pipeline to compensate for the accumulated
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audio.
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* frame stepping in audio/video pipeline in PLAYING
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- app sets the pipeline to PAUSED to block on the preroll picture
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- app seeks to required position in the stream. This can be done with a
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positive or negative rate depending on the required frame stepping
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direction.
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- app configures frames steps (in GST_FORMAT_DEFAULT or GST_FORMAT_BUFFER) or
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an amount of time on the sink. The step event has a flag indicating live
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stepping so that the stepping will only happens in PLAYING.
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- app sets pipeline to PLAYING. The pipeline continues PLAYING until it
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consumed the amount of time.
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- sink posts STEP_DONE with amount of frames stepped and corresponding time
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interval. The sink will then wait for another step event. Since the
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STEP_DONE message was emitted by the sink when it handed off the buffer to
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the device, there is usually sufficient time to queue a new STEP event so
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that one can seamlessly continue stepping.
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events
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~~~~~~
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A new GST_EVENT_STEP event is introduced to start the step operation.
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The step event is created with the following fields in the structure:
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"format", GST_TYPE_FORMAT
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The format of the step units
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"amount", G_TYPE_UINT64
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The amount of units to step. A 0 amount immediately completes and can be
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used to cancel the current step and resume normal non-stepping behaviour
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to the end of the segment.
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A -1 amount steps until the end of the segment.
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"rate", G_TYPE_DOUBLE
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The rate at which the frames should be stepped in PLAYING mode. 1.0 is
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the normal playback speed and direction of the segment, 2.0
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is double speed. A speed of 0.0 is not allowed. When performing a
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flushing step, the speed is not relevant. Note that we don't allow negative
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rates here, use a seek with a negative rate first to reverse the playback
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direction.
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"flush", G_TYPE_BOOLEAN
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when flushing is TRUE, the step is performed immediately:
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- In the PAUSED state the pipeline loses the PAUSED state, the requested
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amount of data is skipped and the pipeline prerolls again when a
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non-intermediate step completes.
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When the pipeline was stepping while the event is sent, the current step
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operation is updated with the new amount and format. The sink will do a
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best effort to comply with the new amount.
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- In the PLAYING state, the pipeline loses the PLAYING state, the
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requested amount of data is skipped (not rendered) from the previous STEP
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request or from the position of the last PAUSED if no previous STEP
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operation was performed. The pipeline goes back to the PLAYING state
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when a non-intermediate step completes.
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When flushing is FALSE, the step will be performed later.
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- In the PAUSED state the step will be done when going to PLAYING. Any
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previous step operation will be overridden with the new STEP event.
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- In the PLAYING state the step operation will be performed after the
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current step operation completes. If there was no previous step
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operation, the step operation will be performed from the position of the
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last PAUSED state.
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"intermediate", G_TYPE_BOOLEAN
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Signal that this step operation is an intermediate step, part of a series
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of step operations. It is mostly interesting for stepping in the PAUSED state
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because the sink will only perform a preroll after a non-intermediate step
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operation completes. Intermediate steps are useful to flush out data from
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other sinks in order to not cause excessive queueing. In the PLAYING state
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the intermediate flag has no visual effect. In all states, the intermediate
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flag is passed to the corresponding GST_MESSAGE_STEP_DONE.
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The application will create a STEP event to start or stop the stepping
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operation. Both stepping in PAUSED and PLAYING can be performed by means of
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the flush flag.
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The event is usually sent to the pipeline, which will typically distribute the
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event to all of its sinks. For some use cases, like frame stepping on video
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frames only, the event should only be sent to the video sink and upon reception
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of the STEP_DONE message, one can step the other sinks to align the streams
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again.
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For large stepping amounts, there needs to be enough queueing in front of all
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the sinks. If large steps need to be performed, they can be split up into
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smaller step operations using the "intermediate" flag on the step.
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Since the step event does not update the base_time of any of the elements, the
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sinks should keep track of the amount of stepped data in order to remain
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synchronized against the clock.
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messages
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~~~~~~~~
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A GST_MESSAGE_STEP_START is created. It contains the following fields.
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"active"
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If the step was queued or activated.
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"format", GST_TYPE_FORMAT
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The format of the step units that queued/activated.
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"amount", G_TYPE_UINT64
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The amount of units that were queued/activated.
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"rate", G_TYPE_DOUBLE
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The rate and direction at which the frames were queued/activated.
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"flush", G_TYPE_BOOLEAN
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If the queued/activated frames will be flushed.
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"intermediate", G_TYPE_BOOLEAN
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If this is an intermediate step operation that queued/activated.
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The STEP_START message is emitted 2 times:
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* first when an element received the STEP event and queued it. The "active"
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field will be FALSE in this case.
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* second when the step operation started in the streaming thread. The "active"
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field is TRUE in this case. After this message is emitted, the application
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can queue a new step operation.
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The purpose of this message is to find out how many elements participate in the
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step operation and to queue new step operations at the earliest possible
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moment.
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A new GST_MESSAGE_STEP_DONE message is created. It contains the following
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fields:
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"format", GST_TYPE_FORMAT
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The format of the step units that completed.
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"amount", G_TYPE_UINT64
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The amount of units that were stepped.
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"rate", G_TYPE_DOUBLE
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The rate and direction at which the frames were stepped.
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"flush", G_TYPE_BOOLEAN
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If the stepped frames were flushed.
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"intermediate", G_TYPE_BOOLEAN
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If this is an intermediate step operation that completed.
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"duration", G_TYPE_UINT64
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The total duration of the stepped units in GST_FORMAT_TIME.
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"eos", G_TYPE_BOOLEAN
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The step ended because of EOS.
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The message is emitted by the element that performs the step operation. The
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purpose is to return the duration in GST_FORMAT_TIME of the stepped media. This
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especially interesting to align other stream in case of stepping frames on the
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video sink element.
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Direction switch
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~~~~~~~~~~~~~~~~
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When quickly switching between a forwards and a backwards step of, for example,
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one video frame, we need either:
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a) issue a new seek to change the direction from the current position.
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b) cache a certain number of stepped frames and walk the cache.
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option a) might be very slow.
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For option b) we would ideally like to offload this caching functionality to a
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separate element, which means that we need to forward the STEP event upstream.
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It's unclear how this could work in a generic way. What is a demuxer supposed
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to do when it received a step event? a flushing seek to what stream position?
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