gstreamer/gst/videomixer
Tim-Philipp Müller 0506545b04 videomixer: fix up Makefile some more
Remove CFLAGS from LIBADD and make order of the various CFLAGS and
LIBS at least consistent with each other.
2009-09-22 11:02:02 +01:00
..
blend_ayuv.c videomixer: Remove the calculate_frame_size() function and use libgstvideo instead 2009-07-10 17:23:03 +02:00
blend_bgra.c videomixer: Remove the calculate_frame_size() function and use libgstvideo instead 2009-07-10 17:23:03 +02:00
blend_i420.c videomixer: Remove the calculate_frame_size() function and use libgstvideo instead 2009-07-10 17:23:03 +02:00
blend_rgb.c videomixer: Add RGB, BGR, xRGB, RGBx, xBGR, BGRx support 2009-07-10 19:35:49 +02:00
Makefile.am videomixer: fix up Makefile some more 2009-09-22 11:02:02 +01:00
README
videomixer.c videomixer: Random cleanup 2009-07-10 19:54:25 +02:00
videomixer.h videomixer: Remove the calculate_frame_size() function and use libgstvideo instead 2009-07-10 17:23:03 +02:00
videomixer.vcproj
videomixerpad.h videomixer: Make debugging category global to all the code. 2009-07-10 14:37:07 +02:00

Video Mixer
-----------

A generice video mixer, it blends the ayuv buffers from all pads onto 
a new buffer. The new buffer has by default a checkerboard pattern but
its color can be changed with a property.
The mixer can mix streams with different framerates and video sizes. It
uses the duration value of the buffer to schedule the rendering of the
buffers. For streams with a different resoltion than the final output
resolution one can specify the position of the top left corner where this
image should be placed with the pad properties xpos and ypos.
The overall alpha value of a stream can also be specified with a pad
property.
By default, the streams are blended in the order that the pads were 
requested from the element. This can be overridden by changing the 
zorder pad property of the stream, a stream with lower zorder gets
drawn first.


TODO
----

- really implement zorder
- take I420 yuv as well
- output AYUV if possible.
- implement different blend modes, some code is already done
- use filter caps on srcpad to decide on the final output size